Fallout | What's your personal strange quirk in Fallout? |
- What's your personal strange quirk in Fallout?
- Super mutants sound an awful lot like Cookie Monster
- Opinion: Fallout 4 doesn't get enough credit for its "Survival Mode", as it basically ruined Survival Mode in every other modern game for me since.
- Fallout 3’s metro is far easier to navigate as an adult
- What would you like to see in fallout 5?
- Anyone watch Alchestbreach?
- What do you prefer the UNIQUES of 3 and NV or the LEGENDARIES of 4? Why?
- My Dream for Fallout 5 (Northwest Commonwealth)
- How are the islands of Hawaii doing?
- What are some things from Fallout 3, NV, and 4 you'd like to see in fallout 5?
- What ideas do YOU have for Vaults?
- What happened to Michigan?
- I want to know how much money to spend
- HELP: looking for an audio clip from Fallout 3 or 4
- Danse is not hostile
- The power armor difference
- The Quest Blind Betrayal is Completely Bugged For Me (Fallout 4)
- Just 100 percented Fallout 3 and all it's DLC: A sort of review
- Spotify Playlist I listen to while playing TTW ( FO3 + NV)
- Playing fallout 3 for the first time scared the heck out of me.
- [FNV] Getting Knock-Knock without hacking the terminal for Wheel of Fortune
- Institute and FEV
What's your personal strange quirk in Fallout? Posted: 28 Jul 2021 11:46 PM PDT Like the title says - what is that you're doing in Fallout that you think hardly anyone does? Perhaps you skip using certain weapons, or insist on wearing some specific wardrobe. Perhaps you refuse to kill someone or do everything in your power to preserve some NPC's life no matter how hard it is? Mine are teddy bears. Since I played FO3 for the first time I noticed Teddy Bears scattered here and there, often next to a small skeleton of a child, or just lying on a heap of other relics of the pre-war past. Somehow I can't get over the idea that these toys shouldn't be treated like trash, so whenever I spot one I always take it and store in my private hideout alongside piles of weapons, ammo and other useful items. This behavior isn't acknowledged by the game in any way, there's no reward, no gratification, nothing. Just the feeling of getting the job done. Teddy bears deserve better. [link] [comments] |
Super mutants sound an awful lot like Cookie Monster Posted: 28 Jul 2021 07:59 AM PDT I'm going to eat you alive, cookie! Wish a gingerbread man would show up, I'd rip his legs clean off! [link] [comments] |
Posted: 28 Jul 2021 01:07 PM PDT Fallout 4, to me, was the perfect combination of Storytelling and Survival mechanics. Other games that simulate survival often lack in storytelling, and games with deep storytelling often lack in survival mechanics. It seems that most modern games used the word "Survival" to add a frustrating level of difficulty. Things like hiding the HUD, decrease player damage, disabling fast travel, all play a part in survival games, but they're missing the point by not including eating, drinking, and sleeping. Even at its core, the save mechanic in Fallout 4 survival was ideal. Without the occasional Crash to Desktop, it was very manageable to save in beds and explore outward from settlements. I enjoy a challenge when I game, and I've started almost every game i've played on its hardest difficulty with no spoilers from the minute i pick it up, with a few exceptions (Doom... lol). I feel that you can only really experience a game for the first time once, so if a game has a full Survival mechanic, I want to get the most out of it. Unfortunately most "Survival Modes" seem like an afterthought, just to add some post-game content for hardcore fans. TL;DR: Most modern games abuse the word "Survival", and always leave me disappointed, thanks to Fallout 4. [link] [comments] |
Fallout 3’s metro is far easier to navigate as an adult Posted: 28 Jul 2021 09:55 AM PDT I was 15 when fallout 3 came out and I remember absolutely hating the metro systems. I specifically remember needing to use a guide on YouTube to get me to the luck bobblehead because I could never figure out what stations connected to what. even after being told it was in the Arlington cemetery I still couldn't figure out how to get there. I know it sounds stupid but as an adult I know how to read a subway map and navigating the DC metro has become so much more enjoyable, I think the metro areas in general have become my favourite part of the game. [link] [comments] |
What would you like to see in fallout 5? Posted: 28 Jul 2021 06:10 AM PDT |
