• Breaking News

    Monday, December 16, 2019

    Fallout: New Vegas | Been stuck in the hospital since Thursday. Would of gone mad if it wasn't for Fallout: New Vegas. Can anyone guess which dlc I've just finished?? (sorry for the potato quality)

    Fallout: New Vegas | Been stuck in the hospital since Thursday. Would of gone mad if it wasn't for Fallout: New Vegas. Can anyone guess which dlc I've just finished?? (sorry for the potato quality)


    Been stuck in the hospital since Thursday. Would of gone mad if it wasn't for Fallout: New Vegas. Can anyone guess which dlc I've just finished?? (sorry for the potato quality)

    Posted: 16 Dec 2019 08:56 AM PST

    Your brothers a bitch.

    Posted: 15 Dec 2019 11:46 AM PST

    Sunny Smiles didn't get her name for nothing.

    Posted: 15 Dec 2019 04:34 PM PST

    Should I sell multiple broken weapons or one fully repaired?

    Posted: 16 Dec 2019 02:15 AM PST

    Quick question for you all : how does weapons condition affect the selling price? I'm often in this situation where, after slauthering a bunch of ennemies, I found a lot of similar weapons in bad condition. So will I gain more by selling theme one by one or by making a better one, wich would have a higher price (and would be less of a pain to carry) ?

    The same goes with armors

    submitted by /u/BaxterLeFermier
    [link] [comments]

    When you don't get your stimpak hotkey off in time..

    Posted: 15 Dec 2019 10:07 PM PST

    How many times does Ulysses say "divide" during the Lonesome Road DLC?

    Posted: 15 Dec 2019 06:17 PM PST

    Really important question

    submitted by /u/mynamjefferon
    [link] [comments]

    I just got all of the achievements in Fallout New Vegas!

    Posted: 15 Dec 2019 01:28 PM PST

    Fallout New Moscow, OC photobash\artwork made with Photoshop

    Posted: 15 Dec 2019 12:41 PM PST

    After Leaving Doc's House, End Credits Pop Up And I'm Sent Back To Menu

    Posted: 16 Dec 2019 09:51 AM PST

    I need some help with this. I've been playing Fallout New Vegas for many years now modded/unmodded, and I decided to try just a collection of new mods I haven't tried out. I have 34 deployed and 90% of them are mods I've used before, (Quality of life changes), but there's just a few that I hadn't tried. As I have said in the title, even when I launch a new game, this keeps happening. I have removed-uninstalled every mod that was new, and I have uninstalled/verified files on the actual game itself and it's still a problem. I don't know what to do other than uninstalling every mod I have to see what the issue is.

    submitted by /u/Creepy-Masta
    [link] [comments]

    Yeah id say my trip to quarry junction went well.

    Posted: 15 Dec 2019 02:50 PM PST

    Is my HP bugged?

    Posted: 15 Dec 2019 10:51 PM PST

    My max HP is 140, my endurance is 4, my level is 41. According to the Fallout Wiki, the equation for HP is

    Initial level=100+(Endurance×20)+((Level - 1)×5)

    380 = 100 + 80 + 200 is my statistics put into this equasion.

    Am I missing out on more than half of the max HP i'm meant to have?

    submitted by /u/Kleask10
    [link] [comments]

    Question about Old World Blues [Spoilers]

    Posted: 15 Dec 2019 09:40 PM PST

    I've finished the Old World Blues DLC. It was entertaining and strangely cathartic to meet the Courier's brain as a separate entity. But it felt a little too easy to convince it to work with me. Did it have a point about being better off in the jar or did it convince itself of that through a mixture of grief, ego and drugs?

    submitted by /u/23414
    [link] [comments]

    Courier Dusters, revised and expanded concepts

    Posted: 15 Dec 2019 02:46 PM PST

    One of my favorite parts of Lonesome Road is easily the rewards you receive from Ulysses after completion, chief of which being the faction-specific duster you get.

    That being said, I often find myself frustrated with the way the dusters work, the lack of selection, and aesthetic nitpicks. So, I decided to both revise and expand the Courier Duster catalogue.

    I don't have the ability to experience mods, but I can enjoy viewing them like anyone. So if any of you creators want to run with these concepts, I say go for it. I hope the format turns out right, I'm on mobile:

    Post-Lonesome Road dusters

    Old World Justice (Ulysses)

    • +1 Charisma

    • +5% critical chance

    • DT 13, 3 lbs

    • Old World Flag logo

    • received in locker regardless

    Blackjack (Yes Man)

    • +1 Perception

    • +30% poison resistance

    • DT 13, 3 lbs

    • Vault 21 blackjack logo

    • received in LR locker if one has done most main quests for Yes Man, or can be found in a very hard footlocker in Benny's suite.

    Double Down (House)

    • +1 Luck

    • +30% rad resistance

    • DT 13, 3 lbs

    • Lucky 38 logo (it being identical to Ulysses' always frustrated me to no end.)

    • LR locker if most main quests for House, or can be found in very hard footlocker next to House's..."pod".

    The Great Bear (NCR)

    • +1 Endurance

    • +25lbs carry weight

    • DT 13, 3 lbs

    • NCR bear insignia

    • LR locker, or can be found in very hard footlocker in Colonel Moore's office.

