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    Wednesday, March 17, 2021

    Fallout | Fallout 4 is good, but Fallout 4 modded is the best game ever.

    Fallout | Fallout 4 is good, but Fallout 4 modded is the best game ever.


    Fallout 4 is good, but Fallout 4 modded is the best game ever.

    Posted: 16 Mar 2021 10:06 PM PDT

    When i first completed Vanilla F4 i thought it was great, one of my favorite games by far. But then i decided to replay it full of mods and boy oh boy.

    It is incredible how mods can change the feel of the game and how much you can make it fun for yourself, it has infinite possibilities, from making it a Hardcore Survival game, to a complete horror experience, a tactical modern shooter or even a full zombie game.

    And the graphics/weather/texture mods, they are truly a wonder, completing F4 on a map full of snow felt amazing.

    And the small quirky dumb mods like the laser guns sound replacer that makes every gun sound like pew or the thomas the train classic mod just make me want to play more and more.

    And as a OG XOne player, i truly appreciate all the performance patches and fps fixes, specially around Diamond city because Vanilla just straight goes 15-20 fps when just walking around the city, and with all the patches and stuff it goes up to solid 30 fps (which is fine to me) and 40-50 fps anywhere else (with fps unlocker)

    And i can't even imagine how good mods gotta be on PC, i just hope one day i can build myself a great PC to fill Fallout 4 with +200 mods and spend the rest of my free time playing haha.

    submitted by /u/Pollito404Mike
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    Curie is underrated

    Posted: 16 Mar 2021 05:10 PM PDT

    I finished Fo4 at least 10 times,vanilla and all mod combinations but never bothered to have curie as a companion, didnt even know you could give here a "human" body.
    And now i absolutely LOVE her, that ingenuity and french accent is is sooooooo adorable <3

    submitted by /u/zu2u
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    [Fallout 4] Is there a way to make synth weapons viable? They're so underpowered I can't imagine them being a serious option to even a low leveled player

    Posted: 16 Mar 2021 07:53 PM PDT

    Is there a bunch of perks or a trick or a mod I'm missing?

    submitted by /u/eliteprephistory
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    More post war music would be nice

    Posted: 16 Mar 2021 10:39 PM PDT

    If we ever get a new fallout game, one thing I'd love to see is more music made post war. Magnolia made some bops and the raider radio in nuka world, well it's not good music but it's music. The lonesome drifter made some good stuff even if they were songs that already existed with post war stuff added to them. Listen, if people are able to make porn in new Reno, then I'm sure some people can make more music out in the wastes and some could even get on the radio in whatever area they are in. It would give to some creative music too, maybe an old enclave soilder writes about his past and you find his holotape with his song about it or maybe an old wasteland legend such as the vault dweller, chosen one or lone wanderer is immortalized in a song sung by tuneful mercs on boring caravan nights. Just a thought

    submitted by /u/Bigfoot_samurai
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    A lot of fusion cores

    Posted: 16 Mar 2021 07:54 PM PDT

    I keep finding a bunch of fusion cores, I don't have any points in scrounger and I just found 9 fusion cores in one box. I have about 32 now and I'm wondering is this a glitch or what?

    submitted by /u/ThatWhiteDude312
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    After Fallout 4; A personal headcanon. (Minutemen Ending)

