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    Fallout | I did a little math to see if Diamond City could support itself

    Fallout | I did a little math to see if Diamond City could support itself


    I did a little math to see if Diamond City could support itself

    Posted: 21 Apr 2020 03:25 AM PDT

    According to thespruce.com it would require 4000 square feet to feed a person for a year.

    According to baseballguru.com, Fenway Park is 99,000 square feet.

    99,000 ÷ 4000 = 24.75

    This would allow for feeding of 24 people, but only if the entire field were farmland. It's not.

    From my estimation from an aerial view of Diamond City, the farmland takes up about 1/8ish of the field.

    99,000 ÷ 8 = 12,375 ÷ 4000 = 3.09

    That means that Diamond City, if the proportions are correct, could only sustain 3 people with enough food left over in case someone drops a meal or something.

    Some geographers define a village as being between 500 and 2500 people. Even if all of Diamond City were farmland, it couldn't even support a small village.

    There's also talk of supply caravans (such as when Piper bluffs her way back in) but there's really no feasible way for trade to occur. Diamond City is surrounded by raider/mutant infested streets, any caravans would be putting their lives in mortal danger and there's really no reason for people to visit DC. It's too small to supply anything and too bloated to be anything but a drain.

    I actually tried to calculate the distance between Diamond City and the nearest crop-producing settlement, Oberland Station, but Fallout 4's map is wildly divergent from real life so it's incalculable.

    It's actually only about 3 miles away from the Chestnut Hillock Reservoir and therefore Vault 81, but I don't think 81 could provide enough food for itself and Diamond City. Especially since I believe Vault 81 has food issues.

    submitted by /u/CMDR_Kai
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    Randall Clark, best unseen character ever?

    Posted: 20 Apr 2020 04:17 PM PDT

    Randall Clark's notes from the Honest Hearts DLC in Fallout: New Vegas has more depth & emotion in them than the entirety of FO3, FO4 & FO76 combined. Change my mind.

    submitted by /u/NonceHunter76
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    I keep forgetting FO76 takes place only 25 years after the bombs dropped.

    Posted: 20 Apr 2020 09:31 AM PDT

    It wasn't until Wastelanders hit that I fully realized that we are not playing a Fallout game where mankind has lived 200 years of violent irradiated misery, where scraping every bit of tech, scrap, and manpower are necessary to build a sorry excuse for a settlement.

    Many of these new NPCs had a chance of living the fallen American dream, see the news about the Liberation of Anchorage (or even fighting for it), getting inside of a vault and feel the heating blast of an actual mushroom cloud.

    This is the first time the time before the bombs was not lifetimes ago, barely two decades had passed; all memories from a lost civilization are still fresh and with the fall of the Scorchedbeast Queen, Appalachia should be ready for a new chapter.

    All of this makes me wonder what kind of lore and stories the newcomers already have for us, I mean, how does Appalachia look in 2277 then if this is how it looks now? So far the story of Commander Daguerre has been something incredibly fresh to me, Mort is a fine addition with, which to my understanding is, being the first ghoul NPC of the game.

    Even though I don't consider FO76 the actual FO5, Wastelanders is the experience that I was expecting from this game when it was first announced in 2018.

    I don't praise Bethesda for the way they managed this game, the way they treated us fans and the way the game came out in its very first days. But Wastelanders shows that someone made their homework and look at what was good from previous FO games and what the fans appreciated them for.

    submitted by /u/brandonrs506
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    A modder finally fixed New Vegas' "magical" mod limit.

    Posted: 20 Apr 2020 05:49 PM PDT

    Fallout 5 should advance the weather system from F4 into full seasons.

    Posted: 20 Apr 2020 06:25 AM PDT

    I know it is going to take a long time of in game playing to see the other seasons depending when you start. It would be great to see other seasons presented and have them impact the game. I am sure the whole desert/dry/summer feel has run its course. There can be a real change this time. These are just suggestions:

    Winter:

    feral ghouls aren't as fast in the snow.

    People all change their gear.

    Certain animals go into hibernation

    Food grows slower.

    Water freezes over/hurts to swim in.

    Blizzards snow movement, flying is harder, visability reduces.

    Snow. SNOW.

    Spring:

    Crops grow faster.

    Insects multiply and are more aggressive.

    Food stores are cheaper.

    Spots of plants return to the wasteland.

    Animals multiply and are faster if provoked, but less interested in fighting you.

