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    Saturday, March 13, 2021

    Fallout | I have reason to believe that nick valentine is a synth.

    Fallout | I have reason to believe that nick valentine is a synth.


    I have reason to believe that nick valentine is a synth.

    Posted: 12 Mar 2021 03:32 PM PST

    His cheek is cut open and you can see wires (now this could be just a texture glitch) and you can also not see a brain, can you guys help me figure this out

    submitted by /u/Big_Touch_4670
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    Now that Bethesda and Xbox have became partners with exclusive deals and whatnot, what's stopping Bethesda from raising the 2gb limit for Xbox Fallout 4 mods?

    Posted: 12 Mar 2021 01:42 PM PST

    Is there a reason I don't know about as to why Bethesda have stuck with 2gb limit and can it now potentially be changed?

    submitted by /u/Ulanoki
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    Pickman sure does exist.

    Posted: 12 Mar 2021 11:56 PM PST

    Marked for Spoilers because it kinda is, marked for NSFW for a specific reason.

    I think the only real redeeming quality about Pickman is that the people he's killing are raiders, but he seems like he's probably one of the only Fallout 4 characters to genuinely be bat-shit insane.

    Plus, here's the NSFW part, has anyone else noticed how... erotic, he is? The way he gives you a pet name and talks in a seductive tone, leaving you a calling card in his safe with a heart drawn probably in the blood of Slab, who you just killed? I feel like that's a really cool little detail about him clearly being a full-blown psychopath, like a manipulation tactic to get what he wants. I only did The pickman quest like one time when the game first came out, but I recently redid it and I seriously did not remember this fact.

    Overall, 10/10 character, probably one of the most unique characters in Fallout 4, and if you haven't explored the Pickman Gallery for some reason yet, or haven't done it in a while, I'd really recommend going through it. It's super short, but Pickman is definitely an interesting character to meet

    submitted by /u/PonkingtonHeights
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    My problem with fallout quests

    Posted: 12 Mar 2021 08:47 AM PST

    Let me start off by saying I love fallouts quests. I think they are a enjoyable branch off from the main quest.

    My problem is how they just don't feel... natural. Let's say I get a quest, and it just auto points me to a random location to either find something or someone. I wish they felt more natural, like "ask around for the location" or "investigate someone's room."

    A good example of this is the Chinese stealth suit creation club. You would have no idea that that is where the suit is, the game just shows you there. It would be cool if the quest starts out like " grab a drink from the diamond city bar" or you find a random raider with a note to the location of the armor.

    While yes, some quests are like this, most aren't. I feel like if the quests introductions were more natural and not just " go here," they would be much better

    submitted by /u/Psychological-Ad183
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    Deathclaws in Fallout 3 and New Vegas aren’t scary, they’re annoying.

    Posted: 12 Mar 2021 09:15 AM PST

    Honestly, they aren't scary, they are just annoying to deal with. High health, high speed, high damage, there are literally is no downsides to them. They're just bullet sponges that are super fast.

    Now, do I prefer 4's over them? In some aspects, yes. I like they're more "organic" movement and actual reaction to being hurt instead of having their head bashed in then running again like nothing happened. I like how they actually try to dodge and throw things to distract or kill the player. Also I'm glad they look more reptilian and don't have abs anymore.

    However, their name Deathclaw has been tarnished. They aren't all that deadly, especially their claws. I'd like it if maybe the higher the level, the more aggressive they'll be. For example:

    A normal Deathclaw will be like a normal Deathclaw, dodging and what not. But something like a savage Deathclaw should be more aggressive, doing less dodging and instead charging at players. Maybe even add a % of armor they ignore, with higher level ones ignoring more armor.

    submitted by /u/Tamashi55
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    Tip for new players: Deathclaw hunting

    Posted: 13 Mar 2021 12:34 AM PST

    You have probably heard of the deathclaw. These hulking behemoths have some insane damage and health. It seems almost impossible to kill them.... right?

    Obviously later on in the game you can shread through these things like butter, but in the early game it's difficult. The best strategy is to go for the legs. Use your AP to cripple a leg. This will either slow or make the deathclaw immobile, making for a easy kill with a trigger

    submitted by /u/Psychological-Ad183
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    Modern Guns feel Out of Place in Modern Fallouts.

