• Breaking News

    Tuesday, May 5, 2020

    Fallout | A coworker of mine has started making Mandalorian helmets from Star Wars, and offered to make a Fallout-themed one for me. Of course I had to go with the NCR.

    Fallout | A coworker of mine has started making Mandalorian helmets from Star Wars, and offered to make a Fallout-themed one for me. Of course I had to go with the NCR.


    A coworker of mine has started making Mandalorian helmets from Star Wars, and offered to make a Fallout-themed one for me. Of course I had to go with the NCR.

    Posted: 04 May 2020 02:34 PM PDT

    Why are there so many American products aboard the Yangtze? [Fallout 4]

    Posted: 04 May 2020 10:26 PM PDT

    I just re-visited the Yangtze( which is a Chinese submarine of the cost of Boston) and i just noticed how much American stuff is on board,like Nuka-Cola,Terminals made by General Atomics,and a Nuka-Cola truck toy surrounded by caps just to name a few.

    If the Chinese were enemies with the United States why is there so much American products and barely any Chinese!?

    submitted by /u/Mrminutemansupreme
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    I'm very nervous about making this public, but I really hope you all like this. I've made Unofficial Fallout Radio (UFR) – a playlist I curated for Fallout fans to use in-game, or anywhere else good music is listened to.

    Posted: 04 May 2020 05:24 PM PDT

    Here's a link to the playlist:

    https://open.spotify.com/playlist/2vvnKcl1ZNkonRLxiXE4RO?si=ZFNC-YVTQ8Gd9KVIGe5Ucg

    I'd appreciate any suggestions if you have them. I try to listen to a lot of music from this genre, and really appreciate any opportunity to do so.

    I tried to get a mix of classic Fallout songs and some new songs that I think fit the theme. I really hope some of you find it entertaining. I've had a lot of fun curating it over the past few months.

    submitted by /u/NormalComputer
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    My hope for Fallout 5, different endings AND beginnings

    Posted: 04 May 2020 05:57 AM PDT

    I would love to be able to play through like an actual ghoul, super mutant, human or a robot.

    Have an origin story where your decisions decide wether you're being thrown in a fev-vat, or your consciousness is transferred into a robot body...

    Please bethesda? ;)

    submitted by /u/Frankencow13
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    How many hours have you put in before realizing that a flashlight button exists?

    Posted: 04 May 2020 08:52 PM PDT

    I spent 50+ hours on New Vegas and another 40+ on Fallout 3 before I accidentally long pressed the tab key.

    submitted by /u/gucci_cowboy
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    Fallout new vegas is mean.

    Posted: 04 May 2020 11:15 PM PDT

    Backstory: never played fallout untill recently, tried 3 when it came out, but really didnt like fps back then so just couldnt get into the clunky shooting mechanics. Tried 4 when it came out but found it lacking in choice, consequence etc and found the story a bit boring over all.

    The quarantine has made me decide to give these games a try again, started with 4, had a lot more fun, but still found the story fairly underwhelming so far. Ended up getting 76 to play with some friends and really enjoyed playing through much of the wastelanders content, and it made me decide to try new vegas, as everyone has hyped it up loads.

    So far enjoying it! Love the setting, super into it so far. Then I go to fight some geckos with sunny. Alls well, kill the first two groups, looting their bodies, happily saunter off and kill the last group before returning to sunny. At which point I find out her dog died!!!!! In the tutorial!!!!!!!! Like how are you already making me reload the game!!!! How you killing dogs in the tutorial?!?!

    So obviously we cant have that, I re load the game, re do the quest, make sure i kill every fucking gecko before sunnyside dog can even get close. And instead some settler decides to wander into the last group and get herself killed..... well cant save everyone I guess!

    But having all these different dialogue options depending on what happens is really cool, and I hope it keeps rolling!

    submitted by /u/lazmonkey
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    76’s T65 power armor lore?

    Posted: 05 May 2020 04:32 AM PDT

    If the x-0(1-3)series suppose to be the best of the PA that've begin development pre and continue dev after the war, then how does the T65 fit in? (aside from game mechanism)

    submitted by /u/asd87218232
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    Fallout 3 - Who else hates that you have to join the Brotherhood?

