Fallout | Fallout 4 is good, but Fallout 4 modded is the best game ever. |
- Fallout 4 is good, but Fallout 4 modded is the best game ever.
- Curie is underrated
- [Fallout 4] Is there a way to make synth weapons viable? They're so underpowered I can't imagine them being a serious option to even a low leveled player
- More post war music would be nice
- A lot of fusion cores
- After Fallout 4; A personal headcanon. (Minutemen Ending)
- whats the most deadlest enimey that you can fight in fallout?
- Do you think that vaults that have an experiment based around a specific ideology would be interesting or boring?
- No, you don't want factions to be morally darker gray, you just want them better written.
- Boone is the best companion.
- Honestly where does everyone stand on Fallout 4?
- Microsoft owns Bethesda. Microsoft owns Havok.
- I wish you could see Virgil as human.
- Fallout 4 Loading Screen Easter Egg?
- Should I have my fo4 soldier built use lw or use a companion (mcreedy)
- Mod suggestion for Fallout 4 (Xbox one)
- If we got another Fallout game from Obsidian it wouldn't be as well received as New Vegas
- Fallout 76 id tech 7 upgrade?
- Buying Fallout 3 from GoG
- What’s the worst ending of New Vegas in your opinion?
- What impact did New Vegas have on the canon? If at all?
- Fallout 76 Modding Idea
Fallout 4 is good, but Fallout 4 modded is the best game ever. Posted: 16 Mar 2021 10:06 PM PDT When i first completed Vanilla F4 i thought it was great, one of my favorite games by far. But then i decided to replay it full of mods and boy oh boy. It is incredible how mods can change the feel of the game and how much you can make it fun for yourself, it has infinite possibilities, from making it a Hardcore Survival game, to a complete horror experience, a tactical modern shooter or even a full zombie game. And the graphics/weather/texture mods, they are truly a wonder, completing F4 on a map full of snow felt amazing. And the small quirky dumb mods like the laser guns sound replacer that makes every gun sound like pew or the thomas the train classic mod just make me want to play more and more. And as a OG XOne player, i truly appreciate all the performance patches and fps fixes, specially around Diamond city because Vanilla just straight goes 15-20 fps when just walking around the city, and with all the patches and stuff it goes up to solid 30 fps (which is fine to me) and 40-50 fps anywhere else (with fps unlocker) And i can't even imagine how good mods gotta be on PC, i just hope one day i can build myself a great PC to fill Fallout 4 with +200 mods and spend the rest of my free time playing haha. [link] [comments] |
Posted: 16 Mar 2021 05:10 PM PDT I finished Fo4 at least 10 times,vanilla and all mod combinations but never bothered to have curie as a companion, didnt even know you could give here a "human" body. [link] [comments] |
Posted: 16 Mar 2021 07:53 PM PDT Is there a bunch of perks or a trick or a mod I'm missing? [link] [comments] |
More post war music would be nice Posted: 16 Mar 2021 10:39 PM PDT If we ever get a new fallout game, one thing I'd love to see is more music made post war. Magnolia made some bops and the raider radio in nuka world, well it's not good music but it's music. The lonesome drifter made some good stuff even if they were songs that already existed with post war stuff added to them. Listen, if people are able to make porn in new Reno, then I'm sure some people can make more music out in the wastes and some could even get on the radio in whatever area they are in. It would give to some creative music too, maybe an old enclave soilder writes about his past and you find his holotape with his song about it or maybe an old wasteland legend such as the vault dweller, chosen one or lone wanderer is immortalized in a song sung by tuneful mercs on boring caravan nights. Just a thought [link] [comments] |
Posted: 16 Mar 2021 07:54 PM PDT I keep finding a bunch of fusion cores, I don't have any points in scrounger and I just found 9 fusion cores in one box. I have about 32 now and I'm wondering is this a glitch or what? [link] [comments] |
After Fallout 4; A personal headcanon. (Minutemen Ending) Posted: 16 Mar 2021 01:28 PM PDT To enhance the reading experience, listen to this while reading
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whats the most deadlest enimey that you can fight in fallout? Posted: 16 Mar 2021 09:41 PM PDT |
Posted: 16 Mar 2021 10:50 PM PDT Most of the vaults in the series have some sort of experiment that they're based around, (which is typically insidious in nature) like how Vault 22 was made to combat world hunger, Vault 111 was made to test the long term effects of cryogenic preservation on human subjects, and Vault 87 was used to study the effects of the Forced Evolutionary Virus on humans. Since we've seen so many interesting vault experiments in the series, it makes me wonder if Bethesda (or possibly Obsidian) will delve into vaults with different ideologies. It might sound like a bland idea when you can just apply differing ideologies to the factions present throughout the game, but imagine something like a vault experiment being to have a self-contained authoritarian democracy. While this experiment was originally intended to be contained to the vault alone, over the years the elected overseer decided to open the vault and enter the wasteland, spreading their "empire" throughout the area. This would create an interesting faction that's based from one of the game's key vaults. [link] [comments] |
