Fallout: New Vegas | Cool detail: Boxcar's legs are actually broken when you find him in Nipton. |
- Cool detail: Boxcar's legs are actually broken when you find him in Nipton.
- Fnv legion tattoo (I have other fallout tattoos, I don't support slavery)
- Here is my new character. He's a mercenary.
- Never gets old when you blow up those damn Cazadores
- I messed up big time
- [DLC Lore/Story] I just realized what the Ghost People in the Madre Villa actually are after 8 Years of playthroughs
- I love the smell of dead fiends in the morning
- Chilling @ Nellis AFB!
- Tried to take a cool picture of my character. Instead, it looks like he’s pinching a loaf.
- Here's both my fallout tattoos so far, will plan on getting NCR and others.
- Rest in piss, Oliver.
- The only way to be sure...
- Help with getting Boone to like me
- Where is Corporal Sterling?
- Anybody feel sorry for the legion soldiers.
- What’s your favorite and least favorite location?
- The character selection in AI Dungeon when you choose the apocalyptic setting...
- from what mod is this ?
- Floating revolver pin.
- Can't finish Honest Hearts Bug(?)
- This is the worst guide
- I messed up the final quest of Honest Hearts and I'd like someone to explain what happened.
Cool detail: Boxcar's legs are actually broken when you find him in Nipton. Posted: 18 Jun 2021 06:57 AM PDT
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Fnv legion tattoo (I have other fallout tattoos, I don't support slavery) Posted: 17 Jun 2021 05:12 PM PDT
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Here is my new character. He's a mercenary. Posted: 18 Jun 2021 06:53 AM PDT
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Never gets old when you blow up those damn Cazadores Posted: 18 Jun 2021 08:38 AM PDT
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Posted: 18 Jun 2021 01:07 AM PDT
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Posted: 18 Jun 2021 09:11 AM PDT I've been playing through my 8000th whatever playthrough of this game again, and this time, I've made it a major point to go as slow as possible and take in everything in the game. Found some fun side quests I didn't know existed (like helping Dazzle elope with her boyfriend), getting some weird new items I never knew existed (like Vance 9mm and Compliance Regulator), and of course reading all sorts of terminals I usually didn't take the time to read (Man, Vaults in New Vegas are scary when you do that!) However, the biggest thing of all however came in the form of piecing together where the Ghost People in the Sierra Madre actually came from. The Game never goes into specifics during Dead Money about them and I have never seen any actual explanations of what the Ghost People are anywhere. Most of the time people seem to be referring to them as some sort of Ghoul or monster, that sort of thing, and so I had been confused on where they had continually come from and why there were so many. Overall it just didn't really make a lot of sense what they were and for years I'd assumed they kept it secret to make them scarier (sort of like with the Tunnelers in Lonesome Road), but upon this playthrough with all my constant slow reading of every terminal, It finally clicked. Basically, the game DOES tell you what they were, just in OWB. When you're reading terminals in several of the locations (I think the medical facility is the big one where I had my " oh my god " moment), but this is what went down: Elijah states in Dead Money that the Madre was one of the few places that got many of the OWB technologies to actually work properly, the foremost being actual weaponized Holograms- you see Holograms in OWB but they don't really do much besides show off. Computer logs explain this and people who worked at Big MT muse about the needlessly expensive system for things so small, ect ect, all sorts of things like this that basically tell you that the only location that got many of the techs of Big MT functional was the Sierra Madre. You find one of the Ghost People suits IN OWB, in a rubble of radioactive ruins, but thats the only one you see. This all changed when I read the documents in the Medical facility in OWB where they talk about the Trauma Harnesses, which are able to continue movement after the person inside the suit has died. While one could argue the Trauma harnesses "work" as intended, I think what this made me realize is that the suits the Ghost people wear are in fact Trauma Harnesses! The proof to me is simple: Retroactive back to Dead Money, they talk about how the suits are incredibly sturdy and when you put them on, it's practically impossible to even open them, forcing them to use saturnite knives to even cut the things open when someone got locked in by the gas. On top of this, back in the Medical Facility in Big MT, one of the workers logs has them thinking about the concept of the Trauma harnesses being used for _combat_ applications, and I think thats what the Ghost People suits actually are- another Big MT test with the Madre for these suits that can continue to fight and do combat basically endlessly. This explains MANY Things about the Ghost people: - Why there are so many All of this clicked in my mind after having been sure to read and comprehend all of the computer logs in the DLCs. Ghost people are advanced Trauma harnesses that are controlling the corpses of Sierra Madre workers who died hundreds of years ago. They're the most advanced kind of models, super tough and nigh impossible to shut down, an amazing weapon to have had on the battlefield if the Great War had gone on long enough to fully test them. The chinese would've been in for a horrifying sight when they shot down these creepy soldiers and they just kept getting back up, trying to stab them to death with makeshift weapons. All of this is just more great tying into the messages of the DLCs about letting go and nostalgia for the past blinding you to the truth of the horrors the pre-war America was actually doing. All this time later, still figuring out cool story and lore stuff about this game. [link] [comments] | ||
