Fallout | Storytime--How Far Harbor's Plotline completely sold me, due to a completely random factor. |
- Storytime--How Far Harbor's Plotline completely sold me, due to a completely random factor.
- I’d rather have a non voiced protagonist if it means more dialogue options
- Fallout 4 has the worst storytelling...and the best.
- So I've been pretty burnt out on gaming because life takes all my effort to do things so I've just been watching youtube a ton. About a week ago though, I decided to retry Fo4 with a new mod list and it completely turned things around. Here is that mod list, and an epiphany for ALL open world games.
- Question about a certain pistol in fo4
- If you could have 1 Fallout perk in real life, what would it be?
- Story of how Preston was crashing my game
- Massive airliners in fallout
- How important are the numbers for armour in Fallout 4?
- I'm Confused With New Vegas Main Story
- Does any one know where can I find/buy
- Possible glitch with Niel.
- A different take on "The Sole Survivor is a Synth" idea.
- Fallout 5 concept part 1: Los Angeles
- Anyone trying to get every single perk in the game, heres a suggestion:
- Fallout timeliine question
- Single-Action Revolvers in Fallout 76
- Dr. Borous and Gabe question
- Fallout 76 made fallout 4 worse for me
- Any must have mods for fallout New Vegas?
- Are there any mods that let you play multiplayer?
- Just a minor little thought
- The Perfect Fallout 5 anthem.
Storytime--How Far Harbor's Plotline completely sold me, due to a completely random factor. Posted: 11 May 2021 12:34 PM PDT So back when Fallout 4 came out, I (F30s) had already loved Skyrim to death, learned to mod, all that. This is not something that I would have done if not for Skyrim, so I was anxiously awaiting Fallout 4. I'd played 3 and NV, and ate them up too. So I love Fallout 4, for all its flaws, I do. When Far Harbor dropped, I did a completely new character, determined to play through the entire main storyline, and take Valentine as my companion. So I did it all--Minutemen Victory over the Institute, saved Danse, completed all the questlines for my companions, all of it. Then I grabbed Nick and sailed off to Far Harbor. I get to town--and meet the leader of Far Harbor. "Oh--" I think, "She has the same name as I do--I wonder if Codsworth will address her?" She, being Captain Olympia Avery of Far Harbor--because I'd randomly chosen 'Avery' from Codsworth's list of Sayable Names. I'd gone my entire playthrough with no spoilers for Far Harbor. Off I went, digging around in everybody's secrets--reading every dialogue tree--Including the one where DiMA tries to convince SS that they too could be a Synth. Since you're only left to infer things about their life in a few minutes in the house--Lawyer, Soldier, Family, Lost Dog, Ugly Baby--I liked the idea, and thought it was cool that they'd saved it for the DLC, but doubted that it was 'Canon'. And I kept digging into DiMA's business--until I dug up a grave. A grave WITH MY SKULL INSIDE. For that's right--it had been a while since I'd been back to Far Harbor itself, and I'd kinda forgotten about Captain Avery. But--it didn't say 'CAPTAIN AVERY' which was how she's labeled when you look at her model, so I thought--is this programmed to say the player name? Like--if I was named SkullCrusher Jones, would it say 'SkullCrusher Jones' Skull'? And why here? Then I found the locket and began to suspect I'd been wrong. Alas, it was not--though I had to wait to confirm it, the story gave it away sooner, but for a brief moment--dammit, Bethesda actually had a great storytelling moment. For a brief moment, they had me convinced. It still left me with a special affection for Far Harbor--beyond the creepy Fog and the joy of getting to shoot Tektus. While NukaWorld was fun, Far Harbor is still my favorite DLC. Anyone else have a particular plot point from a Fallout that did this for them? We're all here cuz something got us, right? [link] [comments] |
I’d rather have a non voiced protagonist if it means more dialogue options Posted: 11 May 2021 09:35 PM PDT Fallout 4 was good in some areas but dialogue was limited. I assume this is because for the first time our character had a voice so it was difficult to have more complex dialogue. Well I honestly wouldn't care if we lost our voice if it means fallout 3 and new vegas level options [link] [comments] |