    Posted: 04 May 2020 02:05 PM PDT

    I don't mean doing the quests etc. I don't have a problem with that to be honest - the story is a bit janky but ultimately working with them makes some sense.

    I mean that you become a member, and there's no way to turn it down in the end. I just hate the presumptuousness of their leaders, when Sarah comes up to you and says "Congratulations, we've made you a member! What armour do you want?" At least at this point you can reject it - although the only option to do so makes you sound like a douche. But then she gets snippy at you - like why the hell wouldn't you want to join us? We're the Brotherhood! Look at the size of our massive dicks, we're the coolest people in the wasteland! Who do you think you are?!

    But then, even after that, after Project Purity is up and running, daddy comes in and says, "Grats, you're a Brotherhood Knight!" Clearly Sarah didn't pass on my blunt refusal, and this time there's nothing I can do to shut him down.

    I don't even mind the Brotherhood, to be honest (in Fallout 3 at least - they're superknobs in Fallout 4 so I haven't sided with them there). I just really dislike being apparently enslaved by the saviours of the capital wasteland.

    submitted by /u/thedonkeyman
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    “Perfected” FEV Super Mutants

    Posted: 05 May 2020 01:40 AM PDT

    You know how super mutants are fucked up? They can't bang, they're almost always dumber than a bag of rocks, and they look fuck ugly. This is because the FEV used plus the radiation present in mostly everyone negatively affect each other.

    How about a version of FEV that was refined and worked perfectly? Creating an even deadlier enemy than super mutants, less freaky looking, and also still capable of reproducing? Kind of like how in Resident Evil the T-Virus was designed to actually create the Tyrant bioweapons and the zombies are an unintended consequence due to the fact that something like only 1 in 10,000 people are genetically suitable for Tyrant transformation.

    This would be a new species type in maybe the next Fallout or something. They'd be taller than humans but shorter than regular super mutants. They also wouldn't be bright green.

    Maybe you could even do a bunch of quests and at the end of the quest line, you get a small dose of this perfected FEV. You'd get higher resistances (regular, energy, radiation, poison), more melee damage, and maybe +1 to Strength and Endurance. This would have to be an endgame perk or it would need to lock you out of something else, because that's strong as hell.

    Hell, you should be able to go full Frank Horrigan and get cybernetics too. I'd do whatever quests to get that.

    submitted by /u/CMDR_Kai
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    Classic Edition xbx 1

    Posted: 05 May 2020 01:27 AM PDT

    I downloaded all the classic games on my computer how do I get them on my xbox because I'm sure that I read something about also having them on xbox

    submitted by /u/JackCrossan04
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    F76 - can't resurrect because overloaded

    Posted: 05 May 2020 12:37 AM PDT

    Just have been killed by robobrain in Garrakhan Mine, and the only option for resurrection was some raider outpost near the Spruce Knob.

    Even there I can't resurrect, because already dead me need to fast travel here for 28 caps BUT I can't cause I'm overloaded with stuff.

    That's just insane. I was forced to log out.

    I can't believe this F-game existed for 2 years and this issues are still not fixed.

    At least give us a chance to resurrect in main towns and at the base.

    submitted by /u/alkotovsky
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    What would you say is the scariest and stupidest enemy in Fallout and why?

    Posted: 04 May 2020 03:03 PM PDT

    Can be any Fallout game.

    I would say Nightstalkers. They're always in packs, they're often invisible and often times you don't even know they're there until you're already being attacked. They're just aggressive shits. At least with Cazadors they show up on your radar before they've seen you and you have a good 3-5 seconds to get a shot in before they come close to you.

    I also thought Lakelurks (also mirelurk kings) look stupid af. They're supposed to be mutated snapping turtles but they have a humanoid face that looks like Voldemort. Weak design choice imo.

    submitted by /u/CoffeeSlutt
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    What is your favourite fallout game?

    Posted: 05 May 2020 04:03 AM PDT

    So i have been a console player and i have ever only played fallout 76 and fallout 4.I heard the previous entries were much better and i was wondering are they a good game to learn how to pc game on?(Literally brand new to pc gaming)

    submitted by /u/ImmortalTurnip
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    Looking back on the fallout franchise where would u guys want the next game to start in and what time frame?

