Fallout | Rene Auberjonois, AKA Mr. House from New Vegas has sadly passed away. |
- Rene Auberjonois, AKA Mr. House from New Vegas has sadly passed away.
- A Tragedy Has Befallen All Mankind
- Fallout 76: The Full Story of the Atom Shop
- So my trees are now buildings
- Creation Club idea
- Rene Auberjonois (Odo in DS9 and voice of Mr. House) has passed away.
- One of the things I hope is changed for the next game is that chem addictions are harder to cure.
- super mutant name in fallout 4
- I need help for for fallout 3 and new Vegas
- An alternative to main quest
- Any tips on how to do combat in Fallout 4?
- I’m thinking of getting an NCR tattoo and I’m wondering what you think the best NCR Ranger/NCR Army quote is?
- I’m replaying Fallout 4 on PS4, are there any mods that stop Preston from giving me quest after quest after quest? It’s getting annoying having to go to literally only two settlements every time with no break.
- Fallout Tactics Official Strategies & Secrets
- DLC maps crashes with mods?
- Minutemen of the Commonwealth, what did you arm your settlers with?
- I’d New Vegas got a remake what changes would you like to see in it?
- If the Fallout Universe was real, which faction would you choose to side with and why?
- Help with Far Harbor
- NCR ranger build for Fallout 4
- Uhh...is no one going question why does Arturo sell you a literal weapon of mass destruction in a tiny settlement?
- can we just talk about how much fun the rebar club is
- Fallout 4 generators? Can I buy one or do you have to build it? More the minutemen quests Fort independence etc
Rene Auberjonois, AKA Mr. House from New Vegas has sadly passed away. Posted: 08 Dec 2019 02:47 PM PST Mr. House has cashed in his last chips, collected his last snowglobe. I always liked him. He was amazing as Odo from Star Trek: DS9; and it was a long time before I realized that he was the voice actor for Mr. House. [link] [comments] |
A Tragedy Has Befallen All Mankind Posted: 08 Dec 2019 02:31 PM PST Generally recognized by Mr. House to be mankind's only hope of long-term survival, Mr. House's passing may well sound a death knell for the entire human race. Lost forever is his bounty of knowledge concerning human longevity, the depth and breadth of which could, as he was apt to say, "fill several text books". He was not exaggerating. Though he did not achieve his goal of functional immortality, let us not forget that he died at the age of 261. How many people do that? I mean, come on. Also lost forever are House's singular personality, force of will, vision, and leadership ability. The probability of an equally capable figure emerging from the current human population to lead mankind to a future of equivalent quality is less than 0.000112% by objective measures too complex to detail in this obituary. Personality and force of will: Born June 25th, 2020, House was orphaned at an early age when his parents died in a freak accident (auto gyro, lightning). Though cheated of his inheritance, House attended the prestigious Institute) in Massachusetts and founded RobCo Industries on his 22nd birthday. Within five years, it was one of the most profitable corporations on Earth. Vision: By 2065, House was certain that an atomic war would soon devastate the planet. At great personal expense, he developed technologies to ensure the structural integrity of the city of Las Vegas (as it was known at the time). On the day of the great war, 77 atomic warheads targeted the city. Mr. House defeated them all. Talk about vision! Leadership: Mr. House survived the war, of course, and would later recruit the Three Families, negotiate the Treaty of New Vegas, and rebuild the Vegas Strip. While these achievements yielded many immediate benefits, they were all part of House's master plan to re-ignite mankind's quest for technological advancement, a plan without which the human race has nowhere to go, and nowhere to turn. /// Will revise and finish this up later. Have set the age at death to update automatically. Obit makes salient points but "pearls before swine," of course. Let's hope the ingrates never have cause to read it. Who knows how many of them are even literate! [link] [comments] |
Fallout 76: The Full Story of the Atom Shop Posted: 08 Dec 2019 02:59 PM PST |
Posted: 09 Dec 2019 04:09 AM PST So I was mod fallout 4 as you do then I got a mod adding more trees and when I get about 30+ meters away the leaves become buildings [link] [comments] |