No, you don't want factions to be morally darker gray, you just want them better written. Posted: 16 Mar 2021 07:26 AM PDT MINOR SPOILERS FOR 3, NV, AND 4. but frankly if you haven't played them by now it's your fault. Also, this post isn't to take away from your opinion on how you want your next Fallout game. This is just so people can get an idea of how bad writing can make good writing seem like other things. I've seen it on a lot of fallout threads that factions in Fallout 4 were bad and that a lot of people preferred FNV over other games in part because the major factions were not good or bad. But all kind of morally darker gray. I'm here to say that the factions weren't better because they were gray, they were better because they were better written and more fleshed out. FO3 has this same issue, while some people like it more, it's generally agreed that the main story is kind of... Boring. It's not much of a choice. Save everyone or kill everyone? FNV was written very well. The NCR were very clearly closer to a lighter gray, but we're often morally objectionable. Levying high taxes on poor towns, acting as saviors when it was the Courier who did the saying, trying to take power and water for themselves at others expense, etc. Then the legion were very clearly on the bad side but weren't always just evil. Their leader was smart, he knew rebuilding the old west wouldn't work and that people needed order. He honestly wanted to help and you could tell that even if his actions of slavery and crucifixion are deplorable. Then the others were gray and when you realized there were no objectively good choices, you could fall back to YesMan. Like I accidently did my first time. In 4, the Railroad and Minute Men were so obviously good that they were one dimensional. This could have been fine if the storyline wasnt so bland and the other factions made up for it. But it wasn't and they didn't. Then the institute is very clearly the "more bad" faction. They stole people and didn't consider conscious, sentient beings alive. BUT Bethesda tried to make you feel like maybe they weren't so bad because they had technology and your son running the place. Then the BOS was also more bad but not really bad. Yes, they hated non-ferals and synths but you never got the feeling they were one step away from holocausting the commonwealth or one step towards being convinced to save everyone. They were very standalone but not enough that it felt like they were a good fallback. In NV, the writers brought everyone down a moral peg and combined that with good writing to make them feel authentic. In 4, they seemed to try to bring everyone up a bit. Combine a new bright color palette with bright eyed factions instead of surviving warring factions. Even in 3, the writing was good. Yes they were one dimensional but they had a reason to be. It was literally life or death for the Capitol. Each vying for life. These other games have made a lot of people think they want morally gray factions that are "realistic" about life in Fallout (I.e. look out for yourself and fuck everyone else). But that's the wrong connection. Having a game like that isn't pleasant to play unless it's the punch in the gut during the last mission, similar to Shadow of the Colossus. But Fallout isn't that type of game. No one plays fallout to have it feel sour constantly. Your actions have consequences and not everything will likely be okay. NV did this but it was mission to mission. You rescued Primm but the radio after makes it sound like a dictator just moved in. Sour. You moved the Powder Gang out of Good springs and saved what's his nuts. Not sour. Then, at the end you can get a good ending, it's not all good, but that's what makes it fun. You can go back and try again because it might be good but it might not be the best. The other games made you feel like you'd won if you sided with the good guys and lost with the bad guys whereas NV made you feel like you'd won no matter what. Now all this sounds like I'm contradicting myself, but I'm not. Fallout NV (and 3 but less so) made the bad guys feel real and honest, not just plain evil or boring. And the good guys still wanted to help even if they weren't always perfect. THAT DOESN'T MEAN THEY HAVE TO BE TWO SIDES OF A DARK SHITTY COIN. Plenty of wonderful, fun games have BBEGs make good points and have the good guys do some shitty things. And some even have a clear line between the two but it's still fun and immersive. So no, you don't want factions dark, gritty, edgy, and morally objectionable. You want them written well so you can get invested into their cause and feel like they're real. [link] [comments] |
Posted: 17 Mar 2021 01:42 AM PDT I am currently playing the honest hearts DLC in New Vegas and was on the "advanced scouts" quest where my objective was to steal white leg totems or kill them. (I have a companion mod allowing them to enter DLC) I perched over a ledge after cutting through some of the terrain I am assuming Boone had to go around. I decided to wait until night time as it felt more appropriate for raiding. I wait and the quest marker appears. "Quest complete" It seems as though as I waited until night Boone was still traveling; Boone and the anti material rifle I fitted him with killed every white leg encampment and I thought it was the most hysterical experience in new Vegas for me in a while. Go Boone ! [link] [comments] |