    Posted: 05 May 2020 12:10 AM PDT

    Me personally I would choose California probably 20 years after fallout 2. Or something completely different maybe for a spin off they could put it in china or someplace other than America I think that would be really cool especially lore wise

    submitted by /u/ItsEclipseRt
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    Selling These Fallout 4 S.P.E.C.I.A.L Posters

    Posted: 05 May 2020 03:53 AM PDT

    Pip boy Geiger counter

    Posted: 04 May 2020 09:53 PM PDT

    What if in future games your pip boy ticks faster and more intense the higher amount of rads in the area like in the link below. I think it would help build tension and tell you to really gtfo of there.

    https://youtu.be/WahfwuW76o0

    submitted by /u/moshedman85
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    The Core of Fallout

    Posted: 04 May 2020 06:35 AM PDT

    [This is a rewrite of a post that I..well...posted a few days ago but deleted an hour afterwards. Wasn't pleased with a few small things.]

    There have been a lot of posts lately about people wanting a Fallout game outside the US, and an equal amount of replies where they argue that a Fallout outside the US would not feel like Fallout at all. One of the biggest arguments that the opposition gives for that is that the iconography of Fallout–and especially 50's Americana–is an essential part of the Fallout experience, and without it, Fallout would not work.

    Not too long ago I started playing Classic Fallout for the first time and had quite the blast with it. With my memories of Fallout 1 and 2 fresh (and the not so distant memories of my multiple playthroughs of New Vegas), I find the "Fallout needs 50's Americana to be Fallout" argument to be a tad perplexing. Outside the intro of Fallout 1 and 2 (and the radio of New Vegas), there's not a lot of 50's Americana in them. With these 3 games, it seems that the developers choosing to go with this retrofuturism had little to do with the iconography itself, and more to do with the retro-tech that they could use to differentiate Fallout with other Post-Apocalyptic franchises, as the latter tend to use more modern or high technology instead (or, to be more specific, they were trying to differentiate Fallout from Wasteland enough to not be sued). 50's Americana being an important part of the Fallout experience is only true with the Bethesda games, and even then I do not believe that it is part of the core.

    After saying all of this then, I ask myself which is the core of Fallout.

    Well, as Tim Cain said, "My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun."

    It is my belief that the two main core of Fallout is the appearance of new civilizations (yes, civilizations, not isolated settlements or small communities) out of the asses of the old ones, and the relationship of this "post-nuclear world" has with the sins of the Old World. As such, Fallout is about Wasteland societies, and not 50's Americana.

    [Warning. I'm going to discuss at length all the main games up to Fallout 4 and a few of the DLC. If you're not interested in that, jump into the TL;DR/Conclusions]

    Fallout is an excellent example of this. Although the residents of the first settlement you find–Shady Sands–are descendants of Vault Dwellers, the small society has little to do with their past History when you find them, being practically a new beginning for mankind, and as such is the most idealistic society in the first game, as it has been clean for the sins of the Old World. Meanwhile, the second settlement–Junktown–is literally a society built from the waste of the Old World, and as such still deals with the problems of the past (is no coincidence that the main bad guy of Junktown is a capitalist "pig").

    The Master is by far the most alien villain of the franchise, but he (they?) is still grounded on the conflict between the New World and the Old one. The FEV is the Old World's "dream" still surviving in the Post-apocalypse. It is the view that morally questionable (and downright monstrous) means are justified by the results. The Master is drunk with such ideas to the point that he doesn't realise his mistakes until it is too late. Link to the Master and the FEV we have Captain Maxson and the Brotherhood of Steel, an organization that was explicitly created to stop the horrors of the Old World from happening again. But, without realising it, such ideas made them ever more dogmatic, xenophobic, and isolationist, as such–like the Master–falling into the sins of the Old World without realising it.

    With Fallout 2, we found an even better example of these two cores, as it is the story of the Old World trying to impose itself into the New World. The Enclave is the US Remnants, and as such they share with it the problems that lead to the Nuclear War. Meanwhile, the Chosen One is a tribes(wo)men, part of a New World society completely separated from the Old World. As such, the protagonist-Enclave conflict is not just the "good" guy fighting an "evil" regime, but the player fighting the old traditions to preserve the new way of life found in the Wasteland (the exact opposite of the '50s Americana's Red Scare).

