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    Fallout | Should Fallout REALLY ever be set entirely outside of the US?

    Fallout | Should Fallout REALLY ever be set entirely outside of the US?


    Should Fallout REALLY ever be set entirely outside of the US?

    Posted: 15 Oct 2019 08:18 AM PDT

    I constantly see people suggesting that the next Fallout should be set in China, Russia, Europe, etc. Am I the only one that thinks that's a horrible idea? Fallout at it's core is partly about the Pre-War US, and is a commentary on all the things it has done.

    submitted by /u/ChristianMom29
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    The Pitt is vastly underated

    Posted: 15 Oct 2019 08:50 PM PDT

    This DLC is by far my favorite that Fallout has to offer. I'm going to start with a bit of a tangent as it may provide some insight as to why I have a new reinvigorated appreciation for the add on that I had already loved upon it's release. I've been to Pittsburgh twice in the last 2 years, even though ive been a lifelong Steelers fan. But upon revisiting the environment I can only describe the reimagining of a post apocalyptic Burgh as "spot on". Upon entering you're greeted by the dwarfing bridges seemingly replicating the entrance from Fort Pitt and the feeling is almost identical. You leave the spawn area (which is an amazing area for a firefight in of itself) and go through the tunnel when suddenly the world opens up into a vast view of the city in the background. And the most important part of the city is realized when you walk through the gate and see steel mill slaves working the furnaces and working their fingers to the bone. I've done some research in what made Pittsburgh the city it is today and as many of you know it was once the equivalent of the California Gold Rush with how many people were moving to the city in order to get their feet into the steel trade. It was an important era of the United States and when you walk past the guard and enter the main area it almost feels like the past was brought into post-apocalyptia today. And I'm not sure if it was intentional but all the catwalks in the area feel like nods to the dozens upon dozens of bridges in Pittsburgh. The Pitt brings a certain feeling of dread and dispair that although was found throughout FO3 had never been realized to this magnitude in my opinion. Upon walking in you see rabid dogs picking at scraps on the bridge and slaves running to the bridge by means of escape only to find resistance is futile and it will only lead to their death. Off the bat a man's head bursts and you can hear Slavers in the distance laughing maniacally as if it was a practical joke. Apart from the obvious trauma the slaves are enduring working day and night by the smouldering flames and thick black smoke; It feels like not even the Slavers enjoy their time there unless it's waiting for the next cage fight or torturing slaves. And if none of this was engaging enough you are forced to surrender all your weapons at the entrance of the area, stripped down to nothing more than the clothes on your back (and a small 10mm if you can fit it between your buttcheecks) as you trek a new dangerous place you've encountered. The story itself is quite interesting as well, its nothing that hasn't been told to death by this point as we saw a almost identical retelling in Nuka-World(slave comes to you for help to vindicate a helpless group of good people) ... But at the time was new to me at the time and had me questioning the direction I wanted my character to take. Good? Evil? Somewhere in-between? You had choices in this add on and they every single one felt impactful. One of my most memorable experiences in not just The Pitt, but the FO series in it's entirety is the first time you suit up and walk down into the Battle Arena. The voice over is loud and demanding, and he presents the warrior(s) you will be facing. Then shit gets real when the rad buckets drop onto the floor creating a sense of urgency. There's no way out. And you don't have time to think. Kill the thing across from you, and do it quick. Or else you will be the next skeleton to remain behind. Every one of those fights felt high octane and I remember leaning toward into my chair getting ready for the battle to ensue. The feeling if victory was rewarding, the announcer hyping you up and the crowd getting pumped. But I haven't even gotten to my favorite part of the DLC, the Yard. You're explained before you walk through the chain link tunnel that many have gone through but not many have made it out. You've heard it all before and you are certainly not afraid; but that during that walk you see glimpses and hear shreeks from the other side of the cage. Whatever it is, it's fast, and there's definitely more than one. This area is what I want every environment to feel like in Fallout. I was threatened at every turn and had to find unique ways to navigate the place. The scavenger hunt was tedious yet I enjoyed every minute of it. There are so many stories you encounter along the way to finding 100, but the bounty of gold at the end of the journey makes it all worth it. The Metal Blaster is one of, if not my undisputed favorite weapon in all the series. The simple retexture on this already familiar gun is taken even further by the firing pattern when you pull the trigger. A laser shotgun, now that's just badass. I know it's not the perfect DLC and the NPC's are admittedly forgettable but I have so much love for The Pitt and just wanted to share some of my favorite things about it to the rest of you. Where does The Pitt rank in your favorite DLC's?

    submitted by /u/NathanLandShark
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    Am I missing something in FO3's Point Lookout?