    Posted: 12 Mar 2021 01:58 PM PST

    I don't know why, but something about them feels out of place. The new guns like the Combat Rifle don't have any of the versatility that guns like the All-American had, as it had pickatinny railing, unlike any of the other rifles we see. Guns like the P90, Uzi, MP5, and what have you just don't sit right. The Marksman Carbine for example, you'd expect that to be the future of weaponry but then why don't we see more weapons with pickatinny railing? Why don't we see M4s or Modern Carbines? You'd expect with how versatile the gun is with all its attachment options that they'd opt for that. I don't know, maybe it's just me, but personally modern guns just don't feel right.

    What are your guys is thoughts?

    submitted by /u/Tamashi55
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    [FO4] The Start Screen may be showing the future or FO4 before you even start the game.

    Posted: 12 Mar 2021 03:51 PM PST

    Some friends and I had a discussion about the Fallout 4 Start screen (The first screen you see with the Red Rocket Station with Goodies inside it) and we came up with the idea that the reason you cannot find the Red Rocket station in the game is more of a fact that it is after the events of Fallout 4 than just showing off gear and items.

    The reason we believe this is:

    • Red Rocket Station not in main Game area, the region that is shown is not in the FO4 game.

    • Codsworth may be the Mr. Handy unit you see on the ground in the garage area.

    • Many weapons and tools are organized.

    • the pip-boy in on the work bench than on the wrist.

    • Has many comic books displayed and one Bobble head is shown.

    We know this is just speculation since there is no real facts (That we found anyway), but with the few things listed above, it does seem more likely that after the main game, the Sole survivor leaves the commonwealth and settles somewhere in another area outside of where FO4 takes place.

    submitted by /u/He6llsp6awn6
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    Finally beat FO4 with the Institute ending. Is it worth going through the game again as Minuteman or should I just stick to Institute save and play DLCs?

    Posted: 12 Mar 2021 08:28 PM PST

    I'm sorry for the long title. I just beat Fallout 4 as a Institute. Without any major spoilers I am wondering if you guys think I should go back and play the game as a minuteman. Is the ending worth it? I just wanna know what you guys think. Thank you.

    submitted by /u/Suplewich
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    People’s first gameplay experience with fallout 3

    Posted: 12 Mar 2021 03:57 PM PST

    What is everyone's experience while playing fallout 3? Were you almost always low on ammo with like 1-3 stimpacks, with an almost always crippled limb, and guns or armor that is also almost on the verge of breaking, along with no caps to buy anything or to repair anything cause of your constant need for stimpacks or ammo for your first gameplay? Or were you able to have plenty of ammo, stimpacks, caps, and etc without constant crippled limbs or having to desperately try to find a bed just to heal up and heal crippled limbs? Just asking this out of curiosity because my first experience was the first one along with having the dlc's as well.

    submitted by /u/HolyCrusader81
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    I just realized something

    Posted: 13 Mar 2021 12:02 AM PST

    Vault-Tec managed to rack up the highest body count in the wasteland since the Great War. The Vaults have killed about as many people as all other factions combined.

    submitted by /u/Wayne_Nightmare
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    spoilers for nuka world dlc and main game of fallout 4

    Posted: 12 Mar 2021 09:47 PM PST

    if you raid settelments and you were siding with the minute men up to the point where you are about to raid the institute will you not be allowed to do that and have the game not be able to be finished

    submitted by /u/bobith2009
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    Considering getting into Fallout. Which game do you recommend I start with?

    Posted: 12 Mar 2021 03:07 PM PST

    I've ruled out the first two and 76 so that just leaves me with 3, New Vegas, and 4. I'm leaning slightly towards New Vegas but I wanted input from people who have more experience with these games. Also, any and all pointers would be appreciated as well.

    Edit: I've seen quite a few recommendations for 3, however the Steam page for it says the game isn't optimized for Windows 7 or later. So...?

    submitted by /u/CeekretSwissLord
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    Can we please stop misunderstanding the Fallout 4 assault rifle?