    Summer:

    Crops grow at a normal rate.

    Food returns to normal.

    Water becomes more profitable.

    Summer storms, rain leads to faster flowing rivers.

    Grass and greenery are everywhere. Trees have leaves again.

    Animals aren't as aggressive.

    Autumn:

    All the leaves are brown, all the leaves are brown.

    Animals are aggressive, but slower.

    It can snow or rain.

    Any other suggestions?

    submitted by /u/SirBamboozled
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    Why so many Chinese Assault Rifles in Washington DC?

    Posted: 20 Apr 2020 01:05 PM PDT

    Is it explained in-game? How did so many came to be in the East Coast?

    submitted by /u/apostrophefz
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    The Vanilla Fallout 76 Story was actually good.

    Posted: 20 Apr 2020 11:17 AM PDT

    Now before you downvote me and leave an angry comment, let me explain.

    The story has many interesting factions and lore details and many things are really well done. The biggest problem was in the execution. People just didn't like reading terminals and listening to holotapes to receive their lore, and that's okay. The thing is, there is some very interesting stuff to be learned about the area before the Scorched. The factions are all really cool and have a nice backstory. I really like the Fire Breathers and the quest when you enter Belching Betty. The design of the entire Responders faction was really good. The idea behind the Cultists of the Mothman were also really cool. Even the concept of the Scorched Plague being released by the Enclave to increase the Defcon level to launch nukes at the Chinese was really interesting. The biggest problem with this story is that it didn't play very well, and was delivered poorly. If you could play while these factions were alive, and you had to do some quests to convince them to untie and fight the Scorched together, that would have been a cool story line. But, the game we got just didn't play like that, and that's why Fallout 76 got so much hate.

    The Wastelanders story is actually not that good, but is executed way better. For starters, there are only two big factions, the Settlers and Raiders. There are other minor factions but most of them are hostile on sight, such as the Cultists and Blood Eagles (this makes sense, I'm not saying they shouldn't be hostile, just pointing out that there are very little factions you can really interact with). It's just delivered in a way that makes it more appealing, with human NPCs and dialog. Just to be clear, I am not saying Wastelanders is a bad DLC. It is a great DLC that is more fun to play than the base game, but the base game does have much more in depth and interesting lore than Wastelanders.

    Let's take Fallout 4 as an example. Some fans will not like the game for it's bad dialog, but almost everyone can agree that the gunplay is much more fun and makes the game way better. Even people that don't like the story that much play the game for countless hours because of the way the gunplay is designed. Same for Wastelanders. People play the story because it is told in a much more interesting way than the Vanilla story. The vanilla story has more in it, and in my opinion is actually better, but it is told in a much more boring way.

    Anyway, that about wraps up my rant, thanks for stopping by.

    submitted by /u/TheGlueofElmer
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    The Player should be able to walk through their companions

    Posted: 20 Apr 2020 08:21 PM PDT

    Companions get in your way in almost every Bethesda game. This is especially true when you are somewhere that is somewhat small. Obsidian tried to fix this with a "back up" button, and Bethesda seems to have tried to program companions to back up automatically if you run into them. However, these systems are both very clunky and immersion breaking.

    Now, being able to walk through a person is also immersion breaking, but by the simple fact that it is unobtrusive, it is way less immersion breaking that the current way of dealing with this problem. Plus, I honestly think the player won't even notice that you are walking through your companions most of the time. But either way, being stuck in a room because Dogmeat is blocking the only exit is beyond annoying.

    submitted by /u/Godkun007
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    Something I appreciate about Fallout 4's world-building, particularly in Diamond City

    Posted: 21 Apr 2020 03:26 AM PDT

    The world was clearly built by people who didn't assume everyone would be literate.

    Which makes a lot of sense! Most people who grew up in Diamond City will be able to read and write (courtesy of the local school), but plenty of those who visit will not be. This is backed up by content elsewhere in the game (off the top of my head, Deacon mentions that plenty of Wastelanders can't even spell RailRoad, and a note in the Massachusetts State House was written by a scavenger who was kidnapped specifically because she knew how to read, and the raiders who took her didn't) and also by the Railsigns (more on them later).

    Diamond City is also known as "the great green jewel". This is more than a fancy name, it is a built-in map indicator for any wandering trader. The moment they see those bright green walls in Boston, they know that they can just follow them round to the entrance. There are also "Diamond" sign markers which would be helpful for illiterate people, alongside written messages.