Fallout 4 has the worst storytelling...and the best. Posted: 11 May 2021 07:55 AM PDT Let me explain before the 'Fallout 4 is trash and nothing is good about it' and the 'Fallout 4 is perfect and New Vegas is trash' teams start trying to murder each other. Fallout 4's central story, the story of a father looking for his kid, is probably the worst main quest I've ever played, and the factions don't deliver the kind of presence, intelligence, or general common sense that they need. It's just...not good writing. Similarly, the fact that sometimes you can't interact with companions about things that should be important to them (like helping Preston retrieve the bodies of his comrades, or having a mission to retake Quincy, or Nick not caring if you support the Institute, or how Nick and Strong both can head on up to the Prydwen no problem) really sticks in my craw. But what Bethesda has excelled at is twofold: character stories, and environmental storytelling. The former is carried very well by the voice actors and some good animation, all your companions get a lot of depth to them, and I enjoy figuring out their stories and bonding with them (it helps that the process is less arcane than it used to be). Secondly, the environmental storytelling is excellent - the only competition I can immediately think of in post-apoc stuff would be something like Metro Exodus which is littered with locations and little bits and pieces of story. The factions in Fallout 4 might be weak but the world feels a great deal more alive than that of unmodded New Vegas, more so as I build settlements and send Provisioner bots on supply runs. [link] [comments] |
Posted: 11 May 2021 07:31 PM PDT First, game settings. I typically play in easier modes but this one is in survival, mainly to prevent fast travel and to give more reason to carry food and drinks instead of just infinite stimpaks. also, to not carry around an entire armory. Also, I have a pretty low end PC and play at minimum settings. (though the game is still surprisingly beautiful even there) now to the mods
this mod list isn't complete yet. i'm still finding mods i like and adding them one by one after the initial 41 i started this playthrough with. (the numerical order this list is in is not the same in which i downloaded them) and finally, for my epiphany. with these increased enemy spawn and harder enemy spawn mods, it really made me look at and appreciate all the fine details of the game world a lot more than when it was easier. i'm constantly running low on supplies so i'm now checking every building and even every random forest shack or car wreck just sitting out in a field or forest somewhere hoping it has some more ammo or food and water. i'm also looking at every location and its tactical hiding spots in case i come across a fight i can't handle, which happens a LOT. this has made me appreciate all the finer details the devs put into this game, while also making some flaws apparent of course. in the vanilla experience, most players don't see the need to explore every tiny thing and mostly just pass it all by, especially with teleporting fast travel enabled. it even made me feel guilty that i was just skipping by so many areas i was sure had some funny little skeleton setup or interesting terminal entries to read, but i could tell just from the look of the location that it wouldn't have anything i really needed there, including fusion cores because there was plenty more interesting areas that had enough of them. with these mods however... this completely changed all that. and it gave me a powerful lesson. to every game dev out there making an open world game, increase the enemy spawns and make them much harder so every fight feels like you're on your last legs. make players exhausted from every encounter. make them have to crawl through every nook and cranny to find cover or even just that one bottle of water or bullet they need to press on. i was such a casual player before this, and, i still kinda am. but i'm definitely regretting all the time i wasn't playing with things being harder and more chaotic. tldr to the devs, don't be afraid to make your games hard and don't baby your audience at the hardest setting you offer. jam as much shit into the world as the engine can handle, then optimize it as much as possible to run on as low of specs as possible. also, add the ability to make big world changing decisions. imagine if the player had to rebuild the highways with their settlements and provide tons of resources and construction equipment, including finding parts and vehicles to use for the task even though the player can't operate them theirselves, but say, your faction's vertibird could come pick it up and carry it back to base for repairs that happen over time, to eventually make a secure, fast trading network. that would've been infinitely better than just simply dropping in fixed highways with a mod. and of course, always encourage mod support. beth does the best in this regard. (ignoring 76) tldr to the players, don't be afraid to try a harder difficulty and push yourself, even if you have anger issues like me. as long as you're not breaking stuff, you'll find yourself having more fun overall because it feels nice to really earn your loot or even a moment of rest to build your settlement between the chaos. if nothing else, mix the casual relaxing you're used to with brief moments of extreme challenge just to mix things up and keep your attention fresh. to friends who like ultra hardcore stuff all the way though, don't try to force your casual friends into your playstyle. we hate that very much. :p let it grow naturally. i finally peeled myself away from this game and spent over 4 hours typing this all out. you better appreciate it :v [link] [comments] |