    We also see this motif with Shady Sands–now the New California Republic–who has grown from an Iron Age village into the capital of a new Post-war civilization. But–by doing so–they have inherited the Old World's problems, which become more apparent in New Vegas with the passing of time. As such, with the NCR the external conflict between the Old World and the New becomes an internal struggle, revealing that the transition from the former to the latter ain't a clean one.

    But, of course, that's the old games and Interplay. Fast forwards to Fallout 3 and Bethesda and we see a different song. The story here–oddly enough–is the Water Chip quest from the first Fallout expanded into the whole game. We don't even see the main antagonist until the last moments of the main quest, and oddly enough they are closer to Fallout 1's Master Army than to Fallout 2's Enclave, with President Eden playing a similar role to the Master and Augustus to Lieutenant.

    Either way, with Fallout 3 we see a massive tone shift with the previous Fallouts. Now, we don't see civilizations existing (and to an extent, thriving) in the Wasteland, but small communities (isolated to some level) surviving against the Wasteland. Now, we are not seeing human conflict in the Post-Apocalypse, but humanity's conflict with the Post-Apocalypse. Although I said previously that the Enclave Remnants are the main antagonists of Fallout 3, the main villain is the Capital Wasteland itself, as it is the one who has been trying to kill the Wasteland inhabitants since the beginning, with the Enclave being more an obstacle between the protagonist and defeating the Capital Wasteland.

    This is also linked with Bethesda not understanding the tragic nature of two of the most "iconic" factions in the franchise: supermutants and the Brotherhood of Steel. With the supermutants, the tragic–a most interesting–aspect of them is that they are the living monuments to a failed attempt to improve humanity, and a sad reminder of the sins of the Old World. Fallout's 3 Super Mutants–on the other hand–are nothing but brutish orcs, the Capital Wasteland's hostility towards humanity made anthropomorphic, and as such not part of a human conflict.

    Meanwhile, with the Brotherhood of Steel, we see a transition from a tragic society that is disappearing thanks to their own flaws, to the light heroes of the Wasteland fighting for the little people. As such, we lose the nuance of a society created to fight the errors of the Old World while also falling into them for just be replaced by a noble-bright caricature of themselves.

    "Well, that's the new Fallout," some of you might say. "Now its core is different."

    And I might agree with you...but the problem lies in that the old core of Fallou–the exploration "of the world and more of the ethics of a post-nuclear world"–still lingers and sometimes thrives, and not only in New Vegas. As such, showing that this problem might be more about Bethesda not understanding the core of Fallout rather than them changing the tune. Already with 3, we see human conflicts in the Wasteland become the main theme of the story with "the Pit" DLC, by far the best Fallout 3 expansion in my opinion. In it, we see the workings of a brutal society that has appeared in the ruins of the Old World's Pittsburg. Here–like Junktown–we see a new civilization live out of the ruins of the old one, their brutal slave culture based directly on harvesting the resources of the old city to sell it for food and caps. The conflict of the DLC is a human one: a slave uprising against their masters, with Pittsburg being the background instead of the main villain. As such, we see the core of the classic Fallouts in this expansion.

    New Vegas, on the other hand, is Fallout's core in the purest sense. We see the NCR of Fallout 2 reach their logical conclusion, becoming the Old World's US just to fall into the same problems as they did. Meanwhile, Caesar's Legion is the polar opposite of the NCR, and the low tech cousin of the Brotherhood of Steel. Like them, Caesar opposes the Old World's ways and tries to build the antithesis of it. But, by doing so, he creates new problems altogether and dooms his new civilization by betting its existence in his survival.

    House, on the other hand, opposes the old US like Caesar, but embraces an Old World ideology–objectivism–believing not that the Old World was wrong, but that it didn't do it right. As such, the House isn't trying to build a new society according to the Wasteland's rules, but trying–like the Enclave–to impose the Old World into the new, changing only one Old World ideology for another.