    Inside diamond city, everything is clearly marked. Arturo's stall has huge neon signs of guns hanging above it. Polly's Stall couldn't possibly be mistaken for anything other than a butcher's shop. Chem-i-Care has imagery of drugs all around it. The Valentine Detective Agency has its famous glowing heart. The Dugout Inn is easily located by the baseball in its sign, even if the words can't be read. Fallon's Basement is surrounded by clothing mannequins.

    Raider Locations also have markings. The mutilated Bodies on spikes aren't just there for decorations, they let illiterate raiders know where they can find refuge, and illiterate settlers know where to pay tribute. Gunners use stylised skull graffiti. Super Mutant Gore Bags may serve a similar purpose, clearly and unambiguously marking their territory.

    The railsigns are a brilliant touch as well. Unlike using encrypted text, it's an incredibly simple "alphabet" of six symbols. Easy to teach to tourists, heavies, runners, and agents, it also makes the "danger" sign (the one which needs to be identified easily in a time-sensitive situation) more easily distinguished from the other signs.

    All in all, the Commonwealth works really well as a world that's largely inhabited by illiterate scavengers.

    submitted by /u/TheCybersmith
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    Fallout 76's Vanilla story, is about a region of wasteland that refused to work together, despite a thousand reasons to do so.

    Posted: 21 Apr 2020 02:48 AM PDT

    I...I feel like I am trying to make a optimistic view of the game, but upon reading lore, understanding Bethesda's idea for the game from existing works, and even reading up on more wiki articles then I care to state...

    Fallout 76 is a game that is placed after what might as well be the second apocalypse in Appalachia, a plague brought on by enclave experiments gone astray helped upon by our own nemesis in these trying times...Bats.

    Although the idea seems simple, I feel compelled to agree with it for how much it weirdly speaks to the world around us today, being driven around in circles by our own tribes and not even giving the other side a peak out of fear that it will come off as weak or even as working for the other side.

    I know it seems off, yet, I can't help but wonder if this is actually was what the devs where going for...a wish for us to come together despite differences and the consequences of not doing so.

    Is...this just my inner English teacher in me coming out because of Covid, or I am on to something here?

    submitted by /u/Kyokyodoka
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    Did they change the TV announcer in the beginning of Fallout 4 to talk about vault 76?

    Posted: 21 Apr 2020 02:50 AM PDT

    I don't remember that ever being in the game before but I just started a new play through, and lo and behold, he starts talking about how they celebrated Vault 76.

    submitted by /u/Theodorable__95
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    If i understood right, I will get Wastelanders for free if i buy FO 76? Or is it only for the people who had FO 76 before the release of Wastelanders?

    Posted: 21 Apr 2020 05:48 AM PDT

    I am not sure, maybe you can help

    submitted by /u/ModsArelTusers
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    Falling in Love with New Vegas Again

    Posted: 20 Apr 2020 04:25 PM PDT

    I've had New Vegas since it first came out and I've started a bunch of new games, but only finished once; and I've never done any of the DLC. I recently started a new game and decided I was going to mix things up. I'm playing a totally different combat style (melee instead of sniper), I'm not worrying about min/maxing or following build guides, I'm not using any mods and I'm determined to not use any cheats (which I almost always do and it inevitably ruins the fun, but I do it anyways). I'm also not stressing about making the "right" choices in the playthrough. As such, I'm just relaxing, enjoying the exploration and having fun. I'm seeing areas of the world that I've never seen before or experiencing them in a way that I never have before. Best of all, I just finished my first DLC content (Old World Blues) and I loved it to bits.

    I'm just really enjoying the time playing and falling back in love with the game. Hats off to the devs for making a game that can be so enjoyable so many years later!

    submitted by /u/djolord
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    Vault Boy's Skeleton?

    Posted: 20 Apr 2020 05:16 PM PDT

    Is there any in game or official artwork showing what VB's skeleton looks like outside of the Adamantium perk?

    Looking specifically for his skull. Working on some artwork and need it as a reference.

    Thanks

    submitted by /u/OX_Bigly
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    If you plugged into the matrix, which fallout game would you want to be loaded in to?