Question about a certain pistol in fo4 Posted: 11 May 2021 11:11 PM PDT One of the loading screen models in game is a suppressed pistol that looks like a 9mm from other shooters. I've never found one and am wondering how to acquire? [link] [comments] |
If you could have 1 Fallout perk in real life, what would it be? Posted: 11 May 2021 08:14 AM PDT |
Story of how Preston was crashing my game Posted: 11 May 2021 08:13 PM PDT Posting this because I find it funny and maybe it will help someone with a similar issue. Playing with mods and after playing on this save for a while, when I tried to fast travel to Sanctuary, my game crashed. Tried again to see if it was just a fluke. Nope, crash again. Try walking to Sanctuary from Concord instead, still crashes. I remember reading somewhere that Preston can be the cause of some CTDs. Decide to test this by using console to move him to my location, game immediately crashes! Okay, so cause identified, Preston is the problem child. I still want to go to Sanctuary so I use the moveto command to send Preston far away. I send him all the way to Piper who is chillin in Diamond City. I am then finally able to walk into Sanctuary without a crash. Huzzah! Preston has been defeated. Decide to do one more test; while standing in Sanctuary, I take Preston away form Piper and teleport him to me. Game doesn't crash..... I am left with more questions than answers. [link] [comments] |
Posted: 11 May 2021 08:16 AM PDT So just yesterday I started replaying fallout 4, And stumbled upon and airliner. I noticed there was passenger space Inside the wings and the cabin itself is massive. How the hell are airliners in fallout so big? Is there any lore that talks about this? [link] [comments] |
How important are the numbers for armour in Fallout 4? Posted: 11 May 2021 11:37 PM PDT Picked up the game when it was on sale and hoping to start it in the next few days once I finish outer worlds. One thing I enjoy in games is dressing up my character to suit the type of character I'm playing rather than simply play for the numbers of what is most mechanically viable.. I'm wondering how possible this is in 4. Do I need to make sure to maximise all my stats and armour values or can I just dress up however I think is appropriate? [link] [comments] |
I'm Confused With New Vegas Main Story Posted: 11 May 2021 04:12 PM PDT WARNING This post will have a lot of Spoilers. This is my first Fallout game and and i absolutely fell in love with it. Everything was going perfect until i came where we killed Benny in the Strip. I wasn't expecting meeting with Mr House so soon. I wasn't even expecting we have option to kill him so soon! But worse, the robot Yes-Man gave me a lot of quests. I don't know if i should trust him or what will the consequences of those quests if i beat them before or after killing / helping mr house. And even worse after leaving the The Tops, one man of Caesar and another trooper of NCR came to me and gave another quests. GOD THERE ARE SO MANY OPTIONS SUDDENLY Can anyone please explain which quest leads me to where and why is the main story so confusing? I don't mind minor spoilers but please avoid telling the exact endings. (if that's possible) [link] [comments] |
Does any one know where can I find/buy Posted: 12 May 2021 12:22 AM PDT |
Posted: 12 May 2021 12:21 AM PDT So I was doing a standard playthrough of New Vegas when I get to the part about getting to the boomers and do that 300 cap deal with him. Pretty standard. After giving hime the caps, he immediately ran towards the boomers and was quickly killed, taking my caps with me. So far I have been unable to locate his corpse. Anybody else have any issues with this? [link] [comments] |