Posted: 09 Dec 2019 03:16 AM PST So, I'm curious, what would yall think of this type of idea. A quest called, The Tiny Devil. It would begin with a settlement radioing for help, saying something has been killing the animals and pets in their settlement, but cannot find the creature. You go there and begin to find clues about it. You follow along animal corpses of dogs, cats, and even radioactive animal corpses. Then it gets worse when you come across a radscorpion with a lone armored settler. They have a note confirming this creature can be powerful enough to take on a radscorpion, yet won't attack humans. The end of the note say they heard something and they end the writing. The note would be bloodstained and the settler corpse dismembered in some way. Further along, there are gunners, as the settlement is desperate to kill the creature murdering their pets and livestock. Three gunners are dead, and nearby is a very, smol deathclaw. A juvenile deathclaw to be exact. It gets angered if you approach with a weapon out, and is fine if you approach it without one. You can give it 10 meat of some sort and it'll become your companion. However, you can cannibalize the corpses and itll tame that way. If you instead kill the Deathclaw Juvenile, the settlers give you a legendary deathclaw gauntlet. Then proceed to ger attacked by a legendary deathclaw. The same deathclaw appears when tamed, showing the dead settlers, but it won't attack you with the Juvenile Deathclaw. It will also attack the other deathclaw if you choose to attack it. However, all other Deathclaw will attack as normal. The reasons the legendary deathclaw appeared is because it's the parent to the Juvenile. You can interact with it and send it to a workshop. When you do, it'll be tame and considered a settler and give defense. The Juvenile deathclaw is like dog meat, allowing the lone wanderer perk to work and has similar attacks, but cannot pick up enemies and only swings and throws dirt. (It only gets knocked down and curls up if about to die. It can still be killed by you though.) If you keep feeding the deathclaw and eating people with him, you can unlock a new perk that allows fist weapons to swing faster, and theres a 20% chance Deathclaw are immediately pacified. The perk name changes depending on your gender. Being Deathclaw Matriarch/Patriarch. I know its complicated but I can dream. I've always been a fan of animal companions in games, like a Radscorpion or a Deathclaw. [link] [comments] |
Rene Auberjonois (Odo in DS9 and voice of Mr. House) has passed away. Posted: 08 Dec 2019 03:59 PM PST |
One of the things I hope is changed for the next game is that chem addictions are harder to cure. Posted: 08 Dec 2019 09:08 PM PST Problem: It's way too easy in vanilla FO3/FNV/FO4 to pay a small amount of caps and have the addiction cured. Solution: impossible to instantly cure chem addictions, plus adding more interesting mechanics in relation to chem addiction. I'd start by making it such that if feed your addiction to a chem the effects of that chem become stronger for you as you 'tier up' your addiction (up to a max of say 50% increased effectiveness). However, the higher your addiction tiers up the more debilitating your withdrawal symptoms are (up to 100% more debilitating). E.g. regular Psycho use increases damage by 25%. But after heavy consistent use you can "tier up" your Psycho addiction such that the chem gives you a 50% damage boost, but now the withdrawal is -2pts in Strength instead of 1pt (or whatever the values ought to be set at for balance purposes). Tiering up would occur by feeding your chem addiction over a period of time. Now, I know that IRL drugs actually get weaker at the same concentration as your body gets used to it, so this isn't exactly true to life here - but it is a game after all, and I think this is an interesting trade-off from a gameplaye perspective as well as providing unique roleplay opportunities (could even have people react to your addictions, or have unique dialogue for this, etc.). Now to cure your addiction you can go cold turkey and just sweat it out (which will take longer the higher the tier of your addiction is) or you can use Fixer. Fixer won't cure you outright, but it will make your recovery easier, i.e. Fixer will halve or totally mask the withdrawal symptoms while also speeding up your recovery time by a bit. Obviously the duration of Fixer would be drastically increased, e.g. it masks your withdrawals symptoms for a day or something. There could also be some perks that play into chem addiction/recovery time (e.g. 'Chemist' perk also has the effect that you recover faster; or 'Chem Connoisseur' which makes it so that if you are addicted to 3 or more chems all your withdrawal symptoms are halved. In terms of Doctors, they can't cure addictions anymore outside of prescribing Fixer. Lastly, it'd be neat to be able to choose some traits at character creation that make you a chem addict of a particular chem, e.g. 'Jet Junkie' trait with the effect that you are permanently addicted to it (you have the highest tier of addiction, it never goes down, you cannot cure it and Fixer is ineffective on you) but in return that chem is twice or even three times as powerful for you and its effects last 50% longer (or something like that, again balance concerns may dictate different values). [link] [comments] |
super mutant name in fallout 4 Posted: 08 Dec 2019 11:10 PM PST i read that the brotherhood of steel carried the term "super mutant" with them from california to the capital wasteland when they encountered the creatures from vault 87, and then people began referring to them as such, but who named the ones in the commonwealth ? they were called like that even before the brotherhood arrived [link] [comments] |