    Posted: 13 Mar 2021 02:44 AM PST

    Maybe I'm in a bad mood because im in the hospital and my hands hurt from swelling, but I really wanted to clear something up about the vanilla "assault rifle" in fallout 4. All it takes is one look at the art book and game files to understand why it looks the way it does. The assault rifle was literally the first weapon designed for fallout 4 and It was intentionally designed to be an oversized machine gun, the reason it takes so many design elements from real life lmgs and hmgs is because it was originally supposed to be a pmg/high hybrid, it was designed to be a large weapon to look good when held by large power armor hands. Dont get me wrong I hate the design too, but I hate it in the context of its current role as an assault rifle. If it went down the path of say, fnv's lmg, and was balanced to be a rare and powerful machine gun (maybe even chambered in .308) then I would actually like the design a lot. As for the game files comment, in the game files all of the assault rifle meshes and textures sit inside a folder literally called "MachineGun" where as there is an assault rifle folder that contain an unused cut chinese assault rifle. When looked at from the perspective of its original design intention then its bot actually that bad imo, sure it looks weird with the barrel jacket, but it looks weird in a kind "makes sense -ish" way. Ive always wanted to make a mod that rebalances it into a rare powerful, .308 machine gun that falls under the heavy weapon perks. Its a shame the Chinese assault rifle was cut and the what was supposed to be the machine gun was awkwardly repurposed into a role it wasn't visually designed to go in. I dunno, to me understanding the context makes the whole thing a bit more palatable, and maybe I just don't want to default to "dae bethesda bad because ugly gun?".

    submitted by /u/ComManDerBG
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    Do you think ot would be too much of a buff to add a 2× mini gun dmg mod

    Posted: 13 Mar 2021 02:09 AM PST

    I'm making a mini gun build but I was it to compete with other weapons what do you guys think

    submitted by /u/Big_Touch_4670
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    How hyped are you for the next fallout?

    Posted: 13 Mar 2021 02:08 AM PST

    We all know how shity fo76 is, but I think it's just a mistake like fallout tactics, so I'm hyped

    submitted by /u/hairyerse69
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    How does Benny betray Jessup and Mcmurphy specifically

    Posted: 12 Mar 2021 06:32 PM PST

    They were going to Boulder City and Benny betrays them but how does Benny get away from all the NCR that were there or how did the NCR get there quickly while jessup was there.

    submitted by /u/lizzypoo690
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    A chameleon deathclaw?

    Posted: 13 Mar 2021 01:52 AM PST

    I am level 121. I have fought deathclaws, legendary deathclaws, mythic deathclaws, alpha deathclaws, albino deathclaws, glowing deathclaws, deathclaw matriarchs but this is my first time finding a chameleon deathclaw. It was cyanide blue and beige colored, didn't turn invisible, I killed it before it got the chance, but I imagine it would be a pain in the ass to fight. Let me know if more of you found this thing, it seems to be very rare considering I have only encountered it once in 1,131 hours.

    submitted by /u/XxMRoceanmanxX
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    I need help with Pitt DLC, I'm getting super frustrated!

    Posted: 12 Mar 2021 09:59 PM PST

    First off I'm playing Fallout 3 GOTY edition(ps3) and I want to go into the Pitt, but Wernher got stuck. Now I can't start the DLC and I've tried punching him out of place but he just runs back. Does anyone have any tips on how to get him unstuck?

    submitted by /u/SurpriseWilling
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    Easter Egg - FNV repair sound in FO4

    Posted: 13 Mar 2021 01:30 AM PST

    I was wandering through the wasteland and I've came across one of those boxes of pre-war models and I've noticed that when you build it it does the almost exact same sound as when you repair some equipment in FNV. Did I just imagined it or it is actually a thing?

    submitted by /u/MalaOfTheDesert
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    I killed one of the pack raiders on my way in cause he was questioning me. Now all of the pack hates me. What do I do?

    Posted: 12 Mar 2021 07:08 PM PST

    Xbox mods for chertor carry over. The courier

    Posted: 13 Mar 2021 01:00 AM PST

    Cheat termal (use to get to level 50 then delete. Is optional ( Ranger armor/refused weight Hunting revolver Realistic head shots Alternate start mod courier Ncr imports. Classic vats Silent protagonist

    Sent by your faction (works best with ncr siding) to scout and weaken the Boston commanweath. Will side with minute men destroy all others ( will order them to surrender to ncr when they arrive) side missions: kill the outlaw known as Kellogg. Investigate valuts ( go to 111 first for most immersion) destroy the brotherhood of steel.

    Will lie about his dweller status to avoid suspicion (like all things in his life it gets way out of hand thanks Piper) kill father and kellogg on site.

    If anyone has any other Xbox mods or ideas to increase immersion let me know

    submitted by /u/jackmanson13
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    Is there a way to skip open season after completing nuka world?

    Posted: 12 Mar 2021 07:02 PM PST

    Preston gives the quest to you as soon as you enter sanctuary the first time you meet him. I was hoping there was a way i could skip open season with either mods or console commands this way so i can progress minutemen while still being overboss.

    submitted by /u/Froggie081
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