A different take on "The Sole Survivor is a Synth" idea. Posted: 11 May 2021 07:12 AM PDT The continuation is here: https://www.reddit.com/r/Fallout/comments/na7gw4/an_addition_to_my_post_about_fallout_4s_plot_a/ This is just something that came to me one night when I was going through another "Fallout 4 plot rewrite" post on YouTube. I understand and appreciate the twist about how much time really passed after the SS went back to sleep and how it turned out to be fruitless. But I think a better plot twist would have been if Father turned out the be the real Sole Survivor and the Player character turned out to be a Synth Copy he/she made of themselves for an experiment. Now hear me out, the idea here is that when you finally meet Father (or Mother, if it's the female build) he/she'd explain that those memories you have of Kellogg kidnapping Shaun and killing your spouse were fake memory implants. Your Pre-War memories are real, but that's because they're HIS/HER memories he/she put into you. Everything after getting frozen the first time are fake memories he/she implanted. When questioned, he/she explains that in reality the family did get out fine along with all their neighbors. The Institute Senior Membership are made up of your old neighbors from before the War. The original Sanctuary Hills inhabitants. They were all found and sheltered by the Institute decades earlier and treated like VIPs. The story of the Synth who killed the CPG would be elaborated on and it turns out that the Synth didn't kill everyone and the Institute were made a scapegoat. Fighting broke out between surface Institute settlements and the Commonwealth, and Nora/Nate died. This soured the Sole Survivor on the surface world so he/she took leadership and made them isolationist. A while back, Shaun himself died from cancer as a young man. Depressed, the Sole Survivor began to question if he/she'd done the right thing becoming the cold Institute leader and cutting them off from the surface. He/she wondered if anyone they knew before would even recognize them anymore. He/she also knew the Institute was working on their most advanced Synth yet, one they felt would be undetectable by science and superior to any human. He/she took the project and decided to model the new Super-Synth on himself/herself, before he/she was frozen. He/she'd put him in the Vault they woke up in, give him/her a fake story to justify them leaving the Vault to explore the world and then arrange for them to meet. The question would be "Okay, you have all my pre-war memories and you've seen how brutal the world is now. Do you agree with what I've done?" So the Player is in fact the first of the 4th Gen Synths, a new being created in the image of his/her creator and without an Override code so the Institute can't stop them. Their own choices and experiences lead them to decide the fate of the Commonwealth and the Institute. Nora/Nate and Shaun were never their actual spouse and son, those were fake memories. They has complete autonomy in who he wants to be now. If they choose to kill Mother/Father, he/she dies saying "I was right, I had changed too much. Thank you." What do you think? [link] [comments] |
Fallout 5 concept part 1: Los Angeles Posted: 11 May 2021 07:55 PM PDT L.A was already extensively covered in Fallout 1, and it was talked about a lot in Fallout New Vegas, so we're gonna need to establish a lot of new lore here. The year is 2300, the New California Republic has extended itself into Washington, Colorado, Idaho, and New Mexico. The NCR's main issue is supplying all of the troops in these areas so they can continue the push eastward, the NCR Senate has had a lot of trouble trying to find a solution to the problem, when a new president is elected, the NCR's situation gets worse. The new president is brash and makes decisions without seeing the bigger picture, and once his decisions are made they can't be argued with or debated, he essentially acts as a dictator. He decides to simply divert resources away from the boneyard and Shady Sands all the way to the frontier regions. People in the urban heartland of California hated this, so they rioted, the president ordered the military to put down the riots, eventually martial law was declared in the Boneyard, a disgruntled farmer assassinates the president. In the resulting political instability the NCR Senate fills the power vacuum and the NCR becomes a totalitarian oligarchy by 2303. A raider from the ruins of Phoenix decides that after his raider tribe was almost exterminated by the NCR that he should make the pilgrimage to the Boneyard, you will play as this retired raider. There you have the choice of joining one of 3 factions, The Movement for the Liberation of NCR, the NCR, and the Tandi Loyalists. Let's break down these 3 factions. 1: The Movement for the Liberation of NCR. These guys were old legionnaires before the Legion fell apart in 2290 after the death of Caesar. They were granted NCR citizenship and managed to mostly integrate into society, however their old hatred for the NCR and its values remained in at least one corner of their mind, when it became a totalitarian state it reinvigorated old memories and feelings they had in the legion, they decided enough was enough and that the NCR's time on earth was up. If you choose to join them then the NCR will fall apart, the fate of the lands around it is not known. 