I need help for for fallout 3 and new Vegas Posted: 08 Dec 2019 11:01 PM PST Fallout 4 was my first fallout game that I played all the way through. I have a hard time playing fallout 3 and new Vegas but I still enjoy the games but idk like to stay dedicated to them and try to beat them at least once. What should I do to try fully enjoy 3 and new Vegas? [link] [comments] |
Posted: 08 Dec 2019 08:43 PM PST Most of the games have main quest, right ? How about a different concept ? There should be a main, final goal, but no direct path to it. No linear sequence of steps that lead to it. Instead there should be plenty of side quests. Some of them hold bits and pieces needed to reach a Main Goal. Initially, you don't know which side quests hold them, and which don't. There might be several paths which lead to Main Goal with different side quests involved. I think it would be more interesting. Generally, games are more interesting at the beginning and get worse towards the end. I think this is the way to avoid it. There might also be some degree of randomization, so some elements might appear in different quests each time you start a new game. This is, actually, not Fallout specific, but could be applied to Fallout games, more than to other games. [link] [comments] |
Any tips on how to do combat in Fallout 4? Posted: 08 Dec 2019 02:20 PM PST I have Carpal Tunnel Syndrome (Localized peripheral neuropathy), and fighting and using weapons in Fallout 4 can be very hard for me to do. I can't really aim, and it's hard for me to quickly fire. Does anyone have any tips or mods to make it easier? [link] [comments] |
Posted: 08 Dec 2019 10:19 AM PST Basically what the title says I'm planning on getting an NCR Ranger helmet tattoo and I want it mirror my other tattoo on my opposite leg and that has a helmet and a quote on it too. I was thinking "The last thing you'll never see" but I k ow that's first recon. What do you guys think? [link] [comments] |
Posted: 08 Dec 2019 06:21 PM PST |
Fallout Tactics Official Strategies & Secrets Posted: 09 Dec 2019 03:47 AM PST I like to read the manuals from the old games, I got physical copies from FO1 and FO2, but there is a problem with Tactics. Here where we live, FO:Tactics was never offcially released, so I never got the chance to buy its manual. I have looked in Amazon and they don't ship it to my country. So is there some place I can find a pdf to download? [link] [comments] |
Posted: 08 Dec 2019 07:51 PM PST So I'm on Xbox One and some parts of Nuka world and some parts of far Harbor are totally crashing how does one fix that? [link] [comments] |
Minutemen of the Commonwealth, what did you arm your settlers with? Posted: 08 Dec 2019 06:37 PM PST |
I’d New Vegas got a remake what changes would you like to see in it? Posted: 08 Dec 2019 07:39 PM PST New Vegas is an amazing game but still unfinished in many ways. If it got a remake what changes or additions would you like to see? [link] [comments] |
If the Fallout Universe was real, which faction would you choose to side with and why? Posted: 08 Dec 2019 07:15 PM PST Personally, out of all the factions in the Wasteland, I definitely think the Minutemen are the best option for me. I love their ideals of freedom above everything else and their duty to protect others because it's simply the right thing to do. Leadership could really use some work though... [link] [comments] |
Posted: 08 Dec 2019 11:18 AM PST So I'll give a brief background to my current situation since I'm going to be judged anyway, you might as well have all the information. I recovered the proof of Avery's death from the grave as well as the turbine codes and launch key. I confronted DiMA and convinced him to talk to the people of Far Harbor and come clean (the only route I haven't taken yet). I failed to convince Allen to leave Acadia alone and he charged off with the rest of the town. I figured, since innocent Acadia is going to fall anyway, I may as well take out Far Harbor as well. Now to the point of this post. I've cleared the Turbine control and have tried all the terminals, but they are all locked down. I've watched videos and walkthroughs and they all seem to have access to terminal 3. What am I doing wrong? [link] [comments] |
NCR ranger build for Fallout 4 Posted: 08 Dec 2019 10:44 AM PST I recently saw a post on Facebook asking how to make a Ranger build for FO4. Althought is obviously not lore friendly, I wanted to hear some of your ideas about the possible perks, weapons, and faction that are best suited for that type of character :) [link] [comments] |
Posted: 08 Dec 2019 09:26 PM PST |
can we just talk about how much fun the rebar club is Posted: 08 Dec 2019 02:15 PM PST i run into the Gun Runner's wearing power armor and they're all like "oh time to die pew pew" and I'm like bahahaha your head is soup love that feeling [link] [comments] |
Posted: 08 Dec 2019 03:32 PM PST I like fallout 4 but really not into the building part of the game, just not fun for me, but some quests are making me build a generator. Can I just buy one from a trading shop or do I have to build from scratch. And where is the closest workshop to fort independence and what's the easiest way to get a generator? [link] [comments] |
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