    Posted: 16 Mar 2021 01:28 PM PDT

    To enhance the reading experience, listen to this while reading

    1. .The Prydwen wreckage proves to be very valuable to the Minutemen, as tons of building materials is scavenged from the scrap that was once the Brotherhood of Steel's Mobile Command Center. Any weapons, armor and even Power Armor that survived the explosion is repaired and used by the Minutemen.
    2. After being ousted as a Synth, Mayor McDonough is publicly executed in defiance of the now former Institute. It is decided that Diamond City will no longer have a Mayor, but is instead run by a City Council. Nick, Piper, Arturo, Travis, Moe, Dr. Sun and Danny are given chairs on the Council and run the City as equals.
    3. The reformation of the Commonwealth Provisional Government is once again brought up and The Minutemen, Diamond City and Goodneighbor are the first to join it, with several other Settlements in The Commonwealth join soon after and soon become a major force on the East, similar to the NCR in the West. The General was elected the first President of the NCPG and served for many years.
    4. Synth Shaun continues to live alongside his mother/father, tinkering, inventing and improving various machines and gizmos he finds around his home.
    5. The Raiders of Nuka World were no match for The General and their Minutemen. With Mags, William, Mason, Lizzie, Nisha, Dixie and Savoy dead, the leaderless Raiders who survived The Minutemen's attack fled into the wastes, to either join new gangs or had simply died. Nuka World became a major City and Trading Hub within the New Commonwealth Provisional Government. (NCPG for short)
    6. After helping out the Residents of Far Harbor, Acadia and the surrounding Settlements, they agree to join the NCPG and they begin installing more Fog Condensers on the Island, almost permanently extinguishing the Fog.
    7. After gaining enough power, the NCPG and the Gunners wage a long war and Quincy is eventually retaken by The Minutemen. The Gunners end up being a shadow of the former selves and are faded from memory while taking various low paying jobs.
    8. Although trapped on the roof of a tall Skyscraper, Ironsides remained hopeful he and was eventually able to start up the boosters once again, only for them to dislodge from the ship and take out two surrounding buildings. Remaining hopeful, Ironsides only claimed that this was just "another setback".
    9. Brian Virgil continued his work on his FEV Cure and through many trials and errors, his formula was mostly generalized. In the dead of night and hidden from sight, Virgil would load his cure in a Syringer and shoot Brahmin with it to help his cure spread faster in the Wasteland. He only prayed that this would make up for his past work in the Institute's FEV Labs.
    10. Codsworth continued to proudly serve his master, until they passed away in their sleep at an old age. He mourned for a time and then began to serve Synth Shaun, who mainly requested Codworth to collect parts for him, which he happily obliged. Codsworth would soon learn even he wasn't safe from the eccentric Synth Child's need to "upgrade" things and some some Wastelanders now speak of a Robot with Giddyup Buttercup Heads as "eyes". Despite this, Codworth was happy to serve and though he didn't really mean it, he told Synth Shaun that he "liked" his "upgrades".
    11. With his son cured of his disease, MacCready refunds the Caps the Sole Survivor had paid him and they part ways, returning to the Capital Wasteland, to once again take Mercenary work, the only life he knows.
    12. Paladin Danse would eventually return to the Boston Airport, knowing what had happened and who was responsible. He mourned the deaths of his former friends and wandered into the wastes, never to be seen again.
    13. Preston Garvey proudly served The Minutemen for the rest of his life. He was always ready to help someone in need at a minute's notice.
    14. Piper had a lot of fun telling people "I told you so" after she was proven right about McDonough being a Synth. She continued watching over Nat, writing her Paper and making decisions on the City Council.
    15. With the death of Eddie Winter, Nick was finally able to find peace with himself, finally avenging the Nick Valentine that died so long ago. His Detective Agency remained open, taking one case at a time.
    16. X6-88 became troubled over the loss of The Institute and while he attempted to settle into a new life, he was unable to cope with what had happened to The Institute. One day, the burden became too much for him and he took up his Laser Rife and went on a suicide mission to kill the one who ruined his life and in his words "doomed humanity forever". Father's Father made short work of X6's attempts at vengeance and he is now buried in an unmarked grave behind one of the old Sanctuary Houses.
    17. Hancock continued his life as Mayor of Goodneighbor while helping out the weak. While never officially joining The Minutemen, he became a good friend and ally to them. Anyone in Goodneighbor caught picking on the weak and defenseless would always wind up dead in a dumpster.
    18. Curie continued her research and with her new Synth Body and Mind, the sky was the limit. She would go on to publish many books of many subjects ranging from Science, Medicine and everything else she could think of. Her books became immensely popular and would be considered superior to The Wasteland Survival Guide.
    19. Deacon was happy to know the oppression of Synths was finally over and like many times before, changed his face and identity, becoming a spy for hire.
    20. A loyal Hound to the end, Dogmeat remained at the Sole Survivor's side until he became a very old dog. When he passed, his grave was located at the place he and his master had met, the Red Rocket Station near Sanctuary.
    21. Finally understanding the Milk of Human Kindness, Strong attempted to sway his brethren to follow in his footsteps. This would often end up with Strong killing the other Super Mutants in blind rage after they made fun of him. Not wanting to be weak, Strong still continued to try to teach his brethren about the Milk of Human Kindness, with little to no success.
    22. Being freed from Parsons State Asylum, Lorenzo Cabot would return to Rub' al Khali and would eventually uncover every secret the City had to offer.
    submitted by /u/TheCrowsNestTV
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    whats the most deadlest enimey that you can fight in fallout?