    In regards to New Vegas, it's also important to focus on its DLC, as they completely ignore the iconography of the franchise to tell their own Fallout story without being bound by it. We see Sierra Madre Casino being a glimpse to a dark past without being as well a nostalgia trip to the 50's, and Old World Blues focus on the "Old World" morally questionable experiments without using the tech we all know and love. Meanwhile, with Honest Hearts, we part ways almost completely from the Old World to center instead in the conflict between two tribes without the Old World having anything to do with it (although the creation myth of the "good" tribe is intrinsically linked with it). Finally, with Lonesome Road, we see the ruin of a New World society caused by the Old World returning with force into the Wasteland. The Great Divided is the extreme case of what would have happened if the Enclave had won in Fallout 2: the rotten corpse of humanity slowly decomposing into irradiated waste until only the memories of a terrible past remain. And all of this was caused by you bringing the Old World into a thriving society.

    Finally, we reach Fallout 4 (haven't played 76, so I cannot comment on it–although the Wastelanders DLC seems promising). To be honest, I'm quite confused on where the Fallout 4's story falls into the Old vs New. Hell, after thinking about it Fallout 4's story reminds me more of cyberpunk fiction than Post-Apocalyptic fiction. You have the oppressed population with the Commonwealth settlers and the megacorporation oppressing the masses with the Institute. With the three non-Institute factions, you have three types of cyberpunk protagonists.

    With the Minutemen, you have the common folk revolting against their oppressors like in Snowpiercer. The Railroad is the rag-tag group of freedom fighters akin to a ton of American cyberpunk like Total Recall, the Running Man, Brazil, or Equilibrium. Meanwhile, with the Brotherhood of Steel, you have a type of cyberpunk more common outside the US and in Post-cyberpunk where the evil megacorporation is opposed by the Police or other Law enforcing agency like in Ghost in the Shell or Patlabor.

    As such, I cannot help to think that Fallout 4 is a cyberpunk story implanted into a Post-apocalyptic setting. Hell, the story conflict–the Institute is implanting synths into the population to control them–sounds more like something out of Blade Runner (and it is exactly what was happening in the book, funny enough) than Fallout. Fallout 4 is a weird instalment in the franchise if you think about it…

    I cannot say the same with Far Harbor, which follows the Fallout core to the T–although it inverts it. As such, we see the original community of the island–who still maintain part of the Old World's life still going–clash with the newly arrived Children of the Atom–who are intrinsically a New World culture. Meanwhile, Dema and the other synths are a community formed by a species that hadn't existed until the Post-apocalyptic world and hopes to leave at peace far from the Old vs New dynamic. This makes for quite the irony, as Dema tries to do so by directly entering this conflict, dooming (if the player doesn't do the right thing) its own community in the process.

    Nuka World–on the other hand–centres on the Old vs New conflict. Like in the Pit, we see a raider group living in the ruins of the Old World and hoping to make a profit out of it. The difference is that slavery ain't the main conflict of the story like in the Pit, instead of being the ideological differences between the three raider clans and how this affects and was affected by the world around them. In a way, it is a study on why raiders appear in the post-apocalyptic world, and how they can also be the beginning of a true civilization instead of a permanent force of chaos (if that was well done or not, that's for the player to decide).

    TL;DR [don't blame you for that. This is too fucking long]

    Basically, outside 3 (and it's DLC besides the Pit) and 4 main story, you can find what I believe what's the core of Fallout in all of them. 50's Americana in Fallout for me is nothing but window dressing, with the main attraction of the series being the societies that exist in the Wasteland.

    As such, a Fallout game based outside the US can work perfectly fine in my opinion. Hell. You just need to play the Fallout inspired games/fan games to see that they can be set in another country and still feel like Fallout. Atom RPG is based on Post-war Soviet Union, but it still follows what I think it is the core of Fallout, as such feeling like if it was a Fallout game in all but name.

    You also have the example of Underrail. This one setting has little to do with the US or any other place whatsoever (although it is a Serbian game, so I might as well say that it is based on a Yugoslavian Peninsula-wide Metro-system/s), but it still feels like Fallout because–although it is about post-apocalyptic societies in an underworld–it's still about post-apocalyptic societies and the conflict between them.