Posted: 28 Jul 2021 11:39 PM PDT I remember watching way back when he did the New Vegas Bounties mod playthrough. I think he might have more hours than anyone else in New Vegas. Seriously recommend him, just a nice dude. [link] [comments] |
What do you prefer the UNIQUES of 3 and NV or the LEGENDARIES of 4? Why? Posted: 28 Jul 2021 06:21 PM PDT I hate the legendaries of Fo4 it doesn't have character to the weapons but NV uniques are awesome they tell a story with the damage and customized parts, what do you prefer and why? [link] [comments] |
My Dream for Fallout 5 (Northwest Commonwealth) Posted: 28 Jul 2021 10:44 PM PDT If there is a Fallout 5, I want to see it in the Pacific Northwest (PNW), or as it's known in-game, the Northwest Commonwealth. The PNW has every terrain type imaginable. Three sets of mountain ranges, temperate and alpine forests, plains, desert, flat-lands with urban sprawl and big cities, miles and miles of coastline with both rocky and sandy beaches, islands (San Juan Islands), a huge, wandering river (Columbia) with deeply carved canyons, and much more. The Pacific Ocean and massive coastline would give a lot of the same play as Fallout 4 with beaches, cliffs, lighthouses, etc. Dangerous beasts like orca whales, harbor seals, octopus, and who knows what else could attack you in and out of the water. Trying to swim to one of the San Juan Islands? Hope you're faster than a pod of orca whales. Finally make it to the beach and think you can rest for a moment? Don't lean against that big, grey rock - it's an agitated sea lion and she doesn't like seeing you on her beach. The three mountain ranges would provide a new weather type with snow! I would love to run around on PA in the snow. Crags, peaks, ice caves, hiking trails, alpine lakes, abandoned cabins, etc. And new animals like radiated saber-tooth sized mountain lions, terrifyingly enormous wolf spiders, and feisty, angry, hell-bent raccoons. And you could hunt elk and moose. Oh, and don't forget to keep your finger on the trigger because those mountain goats are vicious! They'll charge at you covering the distance between you faster than you can draw your weapon and then they'll knock you off the side of whatever mountain you foolishly tried to climb. The lowlands would give plenty of urban mystery and combat, ranging from cities like Everett, Seattle, Tacoma, Portland, and both Vancouvers (WA and BC). Iconic landmarks like the Space Needle, Lions Gate Bridge, the Tacoma Dome, Pittock Mansion, and so many more. There are also several large military bases including Joint Base Lewis-McCord, Puget Sound Naval Shipyard (Bremerton) and Naval Station Everett. Tons of other cities and towns, landmarks, historical sites, reservations, mines, railways, lumber mills, canneries, and more. The temperate rain forest would be similar to the mire. Dense ground cover, giant ferns, and moss everywhere. Giant evergreens choke out the sun. Dark and mysterious, with limited sight lines, you never know what's coming. What might be behind the fallen tree, boulder, or cliff. Giant mountain lions, bears, moose, elk, and wolves run in packs, but they all fear the mutated giant wolf spiders. Fast and agile, you never see them in the trees until it's far too late. The plains and desert of Eastern Washington are the classic wasteland of the Fallout franchise. Dust, desolation, and heat. Miles and miles of wasteland that used to be farmland, now a radiated hell mouth of scorpions and death claws. Nothing that needs water survives long in this terrain. The oasis in the wasteland is the Columbia river. A wide, wandering nirvana of pure blue that winds its way from the Canadian Rockies down to the Pacific Ocean. It's cool and refreshing, with shaded canyons carved into the plains giving you just enough protection from the rad storms and tornadoes. Of course, you're not the only thing finding refuge on the Columbia. If you're brave enough, you can repair a boat and make your way all the way from one side of the map to the other, just remember what Captain Willard said, "Never get out of the boat. Absolutely goddamn right! Unless you were goin' all the way..." The alpine forests give a new terrain type with higher altitudes, tall pines, snow, ice caves, isolated cabins, and maybe, if you're lucky (or unlucky) you might just wander upon the Sasquatch. This can be a peaceful place where you get back to nature. Trickling creaks and cool mountain lakes are relaxing and