    Posted: 20 Apr 2020 05:53 PM PDT

    What is your favorite Wasteland? Or a top 3 (DLC content can count) (Not based on the game itself)

    Posted: 20 Apr 2020 07:02 PM PDT

    Fallout 76 got a lot of hate but i actually like the wasteland of Appalachia. It looks great, i like the radio but it isn't my number 1, it is massive, and the enemies are exotic and different from what we have seen before and they seem to fit with the region also i like the lore of it. But what is your favorite wasteland?

    submitted by /u/CptZack01
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    fallout 4 sucks sometimes

    Posted: 20 Apr 2020 10:43 PM PDT

    so i just defeated a whole building full of super mutants, along with the outside camps, used like 12 stimps, a shit ton of ammo, but got a whole bunch of good loot afterwards. i felt accomplished. so i wander away and decide to walk through an open train car. before i can even turn my head to the left, i hear beeping and another super mutant. all i see is him twisting his bomb, raising his arms, and im blown to bits. after all that shit i went through, one seemingly empty train car and a camping mutant took me out in an instant. fallout 4 sucks sometimes

    submitted by /u/devilpickle24
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    Where would a cool dlc location be in the south

    Posted: 21 Apr 2020 12:13 AM PDT

    I'm working on a fallout fan fix based in Tennessee and I'm thinking of dlc (side stories) and I have Louisiana and a return to the Vegas strip but I can't think of other locations for this

    submitted by /u/taylosam002
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    Pre-War world was incredibly advanced and I think most people overlook it, or take it for granted.

    Posted: 20 Apr 2020 06:03 AM PDT

    Spoilers ahead, so be careful.

    Pre-War world was incredibly advanced and the retro-futuristic aesthetic (e.g.: Commodore 64 is a supercomputer compared to the Fallout desk computers, colourless televisions and whatnot else) makes us overlook it.

    But the pre-War world also had:

    • Fully realistic VR simulations (Operation Anchorage, Tranquility Lane, Mojave Chapter BoS pods, or Nellis AFB pods).

    • Supercomputers like the Emperor or Eden.

    • Advanced robots.

    • Mastered plasma, laser and gauss weaponry.

    • Miniaturised fission and fusion batteries. We can only dream about microfusion.

    • Medicine which flushes the radiation from the body.

    • Cryo tech was in its initial stages.

    • Artificial organs and implants.

    • Forced Evolutionary Virus.

    • Advanced space tech.

    • Stealth tech.

    • Replicator tech (Dean suggests those Sierra Madre machines were all over, and Malcolm Holmes suggests the Sunset Sarsaparilla machines are restocked somehow) and the holographic technology.

    • What I also find incredibly important and Helios One shows it: they had the knowledge on how to transfer energy from one place to another (Helios One to the Archimedes II satellite).

    It is said the Resource Wars were the cause of the Sino-American war which led to the War, but somehow I figure they'd be at each others throats either way. Poseidon taking over the Oil Rig and kicking out the Chinese was just a convenient casus belli.

    For instance, OWB suggests the Chinese had several techs and theories even before the Think Tank did, so God knows how advanced they were and whether one nation was afraid the other nation would become too powerful.

    submitted by /u/Paligor
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    A raider/not raider faction revolving around a casino and two factions that want to control said casino

    Posted: 20 Apr 2020 10:30 PM PDT

    Here's some more explication, also have to give credit to u/Zedlor75 for giving me this idea

    A casino called "Deck of cards" run by raiders who aren't exactly bad but are raiders. Like if you participate in a the casino you'll live but try anything and you might not have your head. They don't like slavery, they do raiding as a side job, they're called the aces. There are two minor factions, the clubs and spades. The clubs want to become an actual real raider faction like slavery death rape etc, and the spades just wanna become a casino with no raiding. In a series of 3 side quests you have to decide who rules over the casino and who gets kicked out or killed. The first quest you have to meet both leaders and understand their side. The second quest would be to do something for one of the factions like try to convince more people for the spades or threaten people for the clubs. And the third quest would be to kick out the other faction with a few deaths for the spade or kill everyone for the clubs.

    The reward for spades is that you get to be the leader of the casino and command what happens and what upgrades you do and you get a unique revolver called "the ace of kings" that grants you +2 luck and a unique top hat called "Luck of the draw" that has a ace of spade card on it that gives you +2 charisma.

    For the clubs you get a unique club called "All in" that grants you +2 strength and a unique chest piece with a weathered club on it called "Final draw" that grants you +2 endurance.