    Posted: 16 Oct 2019 05:53 AM PDT

    When I see people talk about Fallout 3's expansions one consistent thing people seem to really enjoy or praise is Point Lookout, but to me it's one of the most boring DLCs to any Fallout game I've played. I did the quests for the Ghoul at the mansion, then did a few misc quests like the Chinese submarine one and then I went off to explore. I was really disappointed, there is all this space but nothing to do. The quests that I played weren't all that interesting either. The only part I enjoyed was where I was hallucinating but that didn't last very long. I like the idea of the location but there is so much wasted space. I really feel like I'm missing something, people I know always talk about how amazing this expansion is, and how atmospheric it is and I'm like "Really? I've seen better" Exploring it just feels like Fallout: New Vegas without the quests. Tell me I'm wrong and it's actually worth playing more of it before heading back to the capital wasteland.

    submitted by /u/Victor_Redmond
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    You know those Rad Storms?

    Posted: 15 Oct 2019 05:01 PM PDT

    Texas,after it rains,the sky turns the same color as that.

    submitted by /u/KarlErnst
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    How come people in the fallout listen to old music?

    Posted: 16 Oct 2019 06:58 AM PDT

    I've only recently begun to think of why they actually listen to bing crosby, the temptations, etc. anyone know?

    submitted by /u/newazni16
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    Fallout: Texas Commonwealth

    Posted: 15 Oct 2019 09:19 AM PDT

    The year is 2284. By now, most vaults have either opened, been invaded, or sit abandoned, having long ago failed and killed it's residents. Precious few are still sealed, and even fewer of those sealed vaults contain living residents. Vault 288, possibly the last functional, inhabited vault lies buried deep under the remains of the FEMA branch located in Denton, Texas. Originally intended to be a stronghold for the Enclave in event of war, Vault 288 was equipped with large water purifiers, hydroponic grow facilities, plenty of bunks to support a large population, and most notably, no nefarious experiments designed to kill the population. However, before the bombs dropped, Vault 288 was the subject of an expose by student activists in Denton's three local colleges, and it's location was revealed to the local population. When the bombs dropped in 2077, Vault 288 was swarmed by local residents and the FEMA personnel assigned to guard the vault was sympatetic with the local population and some 1500 residents, FEMA personnel and Enclave were able to seek harbor in Vault 288. When the Enclave tried to seize control of the Vault, the liberal local population were able to resist the Enclave and then survive, although fearful the Enclave had indeed regained control on the surface, preventing any scouting or scavenging trips to the surface. Finally, in 2284, having survived as one of the last sealed vaults, the hydroponic grow facilities are beginning to fail at a rapid rate due to sheer age and use, and it is decided that for better or worse, Vault 288 must be opened and someone must go to find food.

    On May 21st, 2284, the rusty door to Vault 288 creaks open and The Explorer steps out, tasked with finding a source of food to keep his people alive as the gigantic door rolls shut behind him. Texas has been hit hard, and Denton, Texas itself is mostly ruins. There are no surviving factions in Denton, which took several direct hits as the Chinese tried to destroy the FEMA facility. There is little left, but the Explorer visits both Texas Woman's University and the University of North Texas, looking for any remnants of the agricultural research programs that may help Vault 288. While searching the universities, The Explorer runs into a Brotherhood of Steel Knight in power armor guarding a few scribes who are also combing the university for pre-war knowledge, looking for a rumored Doppler radar based weather control experiment that could potentially help ward off the massive radioactive cyclones and tornados that have been plaguing Texas since the Great War. The Knight explains that this system is the entire reason the Brotherhood has any interest in Texas, and that The Explorer should leave Denton as soon as possible before another storm hits, and The Explorer should head to Ft. Worth, where the Brotherhood has a small camp and a few Brahmin barons have scratched out a tiny sliver of civilization. The Knight warns The Explorer to stay far away from Dallas, which is still highly radioactive from multiple direct hits and has become a nest of Super Mutant activity.