    Posted: 16 Mar 2021 09:41 PM PDT

    Do you think that vaults that have an experiment based around a specific ideology would be interesting or boring?

    Posted: 16 Mar 2021 10:50 PM PDT

    Most of the vaults in the series have some sort of experiment that they're based around, (which is typically insidious in nature) like how Vault 22 was made to combat world hunger, Vault 111 was made to test the long term effects of cryogenic preservation on human subjects, and Vault 87 was used to study the effects of the Forced Evolutionary Virus on humans.

    Since we've seen so many interesting vault experiments in the series, it makes me wonder if Bethesda (or possibly Obsidian) will delve into vaults with different ideologies. It might sound like a bland idea when you can just apply differing ideologies to the factions present throughout the game, but imagine something like a vault experiment being to have a self-contained authoritarian democracy. While this experiment was originally intended to be contained to the vault alone, over the years the elected overseer decided to open the vault and enter the wasteland, spreading their "empire" throughout the area. This would create an interesting faction that's based from one of the game's key vaults.

    submitted by /u/Toxinz1181
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    No, you don't want factions to be morally darker gray, you just want them better written.

    Posted: 16 Mar 2021 07:26 AM PDT

    MINOR SPOILERS FOR 3, NV, AND 4. but frankly if you haven't played them by now it's your fault.

    Also, this post isn't to take away from your opinion on how you want your next Fallout game. This is just so people can get an idea of how bad writing can make good writing seem like other things.

    I've seen it on a lot of fallout threads that factions in Fallout 4 were bad and that a lot of people preferred FNV over other games in part because the major factions were not good or bad. But all kind of morally darker gray.

    I'm here to say that the factions weren't better because they were gray, they were better because they were better written and more fleshed out.

    FO3 has this same issue, while some people like it more, it's generally agreed that the main story is kind of... Boring. It's not much of a choice. Save everyone or kill everyone?

    FNV was written very well. The NCR were very clearly closer to a lighter gray, but we're often morally objectionable. Levying high taxes on poor towns, acting as saviors when it was the Courier who did the saying, trying to take power and water for themselves at others expense, etc. Then the legion were very clearly on the bad side but weren't always just evil. Their leader was smart, he knew rebuilding the old west wouldn't work and that people needed order. He honestly wanted to help and you could tell that even if his actions of slavery and crucifixion are deplorable. Then the others were gray and when you realized there were no objectively good choices, you could fall back to YesMan. Like I accidently did my first time.

    In 4, the Railroad and Minute Men were so obviously good that they were one dimensional. This could have been fine if the storyline wasnt so bland and the other factions made up for it. But it wasn't and they didn't. Then the institute is very clearly the "more bad" faction. They stole people and didn't consider conscious, sentient beings alive. BUT Bethesda tried to make you feel like maybe they weren't so bad because they had technology and your son running the place. Then the BOS was also more bad but not really bad. Yes, they hated non-ferals and synths but you never got the feeling they were one step away from holocausting the commonwealth or one step towards being convinced to save everyone. They were very standalone but not enough that it felt like they were a good fallback.

    In NV, the writers brought everyone down a moral peg and combined that with good writing to make them feel authentic. In 4, they seemed to try to bring everyone up a bit. Combine a new bright color palette with bright eyed factions instead of surviving warring factions. Even in 3, the writing was good. Yes they were one dimensional but they had a reason to be. It was literally life or death for the Capitol. Each vying for life.

