Fallout Lore | What was the bigger threat to the wasteland, the masters super mutants or the west coast enclave? |
- What was the bigger threat to the wasteland, the masters super mutants or the west coast enclave?
- How the Lovecraftian secrets of Dunwich Borers & Lucky Hole Mine are Thematically Fitting to Fallout
- Was the Institute aware of the Mechanist’s Operation?
- What is the Children of Atom's stance on RadAway or Rad-X?
- Why are NCR troops so poorly equipped in some places like Primm?
- What would have been more dangerous to human life, The Masters Army / plan from Fallout 1, or the Scorched Plague from Fallout 76?
- What was the status of North Korea just before the bombs?
- What events lead to the downfall of Big MT after the Great War?
- Why is the DC Brotherhood in FO3 so poorly equipped compared to Lost Hills BOS and the Enclave?
- Why do some of the legion call him "see-zar" and others say "kai-zar"?
- Are the Enclave considered ”fascists”?
- What are the strengths and weaknesses of the NCR and Caesars Legion and how do these impact the Second Battle of Hoover Dam?
- What weapons do the Enclave use?
What was the bigger threat to the wasteland, the masters super mutants or the west coast enclave? Posted: 19 Apr 2021 06:56 PM PDT Since the enclaves plan was to kill all mutants they seem like the go to but that would only be limited to America while the super mutants have the potential to take over the world but were they really that powerful? [link] [comments] |
How the Lovecraftian secrets of Dunwich Borers & Lucky Hole Mine are Thematically Fitting to Fallout Posted: 19 Apr 2021 09:47 PM PDT The post-Bethesda era of Fallout has been controversial to many who feel the post-nuclear themes of semi-realistic struggle and survival have been thrown aside for things that, to put it one way, have essentially made the Wild Wasteland trait always-on when going through the Capital, Commonwealth and Appalachian wastelands. No more is this obvious is the noted trend throughout these games of the unexplained, eldritch discoveries within the likes of Dunwich Borer's ruins, the path of recovery of the Krivbeknih in Point Lookout, the ancient artifacts and longevity of the Cabot family, and the deeply-hidden thing within the Lucky Hole Mine, among other matters. Whereas some technological achievements are beyond what's seen before and aliens like the Zetans are at least as scientifically grounded as any of the standards of Fallout science lore, the inexplicably cosmic horror fantasies are understandably jarring and alienating for some who don't feel magic is a reasonable element for the Fallout universe. However, from my growing understanding of the setting, I see something of where developers may be coming from with introducing these elements to the universe. Lovecraftian works are many things with there themes, and while the most famous have been about insanity-inducing creatures and the "cosmic indifference" humanity faces from so-called "elder gods", there are others that do echo those more common to the Fallout world. The risks of scientific knowledge limiting understanding of the universe was often treated in Lovecraft works, like Color Out of Space, as making the unknown even more hard and maddening to try and understand, but on a more basic level the hazards of science is more than well established as being part of what causes the Great War, between the societal advances contributing to the fatal resource crises as well as nuclear war itself. It could be said to persist most prevalently with the nonhuman constants of the wastes; you have the ghouls who survive radiation looking for the worse, treated with disdain and being no better than the ferals that roam the wastes no matter how they speak. You have the super-mutants who have shed humanity for strength and immortality, and now respond to old peers with brutality in response to prejuice, even if born from fear. Most recently you also have synths, who can so deeply intrude and live covertly among us, even without their awareness, to the detriment to those who leave their masters behind and want to willingly live among the rest. What can't be understood is shunned, either from sheer bigotry or inability to comprehend even the simplest of complexities. On that note, knowledge of eldritch matters is often considered forbidden knowledge, dangerous and hazardous to uncover, much like how nuclear bombs or other dangerous weapons and concepts are seen in the Fallout wastelands. This of course is also the backbone of the Brotherhood of Steel's philosophy, that some technologies are inherently dangerous and must be confiscated and secured, contained, and protected. This can also seen in a bit more mundane of context with the likes of the Children of the Atom; ignorant and defiant of those who understand prewar dangers, these cultists collect and maintain nuclear waste, and even live atom bombs, all in the belief that radioactive energies are a matter of holy worship to be embraced, endangering themselves and others for the sake of sacred beliefs, much like many occult practices. Most pointedly, civilization's decline was something that H. P. Lovecraft's writings often dealt with, particularly when darker barbarity rears its head as even the cultured are confronted with primal, terrifying influences, be it isolated civilization's declines or a strong outside force. More