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    Wednesday, September 23, 2020

    Fallout 3 | Do I have to forfeit my 100% completionist run?

    Fallout 3 | Do I have to forfeit my 100% completionist run?


    Do I have to forfeit my 100% completionist run?

    Posted: 23 Sep 2020 04:58 AM PDT

    For context I've been working on a save that has completed all non-repeatable quests, collected all the things etc etc.

    My dilemma is; I really don't want to blow up the Citadel. I enjoy the area too much, and there are some other smaller reasons. This is a problem because of the unique gun that is only obtainable from the destroyed citadel.

    I know if I don't get it, the run is technically void. But man I just really don't want to blow it up.

    Does anyone have an opinion, or idea? Am I missing some 1000IQ play?

    submitted by /u/Maedanodach
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    Just a kid with a minigun. nothing unusual here.

    Posted: 23 Sep 2020 07:53 AM PDT

    Fallout 3 portion of my Fallout Homescreen

    Posted: 22 Sep 2020 11:20 AM PDT

    I touched the tesla coil while it was still powered on. I have no regrets.

    Posted: 22 Sep 2020 01:50 PM PDT

    My Lone Wanderer, Montell Millner

    Posted: 22 Sep 2020 02:54 PM PDT

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