Honestly where does everyone stand on Fallout 4? Posted: 16 Mar 2021 07:12 PM PDT I have never come to this sub as I usually stick to subs for specific game series entries but I noticed there is almost an entire split decision on the opinions of Fallout 4 here. Personally Fallout 4 is my favourite Fallout game, yes I know probably weird to a lot of people, to me though it is the obvious choice. The RPG in 4 is fantastic, it is far from shallow or non-existent. It is only non-existent to those going into it with blinders on fixed in one predetermined opinion. Sure, Fallout 4 has some moments or things that I would change, but so do all of the other Fallout games. In terms of how it plays, the general setting, flow, feeling and how it sucks you in has never been an issue to me and has provided me with the most hours of enjoyment out of all Fallout games. I'm honestly really surprised to see the amount of hate it gets, it honestly is not as bad as a lot of the comments make it seem. A lot of the hate I see for Fallout 4 definitely feels like some weird cult like circle jerk hate over petty issues that honestly aren't as bad as previous titles. Like I said, every Fallout game has issues or things that could be fixed and tweaked, why is it such a massive problem in 4? It really feels like old fuddy-duddies complaining about change or how it isn't basically a like for like copy of how NV feels and plays. [link] [comments] |
Microsoft owns Bethesda. Microsoft owns Havok. Posted: 16 Mar 2021 12:23 PM PDT Re-release the Havok tools for Skyrim and Fallout. There can't be licensing issues when they're both owned by Microsoft. Please, I'd like to be able to do custom skeletons and animations. This may have been posted after frantic and exhausted searching through the internet for making custom enemies. I think I stopped googling at page 13. I may have missed something after the 3rd time smacking my head against the desk in frustration. Please, somebody tell me why we can't have these tools. [link] [comments] |
I wish you could see Virgil as human. Posted: 17 Mar 2021 02:45 AM PDT Would be cool if Virgil actually turned into human in some in-game days and game gave you option to recruit him back to Institute if you chose to stay with them. Or BoS could make him work with them to show them Inst. technology. [link] [comments] |
Fallout 4 Loading Screen Easter Egg? Posted: 16 Mar 2021 08:33 PM PDT In the loading screen if the Alien Blaster is the object showing up, there is a reflection of a town in the front of the scope, the same reflection shows up with the chemistry lab table on the huge glass beaker/tube thing. I want to get a video of it, but the loading screens are too quick for me to get it on the random chance it lands on the right item. [link] [comments] |
Should I have my fo4 soldier built use lw or use a companion (mcreedy) Posted: 17 Mar 2021 12:53 AM PDT |
Mod suggestion for Fallout 4 (Xbox one) Posted: 17 Mar 2021 12:53 AM PDT Fallout 4 has came to the gamepass last week. I'm going to play it first time. A lot of people are saying fo4 is much better with mods and I'm looking for that mods. Which mods should I install for a better first time play experience? I'm on Xbox one. [link] [comments] |
If we got another Fallout game from Obsidian it wouldn't be as well received as New Vegas Posted: 17 Mar 2021 04:14 AM PDT Most of the writers of NV have left Obsidian and looking at their last game, the Outer Worlds their writing is pretty simplistic now as well [link] [comments] |
Posted: 17 Mar 2021 04:12 AM PDT Would be nice to see a next gen overhaul with ability to travel to other maps ! Also make the cap at least 30+ players and pc Xbox crossplay [link] [comments] |
Posted: 16 Mar 2021 04:52 PM PDT If I have already bought Fallout 3 G.O.T.Y edition from steam, will I have to buy it again from GoG? Just curious about this as I just want to play the game instead of having it crash every single time I hit play. [link] [comments] |
What’s the worst ending of New Vegas in your opinion? Posted: 16 Mar 2021 02:41 PM PDT |
What impact did New Vegas have on the canon? If at all? Posted: 17 Mar 2021 03:40 AM PDT I know New Vegas was intended to be a spin-off but I've recently been replaying Fallout 4 I don't hear many references to the events of New Vegas. I do remember there being some acknowledgements but did New Vegas have much effect on the canon? [link] [comments] |
Posted: 16 Mar 2021 11:18 PM PDT As you know they did say at E3 that they want to eventually add Modding Capabilities to 76. I believe the way they should implement it is by making it where they should make private servers free like they originally intended but keep Fallout 1st as like a premium thing, for example, private servers could be free to everyone for modding your game but if you want to pay for a premium where you get scrap boxes, monthly exclusive items, and monthly free atoms, then you can. They should make private servers free so people can mod them as they wish, new weapons, new armors, adding new quests and new worlds. They should also add modding capabilities to public servers but extremely limited. Mods like retextures and maybe some animation mods that change things in certain ways. It would work just like skyrim together, you can use certain mods on public servers that modify textures and animation as long as it doesn't modify things like weapon damage, armor resistance, etc. Since the mods downloaded are retextures and don't modify stats in any way only other people with the same mods can see them. For example: If someone ported Vivid Fallout to fallout 76 and was using it on a public server, only said person's game will look different, to other people who don't have vivid fallout installed, it will look normal. If they ported right handed Handmade Rifle animations to 76, only said person and others with the same mod downloaded will see the animation change, but others without the animation mod will see the normal animation. What do you guys think? [link] [comments] |
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