    Fighting Chance (Legion)

    • +1 Strength

    • +15 action points

    • DT 13, 3 lbs

    • Caesar's Legion bull insignia

    • LR locker, or the very hard footlocker in Caesar's room.

    Secondary faction dusters

    Clothes That Go Boom! (Boomers)

    • +1 Agility

    • +20 Explosives

    • DT 15, 5 lbs

    • Pearl logo with Vault 34 insignia

    • given by Pearl if idolized by Boomers, or stolen from very hard footlocker under Pete's mural.

    Still Kickin' (Khans)

    • +1 Strength

    • +30% fire resistance

    • DT 15, 5 lbs

    • Great Khans face logo

    • given by Papa Khan if idolized, or stolen from very hard footlocker in his room.

    Chain That Binds (Brotherhood)

    • +1 Endurance

    • +20 Energy Weapons

    • DT 15, 5 lbs

    • Mojave chapter BoS insignia

    • given by Elder if idolized, or stolen from VH footlocker under Elder's desk

    Torch of Knowledge (Followers)

    • +1 Intelligence

    • +50 HP

    • DT 15, 5 lbs

    • Followers of Apocalypse logo

    • given by Julie if idolized, or stolen from VH footlocker in her apartment.

    Devil's Brigade (Remnants)

    • +1 Luck

    • +20 Survival

    • DT 20, 7 lbs

    • Enclave Remnants insignia

    • given by Judah Kreger after finishing For Auld Lang Syne, or stolen from VH footlocker next to the password computer.

    Hornet's Nest (Fiends)

    • +1 Endurance

    • +200% chem and food duration

    • DT 20, 7 lbs

    • Fiends bighorner skull logo

    • given by Motor-Runner after selling him chems, or stolen from VH footlocker behind him and his dogs.

    submitted by /u/Cowpunk2077
    [link] [comments]

    How to properly escape Deathclaws

    Posted: 15 Dec 2019 06:40 PM PST

    Gun runners arsenal weapons not appearing in shop list?

    Posted: 15 Dec 2019 03:58 PM PST

    im trying to buy the medicine stick gun from the gun runners robot but its not in his inventory at all. im pretty sure some other gun runner arsenal weapons are missing as well. any help?

    submitted by /u/moe_al1999
    [link] [comments]

    The other treasure of the Sierra Madre (Spoilers for Dead Money)

    Posted: 15 Dec 2019 12:58 PM PST

    One thing I don't see get enough attention about Dead Money is the massive amount of wealth you can build through gambling in the Sierra Madre casino. Most of us know of the gold bars in the vault that we can take at the end, however there is even more wealth to be had. Once you are inside the Sierra Madre the casino is actually open for gambling. You can purchase chips from the hologram cashier. The casino has blackjack, slots, and roulette. Now, the maximum amount you are allowed to win is 10,000 Sierra Madre chips before you are banned. But if you just get close to that number (blackjack is good for this), then play roulette and place a single max bet on 00, you can get an additional 3,500 chips, so theoretically you could get up to 13,499 Sierra Madre chips. Reloading saves and having high luck can make this very easy (just make sure to wait for the 60 second cool-down on gambling when you reload a save). Then you can exchange them, but they can only be exchanged for pre-war money. This is actually a good thing, since pre-war money has no weight and is worth 10 caps each. So if you win the max amount you will have 134,990 caps worth of pre-war money. By comparison, the 37 gold bars have a total value of 389,943 caps (but getting all of them out is tricky, and somewhat counter to the point of the DLC). Once you are back in the Mojave you can just hold on to the pre-war money and sell it when you need to (Cliff Briscoe is a good buyer, if you have his discount you get full value. Same for Doctor Usanagi at New Vegas Medical, Knight Torres in the Brotherhood bunker, and a few others). Then if you max out the casinos in the Mojave, you will be very rich and probably have more caps then you'll ever need.

    submitted by /u/legacyof47
    [link] [comments]

    Replaying the Game after not liking it the first time -any tips

    Posted: 15 Dec 2019 08:24 PM PST

    So here is the situation: a month or so ago I've finished Fallout New Vegas, my reaction was "Meh" not gonna lie a part of me didn't even like the game. I really don't know why or what maybe it was the ending or maybe it was the lack of a normal dog companion (Yea I am serious) but I didn't enjoy it as much as I thought I should have.

    It did feel like I rushed through the game though and I did pretty much only played throughout the main story with little side quests and no DLCs. In retrospect, I am currently blaming myself for not enjoying New Vegas and that's why I wanna give it another shot by replaying it.

    Any general advice for my 2nd playthrough??, at what point should I start the DLCs? and are there any Mods you think are a great addition to this playthrough?

    Thanks for the help upfront

    PS: I have all the DLCs

    submitted by /u/omar2511
    [link] [comments]

    What happens if you kill House, Caesar, Crocker/Kimbell and Yes Man?

    Posted: 15 Dec 2019 12:28 PM PST

    If you alienate (without recourse) both the Legion and NCR as well as kill House and Yes Man - can New Vegas still be completed?

    submitted by /u/AmusingAutomatons
    [link] [comments]

    No comments:

    Post a Comment