    The Explorer then travels down I-35W, pestered the whole way by intense storms, radioactive tornados, and a large population of monsters and feral ghouls thanks to the high pre-war population density of North Texas. The Explorer can shelter in the remains of small towns and truck stops along the way. When he reaches the Buc-ee's at I35W and 114, he finds an insane, yet peaceful group of survivors living there who scratch out an existence tending Brahmin and worshipping the Buc-ee's Beaver as some sort of deity. The Explorer can also check out locations such as the remains of the Texas Motor Speedway or Alliance Airport, which are great places to go for scrap or shelter from storms. Finally however, The Explorer reaches the city of Ft. Worth.

    Fort Worth was not hit as hard as Dallas was. The Chinese targeting Dallas for it's vital role as a financial hub and it's medical research facility, and Fort Worth is more or less intact, only taking hits on it's rail yards and industrial areas in an attempt to cripple infrastructure. The Explorer follows a radio beacon to Meachum Airport, where The Explorer meets up with a small band of war-weary Brotherhood, who welcome in the Explorer in exchange for helping them out. The Brotherhood has established a strong position at Meachum airport, and they are intent on holding it while they look for the fabled weather control experiment and scavenge as much technology as possible. They are fighting a losing battle, however, due to a large population of Super Mutants coming from Dallas and the remains of Ceaser's Legion have turned their eyes East again after suffering a crippling loss of their Caesar and their Legate at Hoover Dam. The Legion is nowhere as strong as it was before, but they have been moving into Texas and harassing both the Brotherhood of Steel at Meachum and a settlement of brahmin barons living in the historic Ft. Worth Stockyards, calling themselves the Texas Commonwealth. The Brotherhood are not in a position to offer any food or technology to Vault 288, but they can give The Explorer weapons, ammo, and power armor if The Explorer is willing to help eliminate the threat from Caesar's Legion, who have grown adept at surviving the radioactive tornados of Texas.

    If The Explorer choses to help the Brotherhood, he finds that The Legion is in a similarly poor state. Food is low, disease is rampant, and the Legion claims to be attacking the Texas Commonwealth and the Brotherhood purely out of survival. The once mighty Legion has been reduced to little more than strong raiders, and after arriving in Texas lost the will to conquer and only to survive. The Explorer must decide, is this a crime worth extermination? The Explorer can either kill off The Legion, ending the threat to both the Brotherhood and the Commonwealth, or broker a peace deal between the Legion and the Brotherhood/Commonwealth in exchange for the Legion working for the Commonwealth and protecting the herds of Brahmin from Super Mutants and monsters.

    Either way the situation is resolved, The Explorer is contacted by the Texas Commonwealth and travels to the historic Stockyards, where he finds the Texas Commonwealth has established a stable, if not anarchic settlement in the ruins of the massive Swift Meat Packing Plant in the Stockyards. The Commonwealth is self-sufficient and almost producing an excess of Brahmin beef and crops within the massive meat packing plant. The Barons of the Texas Commonwealth dream of producing enough food to begin trading with the outside world, and agree to supply food to Vault 288 on the condition that they locate and provide them with the weather - control experiment that the Brotherhood is searching for so that they can safely expand the size of their Brahmin herds and produce more food. However, the Texas Commonwealth finds the Brotherhood of Steel intrusive, and they do not want control of the weather experiment to go to the Brotherhood.

    Before leaving the Stockyards to peruse the weather control experiment, The Explorer receives a frantic S.O.S from Vault 288. Super Mutants have back-tracked The Explorer and found Vault 288. The initial attack was successfully pushed back, but it's just a matter of time before the Super Mutants attack again in earnest. The Texas Commonwealth is in no position to provide military aid, but the Brotherhood is willing to help deal with the Super Mutant threat so long as The Explorer helps find the weather control experiment for the Brotherhood of Steel.

    The Explorer travels back to Denton, Texas and finds it swarming with Super Mutants. The Explorer heads back to the University of North Texas, where he finds the Brotherhood Knight locked in fierce combat with a large contingent of Super Mutants, who have already killed all but one scribe and the Knight. The Explorer saves the Knight and scribe, and together they battle through the large campuses of both UNT and TWU before finding solid evidence that the weather control experiment was indeed completed and is located at an abandoned NIKE missile facility in the countryside north of Denton. Upon arriving at the missile base, The Explorer and the Knight find that the missile base has been fashioned into an Enclave outpost, founded by Enclave loyalists who sought shelter in the base after Vault 288 was overrun by civilians, and who have been using the weather control equipment to create the massive radioactive tornados and cyclones that have been devastating Texas in an effort to keep out all other factions while the Enclave rebuilds after the loss of Raven Rock.

    The Explorer now faces the toughest decision of the game. The easiest solution is to just override the controls to the Enclave's reactor and blow the whole thing sky-high, which will result in no more storms but also prevents either the Brotherhood or the Commonwealth from using it for beneficial purposes. The Explorer could wipe out the Enclave in a massive battle and then turn over control to either the Brotherhood of Steel or the Texas Commonwealth. However, there is no guarantee the Brotherhood will use the weather control experiment to benefit anyone except the Brotherhood, and similarly there is no evidence to say that the Texas Commonwealth won't end up using the weather control experiment as a weapon to expand their territory and power. For sake of evil, The Explorer can turn control over to The Legion, who immediately begin to use it as a weapon to kill pretty much everything and everyone. Finally, The Explorer can choose to turn control of the weather control system over to Vault 288, who can ensure it is used peacefully and for the benefit of everyone, but is in absolutely no position to defend either the Vault or the missile base if either the Commonwealth or The Brotherhood decide to attack, although the Vault could use the weather system as a bargaining chip to force the Commonwealth to give them food or force the Brotherhood to leave the area.

    Whatever choice The Explorer makes, they now have to travel to Dallas and deal with the Super Mutants. If the Explorer gives control to the Brotherhood, reinforcements and Knights come to Dallas with the Explorer. If The Explorer helps the Commonwealth, supplies, ammo, and chems are provided for the battle but no direct assistance is offered. If the Explorer gives the weather control to the Vault, no assistance or supplies are provided but The Explorer can call in devastating storms that obliterate humans with radioactivity and cripple Super Mutants with sheer wind strength and debris.

    The Explorer finds Dallas a totally devastated wasteland akin to the Glowing Sea. Tons of high level monsters, utter destruction, and Super Mutants galore. The Explorer tracks the source of the Super Mutants to the SMU research facilities at Parkland Hospital, where they were experimenting with using FEV as cures for various diseases and cancers. As is tradition, though, FEV just means Super Mutants, and The Explorer discovers the Super Mutants are creating more Super Mutants by capturing and dipping Caesar's Legion members in FEV, creating a new type of ultra-strong, ultra fast Super Mutant with crippling melee attacks and no sense of self-preservation. I'm thinking red nightkin that aren't invisible but similarly insane and way faster. The Explorer must fight through these new mutants and kill them all before destroying the SMU Parkland facility and removing the threat of Super Mutants from the Texas Wasteland.

    Having successfully gained control of the weather and eliminating the super mutant threat, it's now time for end game decisions. If The Explorer helps the Brotherhood gain control of the weather and eradicate the Super Mutants, Vault 288 does not gain a source of food but instead, the Texas Wasteland is now relatively safe enough the dwellers can venture to the surface and begin to repopulate and farm around Denton, Texas and the Brotherhood will help protect the settlers and ensure weather suitable for farming. If The Explorer gives control of the weather and eliminates super mutants for the Texas Commonwealth, the Brotherhood of Steel is forced out of Texas and food is finally supplied to Vault 288, but the surface is not safe enough for the residents of Vault 288 to emerge and with no weather holding them back, Caeser's Legion continues to be a problem for the Commonwealth. If The Explorer gives control of the weather and eliminates Super Mutants for Vault 288, it backfires for the Vault. Vault 288 attempts to use the control of weather to strong arm the Brotherhood and the Texas Commonwealth into giving them food, who band together and attack Vault 288 for control of the weather. There aren't many survivors. If The Explorer gives control of the weather to The Legion, mass chaos ensues and everybody dies horrifically.

    The explorer could find horrifying new creatures such as giant 'rad-dle' snakes, ferocious mutated coyotes, and tarantulas the size of sedans. Mutated giant armadillos roam the wastes, generally peaceful but insanely well armored and capable of rivaling a deathclaw if provoked. The Bucees Believers are the humorous cult of the game, worshipping the Bucees Beaver and setting up outposts around the local Bucees that replace Red Rockets. Maybe a church set up in the Ft Worth water gardens, mistaking it for holy ground. There will, of course, be a quest where you have to eliminate a Super Mutant leader by sniping him from a book depository as he rides a Brahmin down the grassy knoll. Maybe a unique legendary sniper rifle in the JFK museum, and a fun DLC where The Explorer visits Cowboy Stadium in Arlington where The Legion is going nuts over all the leftover football pads and sports equipment.

    submitted by /u/drforrester-tvsfrank
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    The Great Khan's Cut Content

    Posted: 15 Oct 2019 06:31 PM PDT

    Hello fallout fans

    Posted: 15 Oct 2019 01:44 PM PDT

    Today I decided to go back to 2015 games that I haven't played. I chose fallout 4 because my friends are always having a blast playing it and I wanted to give it a try.

    I will be documenting for 30 days on my fallout experience.

    See you tomorrow for day 1

    submitted by /u/lilantwon03
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    Cleaning up sanctuary hills

    Posted: 15 Oct 2019 07:38 PM PDT

    So I just started a new play through for the 100th time lol and had a quick question does anyone else clean up sanctuary hills before going to get Preston and the others to me it's like well I can't have them come back to a dirty settlement lmfao

    submitted by /u/gandnmom
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    Should I buy Fallout 76?

    Posted: 16 Oct 2019 02:41 AM PDT

    I'm getting a pc this Christmas, I'm a Huge fan of the Fallout series but I've only played on console. I was thinking if should get Fallout 4 and learn to use mods on the PC or get Fallout 76. Please help.

    submitted by /u/cyber-bulbv2
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    Would a Fallout themed Battlefield work? (Like Battlefront is a Star Wars themed battlefield.)

    Posted: 16 Oct 2019 02:40 AM PDT

    You could have a couple of the big events of the great war as maps (like anchorage). And of course post apocalyptic ones as well. Though i think some of them would have to be kinda adapted a bit to work in a mp shooter. Like NCR vs. Legion on the dam would make a pretty cool battlefield/battlefront style map. This is just a fun little thought. Thoughts?

    submitted by /u/LadBloche
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    Mongrels are just the dog version of ghouls

    Posted: 15 Oct 2019 06:28 AM PDT

    That is all.

    submitted by /u/punaltered
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    What if Obsidian had all the time, budget and freedom on New Vegas?

    Posted: 15 Oct 2019 10:25 AM PDT

    Obsidian had roughly only 18 months to do NV. Imagine if they had all the freedom.

    What did we miss from the cut content that could potentially make New Vegas even more engaging and deep in lore..

    Will the Legion be more fleshed out? Will the Battle at Hoover Dam be more epic?

    submitted by /u/Dotaspasm
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    S.P.E.C.I.A.L. - If you were suddenly transplanted into the wastes, what would your stats be and why?

    Posted: 15 Oct 2019 03:38 PM PDT

    Obviously no one is going to be rolling with all 10s, but realistically, how do my fellow wastelanders stack up? I'll give mine and explain why I came to each conclusion.

    (S)trength - 6: I was at a toss-up between 6 and 7, so I shot low here. But, that said, I know I'm definitely stronger than the average joe; I work a pretty physical job and turn wrenches for a living.

    (P)erception - 4: years ago I would have put this higher, but being around loud noises 40 hours a week without protection has dulled my hearing. I also wear glasses, but they aren't 100% necessary. I am, however, normally pretty aware of my surroundings.

    (E)ndurance - 5: Nothing to write home about. Although I have the most stamina out of my friends, and I do not tire easy, I tend to catch myself out of breath more often than I would like while running.

    (C)harisma - 6: My natural introversion and shy nature hinder me here. Although I'm very friendly and personable, and most people do like me, I'm simply not social enough to warrant a higher score here.

    (I)ntelligence - 7: I've always been quick to learn new skills, whether in the classroom or out in the world. From an early age my logic and reasoning skills developed heartily, and I later became a repository of useless informarion. (This is the skill I'm guessing will be the highest among most replies, could be that we, myself included, are all overestimating our intellects)

    (A)gility - 6: Would be higher if I wasn't as clumsy as I am on occaison. Naturally, I'm quick on my feet and have pretty good reflexes. Though my jumping skills are lacking.

    (L)uck - 5: Honestly the stat I've had the most trouble in determining. More extreme on both ends, good and bad, there are some wild happenings that have happened, and although times get rough, they always seem to rebound shortly thereafter.

    submitted by /u/Aidyn_the_Grey
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    Fallout 4 survival love it!!