    These other games have made a lot of people think they want morally gray factions that are "realistic" about life in Fallout (I.e. look out for yourself and fuck everyone else). But that's the wrong connection. Having a game like that isn't pleasant to play unless it's the punch in the gut during the last mission, similar to Shadow of the Colossus. But Fallout isn't that type of game. No one plays fallout to have it feel sour constantly. Your actions have consequences and not everything will likely be okay.

    NV did this but it was mission to mission. You rescued Primm but the radio after makes it sound like a dictator just moved in. Sour. You moved the Powder Gang out of Good springs and saved what's his nuts. Not sour. Then, at the end you can get a good ending, it's not all good, but that's what makes it fun. You can go back and try again because it might be good but it might not be the best. The other games made you feel like you'd won if you sided with the good guys and lost with the bad guys whereas NV made you feel like you'd won no matter what.

    Now all this sounds like I'm contradicting myself, but I'm not. Fallout NV (and 3 but less so) made the bad guys feel real and honest, not just plain evil or boring. And the good guys still wanted to help even if they weren't always perfect. THAT DOESN'T MEAN THEY HAVE TO BE TWO SIDES OF A DARK SHITTY COIN.

    Plenty of wonderful, fun games have BBEGs make good points and have the good guys do some shitty things. And some even have a clear line between the two but it's still fun and immersive.

    So no, you don't want factions dark, gritty, edgy, and morally objectionable. You want them written well so you can get invested into their cause and feel like they're real.

    submitted by /u/Tykuhn42
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    Boone is the best companion.

    Posted: 17 Mar 2021 01:42 AM PDT

    I am currently playing the honest hearts DLC in New Vegas and was on the "advanced scouts" quest where my objective was to steal white leg totems or kill them. (I have a companion mod allowing them to enter DLC)

    I perched over a ledge after cutting through some of the terrain I am assuming Boone had to go around. I decided to wait until night time as it felt more appropriate for raiding. I wait and the quest marker appears. "Quest complete" It seems as though as I waited until night Boone was still traveling; Boone and the anti material rifle I fitted him with killed every white leg encampment and I thought it was the most hysterical experience in new Vegas for me in a while.

    Go Boone !

    submitted by /u/D3V1LMAN84
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    Honestly where does everyone stand on Fallout 4?

    Posted: 16 Mar 2021 07:12 PM PDT

    I have never come to this sub as I usually stick to subs for specific game series entries but I noticed there is almost an entire split decision on the opinions of Fallout 4 here. Personally Fallout 4 is my favourite Fallout game, yes I know probably weird to a lot of people, to me though it is the obvious choice. The RPG in 4 is fantastic, it is far from shallow or non-existent. It is only non-existent to those going into it with blinders on fixed in one predetermined opinion.

    Sure, Fallout 4 has some moments or things that I would change, but so do all of the other Fallout games. In terms of how it plays, the general setting, flow, feeling and how it sucks you in has never been an issue to me and has provided me with the most hours of enjoyment out of all Fallout games. I'm honestly really surprised to see the amount of hate it gets, it honestly is not as bad as a lot of the comments make it seem.

    A lot of the hate I see for Fallout 4 definitely feels like some weird cult like circle jerk hate over petty issues that honestly aren't as bad as previous titles. Like I said, every Fallout game has issues or things that could be fixed and tweaked, why is it such a massive problem in 4? It really feels like old fuddy-duddies complaining about change or how it isn't basically a like for like copy of how NV feels and plays.

    submitted by /u/KeepPunkRockElite
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    Microsoft owns Bethesda. Microsoft owns Havok.

    Posted: 16 Mar 2021 12:23 PM PDT

    Re-release the Havok tools for Skyrim and Fallout. There can't be licensing issues when they're both owned by Microsoft. Please, I'd like to be able to do custom skeletons and animations.

    This may have been posted after frantic and exhausted searching through the internet for making custom enemies. I think I stopped googling at page 13. I may have missed something after the 3rd time smacking my head against the desk in frustration.