I love the smell of dead fiends in the morning Posted: 18 Jun 2021 08:38 AM PDT
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Posted: 17 Jun 2021 11:04 PM PDT
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Tried to take a cool picture of my character. Instead, it looks like he’s pinching a loaf. Posted: 18 Jun 2021 10:14 AM PDT
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Here's both my fallout tattoos so far, will plan on getting NCR and others. Posted: 18 Jun 2021 06:20 AM PDT
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Posted: 18 Jun 2021 06:11 AM PDT
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Posted: 17 Jun 2021 08:37 PM PDT
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Help with getting Boone to like me Posted: 18 Jun 2021 09:03 AM PDT From what I've found it seems like to get Boone to initiate his second quest you need to accumulate "history points" i've done several things in order to do this and it seems like it's worked, But I don't have enough and the remaining things that I could do to gain points with him I've already done. (I killed Caesar, cleared out Cottonwood Cove, and reclaimed Nelson with Raul as a companion). I've also already killed Vulpes Inculta without Boone in my party. Essentially everything that could be done to increase his history points has already been done and I still don't have enough for the quest. Is there any way to remedy this? Maybe via con sole commands? Could I just Spawn in Vulpes and kill him now? Thanks! [link] [comments] | ||
Posted: 18 Jun 2021 10:13 AM PDT Apparently he's supposed to be at Camp Forlorn Hope after dealing with the fiends, but I can't find him anywhere. If this is a bug, does anyone have an recommendations on how to fix it and find him? I need to him continue on Raul's questline. Thanks. [link] [comments] | ||
Anybody feel sorry for the legion soldiers. Posted: 18 Jun 2021 11:40 AM PDT Probably a screwed up thing to say but are legion soldiers not just slaves with perks? I mean there tribes are absorbed into the legion, their fathers are killed of, their mothers and sisters become breading stock, they are forced to train and kill at a young and as part of their final they are forced to rape somebody. [link] [comments] | ||
What’s your favorite and least favorite location? Posted: 18 Jun 2021 11:37 AM PDT My favorite is Jacobstown and least favorite is vault 22 [link] [comments] | ||
The character selection in AI Dungeon when you choose the apocalyptic setting... Posted: 18 Jun 2021 04:36 AM PDT
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Posted: 18 Jun 2021 04:01 AM PDT
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Posted: 18 Jun 2021 09:44 AM PDT So, I have this bug where when you equip a revolver, its pin will float in the air in third person, but it will be back in place when the "equiping" animation ends, i don't have any animation mods whatsoever, the only mods i have that affect guns are the Weapon Retexture Project and Weapon Mesh Improvement Mod. English is not my first language, so I'm sorry if this is confusing to understand. I'll try to post some screenshots later, I'm away from my computer rn. [link] [comments] | ||
Can't finish Honest Hearts Bug(?) Posted: 17 Jun 2021 11:24 PM PDT I've been playing through Honest Hearts and got to the quest The Grand Staircase. I made my way to the cave, got the map, and the quest ended. No other quest was added, all I had left were the side missions. Talking to Joshua/Daniel did nothing, and even completing some of the side quests didn't help either. Any ideas on what's going on and/or how to fix it? [link] [comments] | ||
Posted: 17 Jun 2021 03:37 PM PDT
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I messed up the final quest of Honest Hearts and I'd like someone to explain what happened. Posted: 17 Jun 2021 11:21 PM PDT So I sided with Daniel at the end. The screen fades to black and I wake up next to Joshua, who says something like "the group should've made it by now but there's other Sorrows who need our help." Then we walk from a camp all the way to the final tunnel, killing White Legs along the way. I get into the final fight with Salt-On-Wounds or whatever their name is, and I think I MIGHT have accidentally shot a Sorrow during this fight but I'm not sure. So the fight ends, and Daniel asks me if everyone is safe and accounted for, and I say yes, because the quest marker said that talking to him was all I has left to do. Next thing I know, Daniel is angry with me, shouting "You let them all die! Why didn't you help them!?" And I have no idea who I let die or what prompted him to say that?? Does anyone know?? [link] [comments] |
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