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    Fallout 3 | New to Fallout 3 but...

    Fallout 3 | New to Fallout 3 but...


    New to Fallout 3 but...

    Posted: 30 Oct 2020 07:18 PM PDT

    Holy shit. I regret not playing this before. I'm so hooked I've been playing all day for two days in a row now. Leaving megaton, being ambushed by raiders, and exploring abandoned buildings like I'm mad max is one of the coolest video game experiences I've ever had. When I first stepped out of the vault all I could think was whoa.

    I'm trying to RP more so haven't been fast traveling and am playing on the hardest difficulty but I'm thinking I might change the fast travel rule to only between cities because the journey from megaton to rivet was insane. Any bon spoiler tips?

    I don't want this adventure to end.

    submitted by /u/Rackbone
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    I was born on 08/17/2258

    Posted: 31 Oct 2020 08:35 AM PDT

    I was born on 08/17/2258

    I was born in 2258 as a bearded baby boy named Oscar, and a year later i chose my special abilities from my children's book: strength, luck and agility. Let's say this is more or less what I always do, with the exception of the beard, this is new. Let us remember "Revelation 21:6" because it will be "the beginning and the end" of the story.

    Ps. It's great that my character was framed with his eyes closed!

    https://preview.redd.it/0ct011969gw51.jpg?width=1920&format=pjpg&auto=webp&s=4b3207eaa732f7d8d281d60b7d8728bdb686cd36

    submitted by /u/oscardimondogemello
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    Fallout 3 Roleplay

    Posted: 30 Oct 2020 06:11 PM PDT

    Hey everyone, have been doing a Tale of Two Wastelands playthrough recently and have inadvertently had one of my best experiences with Fallout 3 of my many playthroughs and I wanted to share it here with you all. I always roleplay in Fallout games after my obligatory first playthrough following the more obviously set out path from the creators, but I always add a lot of extra elements to my character that exist only in my head, and naturally don't always fit in with how the game is written (except in New Vegas because its a role players dream) however I have been shocked to find this latest FO3 playthrough as one of my most enjoyable by only slightly tweaking the actual in game events.

    Obviously spoilers will follow:

    I will set my scene briefly below as we all know the beginning if the game and try to focus on my characters reactions to major events rather than rehashing game points we've all played a thousand times.

    "My story begins with Sam (my character name) being born to Liam Neeson... I mean James in what I will later come to know as Vault 101. Sam is a good hearted kid, smart, mature for his age and quick to a joke. He spends most of his youth learning from his father and Jonas, becoming advanced in his learnings of science and medicine. He has an aptitude for mechanical and technical repair but his real gift is of the mouth, his charisma is evident from his years helping his good friend Amata learn about leadership and finding creative ways to fend off the local bullies in Butch and his tunnel snakes. If Sam has a weakness, it's that he is an emotional person, not lacking in logic by any means, but he tends to become invested in things he believes in and affected by the things happening around him.

    Anyway events transpire that we all know about and Sam leaves the Vault in search for his father, who has mysteriously left. Sam is terrified of going outside, but knows that with his Father gone and Jonas dead, his life in the Vault can never be the same. The singular choice he makes on his way out, is to kill the Overseer in a moment of pure anger over killing his good friend Jonas and allowing Amata (who Sam is completely smitten over by his adult years) to be hurt, this is the first time Sam has ever even hurt another person, and he is completely taken aback at just how easy it is to kill a man with a baton to the head, he is shaken but focused on his task ahead. Amata is obviously none to pleased about this and is cold on Sam's departure, both believe this is the last time they will ever see each other. Sam leave the Vault shaken, deeply hurt at losing all the people he loves, and terrified of the world above. He does however have a task to complete and the mental fortitude to press on.

    Sam's first stop in Megaton, totally taken aback by life in this wasteland not only carrying on, but settling into a societal structure throws almost everything he learnt in Vault 101 about the surface into doubt. Sam also quickly learns the truth about his birth, that he was in fact brought to the Vault after the fact, initially Sam waves off Moriarty as full of shit, but the feeling festers inside him that he always felt that his Father was preparing him for some kind of life he would never need to lead. The advanced education and scientific training that had little impact on Vault life, the BB gun and encouragement to practise with it, the focus on first aid and survival techniques in a Vault totally sealed off from danger.... Sam knows the truth, he just struggles to accept it. Luckily, he is able to almost immediately turn his mind to a matter of the brain, he gets to work disarming the unexploded atom bomb that the town is named for, it turns out the workings of the bomb or none to dissimilar to the Vault Reactor. Sam wants to help these people, but the reality of it is that he really worked on the bomb as a form of personal therapy.

    Sam has an almost singular view to his questing from here, he engages in little side activity, only doing some early jobs for Moira and the like for enough money to afford some supplies and ammunition, he knows that his Father is out here in the wastes in danger. Sam slowly gets used to the idea of combat through this, killing bugs and mutated animals is easy enough, but its the people that Sam struggles with. He becomes somewhat adept at hiding and sneaking around as much as able, and tends to flee firefights rather than engage. through this all though Sam's upbringing is evident, he helps those he can and avoids conflict, he feels an obligation to do the right thing though his need to find his father stops him from stopping in one place for more than a day at a time. Sam manages to make it to GNR, repairs the radio dish on the Washington Monument with his repair knowledge and presses on to Rivet City. At this stage Sam has had to confront his deepest fears, Super Mutants are horrifying, but what really scares him are Feral Ghouls, he moves slowly through metro tunnels, clinging to the shotgun he found on a dead waster with dear life and praying they leave him alone.

    Rivet City reminds Sam of home, there's a strange calm here that he hasn't experienced in the wastes yet and a weird familiarity he can't quite place. Sam eventually discovers the location on Project Purity and heads over. This is where Sam starts to really piece things together, this giant water purifier his parents had built takes him completely back, the scope of the work, the scientific complexity, it all makes sense now. Whether his father knew it or not, this is what he had been training Sam to work on, this idea of helping everyone in the wasteland is why Sam feels a strange obligation to help people when he can. Sam has no time to stop though, he has found his fathers holotape and is off to Dr Braun's Vault.

    When Sam arrives in the simulation Dr Braun and his Father are in, his mind is blown, this is the 2nd new reality Sam has faced in little over a month, however to his dismay, it turns out Dr Braun is an evil man, torturing innocent people for hundreds of years, he decides to try to find a way to shut down the program and succeeds, ending the torture and saving his father. When they finally come face to face, Sam is overcome with anger, he berates his father for disappearing and though he understands his dads work, questions how he could lie like that for so many years. Eventually he escorts his father back to the purifier and helps him start to fix it until of course....

    Enclave appear, killing James right in front of Sam. Sam has a genuine breakdown, he leads the group out of the purifier but not without stopping to murder every Enclave solider he can find on the way. they are tough with their heavy power armour but Sam is on a rampage, seeing red and absolutely running through anyone he finds (including those damn eyebots). Eventually they make it out of the tunnels and to the Citadel. Dr Li explains the situation to Elder Lyons but Sam is in shock, he wanders off in a blur and finds the Citadel bar. Its here he spends the next 2 days drinking himself silly, he listens to the Scribe about where to find the G.E.C.K but he's in no shape to go find it nor does he care. Eventually he gets into a tiff with Sarah Lyons after making an advance on her and leave's the Citadel. It's out here in the wastes that Sam loses all sense of himself, he goes form town to town looking for money and drink, he takes whatever job he can find and his morality takes a backseat (this is my neutral/evil side questing phase.) He massacres the vampires of Meresti, he steals Crowley's keys for his own benefit. There are glimmers of his old self, he helps settle Canterbury Commons for example without violence, but only because there's money in it for him and he doesn't want to devastate the child who watches them. The only constant, Sam murders every single Enclave solider he see's, he goes specifically out of his way to do so.

    His low point comes when he stumbles across Paradise Falls, and agrees to find some slaves... He nabs the sniper form Minefield like a professional and gets let in... only to discover the kids in the pen. Riddled with guilt and disgust and what he's done, he frees the kids. Little Lamplight sounds familiar and brings up feelings from the past, so he washes them away with booze. Eventually Sam find his way to the free slaves looking to move to the Lincoln Memorial, angry at both himself and slavers, he decides to help them and slaughters the slavers at the memorial. This is the first time in a long time Sam has actually felt something, something good deep down in his stomach and he wonders about who he has become and where he belongs. Then he hears the distress signal from the Outcasts...

    Sam heads to the Outcasts and finds himself agreeing to enter the Anchorage Simulation to help. He could never have expected what came next. (I took some liberty here to pretend this simulation takes significantly longer than it would, my Sam fights in Anchorage for near on 6 months in his mind.) The simulation is brutal, the wasteland is harsh, but nothing could have prepared Sam for full scale war, he learns how to actually handle a weapon, how to use military tactics and defeat enemies of significant combat skill. When he finally completes the simulation and emerges he is a changed man, hardened by the events he lived through but with a new found mental discipline he has never really had. The outcasts turn on each other and Sam struggles with being back in the wasteland, having been betrayed by the people he was trying to help yet again. So he hears Wernhers radio call and goes to The Pitt....

    It is here that Sam learns what true hardship is, as he fights for the slaves he starts to realise that this world he lives in is filled with horror and that he doesn't need to contribute to it, that's not who he is, he decides when he gets back home to stop hurting and start trying to help, but not before making a truly harrowing choice in the Pitt. Sam ends up deciding to free the slaves, and just prays that Wernher doesn't harm the baby....

    Venturing back to the Wasteland is where Sam starts to come back to himself, now a seasoned combat specialist, he starts earning a bit of a reputation as the Lone Wanderer (I do more good or helping side quests now) but he never goes back to the Citadel or Project Purity and avoids Rivet City except to trade. This is until he stumbles across Big Town.... He agrees to help and gets Red back and defends the town. It is here that he learns about Little Lamplight and it all comes together again, he feels it deep down in his stomach. Seeing how hard the residents of Big Town are living, he knows he needs to head to Lamplight, venture through the Vault and find the G.E.C.K. If he really wants to help people, he needs to continue his fathers work. So he heads off......

    After traversing Little Lamplight where he is welcomed after freeing the slaves kids, he frees Fawkes gets the G.E.C.K and of course gets captured by the Enclave. Still angry at the Enclave, but more emotionally fortified and trained, he handles the Enclave situation with skill, tactically moving through the base before finding "President Eden." Sam wants nothing to do with him and scoffs at the idea of the modified FEV virus, he takes it out of necessity but never intendeds on using it.

    Sam is now clear in his goal, he is a stronger version on himself for all his he been through and dealt with. While Sam suffered dark times and made choices he is not proud of, eventually he realised that he has the unique ability to actually improve the lives of every living person in the capital Wasteland, and that his father had set him up to make a real positive impact here. He heads back to the Citadel, enlists the Brotherhood and purifies the water in Tidal Basin for all...

    After this I play through the other 3 DLC, all of which I now play with my new highly skilled and "good" character and motivations. After finishing Point Lookout, Sam realises that there's little left in the Capital Wasteland for him, he has accomplished his goal's, made his father proud and helped the people. He hears rumours from the Brotherhood that there is a society out West, something called the New California Republic and that there is a functional train in D.C that might be able to take him most of the way. With little left to stay for and a desire to see more of the world, Sam sets off........"

    This is where I have gotten too, haven't decided exactly how Sam's story continues in New Vegas, but I am excited to keep playing. If you bothered to read this small essay, thank you very much I enjoyed writing it and have enjoyed this playthrough so very much. Like I said, its almost following the story set out anyway, I just twisted it to created a journey that I enjoyed and was able to get the most out of the existing writing with.

    submitted by /u/Nathan-Don
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    ‘US Army Soldiers’ in Big Town

    Posted: 31 Oct 2020 02:39 AM PDT

    Console command for house items.

    Posted: 30 Oct 2020 08:30 PM PDT

    I stole from Lydia Montenegro's shop & now she won't talk to me. Is there a command for the item version of the house upgrades? For example I did player.additem 0007dd51 because I wanted the infirmary but that's the ID for the infirmary it's self & not the Holotape for the infirmary.

    submitted by /u/Jtsdtess
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