great for swimming and fishing. Wolves, cougars, and yao guai hunt the moose, elk, and radstags. The Rocky Mountains are the tallest in North America. Crags, cliffs, and steep peaks. Deep snow, desolate conditions, potential avalanches, remote caves, abandoned train tunnels, gold mines, uranium mines, and mysterious bunkers and shelters. Yetis and mountain goats fight for territory in the blinding storms and heavy snow. If you can find the right network of tunnels, you might be safe. If you're part of the Enclave, you might be even safer. The Pacific Northwest is the perfect setting to tell more of the backstory leading up to the war. It could deal with the annexation of Canada in 2077, and there could be lore regarding the Battle of Anchorage. All the favorites could be present, settlers, raiders, BoS, Enclave, and a little known faction that runs the lowlands, the Issaquah Nation. A group of survivors who cobbled together small settlements and medieval-like townships. Only the strongest survive the extreme conditions of the Northwest, and if you're one of the lucky few, you're protected by the Issaquah Nation. I want to walk through an apocalyptic Seattle to see the Space Needle as one of the few surviving structures not to crumble into the Puget Sound. I want to search the irradiated crater that used to be Joint Base Lewis-McCord. I want to sail through the San Juan Islands and explore the length of the Columbia river. I want to climb to the top of Mt. Rainer and place a camp. I want to unleash years of aggression upon a horde of wolf spiders in the rain forest. [link] [comments] |
How are the islands of Hawaii doing? Posted: 28 Jul 2021 09:43 PM PDT I was just playing fallout NV the other day and wondered how my state would with hold in a nuclear apocalypse. I was thinking that if a nuke hits the big island or any of the smaller like Oahu then it would just be absolutely destroyed, But then again would they really just waste a nuke on some islands? Another idea was that maybe the islands got overran by mire lurks since Hawaii is in the ocean, Maybe Hawaii doesn't even exist or isn't a state/commonwealth in the fallout universe. [link] [comments] |
What are some things from Fallout 3, NV, and 4 you'd like to see in fallout 5? Posted: 28 Jul 2021 04:26 PM PDT This can be things that you found good in any of the three games. These would be features found in those games you'd like to see return. Also it doesn't have to be those three it can be any of the others, I just can't comment on 1, 2, or tactics as I haven't played those yet. [link] [comments] |
What ideas do YOU have for Vaults? Posted: 28 Jul 2021 07:16 PM PDT You are hired by Vault-Tec to help come up with Vault experiment ideas. What wacky or serious experiments can you come up with? [link] [comments] |
Posted: 28 Jul 2021 08:27 AM PDT Not much to be said, really - I'm just curious as to how my home State faired during and after a Nuclear Holocaust. 🤔 I've only played a little bit of 4 and Shelter, but are there any notes or documents in the games that might shed some light on this topic? [link] [comments] |
I want to know how much money to spend Posted: 29 Jul 2021 01:40 AM PDT I want a computer or pc that will be able to run fallout 4 and allow me to start creating mods, the problem is I don't know what to get and how much to spend could someone help me [link] [comments] |
HELP: looking for an audio clip from Fallout 3 or 4 Posted: 28 Jul 2021 09:22 PM PDT I'm new here so if I'm missing something obvious I'm sorry in advance. I'm looking for a part on (I think) the radio station of Fallout 3 or 4 where they say "Just when we were starting to have fun, here comes [I forget the name] to fuck it all up." My friend was playing it years ago, but I'm sure it was Fallout. Anyway, if anybody knows anything about it, or where it came from, that would be a big help, thanks! [link] [comments] |
Posted: 29 Jul 2021 01:05 AM PDT I sided with the institute and destroyed the prydwen and airport not long after saving paladin Danse from maxson, but he isn't hostile, and is still available as a companion. Could one of my mods be interfering with him being hostile? Or could I have gotten my affinity high enough to where he doesn't want to immediately kill me? I'm not complaining, just want to know why because I'm only play throughs I remember him being hostile. [link] [comments] |
Posted: 29 Jul 2021 04:22 AM PDT So I haven't played f3 or fnv but my friend said to use power armor you need training and without that training you can't use power armor. Then he said something about needing something to use it. He said the ncr had to strip the power armor in oder to use it. But In the newer game the power armor runs off of fusion cores, has a frame, thicker, and you don't have to get a perk to use it, why is that? ( Sorry for this being a shit description I'm really tired ) [link] [comments] |
The Quest Blind Betrayal is Completely Bugged For Me (Fallout 4) Posted: 28 Jul 2021 08:49 PM PDT When i shoot at Danse my bullets go straight through him and neither melee or explosives hurt him. I think his hit box is completely gone cause VATS won't target him either. I also failed every speech check so i can't spare him at all either. If anyone can help me fix this that would be great. [link] [comments] |
Just 100 percented Fallout 3 and all it's DLC: A sort of review Posted: 29 Jul 2021 03:57 AM PDT So, the last time I played Fallout 3 was probably back in 2008, the year it first released. Back then I had played most of the DLC, but not all of it, and just this year I finally decided to go back and finish playing it on PC, through the Steam version. So this is essentially my thoughts on my experience with the whole affair. Also, before today I basically had 0 hours into it, and looking at the total hours logged, I clocked in around 105 hours from beginning to end, in case you were curious how long it took me. Oh, and also I didn't write down my thoughts as I was playing, so this is me writing everything after playing it all, which might have me leaving things out. Also, this will be incredibly long. First Impressions So, first of all, in order to even get the game running on my computer I had to download at least 2 mods just so it wouldn't crash every single time I tried and get it running, which is a roadblock that caused me to put off playing Fallout 3 for so long. My computer runs on windows 10, and even after I downloaded unofficial patches and the mods to get it running, I very often experienced crashing at seemingly random moments which was very frustrating, especially when it forced me to go back through a dungeon I had just cleared. Aesthetic First of all, I have to say that I prefer the general look and atmosphere of Fallout 3 over Fallout 4's atmosphere. I love the gray, bombed out ruins of D.C. I love the spiky antennae that just out of most building's roofs that make everything look dangerous, and the mad max inspired raiders. I love the art deco inspired faces and statues on every street corner which brings the art of Fallout 1 to life in first person. This is very close to what I imagined a bombed out city from what was shown in Fallout 1's intro to look like. Gameplay Gonna have to say, after all these years having played New Vegas and Fallout 4, and some 76, that Fallout 3's combat, especially with its guns, is really, really bad. I do not like how my crosshair can be centered on an enemy, and I can shoot and the spread goes everywhere. Obviously the closer you are the more likely you are to hit, but it feels like Bethesda made the likelihood of your bullets hitting the same as your VATS stats, even when you're not using VATS. Like, I'll literally observe my bullets going through enemies, and other times when my crosshair is not centered directly on a target I'll witness the bullets veering off to the right or the left because rng was on my side, but it looks wonky. Maybe the flamer is my favorite weapon in the game because it always connects and goes straight. Funny, I remember being so blown away by Fallout 3 when I played it for the first time when it just came out. I think I was just blown away about how body parts could come off, and enemies could explode into giblets, and how you could hack into computers and turrets were a thing. I had only played Oblivion before, you see. For me, this was mind blowing technology in a Bethesda rpg of this scale. It just doesn't impress me as much nowadays though. Also, weapon balancing is bad, and base game Fallout 3 has an incredibly small amount of guns to offer where I could almost carry every type of weapons available if I maxed out my carry weight limit. But some guns and weapons were blatantly worse than others, and others are blatant improvements. One thing I wish Bethesda WOULD STOP DOING is level scaling enemies in the overworld. When I'm just starting out in the game I'll come across mole rats and bloat flys most of the time, but when I'm level 30 it's just constant Deathclaws, Super Mutant Overlords with Tri-lazers, and Feral Ghoul Reavers. Oh my god, I HATED Feral Ghoul Reavers. They're the tankiest enemies in the entire game! I've seen them completely demolish Sentry Bots by themselves! I just feel like a Sentry Bot should not be taken down by a Feral Ghoul is all, and also... I just hated how much ammo they waste. Side Quests For me, I feel like the worst aspect of Fallout 3, besides its combat, is the side quests. People will fight me on this, but I dislike how the side quests feels. Hears my thoughts on it. Take the SuperHeros fighting between the mechanist and antagonist. It's silly. It's just really, really silly, and for a bleak, inhospitable wasteland the D.C. is you just wouldn't think something so silly would be such a main concern for the denizens of the town, when supermutants and slavers are out and about. And those supermutant overlords are no joke! The mechanist and antagonist matter extremely little as far as basic survival does, and yet it's what everyone cares about most when you arrive. Then there's the collect 30 nuka quantum quest, which is also very silly and doesn't really benefit anybody in any way. There's Agatha's violen quest, which is similar as well. I think my favorite side quests were the Wasteland Survival Guide because it matters how much work you decide to put into it, and what Stat checks you use. Plus, it feels like you accomplish something that will really help out a lot of people. Ultimately, I prefer how New Vegas does side quests, in that they work into the main quest in that they all affect the ending, and improve the narrative of the overall story. In Fallout 3, everything feels separate to each other. Now, I want to say first, this feels a lot like how Oblivion did quests, and in Oblivion I actually really liked this quest structure, but Oblivion's world had a much different context to Fallout 3's D.C. wasteland. People in Cyrodil have the luxury to worry about silly things after all. I also really enjoy Oasis's quest, but that's because it involves bringing back a character from previous Fallout games, and giving him a really satisfying ending, in my opinion. I think my least favorite side quest I can think of would be either Tenpenny Tower, or Blood Ties. I dislike them for some similar reasons, like how their structure is virtually exactly the same in that they send you down a very long dungeon tunnel just to meet two groups "vampires and ghouls" at the end, and then give you a convenient short cut exit once you do that. Bethesda kept doing this in Skyrim too, and I hate it. I hate how they make so many of their dungeons these loops with a shortcut exit at the end. It just makes every dungeon feel so similar. But besides that, TennPenny Tower, and Arefu are just horribly designed towns. Take TennPenny Tower for instance. Why are all the residents rich? I mean... how are they rich? Do they own farms or own a caravan company? Did they inherit wealth or stumble upon a big cache of pre-war weapons they sold? What makes them so absolutely certain they are higher class than every other wastelander when their living situation is so similar? The area around TennPenny Tower is barren, and really close by in rock chucking distance is a feral ghoul infested trainyard, and if the raiders from Everygreen Mills just decided they wanted to invade with their Supermutant Behemoth, they could easily take that place. I also have no idea why the Ghouls are so adamant about living there when it's filled with "bigots" (I also just don't like how Bethesda for some reason decided Ghoul racism was a big thing but I guess Fallout 2 did it first so I guess it's okay) and also it's just a really stupid place to decide to live in the DC wasteland. Now, circling back to Arefu, it's a really small and horribly defended town located on a crumbling bridge, and the shacks they live in have no foundations. Not only is it easy to spot and shoot at this town based on its very, very precarious location, but it's only food source is a small group of Brahmin which are dead by the time you arrive. It just feels like Bethesda didn't put much thought into these places, or their quests, and I hate them because of it. Main Quest of Base Game Actually didn't mind the main quest. It's designed to be very linear though, and there isn't much room to change things. There are a few, but the game railroads you into making binary good and bad choices for the most part. Not to mention, the game makes you feel like you want to rush through the main story and ignore all the exploring and side quests you would normally do, at least, in terms of your character's motivations. You go to Megaton. You go to GNR. You go to River City. You go to Jefferson Memorial. You go to vault 112. You got back to Rivet City then Jefferson Memorial. Etc. You can take short cuts if you have meta knowledge though, but it's designed to be incredibly linear and with lots of spectacle for the player, such as the Behemoth outside of GNR, and the Liberty Prime doing all the work for you in the finale. It's also a very easy campaign, and often feels like the sort of campaign you'd get in a single player shooter like Call of Duty. At least, that's my impression of it. The Enclave are meant to be the bad guys, and the Brotherhood of Steel is the good guys, and your interactions with the Enclave are mostly shallow and involves shooting them. Also, here's a diatribe on the Enclave in Fallout 3. It's amusing to me going back and playing the main story, because I remember the Enclave as being incredibly one dimensional and obviously the bad guys. Ironically though, the player meets with president Eden, and he says that Colonel Autumn that HE was extreme, and that's why the didn't get along. And yet, it's possible to go with President Eden's plan of tainting the water supply with mutant killing stuff, and the player never, ever gets to hear Colonel Autumn and his plans out. I can't help but wonder if Colonel Autumn didn't want to kill all mutants, or perhaps they had disagreements on other views. If Colonel Autumn is the less extreme Enclave leader, then why is he the main bad guy in the context of the story structure? It just doesn't make sense to me, but also you really don't get much of an explanation of what he wants besides to acquire Project Purity. We learn nothing of his others plans, unless I'm missing something. As for the mutant killing stuff that president Eden gives you, how does it even work? Like, does it kill just the FEV infected Supermutants? Or does it kill anybody whose DNA has sufficiently been eroded by radiation, including ghouls? If so, does that mean it would kill Brahmin, mole rats, and every other source of meat in the wasteland? That would kill every source of food available. But also, I don't even know if it would even actually work, because Project Purity is essentially just a giant water filter. It doesn't clean the river, or the rain. You go to Jefferson Memorial, and get these large gallons of purified water. Super Mutants wouldn't even get the opportunity to drink those! Nor would ghouls! It's just a very poorly thought out plan. Anyway, rant about the Enclave is over. DLC Operation Anchorage So the first DLC I played after completing the side quests and main story was Operation Anchorage. It's not very good imo, and it's an incredibly linear dlc that's designed like a CoD campaign, but because Fallout 3's gunplay is... bad, it doesn't really work. The best thing about it as far as I was concerned were the overpowered weapons and armor you acquire from finishing the campaign. There are some interesting views to be had in the game, but ultimately it feels inconsequential, and removed from all the stories in the wasteland. It does offer some lore about pre-war America and the war with the Chinese, but also it's designed to be American Propaganda as context, so it's not too reliable. Love the T-51 armor though, since it never eroded over time. And the Gauss rifle was great. Mothership Zeta Then I played Mothership Zeta, or maybe it was the Pitt... I can't remember. I played one of these first, and I choose Mothership Zeta. I heard a lot of people don't like this DLC, and having played it... yep. I don't really enjoy it for the most part either. Not that it's all bad. I find discovering all the abductees and interacting with them fun, even though they wrote out the Japanese samurai because there's obviously only so many ways you can interact with someone with a language barrier. And some of the views you saw in the DLC were really cool, like seeing the death canon up close, and the view of Earth. But the DLC just felt like it dragged on and on, with so many repeating enemies and cramped hallways, and using the Alien Disintegrator because I didn't want to wear down my other weapons... The DLC was too long, with too little variety too offer, and the joke of the Zeta aliens sounding stupid went on too long. I was so, so glad to finish the DLC, because I finally didn't have to play it anymore. Funny, I remember enjoying it when I first played it back when it came out on Xbox 360. The Pitt First things first, I actually played it back when it first came out as well, and I remember really liking the moral greyness of the story. Now I'm playing it in 2021, and I just love the atmosphere and design and aesthetic. This place absolutely sucks, and I love it. It's so relentlessly bleak and awful. And also, I just want to say, I really really love the look of the filter armor. God, it looks so good. There's so much variety, and generally one new enemy type though, but the story makes it worth it. At lest, that's what I would say, if my game didn't encounter a bug with Ashur once I got out of the fighting arena, in which I was stuck in Haven with him endless repeating the same line over and over again. I looked up many fixes, but ultimately none of them worked except one in which I had to kill Ashur then kidnap the baby just to get the story to progress. It made it feel like things just ended abruptly, and also like I was forced into one choice. Now, I know it wasn't designed to be like that, but again I just hate how damn buggy this game can be at times, and it really soured my mood going forward. Lots of good weapons and armor. Infiltrator being an excellent replacement for the assault rifle. Excellent DLC, and would probably have loved it were it not for the game bugging out. Point Lookout A lot of people say it's their favorite of the Fallout 3's DLC. Personally, I was just okay with it. Don't get me wrong though, the place looks amazing and imaginative. Every place you can discover feels like it has something to satiate your curiosity, and the creepy dolls hanging everywhere just really sets the mood. Love the hillbilly enemies that REEEEEE when you shoot them like they're some 4channer. Love Blackhall Manor with it's black vines covering all the walls and a solemn lone old man in a wheel chair in the library being all creepy. Just perfectly sets the mood. The reason why I don't particular care that much about the DLC though is that it mainly feels like it's just... like nothing really matters. The way it's framed is that it's essentially your character going on an adventure or seeking some small fortune, or maybe hunting down a girl who is doing that if you like to think you're a good guy. You're essentially just exploring Point Lookout though, and the quests you stumble upon you're basically doing for shits and giggles and maybe to acquire loot. There's no real connective tissue pulling everything together. So, you get some enemies, some weapons, and a neat locations. It's not bad, and better than Anchorage or Zeta, so it's somewhere in between imo. Oh, I actually really liked the hallucination trip you experience from the fruit. Spoilers, but it's really imaginative, especially when hallucination trips in New Vegas and Fallout 4's Far Harbor are far less imaginative. Broken Steel I saved this DLC for last, though technically since I completed the main story of Fallout 3 I had already begun it, because Broken Steel is what allows the Lone Wanderer to continue living after the ending. Anyway, it didn't begin that amazing to me. From what I had heard from others is that Broken Steel was mostly just a way to continue playing the game after the "death" of the Lone Wanderer, and to see some of what's changed in the wasteland which was very little. There's a small rig outside project purity now that caravans go to in order to acquire water, and that's it essentially. That said, once I began Broken Steel in ernest, I actually really, really loved it. It might be one of my favorite DLC's for any Fallout game, but for different reasons than why people love Far Harbor. I know I said I didn't like Operation Anchorage because it felt like a linear CoD campaign, but I love Broken Steel because it's basically a linear CoD Campaign. But I think the reason why I like Broken Steel a lot more is that it's essentially a continuation of Fallout 3's main story, AND it let's you use all your equipment and gear from the very start! So, I got to use some of my best weapons that I had loads of ammo for, the Vengeance Gattling Laser with 2k+ ammo, and I got to rip Deathclaws, Sentry Bots, and Enclave soldiers to bits with my godlike 30level character with broken stats and weapons. I just can't even begin to describe how satisfying it is to mow through all these end game level enemies with the equipment and stimpaks I've been saving for all game. I was so, so glad I saved it for last because of this. I was just dumping everything at once and never got tired of the roller coaster. Environment wise, I loved where the DLC took me, starting with seeing Liberty Prime dying, then inside a building laying on its side with Enclave soldiers all around. It just looked better and played better than most areas in Fallout 3. It felt special, and specifically made as a good place to do a shoot out. Then going to the White House plaza, which somehow looked way different in comparison to all the other D.C. ruins, and also, again, way better. Then finally storming the last Enclave base on its moving rig. My god, that was just such an amazing finally, and EASILY outdoes any spectacle from the main game campaign! Aesthetically, it just worked. As a finale to the Fallout 3 main story, it works better than the NON DLC finale to the story! It just felt so, so satisfying in way I can't really describe without being spoilery. Make me think Bethesda really just wanted to write a BrotherHood of Steel focused CoD campaign, because this was where the meat and potatoes were. It's not an rpg story, but it's a very good non rpg story. That's how I would describe it. Ending and Final Thoughts I'm really glad I went back to play Fallout 3 after all these years. When I first played it, I was in Middle School. Now I'm a college graduate, looking back at Fallout 3 with context of everything that came after from Bethesda. At first, I didn't like Fallout 3 for the most part besides the aesthetic, atmosphere, and sound design. I don't think the gameplay held up at all, nor did the design of the wasteland and the side quests. Most of the DLC didn't really change my mind, but the Pitt and Broken Steel just really, really changes my overall outlook on the title. It reaches highs that Fallout 4 never really reached, and nor, I would argue, does Skyrim. It's a very different game from new Vegas, and I think I can appreciate the different direction Fallout 3 takes compared to the previous games, and the west coat of Fallout's America in general. And I highly recommend ending the game with Broken Steel, since it gives you a reason to use all your best items and all the ammo you've been saving. Edit: Forgot to mention how it bothered me how there are areas of D.C. you cannot access without using the subways and sewers and underground tunnels. Mostly because I just really, really hate using them and they all look so similar that it gets repetitive, but then again it did make it so each area you come across once you're up and above feels completely unique and various in comparison to how Boston in Fallout 4 feels. Idk. It's a give and take situation. [link] [comments] |
Spotify Playlist I listen to while playing TTW ( FO3 + NV) Posted: 28 Jul 2021 09:34 PM PDT Playlist with dark grim songs, from acoustic guitar, to atmospheric blackmetal, beats, and classic tunes. Please comment any dark, gritty songs that you believe fits the bleak atmosphere of the old Fallout game. (Please delete if not allowed I'm sorry) https://open.spotify.com/playlist/6B6aC4B3ASjWuhOcsmSVJK?si=6feb232af5f94b9a [link] [comments] |
Playing fallout 3 for the first time scared the heck out of me. Posted: 28 Jul 2021 11:38 PM PDT WHY MUST THERE BE GIANT COCKROACHES EVERYWHERE IN THE CRAMPED VAULT JESUS [link] [comments] |
[FNV] Getting Knock-Knock without hacking the terminal for Wheel of Fortune Posted: 29 Jul 2021 02:24 AM PDT To get Knock-Knock (unique fire axe at Searchlight fire station) without going through Wheel of Fortune, you first have to not kill Boxcars, as that fails the quest and makes it so you can't talk to Logan. Then, you have to talk to Logan and ask him if you can help him. He'll tell you to make yourself useful by hacking the terminal in the room. If you don't have the 50 Science required but still want the fire axe, you need to leave the basement he's in for a bit, then come back and either kill him for the keys. If you don't offer to help him first, the keys will not spawn! I didn't see this talked about anywhere else, so I figured I would share this information here for others in the future. [link] [comments] |
Posted: 28 Jul 2021 04:12 PM PDT Does the Institute from fallout 4 use the FEV like the enclave did? [link] [comments] |
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