Fallout | So Fallout 76 Wastelanders on Steam got bombarded today with negative reviews. |
- So Fallout 76 Wastelanders on Steam got bombarded today with negative reviews.
- How many of you guys skipped 76 and have no plans on ever getting it or playing it
- I'm ashamed it's taken me this long to play Fallout 2. It's incredible. Spilled my drink laughing at this one-liner.
- Regardless of your thoughts on Wastelanders, is anyone else excited to see Bethesda ditch the 4 options?
- Wastelanders is live in Fallout 76
- Fallout 76 now has more in-depth roleplay options than any other Fallout game
- Why I love wastelanders
- Responder Character In Honor of 9/11 Hero Richard Driscoll | Fallout 76
- Is fallout 76 wastelanders good?
- Fallout 76: How does Wastelanders change the main quest?
- First time playing Fallout New Vegas.
- Are there any known competitors to Vault-Tec?
- Bottlecaps could work as a currency
- Fallout 76 players in-game reactions to covid-19 pandemic are pretty interesting.
- Mort=Jason Mewes??
- Fallout 5 Dream I Had That Was Surprisingly Detailed
- (WASTELANDERS) has anybody found the cult location from the trailer?
- Got Fallout 76 for free?
- FO4 | Companion affinity and reloading saves?
- In 76 do random bands of raiders roam the wastes now like the scorched used to?
- The new Fallout 76: A limited look into how wastelanders has changed the game
- Fallout 76 wastelanders. Quests don’t progress for anyone but party leader unless done individually. Is this intended?
- Super Mutant Suiciders [Fallout 4]
- Let's hope ladies and gentlemen.
So Fallout 76 Wastelanders on Steam got bombarded today with negative reviews. Posted: 14 Apr 2020 12:51 PM PDT |
How many of you guys skipped 76 and have no plans on ever getting it or playing it Posted: 14 Apr 2020 04:55 PM PDT Just curious about how many fans skipped it I played it some but my problem with it is at its core fallout is a sandbox you can be who you want Kill what you want use what you want and the MMO that fo76 is just puts restrictions on that like leveled loot and no mods plus random perk cards [link] [comments] |
Posted: 14 Apr 2020 04:25 PM PDT |
Posted: 14 Apr 2020 06:13 PM PDT I think many of us agree that the voiced protag limited the amount of dialogue. Aaand, wastelanders getting rid of the limited to 4 responses thing might be a sign that things will be better in the future as well... In short, I'm hoping that Bethesda has learned that a good portion of us fans are willing to ditch the voice for more dialogue options. [link] [comments] |
Wastelanders is live in Fallout 76 Posted: 14 Apr 2020 04:39 AM PDT |
Fallout 76 now has more in-depth roleplay options than any other Fallout game Posted: 15 Apr 2020 01:22 AM PDT Seems like every dialog line we have 3-4 options to choose, whether it's SPECIAL checks, negative SPECIAL checks, item checks, quest checks, hidden dialog checks, level checks, or whatever. More than I've seen in 3, NV, or 4. I just find that funny now it went from no dialog to the best dialog system. People wanted checks, they got hundreds of them now. [link] [comments] |
Posted: 14 Apr 2020 02:56 PM PDT I pre-purchased FO76, as I have been a huge fan of the franchise for years. I tried to enjoy FO76 at launch, I really did. I played it for around 150-200 hours back then, but then I just had to quit as I couldn't handle the bugs and the repetative end game. I played wastelanders for seven hours today and what I got from it was this: It actually feels like a Fallout game now! The dialogs are funny and encountering random settlers and raiders almost brings a tear to my eye. Thank you Bethesda. [link] [comments] |
Responder Character In Honor of 9/11 Hero Richard Driscoll | Fallout 76 Posted: 14 Apr 2020 08:51 PM PDT On Tuesday July 16, 2019 the death toll of firefighters dying from 9/11 related diseases reached 200. His name was Richard Driscoll. In honor of Wastelanders & this hero, I decided to make my Vault Dweller (who already uses Responder weapons and armor) look like Mr Driscoll. Unfortunately I cannot add the images of my character compared to the good hero. [link] [comments] |
Is fallout 76 wastelanders good? Posted: 14 Apr 2020 10:44 PM PDT Not looking to buy it but I'm just wondering if it's good or not. Like the positives and negatives of it. [link] [comments] |
Fallout 76: How does Wastelanders change the main quest? Posted: 14 Apr 2020 10:08 PM PDT Specifically does it add human NPCs and dialogue to quests? [link] [comments] |
First time playing Fallout New Vegas. Posted: 14 Apr 2020 07:01 PM PDT Wow. How the heck did I go so long without playing this game? It's a RPG masterpiece, so many possibilities and nearly everything is literally in my hands... I can do whatever I want. Currently got to Novac, can't wait to get deeper into the game. [link] [comments] |
Are there any known competitors to Vault-Tec? Posted: 14 Apr 2020 10:44 AM PDT Since Vault-Tec won a government contract to build the Vaults I feel it would be reasonable that there was at least one other company if not more that would have competed for the contract. Is there anything known about the possibility of such competitors? I feel like it would make for a cool aspect of a future game to run across vaults that weren't Vault-Tecs and were actually meant for survival, not experiments. [link] [comments] |
Bottlecaps could work as a currency Posted: 14 Apr 2020 08:24 AM PDT There is a real dislike of bottlecaps in the Fallout community.