    Please, somebody tell me why we can't have these tools.

    submitted by /u/rukeen2
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    I wish you could see Virgil as human.

    Posted: 17 Mar 2021 02:45 AM PDT

    Would be cool if Virgil actually turned into human in some in-game days and game gave you option to recruit him back to Institute if you chose to stay with them. Or BoS could make him work with them to show them Inst. technology.

    submitted by /u/Anderman021
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    Fallout 4 Loading Screen Easter Egg?

    Posted: 16 Mar 2021 08:33 PM PDT

    In the loading screen if the Alien Blaster is the object showing up, there is a reflection of a town in the front of the scope, the same reflection shows up with the chemistry lab table on the huge glass beaker/tube thing. I want to get a video of it, but the loading screens are too quick for me to get it on the random chance it lands on the right item.

    submitted by /u/Tunic_Tactics
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    Should I have my fo4 soldier built use lw or use a companion (mcreedy)

    Posted: 17 Mar 2021 12:53 AM PDT

    Which is stronger

    submitted by /u/Big_Touch_4670
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    Mod suggestion for Fallout 4 (Xbox one)

    Posted: 17 Mar 2021 12:53 AM PDT

    Fallout 4 has came to the gamepass last week. I'm going to play it first time. A lot of people are saying fo4 is much better with mods and I'm looking for that mods. Which mods should I install for a better first time play experience?

    I'm on Xbox one.

    submitted by /u/meganowa
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    If we got another Fallout game from Obsidian it wouldn't be as well received as New Vegas

    Posted: 17 Mar 2021 04:14 AM PDT

    Most of the writers of NV have left Obsidian and looking at their last game, the Outer Worlds their writing is pretty simplistic now as well

    submitted by /u/FanEu953
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    Fallout 76 id tech 7 upgrade?

    Posted: 17 Mar 2021 04:12 AM PDT

    Would be nice to see a next gen overhaul with ability to travel to other maps ! Also make the cap at least 30+ players and pc Xbox crossplay

    submitted by /u/Loveweedandmusic
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    Buying Fallout 3 from GoG

    Posted: 16 Mar 2021 04:52 PM PDT

    If I have already bought Fallout 3 G.O.T.Y edition from steam, will I have to buy it again from GoG? Just curious about this as I just want to play the game instead of having it crash every single time I hit play.

    submitted by /u/HolyCrusader81
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    What’s the worst ending of New Vegas in your opinion?

    Posted: 16 Mar 2021 02:41 PM PDT

    What impact did New Vegas have on the canon? If at all?

    Posted: 17 Mar 2021 03:40 AM PDT

    I know New Vegas was intended to be a spin-off but I've recently been replaying Fallout 4 I don't hear many references to the events of New Vegas. I do remember there being some acknowledgements but did New Vegas have much effect on the canon?

    submitted by /u/TheGr3aTAydini
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    Fallout 76 Modding Idea

    Posted: 16 Mar 2021 11:18 PM PDT

    As you know they did say at E3 that they want to eventually add Modding Capabilities to 76. I believe the way they should implement it is by making it where they should make private servers free like they originally intended but keep Fallout 1st as like a premium thing, for example, private servers could be free to everyone for modding your game but if you want to pay for a premium where you get scrap boxes, monthly exclusive items, and monthly free atoms, then you can. They should make private servers free so people can mod them as they wish, new weapons, new armors, adding new quests and new worlds. They should also add modding capabilities to public servers but extremely limited. Mods like retextures and maybe some animation mods that change things in certain ways. It would work just like skyrim together, you can use certain mods on public servers that modify textures and animation as long as it doesn't modify things like weapon damage, armor resistance, etc. Since the mods downloaded are retextures and don't modify stats in any way only other people with the same mods can see them. For example: If someone ported Vivid Fallout to fallout 76 and was using it on a public server, only said person's game will look different, to other people who don't have vivid fallout installed, it will look normal. If they ported right handed Handmade Rifle animations to 76, only said person and others with the same mod downloaded will see the animation change, but others without the animation mod will see the normal animation. What do you guys think?

    submitted by /u/H3KPvP
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