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    Fallout Lore | How does the distribution of vaults work?

    Fallout Lore | How does the distribution of vaults work?


    How does the distribution of vaults work?

    Posted: 18 Jun 2021 07:17 PM PDT

    Looking to previous posts on this subreddit (like this, this or this), as well as the wiki, there are 122 or so vaults based on what we currently know. This raises the question of how well covered the various American cities are in terms of vault access. Fallout: New Vegas has 6 vaults in it's world space (34, 22, 21, 19, 11, and 3), where the world map includes basically only Las Vegas as far as major cities are concerned (with no other city being listed on this\* list of the largest American cities, unless I missed something). From this, we can assume that every city above Las Vegas*\* would have a roughly equal number of vaults, but 6 times 25 is 150 and more than the total possible number of vaults, and leaves various cities we know to be protected, left unprotected. Furthermore, the list of 25 cities only services 17 (I may have botched the addition but still) states, which seems erroneous in both being able to actually justify spending the 645 billion dollars by the government (even in the less democratic state that it existed pre-war), and in actually getting decent data by the enclave (Even if much of the population clusters contain vaults, it wouldn't be a representative sample in it not being inclusive of most of the states, which I would imagine to be undesirable). I assumed that the US government would have neglected to construct vaults in Canada or Mexico in this count as well, where if it were inclusive the number of vaults needed to meet the New Vegas distribution would increase. The simple solution to this question would be for the vaults to be distributed based around their experiments, which could explain why New Vegas has what seems to be a disproportionate quantity, but I'm not entirely sure that this is the case (considering certain experiments like Vault 11 wouldn't appear to be placed in-region for any particular reason). So my question is, how are the vaults distributed around the United States, and why do some particular cities*** appear to have an overabundance of vaults?

    \*I realize that this list may not be entirely accurate to the cities in fallout considering the growth of certain cities may not have been the same in Fallout's universe, but at least a few cities reflect where you would expect them to be on the list (such as New York being an important city to discuss in Fallout 4's opening, and it being the largest city on the list), and if nothing else it provides a bit of a jumping off point for the question. Since there are no comparable lists seen in the Fallout Universe (that I've heard about), I figured I would go ahead and use it, hopefully this doesn't violate rule 1's bit about real world equivalents.

    *\*A few of the cities above Las Vegas on the list are also playable, but in the case of other Fallout games such as Fallout 4, the divisions of the cities (and what vaults service each city) are a little bit more difficult to determine (for instance, Cambridge and Boston are next to each other, and thus determining where a particular vault, such as Vault 81, which is in the suburbs of Boston but near enough to Cambridge, where you could make the argument that it is supposed to service Cambridge more than Boston). Washington is similarly clear as Las Vegas on the list, but I figure that it being such an important center for lobbyists and important people (even though much of the government is part of the enclave and not in Washington) led to the creation of increased protection in the form of vaults compared to other cities. In other words, I used New Vegas as the example of the distribution due to it being the most self-contained with seemingly the fewest number of potential confounding variables.

    **\*I'm using cities as my measure as opposed to commonwealths just because they are more clear-cut and defined, considering that according to this map from the wiki, there is no commonwealth that has been fully explored in the games (to my understanding, I only played the pre-Bethesda games once and it was a long time ago)

    Sorry for the weird formatting, I was (unsuccessfully) trying to make it less of a block of text and more readable.

    submitted by /u/mopblock9
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    What is/would be the Shi's stance on Chinese pre-war ghouls

    Posted: 18 Jun 2021 03:06 PM PDT

    Say a Chinese spy on the west coast survived the great war and made contact with the Shi, would they be shunned or welcomed for their first hand experience with pre-war Chinese culture?

    submitted by /u/_Pacal
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    Why couldn't Vault 13 and the Vault Dweller Overrule his Exile?

    Posted: 18 Jun 2021 12:28 PM PDT

    When the the overseer of Vault 13 exiles the Vault Dweller, why couldn't the Vault Dweller and the Vault 13 inhabitants just refuse to cooperate with the order? The inhabitants of Vault 13 saw the Vault Dweller as a hero and wanted him to stay, so it's not like the overseer could enforce the order. The overseer gets put on trial and executed for this decision anyway, leaving no ambiguity that they wanted the Vault Dweller to stay. Why didn't the Vault Dweller just walk right past him?

    If the player's karma is low enough, the Vault Dweller ends up killing the overseer anyway, so I don't understand how the overseer is even powerful enough to overrule the Vault Dweller.

    submitted by /u/Danterahi
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    How does the Radar fence in Fallout: New Vegas work?

    Posted: 18 Jun 2021 10:54 AM PDT

    It is stated to keep anything without a brain inside, but also everything with a disembodied brain inside, like the think tank. So, what does it let through and how does it determine what to let through?

    submitted by /u/One-oh-nineruu
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