    There is a secret 3 faction called the jacks that think both teams are correct and see to combine the two and rename the casino "House of cards". Though it does take more quests and if you succeed, you get both armor and weapons and a perk called jack of all trades that gives you +2 to perception, intelligence, and agility and boosts all the rewards you get like it adds more damage and more all around resistance to them. How they combine is while the aces take over the casino, the clubs act as security and a gang called the jokers that deal with rivals and people who owe debt, stole something. Oh and you also become the boss to command them however you so see.

    This faction assists you in the final battle kinda like the factions in fnv or the main factions in 4.

    submitted by /u/Dresslobster7
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    If a Fallout Movie or TV show was to come, what would you want to see happen in it?

    Posted: 20 Apr 2020 09:29 PM PDT

    For me I would like to see a Beginning Movie 1st episode of a tv series (Meaning at least 1hr 30min long), this way they could go over the start of the War and lead into the Post war.

    Honestly would love to see an American version about the US and if England was interested in making their own version, would love to see a What is happening in England during the pre to post war as well (Similar to how there are different versions of tv shows due to culture, an example is the show Being Human, there is an American Version based on living in America and there is an England Version based on living in the UK, but same characters (Different cast), but seeing how the war affected other parts of the would would be sweet).

    But as for the Show, I would actually like if to rotated around different characters so no true main even though one main may start at the beginning.

    What I mean is say in the Prewar part of the movie, we follow FO4 main character through his time in the Military, then after the bombs drop, we cut to the earliest post war character and move to the next as time goes on and when we finally hit the time where main character exist in the same time, then switch around them.

    But other than following the main characters of the Video game series, I would like to watch the beginning with prewar and how after the bombs dropped, see how the few survivors survived not living in a vault and the start of the monsters that finally start appearing in the later Fallout series began, like Mirelurks starting small to getting to the size we know, same with Deathclaws and not to mention the beginning of the ghouls.

    I mean it kind of sounds like an alternate version of the walking dead with the whole watching survivors right after the start of an apocalyptic event, but unlike TWD with just zombies, the Fallout tv series would have many more horrors, not just the monsters that would appear, but also the way the survivors live, from scavenging to cannibalism, formation of colonies and settlements, to gangs and factions and so on.

    I would honestly love watching a tv series like that more than watching an attempt to follow the main characters of the games, though would be interesting if during the show in future episodes (If time skips happen in the tv series), if we get to see the main characters do an appearance.

    As for the main area of focus, I would actually like to see many areas at the same time, like following groups from different areas and even watching a group from the beginning end up dying some how, yeah it may suck to get interested in a group for a bit just to watch them die, but that is what happens in the world of Fallout, anyone who has played the games will find evidence of groups of people that tried to survive, only to be found dead and forgotten, with only a handful with holotapes or some type of letter or note left to identify them.

    Also would be nice to see how many of the main NPC settlements started out, so we would be watching groups that also succeed in doing something and groups that end up becoming a meal for monsters, slaves for raiders and much more, also would love to see Nuka World.

    Sorry for rambling on about this, but the Fallout Series does have true potential to become a hot and sweet survivor series, I tried to do the same for The Elder Scrolls, but unfortunately I can only see them becoming movies and not a show like Fallout can, and besides I love Survivor shows, well, as long as they dont start doing stupid things for ratings like the Walking dead (thats why i quit that series).

    What do you all think?

    submitted by /u/He6llsp6awn6
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    In every main game so far, the objective has been to find something/someone. What about a game where the goal is to find yourself?

    Posted: 20 Apr 2020 04:09 PM PDT

    Bear with me here as I do my best to try and explain this.

    Suppose your story begins with your character having no idea who they are or how they ended up where they did. With no knowledge of themselves, they head out into the world and try to find out who they are, which leads to a bigger story they are some involved in.

    Perhaps your character is a synth who was liberated, mind-wiped and relocated by the Railroad. Maybe they have a memory of the person they were meant to imitate which they think is there own, which serves as the first clue they try to follow.

    As you proceed, you realize that you are not the same person as in the memory, and then you become your own unique individual.

    It'd be a tricky idea to get perfectly right, but I think it would be a really unique concept with a deep, thought-provoking story.

    What do you all think?

    submitted by /u/Kaiju-Man257
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    What character or even protagonist would you like to make an apearence in fallout 5?

    Posted: 21 Apr 2020 06:20 AM PDT

    I would personally like to see the courier or someone from NV . i know that seeing the courier would be almost impossible but they could do the same thing telltale games did , the choices from the previous game to affect the current game.

    submitted by /u/moldoveanu162
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