    "But OP. Almost every Post-Apocalyptic game is about that!" a strawman of you might say. But are they really? Let's return to Fallout 3. As I said, although we have a human antagonist with the Enclave, the real villain of the story is the Wasteland itself. As such, this is not a story of Society vs Society, but of Man vs Nature (a heavy irradiated Nature, but Nature nevertheless). Another "mainstream" Post-Apocalyptic series–Metro–also has human conflict as part of it's story, but the main core of Metro is still the survival of humanity against a hostile world, and how they have stopped being the apex species in it, being supplanted by the Dark Ones (and their esoteric ways). The human conflict, then, is less about the conflict itself, and more how it is a meaningless endeavour that only helps to accelerate human's extinction.

    You also have the RAGE series, that–just like Fallout 4–is more a Cyberpunk game in a Post-Apocalyptic world than a Post-Apocalyptic story per se, as the main focus of the story is the struggle against a dystopian government.

    Finally, you have the Mad Max, where the main struggle is an individual (Mad Max) going against a tyrannical/dystopian Post-Apocalyptic civilization, Immortan Joe's regime (Gastown is part of Immortan Joe civilization alongside Joe's Citadel and the Bullet Farm).

    So, in my eyes, Fallout and it's spiritual successors (and its sister series Wasteland) are the only Post-Apocalyptic video game series where Society vs Society is the main core of the story. The only other game that has a similar focus and isn't linked with Fallout in an in-game way might be the upcoming Dying Light 2, and even then it is still linked with the Fallout franchise as its lead writer is motherfucking Chris Avellone.

    Either way, as much as Fallout 3 and 4 were such deviations from the rest of Fallout, I still like them. Is just that I love Fallout 1, 2, and New Vegas, and I cannot deny that this is a big bias on my part (although not from a Nostalgic point of view, as Fallout 3 was my first Fallout). Any story that it's about societies and their conflicts are waaaay more interesting to me than a story about Man vs Nature, or Man vs Man on an individualistic level.

    So, concluding this long as fuck post, do I believe that We will see the game's old themes become the focus of the story one more? Yes. With Far Harbor, Nuka World, and Wastelanders it seems that Bethesda is finally discovering what the classic series was all about. I can only hope that they use what they have learned in Fallout 5.

    submitted by /u/nachoolo
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    FallOut Wild Wind

    Posted: 04 May 2020 07:45 PM PDT

    So this link leads to a doc were me an a friend of my are working on a story that involves Oklahoma as the setting of the game. If yall wanna add something or change anything go ahead just quote your self and write it in a different color.

    https://docs.google.com/document/d/1UEDPOejg4tMfGrJs7PrXIOD-ixIw2nnjoki-Gb-inw0/edit?usp=sharing

    submitted by /u/KingKoi83
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    Fallout 5 location?

    Posted: 04 May 2020 12:53 PM PDT

    Personally i'd like to see a fallout games set in Hawaii, maybe with some more water based gameplay and some irradiated exotic animals. I always thought that was a cool idea for a fallout game, thoughts?

    submitted by /u/Mehcorn
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    I’m struggling to get into fallout 2

    Posted: 04 May 2020 08:38 PM PDT

    I'm a huge fan of the fallout series and have played all the Bethesda and Obsidian games. I bought fallout 2 about a year ago knowing it was turn based and isometric and overall different from the others in the series that I'd had played. The only problem for me is that the game is extremely hard and even the first dungeon poses a pretty significant challenge for me. After the dungeon I'll make it to the first town area and while traveling I alway seem to get slapped by bandits that interrupt my route. I've tried maybe four or five times with new characters but I always run into the same roadblocks. I know the game is great and just want to experience what everyone else does, but I'm not sure if I'm building my character wrong or I just have to buckle down and get through the start.

    submitted by /u/lucky-charms-907
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    What’s the deal with China

    Posted: 05 May 2020 02:14 AM PDT

    Is it just me or are the current events surrounding China and America feel like a bit of Fallout lore

    submitted by /u/WellDegree194
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    When fo3 is taking forever to install so you just start reading lore posts

    Posted: 05 May 2020 02:08 AM PDT

    If only Xbox didn't need a 2 gig update whenever I go online

    submitted by /u/Drunk_Uncle_Billy
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    What can I do with 100 fully repaired hunting rifles in fo3

    Posted: 04 May 2020 04:20 PM PDT

    So I have a wired habit of taking every weapon that I stumble into and after playing the game with one character for an ungodly amount of time I have accumulated 100 hunting rifles

    submitted by /u/Ekal1183
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