Fallout | It turns out, in Fallout 4, reverse pickpocketing an Artillery Signal Grenade after taking the Castle does work. Never dawned on me to try that. |
- It turns out, in Fallout 4, reverse pickpocketing an Artillery Signal Grenade after taking the Castle does work. Never dawned on me to try that.
- Fallout: Sonora Trailer / Intro Cutscene!
- Just completed Dead Money for the first time ever
- Life Imitating Art
- Game Director Josh Sawyer and Area Designer Jorge Salgado watch a New Vegas speedrun
- Catching up and Reading through Fallout 4's Publick Occurrences just hit me... Why are Piper's Newspaper all handwritten?
- Whats an underrated or niche mod for FO4 or NV you think more people should know about?
- I’m new to pc and I was just wondering how I “sheath” my weapon
- WHERES MY DOG AND GRANDMA
- Why doesn't The Master consider sex slaves
- Broken Hills: A short video about it's real world location
- There shouldn’t be Progressive Leveled Enemies or at the very least it should be optional.
- Mods Achievement enabler for Microsoft Store version?
- TIL you can find a petrified dog named Seymour in the Lonesome Road DLC
- Should I get fallout 1 or 2?
- Top ten fallout villains
- Fallout: UNDEFINED
- Top 3 games ambient soundtracks (my opinion)
- I am doing Nuka world but I need to know what park each raider would have
- 1 last run-through of NV
- Fallout 3 on Raspberry Pi 4?
- Ronnie Shaw won’t spawn
Posted: 14 Mar 2021 07:37 PM PDT |
Fallout: Sonora Trailer / Intro Cutscene! Posted: 14 Mar 2021 05:29 PM PDT Fallout: Sonora is being translated into English. Fallout: Sonora is an large-scale mod in the engine of Fallout 2, and a spiritual successor to Fallout 1, set in Arizona. Made by the creators of Fallout: Nevada-- Nevada Band --the project saw its release in Russian this spring; community translation being under way. Repost from the Translation Project's Discord server (link in comments):
[link] [comments] |
Just completed Dead Money for the first time ever Posted: 14 Mar 2021 02:56 PM PDT Pros: + Loadsa money + Cool throwing spears! + STALKER snorks + Neat armour + Dean Domino + Reduces you from OP wasteland protagonist to certified little bitch Cons: + Clouds + Bear traps + Repetitive use of clouds and bear traps + Fuck the bear traps + Can't return to Mojave to take a breather + Bear traps I don't know what to think. It changes the genre of the game. Having to scrounge through every container like you do at the start of the game was cool, I enjoyed feeling like an insignificant rat again. Reminded me of Fallout 4's survival mode. That's my first New Vegas DLC down, anyway. Do the rest fare better? I found Dead Money quite tedious, but I enjoyed the challenge. [link] [comments] |
Posted: 15 Mar 2021 01:11 AM PDT There's a random encounter in Fallout 4 when you come across two characters called Art, each stating they are real life Art and the other is a synth. I've played this game on and off for the past 5 years now. Several play throughs. Experienced this random encounter several times and it has just dawned on me that the whole thing is a nod to the idea that Life Imitates Art, only this time, it is Artificial Life Imitating Art. Mind. Blown. Can't believe I'm still noticing things like this. FUN SIDENOTE: When this random encounter started I was in Bunker Hill and walked past Art who said "can't believe that thing had my face". Realised who he was and thought I must have missed the encounter and it was after the event. Carried on to the market to sell my wares when all of a sudden gunfire. Thought it must have been some raiders attacking the Hill, but instead it was Art and Art STILL fighting right in the middle of Bunker Hill. It was funny watching them have quite an epic fight (as it was in Bunker Hill there was a lot of cover so it lasted like 5 minutes!) and no one react or care to any of it. It was only when I was explaining to my wife that it had bugged out and how it normally plays out that the penny dropped about life imitating art. [link] [comments] |
Game Director Josh Sawyer and Area Designer Jorge Salgado watch a New Vegas speedrun Posted: 14 Mar 2021 10:45 AM PDT https://www.youtube.com/watch?v=SUQ0p9FWznE It's amusing on its own to hear them react to it, but they also provide some insight on how the game was put together. I also learned I've been pronouncing Cazadores wrong this whole time. Caza-dor-rays? Really? [link] [comments] |
Posted: 14 Mar 2021 09:39 PM PDT They have a still-working press machine and boatloads of typewriters, hell even computer consoles and ink and paint. [link] [comments] |