2: The NCR. The NCR is the current oligarchy in charge of its vast land claims, ever since the NCR Senate suspended the constitution they've been moving closer and closer to slavery, they've already brutally suppressed free speech and act as a military junta. If you choose to side with them the NCR will crush the two rebellions in the Boneyard, whether or not it returns to its old values is unknown. 3: The Tandi Loyalists. These are a group of people who believe that the NCR has strayed too far from its founding values and that in order for it to succeed in the future it must return to democracy and stop expanding for the next few decades in order to fully incorporate the frontier provinces. That's my idea for Fallout 5 set in L.A, this is part one of 5 settings I find interesting. [link] [comments] |
Anyone trying to get every single perk in the game, heres a suggestion: Posted: 12 May 2021 02:18 AM PDT Get idiot savant level 2, then save scum on quests that give 500-800 xp. Yes, save scumming is time consuming and, well..scummy. BUT, if your trying to get EVERY perk it's a hell of a lot better than trying to kill stuff for tiny amounts of xp. [link] [comments] |
Posted: 11 May 2021 09:25 PM PDT (repost because Fallout in the future apparently is a deceptive title according to the mods) Ive seen a couple of posts about F5 but Im currently playing 4 and wanted to see what the community thought of something I was pondering: How far into the future would still make a Fallout game a fallout game? In 1 and 2 and maybe even 3 theres this sense of desolation of the post-apocalyptic and the ruthlessness associated with it. In 4 we find better organized, supplied, manned and armed factions and VERY advanced technology and weapons all around thats not spread out like in new vegas, secreted away in the sierra madre or in the big empty but actually pretty accessible. Society, with the raiders and all the dangers, seems pretty amenable compared to the first fallouts and their mad max spirit. How long until civilization builds itself back up and youre now not in a post-apocalypse crawling out of the muck but back in a day-to-day grind context? Would fallout lose its edge if it were too far down the timeline? What do you think? [link] [comments] |
Single-Action Revolvers in Fallout 76 Posted: 12 May 2021 12:17 AM PDT Why doesn't Single-action revolvers have proper receiver upgrades to make them as useful as the Western and 44 Revolvers and it's so unique to not ignore it and why DEVS were in favour of the other two who more or less function the same way? [link] [comments] |
Posted: 11 May 2021 08:27 PM PDT So, according to the wiki, if, after getting Borous to admit guilt for Gabe, you then tell him he was a test subject, this actually causes Borous to change his personality more than if you call him out. This might make sense as he pushes his guilt back into the loop when you call him out on it, but I can't see it mentioned anywhere else. Is it true? [link] [comments] |
Fallout 76 made fallout 4 worse for me Posted: 11 May 2021 03:27 PM PDT I just restated fallout 4 to platinum the game (railroad and institute side I need to beat). Everytine I am exploring and hearing thunderous sounds or flapping noises I always looking up thinking there is a scortch beast flying nearby until I remember I am playing a different game. Also scraping things are completely different from both games. Was sitting at a bench trying to scrape stuff until I realized it is different [link] [comments] |
Any must have mods for fallout New Vegas? Posted: 11 May 2021 03:03 PM PDT Hi there! today i bought the fallout NV dlcs and i am thinking of doing a new playthrough and was thinking i could download some mods to spice things up, any one got any recomendations? Some fix mods? Weapons? Anything! i am open for suggestions! [link] [comments] |
Are there any mods that let you play multiplayer? Posted: 11 May 2021 11:08 PM PDT I would like to play Fallout with my friends. I now that there is FO76, but I don't want to buy it yet [link] [comments] |
Posted: 11 May 2021 07:18 PM PDT I thought that I had played every fallout dlc in backwards order of release, Fallout nv LR, OWB, HH, DM and Fallout 4 NW and them I was gonna play the mechinist then far harbor and I thought I did with Fallout 3 as it though the order of release was BS, TP, OA, PL, MZ but it turns out operation Anchorage came out first then the Pitt then broken steel then point lookout then mothership zeta. I thought that I had accidently done a little neat thing, I unknowing played the NV dlcs in reverse and the same with Fallout 3 or at least I thought and I would've played Fallout 4's dlcs in reverse in order to complete the trilogy. I'm just a little upset because I thought I did a little neat thing but I didn't [link] [comments] |
Posted: 11 May 2021 04:21 PM PDT |
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