than anything else this seems to echo the iconic line of the franchise: "War... war never changes." That no matter how far a culture goes, the history they know and the lessons they learn, there will be people who resort to the worst of mankind's instincts and bring the world down in their intentions. Before the Great War, you had an American culture paranoid in the extreme of people being not what they seem, spies for the Chinese, or finding a popular superhero in an axe-wielding barbarian, whose tales inspire readers on how to better wield an axe or sword. You also have the captialistic drives of prewar America leading to flippant disregard of safety and morality when it conflicts with business, from the practices of ReppCon's wastes to the use of isotopes in the creation of Nuka-Cola Quantum, tropes that survive with the "business" of slavery maintained by the likes of Paradise Falls. And of course you have the practices of the prewar governments, letting the tensions of supremacy, domination and nationalist needs letting them embrace dangerous warfare, leading to the final game that had no winners. In its wake, the organizational forces that replace it are just as cutthroat; Forcing a ghastly super-mutant army on the world with brutal, gory treatment of those caught in its wake; attempting to restore order in a facsimile of prewar America that is nigh-genocidal in saving only the "pure" of being, or trying to channel the ancient Roman Empire with cutthroat brutality and nigh-enslavement of females and conquests; or trying to preserve humanity by using artificial humans that drive up paranoia and suspision that anyone, even oneself, isn't what they seem. Even the Brotherhood's sects face this constant risk of decay; their isolations and desperations leading them to become single-minded in hoarding high-tech devices, remaining isolated for the safety of themselves and their code, and refusing to consider the value of artificial, independent life when confronted with the synthetic men of the Institute. Now, thematic parallels aside, does this still justify outright eldritch things like occultist books, freaky pedestals, buried faces at the bottom of wells and weird sleeping tentacled thingies deep in mine shafts? In some ways, maybe not, but they nevertheless can represent parallels to the relative mundane realities of the Fallout world, and perhaps show how history can repeat. The groups that survive and come out the better with their understandings can still find new temptations of danger and destruction and madness, be it eldritch secrets or just a new nuclear stash or high-tech discovery. There'll always be something new to destabilize society even in such a state as a post-nuke wasteland, and responding to that will shape how its people succeed or fail. As groups or individuals, how survivors react and deal with the strangest of things determines how well they survive and shape the whole of their worlds. "War never changes. Men do, through the roads they walk." [link] [comments] |
Was the Institute aware of the Mechanist’s Operation? Posted: 19 Apr 2021 02:08 PM PDT Given the industrial capabilities of the Mechanist in the construction of Robots, especially the Robobrain facility, wouldn't the Institute be at least monitoring her operations? Edit: Pronouns & grammar [link] [comments] |
What is the Children of Atom's stance on RadAway or Rad-X? Posted: 19 Apr 2021 03:31 AM PDT What is The Children of Atom's opinion of RadAway, Rad-X and similar rad-removing chems? As they remove or cause resistance to rads are they against them? [link] [comments] |
Why are NCR troops so poorly equipped in some places like Primm? Posted: 19 Apr 2021 01:48 PM PDT In Primm, they are only armed with 9mm pistols and varmint rifles. However at places like Camp McCarran they are armed with service rifles? Why is this? [link] [comments] |
Posted: 19 Apr 2021 09:16 PM PDT |
What was the status of North Korea just before the bombs? Posted: 19 Apr 2021 09:56 PM PDT Who were they allied with and what role did they play? [link] [comments] |
What events lead to the downfall of Big MT after the Great War? Posted: 19 Apr 2021 01:37 PM PDT I went back and played New Vegas and I began to take more notice on the background of Big MT. Most notably poorly the condition is despite beginning isolated and capable of surviving post war. Apparently it was home to some of the greatest scientific minds and engineers so maintaining the place should of been childs play with or without robots. Food alternatives were also developed and water seems like it could be filtered given enough time and development. However, in the game we see skeletons lining the halls, buildings looking like they were bombed. And notably no real humans. [link] [comments] |
Why is the DC Brotherhood in FO3 so poorly equipped compared to Lost Hills BOS and the Enclave? Posted: 19 Apr 2021 01:43 PM PDT |
Why do some of the legion call him "see-zar" and others say "kai-zar"? Posted: 19 Apr 2021 11:17 AM PDT I noticed in the beginning of playing New Vegas that the legion followers pronounce Caesar differently. Do they ever explain this? [link] [comments] |
Are the Enclave considered ”fascists”? Posted: 19 Apr 2021 07:32 AM PDT |
Posted: 19 Apr 2021 07:26 AM PDT |
What weapons do the Enclave use? Posted: 19 Apr 2021 01:42 PM PDT |
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