Whats an underrated or niche mod for FO4 or NV you think more people should know about? Posted: 15 Mar 2021 01:51 AM PDT It doesn't have to be super underrated so long as it really improves the game for you. No need to link them but specifying where they can be found (Nexus, Steam Workshop, etc.) might be handy. Here's a few that come to mind for me, all from the Nexus. FNV -Sit anywhere mod - Let's you sit down on the ground wherever you may be -A World of Pain - Very famous but still the best mod I've seen in the last 20 years (and believe me, I've seen them all). Gives Fallout as many hidden locations to explore as skyrim except every one is handcrafted and unique with its own story to tell. -Dog City Denver - Visit Denver as it was before the war, a giant pile of rubble, dogs, and vagrants. Good voice acting, great world building, one very, very dangerous police station. FO4 - More Guards mods/exterior Diamond city defences - Theres four different ones but they increase the guards number/quality of guards and turrets around Diamond City, Hancock's Hellhole, and Bunker Hill. No longer will a lone raider veteran or deathclaw single handedly take out all the defences of the last bastions of civilization. -Travelling NPCs - groups of friendly/non-friendly humans, animals, robots etc travel along roads and through the countryside while checking out stops along the way. Very customizable and really brings the world to life. -Nest Shelters - adds little shelters all over the wasteland, from tiny to rather sizable. Each is hand designed and you can tell the creator tried to give each one its own little story. Think AWOP lite. Also helps fill in the map with fast travel points. [link] [comments] |
I’m new to pc and I was just wondering how I “sheath” my weapon Posted: 15 Mar 2021 03:30 AM PDT |
Posted: 15 Mar 2021 12:26 AM PDT Ok, so I told Lily and Rex to go to the Lucky 38 so I could do Honest Hearts. When I got done, I couldn't find them. I've looked there, I've looked at the places you can find them, I've done the vault 22 trick. WHERES MY COMPANIONS?! Please help. I miss Rex. I miss Lily [link] [comments] |
Why doesn't The Master consider sex slaves Posted: 15 Mar 2021 02:28 AM PDT I'm sorry about the clickbaity title, but I mean it, why doesn't the master consider using human livestock to breed potential mutants? For those who haven't played the game, in fallout 1 you can persuade the master to kill himself because mutants can't breed and therefore his plan to replace humans with mutants would put a clock on the extinction of mutantkind. This makes sense at first glance until you realise that mutans being able to breed is irrelevant to his plan, simply keep a group minimally irradiated but "unworthy" humans to breed and provide you with a steady supply of vat fodder. This idea came to my mind the first time I played fallout 1 and I assume it must have crossed the mind of at least 1 of the developers, and certainly the master would be able to consider it. I think having to persuade the master that slavery would taint his dreams of peace or that by relying on humans mutants would never be able to escape the failings of human society or anything other than "mutants can't breed guess I'll develop depression and kill myself" would have made the ending to fallout 1 just that bit more believable. I'm aware I'm bitching about a minor detail in 30 year old game but it's something that's bugged me for a few years and now hopefully it can bug some of you too. [link] [comments] |
Broken Hills: A short video about it's real world location Posted: 14 Mar 2021 07:36 PM PDT I decided to try my hand at making a short documentary style video about the real world counterpart to Broken Hills in Fallout 2. This was my first time doing something like this, but I found it interesting to look into so I thought I'd share it with you folks. Have a good day! https://www.youtube.com/watch?v=f-76pqtcafw [link] [comments] |