The first two are sort of difficult to argue, and people will absolutely have their own opinions on what qualifies as sufficient evidence,* but the third actually falls into a fairly well studied portion of economics. Background A currency fills three major roles A medium of exchange means that it is accepted by enough people as having value to be used for trade. A store of value means that you won't see all your wealth disappear if you don't spend it now. A unit of account means that you know the value of the money and it is standardized. Now, why is that relevant? Problem Currencies Medium of Exchange When the US was under the Articles of Confederation, each state had its own currency, which meant that to trade along the coast, merchants needed to exchange their currency potentially dozens of times in a voyage, losing money to local banks each time. Store of Value Unit of Account Well, if 5.56 mm ammo is suddenly twice as valuable by demand, does that mean that prices have to remain about the same as before, making everything suddenly twice as expensive? If you looked at currencies with multiple forms of precious metals in different denominations, what people would do is exchange their money for whatever was priced incorrectly compared to the open market, melt it down, and sell it, then use the profits to exchange for more of the incorrectly priced currency to keep the cycle going. Bullets and bars of precious metals make good barter goods, since their value is pretty indisputable. Bottlecaps Fallout's bottle caps have surprisingly good arguments around why they are used beyond the water traders of the Hub. Basically, becoming a medium of exchange is more based on mutual consent than it is on logic. By selecting it as a currency, the water traders turned bottle caps into a representative currency, each cap was a certain amount of pure water. With regards to unit of account, bottle cap or not is pretty effective. For a store of value, after more than 100 years as an accepted currency, most large stashes would have been found, and the only input would be through Nuka Cola, which is more valuable as soda than caps. Consequently, caps honestly do meet every role of a currency. Conclusion So, my overall opinion on the general issues people have with bottlecaps,
*there will never be sufficient evidence [link] [comments] |
Fallout 76 players in-game reactions to covid-19 pandemic are pretty interesting. Posted: 14 Apr 2020 05:22 AM PDT Players in Fallout 76 are roleplaying the effects of the pandemic in the game, with constructions, services and even criticism to people`s real life behaviours. Take, for instance, a recently established group called the Responders Retaliation, which aims to supply those in need with vital medicine. While not an overt homage to the heroics of actual frontline healthcare workers currently risking their lives to treat patients, the parallels are clear, and the timing couldn't be better. Group co-founder VivaciousPassion says:
C.A.M.P.s, or Construction and Assembly Mobile Platforms, are customisable settlements fashioned out of resources collected on your travels, and the pandemic has given rise to a multitude of themed builds. These range from humble collections of rehabilitation tents to multi-storey COVID-19 research facilities. The Ginger Empire spent roughly six hours creating his very own COVID-19 field hospital, complete with well-stocked medical cabinets and ample bedspace in which the sick can recover. As a licensed practical nurse with ten years' experience, this is very much a passion project for the Wasteland regular:
While some create, others panic buy. Scores of Fallout 76 players are looting toilet rolls in a bizarre re-enacting of scenes found in supermarkets across the globe. Reasons for this are varied. Some want to showcase them in extravagant settlement displays, locking them in cabinets or hanging them off a mounted moose's horns. Others are selling them at exorbitant prices in shops, jacking up costs to gouge consumers. It's not unusual to see a single bit of bum tissue going for 25000 caps which is a markup of 2500%. The game also got a massive up in the player base since the start of worlwide lockdowns:
Also, from March 19 to March 23, players enjoyed both double XP to help them level-up faster, and a purveyor sale weekend, which saw legendary items go for a 25% scrip discount. [link] [comments] |
Posted: 14 Apr 2020 05:38 PM PDT Does anyone else think Mort in the new Wastelanders update sounds like Jason Mewes from Jay and Silent Bob?? Lol [link] [comments] |
Fallout 5 Dream I Had That Was Surprisingly Detailed Posted: 15 Apr 2020 03:00 AM PDT For context, I do not have lucid dreams, but I do have very detailed dreams that I remember for some strange reason. My coworkers and friends have been trying to get me to create this post for a while and I'm finally getting around to doing it, but here goes. A while ago I had an extremely detailed dream about Fallout 5 down to the gameplay mechanics and would like to share. I'll keep it in bullet format to keep it easy to read. The setting Who are you? The Story Gameplay Mechanics -Each area that you clear of enemies, be them super mutants or just bloatflies, you can claim it for any of the factions you are allied to (Raider, Communist, CoA). -The Children of Atom don't have to worry about a few ticks of radiation, so a few inquisitive minds of theirs have taken upon themselves to fix a few of the cars and other vehicles throughout New York. -The Chinese Communists' goal is to convert New York into a Communist Nation. They are not opposed to "recruiting" and showing more people the magic of Communism. -The raiders are the most interesting because if you increase your influence over the city, you can also change their views on being benevolent or malevolent. Wow that was a lot. Hopefully I'm not completely insane and this actually makes sense. Thanks for Reading! [link] [comments] |
(WASTELANDERS) has anybody found the cult location from the trailer? Posted: 14 Apr 2020 09:06 PM PDT |
Posted: 14 Apr 2020 11:24 PM PDT So the other day I was scrolling through my Steam Library and when I got to the bottom, to the games I haven't played, I saw Fallout 76 was there. I haven't purchased Fallout 76. Does anyone know why I have this? [link] [comments] |
FO4 | Companion affinity and reloading saves? Posted: 15 Apr 2020 01:58 AM PDT If a companion Loved,Liked,Disliked and hayed something his affinity goes up/down right? My question is, does is change if you reload a save before he liked something? I'm asking because I read somewhere that you can boost a companions affinity by reloading saves, ty [link] [comments] |
In 76 do random bands of raiders roam the wastes now like the scorched used to? Posted: 15 Apr 2020 01:39 AM PDT Just wondering as I feel that's part of the fun of a fallout game. Getting jumped in moments of calm [link] [comments] |
The new Fallout 76: A limited look into how wastelanders has changed the game Posted: 15 Apr 2020 01:13 AM PDT So I've hopped back on to Fallout 76 after about a close to 1 year hiatus, especially after the drama with Fallout 1st I decided I've paid $90 for this game I might as well play it again. I must say this changes everything story wise, for those who played the game already and have like level 657 characters the story doesn't make you feel like your just doing the main story again and even rewards you for doing it ahead of time. So I want to break down all the good stuff that I found in my 7 hours of playing. The characters: actual good written characters! Good and bad people both that feel extremely fleshed out with pasts, futures and a hopeful optimism that they won't all die in their sleep. Allies: an Astronaut, writter and an ex-raider plus many more that need your help to basically fix their life while bunking with you. But atleast they either have cool stories, tend a bar or at the very least attack anything that decides to chew on your camp. The locations: I have to say foundation is my new favorite survivor made settlement in a fallout game. No more shacks and shantytowns these survivors really bring actual log buildings to the table and what is scavenged is surprisingly put together not like diamond city where every roof had 50 holes in it. I can best describe it as is how good the C.A.M.P. building pieces look in comparison to what settlement parts did in Fallout 4. Lastly I want to talk about Side quests and how the world feels. Side quests in and of itself are probably the best part of FO76 both before Wastelanders and after. The world feels alive as random settlers trying to make a buck send you out to find treasure or help their family located in some remote outpost. Another big thing is how people treat you as a Vault Dweller, gone are the days of you guys are fish out of water and more you're seen as assholes to most people who got stuck on the outside of the vault door. Bitterness, spite against the world and a lack of faith in those who have come before have turned the people you meet into what you would actually encounter in this type of world. Despite the fact you know how to deal with this broken world you're still just treated like a spoiled child. What you do with those people is entirely up to you. So in short should you buy FO76 after this update? No. If you have the game great but this game is still really annoying and buggy at times. If you enjoy a more MMO type style to games and are a mild Fallout fan go for it but if you think New Vegas is the best Fallout you may want to get it on sale at the very least. In the end this update does alot for the world and story but must be completed with the original story as a base, you don't get to cheat on that so take it as you will. Overall I give this update (from the short amount of time I've played) a 8.5/10 great update but still has the actual game dragging it down. [link] [comments] |
Posted: 15 Apr 2020 12:32 AM PDT None of my friends ever gave fallout 76 much of a shot but I enjoyed myself quite a bit. So I played solo. Wastelanders came out today and my friends decided to try it out so for the first time I actually played quite a bit with others and I noticed that quests wouldn't progress for my team unless my team did the quest requirement themselves. For example, if your objective is to pick up an item, and I pick up the item, that objective isn't completed for my team members until they pick up that item themselves. Is this supposed to happen? For a game that requires you to be online at all time and encourages cooperation, they sure don't make cooperation very easy. If you have to do each little objective by yourself to progress in your quest, it defeats the purpose of a team right? Unless I'm missing something obvious which very well may be the case. Please help! Thank you :) [link] [comments] |
Super Mutant Suiciders [Fallout 4] Posted: 14 Apr 2020 09:22 PM PDT I know this is kind of a random question but most super mutants (excluding Virgil and Strong) are very unintelligent.And I've always wondered,Does a super mutant suicider know what its doing and know that its going to explode.Do they do it voluntary? Or did they get forced to do it? [link] [comments] |
Let's hope ladies and gentlemen. Posted: 14 Apr 2020 04:28 AM PDT A 59.912GB size update has been initiated on my PS4 for Fo 76. Let us hope that Wastelanders saves this game. I'll see you all on the other side. [link] [comments] |
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