    Posted: 15 Oct 2019 03:36 PM PDT

    Started new play through and I died while fighting the fucking death claw at concord and I ran back down again to concord and the game crashed, I am BAD

    submitted by /u/ChrissyMcDonald
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    I have 2500+ hours in New Vegas, and this game still surprises me.

    Posted: 15 Oct 2019 03:25 PM PDT

    I was exploring Zion, swimming down the Virgin River, when combat music started. I swam to shore, looked for White Legs, looked for Yao Guai, didn't see anything. I began to walk back into the water to keep swimming when a gecko casually swam up to me before Chalk casually blew its head off.

    THOSE THINGS CAN FUCKING SWIM HOW HAVE I NEVER SEEN THAT BEFORE. NOW I HAVE TO EXPERIMENT WITH DIFFERENT TYPES OF GECKOS.

    submitted by /u/Supermutant6112
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    Christ, Dead Wind Cavern was fuckin intense.

    Posted: 15 Oct 2019 10:13 PM PDT

    Momma Deathclaw almost gave me a heart attack.

    submitted by /u/J0NICS
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    What pop culture reference would you put in the next Fallout game? How would you do it?

    Posted: 15 Oct 2019 11:12 AM PDT

    As you can guess from the username, I'd love to have a random encounter where you stumble upon a crashed spaceship, but instead of finding aliens, it's a human spaceship and you run into a lone human male known only as Mike with two protectrons named Servo and Crow, and an eyebot named gypsy. He tells you he's been trapped on a satellite for god knows how long and asks you what the hell happened to the world while the robots poke fun at each other.

    submitted by /u/drforrester-tvsfrank
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    Approximately 1 month away from the release anniversary, how has FO76 improved?

    Posted: 16 Oct 2019 01:17 AM PDT

    After the rocky launch I decided to give the game time to work out the kinks in the game, then it was just blunder after blunder seemingly this entire year. Is Fallout 76 worth picking up? Because I feel like it's either now or never for myself playing FO76 and I'm leaning towards no.

    submitted by /u/crumbycanadianpoutin
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    [Question] What are the best/lengthy quests in FO4?

    Posted: 15 Oct 2019 05:27 PM PDT

    I'm looking for quests that are either "the best" and/or lengthy. They can be DLC quests or vanilla quests, just not quest mods or creation club quests. You can also leave more than one quest for you're answer. In fact, I'd prefer you leave as many as you can think of. Thanks crew.

    submitted by /u/HeavenStud
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    What day and month in 2020 was Robert House born?

    Posted: 15 Oct 2019 01:20 PM PDT

    I don't know how I want to experience Fallout 4 (Melee or Guns)

    Posted: 15 Oct 2019 04:46 PM PDT

    I know eventually by the end game. It won't matter cause there's no level cap, but I'm purely speaking for beginning and mid game builds to stick with on survival.

    Melee seems a lot of fun in this, since you can customize your weapons same with the guns too. However, I don't plan on abusing the stealth system, so no sneak melee or VATS teleporting. Pretty much I'll be in combat (play the melee like Skyrim)

    With that said, it almost seems a shame to be passing up guns in a Fallout game. There's so much and Legendary ones can change things. I was a huge, huge fan of Big Guns in Fallout 3 and having a Minigun that fires explosive bullets sounds badass! The weight though! And Power Cores! They weigh too much...

    submitted by /u/WeissLegs
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    The recent post ‘discussing’ if Fallout should ever be set in other countries..

    Posted: 16 Oct 2019 12:05 AM PDT

    ...was full to the brim of one side of the argument:

    "Fallout outside the US is a bad idea."

    Now that wasn't all that was said but it was by far the top opinion. And whilst I saw lots of good points, it got me thinking.

    If we're not exploring the (imo) potential goldmine of universe building by venturing out of the US, what will it be?

    Because aren't any of you concerned the series will stagnate? Surely there's only so many times the same things be done with a fresh coat of paint or new feature like settlements.

    I'd argue that something big has to change if Fallout games are going to continue successfully, if not in the next title then surely the one after.

    submitted by /u/Hamuelin
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    Should I get Fallout 76?

    Posted: 15 Oct 2019 11:31 PM PDT

    Im mostly a solo player that likes lore and exploring. I loved Fallout 3, New Vegas, and Fallout 4, but got deterred by all the bad news from Fallout 76. How is the game now? Im honestly looking to get the Tricentennial edition eventually, but I just wanna know if it is worth it or should i buy the base game.

    submitted by /u/LeChowed
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