There shouldn’t be Progressive Leveled Enemies or at the very least it should be optional. Posted: 14 Mar 2021 11:39 PM PDT It really bothers me that the world levels with you. I feel like it takes away a lot of the challenges s ruins the immersion for the sake of not inconveniencing new players. But I wouldn't really mind it if it were optional. I don't know how this works in 76 I've only played the story once and a bit of wastelanders (I'm not into it don't @ me) I like coming across an area that requires special equipment or a high level of skill to overcome at a lower level. It feels like I've progressed. I really liked that in New Vegas you couldn't just walk carelessly off the road at a low level. I wish the road had been a bit less straight and mindless to follow but I loved that deathclaws required you to be careful of you went north. I like that Cazadores ambush you. I love that in Morrowind they tell you to take a break and get stronger before you move on to the next main quest. I love that in Darksouls you can accidentally stumble into one of the most difficult areas of the game and get evicerated by unkillable enemies. I get that for casual gamers this sort of stuff can be frustrating but I don't see why the more hardcore audience should have their experience watered down when there can be an easy comprise for this problem. Just make it optional But if they can't do this then I still believe progressive leveling shouldn't be in Fallout 5. [link] [comments] |
Mods Achievement enabler for Microsoft Store version? Posted: 14 Mar 2021 04:49 PM PDT Since FO4 is on gamepass, are there any mods that enable achievements for Microsoft Store version of FO4? [link] [comments] |
TIL you can find a petrified dog named Seymour in the Lonesome Road DLC Posted: 14 Mar 2021 10:03 AM PDT I have played that DLC at least 10 times and have never noticed it before. I love how the Fallout universe just gives and gives and gives, playthrough after playthrough! [link] [comments] |
Posted: 15 Mar 2021 01:08 AM PDT |
Posted: 15 Mar 2021 12:35 AM PDT Who would you say are the ten best fallout villains? For nv and 4 since they have factions every faction leader can be considered a villain. Here is my list(I haven't managed to play any of the dlc for 3,4, or nv. I also haven't played tactics,bos, or 76)
9.legate lanius(fnv) 8.the lieutenant(f1) 7.benny(fnv) 6.presdient Richardson (f2) 5.president eden(f3) 4.julius Caesar (fnv) 3.frank horrigan(f2) 2.mr. House(fnv) 1.the master(f1) [link] [comments] |
Posted: 14 Mar 2021 10:20 PM PDT So, I had a crazy idea for the next fallout game. The player was supposed to be either the vault's head of security, medical staff, or maintenance/utilities (depending on the character's SPECIALs, basically head of any vault staff department, not the overseer, to allow the player more RP freedom) Now, leading up to the bombs, there was no practice evacs, drills, or any preparation work, nor were you ever allowed to actually see the vault. So, the day the bombs drop, you all rush to the location where the vault is supposed to be, just to find out it doesnt exist. A few of you survived at first, but people would begin succumbing to radiation poisoning in the weeks to come. Eventually, you decide to leave whatever makeshift shelter you and your fellow dwellers managed to assemble. You could find a nearby notebook or terminal or something with like the overseer's journal talking about how he thought it was odd that there wasn't any preparation or drills, and it was making him rather nervous, etc. [link] [comments] |
Top 3 games ambient soundtracks (my opinion) Posted: 15 Mar 2021 04:10 AM PDT |
I am doing Nuka world but I need to know what park each raider would have Posted: 15 Mar 2021 12:10 AM PDT This is a question from a lore perspective I have got an idea for two - safari adventure for the pack - and - the bottling plant for the operators - but I need to know more [link] [comments] |
Posted: 14 Mar 2021 05:29 PM PDT Hi guys back in the xbox 360 days I played the ultimate edition and compleated every ending and must have poured over 500 hours into this game and I've finally broken down and bought it on pc and want to do 1 last run-through as a farewell to this great game so I was wondering if I could get some advice.
[link] [comments] |
Posted: 15 Mar 2021 03:08 AM PDT Given the new Raspberry pi's are pretty powerful, has anyone tried getting Fallout 3 to run on it? Is it even possible? I would like to get it setup on a RetroPie install and play it on the go, I feel like it should be doable... but want to see if anyone has done it before. Thanks! butts [link] [comments] |
Posted: 14 Mar 2021 04:27 PM PDT So I recently picked up fallout 4 and I'm trying to do the minutemen quests, but Ronnie Shaw just won't spawn in so I can't do The Old guns quest and progress I've already taken The Castle, met Shaun, and spent like 3 weeks in game away from the castle. I'm in PS4 aswell so mods or console commands aren't an option. [link] [comments] |
You are subscribed to email updates from Fallout | Reddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment