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    Friday, February 12, 2021

    Fallout | No-Bark knows EXACTLY what's up in New Vegas. He ain't crazy at all, he just speaks a tribal dialect of English. The Chairmen's dialect, specifically.

    Fallout | No-Bark knows EXACTLY what's up in New Vegas. He ain't crazy at all, he just speaks a tribal dialect of English. The Chairmen's dialect, specifically.


    No-Bark knows EXACTLY what's up in New Vegas. He ain't crazy at all, he just speaks a tribal dialect of English. The Chairmen's dialect, specifically.

    Posted: 11 Feb 2021 07:13 AM PST

    Think about it. He's right several times during the game, you just have to interpret, or "translate", what he says. During his interview with Mr. New Vegas, he says "Don't you laugh at me! I know a spell that'll make you show your true form! Cave rat taught it to me." That sounds like a throwaway joke to demonstrate that he's just an old crackpot who ended up being right that one time. But here's the thing: Mr New Vegas is actually a computer, but you wouldn't know it from just listening to him. Maybe there's a verbal command, a "spell," that'll cause the computer to drop the act, revealing his true form. After all, you can get President Eden to do it in Fallout 3. And if "spell"="verbal computer command", maybe "cave rat"=some sort of person. Maybe a lying, manipulative person who lives in a tube. Maybe Mr. House? We know House turned groups of tribals into the New Vegas families, and did so not terribly long ago, since the roots of the White Glove Society are in living memory. Maybe No-Bark is a retired tribal, perhaps of the tribe that became the Chairmen. He doesn't seem like he'd be from the tribes that created the other families and does seem like a primitive-ized Chairman. It's not like the rest of the Chairmen speak "normal" english anyways and all of the other families still have holdovers from their tribal roots. Maybe that's the Chairmen's holdover. Who knows. Maybe No-Bark was kicked out because he refused to give up the old dialect. And the name "No-Bark" doesn't sound like something the rest of the people of Novac would give him, but would fit in with the Chairmen's 50s speak pretty well I think. And who are the ones to actually rebel against Me. House? Yep. The Chairmen. He ain't just barking in Novak. What he says has got bite, because it's the truth.

    Also, it's in a world with giant scorpions and invisible rattlesnake-dogs that eat stealth boys. Is a talking rat really so unbelievable?

    submitted by /u/Ralph090
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    Did anyone else role-play frequently in-game?

    Posted: 11 Feb 2021 08:22 PM PST

    For example I would pretend that Big Town was like the Alamo in Fallout 3 and I was one of the defenders. Would roam around Big Town waiting until raiders or super mutants eventually attacked to help defend the settlement. Or I'd accompany traveling merchants across the wasteland pretending to be their guard until we encountered enemies. I spent most of my time in-game playing out fantasy scenarios.

    EDIT: I know Fallout is an RPG. I mean by roleplaying that a player takes the initiative for acting out these roles within a narrative they constructed independent of the game's plot and setting. lol

    submitted by /u/Negan0724
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    Pls shoot me, but I think Fallout 76 is a pretty good game (so far) the graphics are beautiful and the ambient sounds are nice.(I live in Appalachia, so it's more relatable/immersive to me than the other fallout games.)

    Posted: 11 Feb 2021 08:01 PM PST

    I haven't encountered any bugs yet, but I can say the game gets a little stuttery when I go in the towns, it could be my internet connection. I don't really see why people hate on the game so much, yeah it's an online multiplayer Fallout game, but I think that's kinda cool. I think it makes the game feel more "alive".

    But hey, that's just my opinion! :3

    submitted by /u/MrProtogen1
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    My Fallout board game miniatures

    Posted: 11 Feb 2021 10:40 AM PST

    I made the Perfectly Preserved Pie from the Vault Dweller's Official Cookbook!

    Posted: 11 Feb 2021 02:10 PM PST

    I was so excited to crack open this cookbook for Valentines Day! My husband and I are huge fans of the entire franchise. You can find my take on the recipe here!

    submitted by /u/Its_Called_Kimmying
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    I’d love to have a Fallout game set somewhere like in NCR territory, where NCR paper dollars are the actual currency and caps are simply a bygone alternative.

    Posted: 11 Feb 2021 11:43 AM PST

    I'm one of the few people out there I guess who just doesn't like how Caps are supposedly used as currency. In a universe like Fallout, where most items worth a damn are valued at least in the double digits or more, I can't imagine how frustrating it must be to have to count out individual caps.

    It's like if the only currency we used in the United States was the 1 dollar bill, and we had no 5, 10, 25, 100, etc. Can you imagine? You go to buy a TV or something and they're like "That'll be 500 dollars" so you break out 500 one dollar bills? And force them to count it all out and make sure it's not actually 478 dollars?

    In Fallout New Vegas, because of the political climate in Nevada, NCR dollars are treated like monopoly money and their only use is to trade them in for chips at casinos.

    But if you want my opinion, I think caps are the real monopoly money in Fallout. I can see the idea that caps as a currency is backed by the fact that bottle caps are no longer in production and there's a limited number of them and so on, but I think as the post-war civilizations of Fallout continue on into the 2200s and maybe even into the 2300s we should see the bottle cap begin to be left behind, superseded by gold-backed paper dollars. Caps in a theoretical Fallout 5 should simply become little more than cute trinkets of a bygone age, as America rebuilds and returns to a more traditional, more effective, and far more valuable currency. Currency exchange stations should be a common sight in the frontier states of the NCR territories, as travelers from the East bring with them their outdated notions of wealth and economics.

    But that's just me. I know caps have become iconic but honestly I've gotten a little bit tired of them, and the concept of every wastelander having to lug around giant unorganized sacks of caps that all have the same individual value (especially if they're wealthy, like how the player character usually is by the end of a playthrough. Imagine toting around a sack full of 20 thousand bottle caps!) is something that slightly takes me out of the immersion that I want to feel in this post-apocalypse (or maybe more accurately, post-post-apocalypse) setting.

    submitted by /u/Valen_1138
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    My Transcription of "Main Title" from the NV Soundtrack

    Posted: 12 Feb 2021 01:45 AM PST

    The Factions of Fallout: Detroit, a Game That Will Never Be Made, But I Felt Like Making Stuff Up For Out of Boredom

    Posted: 11 Feb 2021 12:19 PM PST

    Detroit, in this timeline, remained a center for industry and progress. The streets were filled with crime and the people were poor, but corporations thrived and grew in the Motor City. While not as major a target as D.C. or New York City, Detroit was still hit with more than a few nuclear bombs, making local efforts for reconstruction difficult. Now in 2302, the ruins of Wayne County have organized. They have a congressional government whose only threats are the Raider Army from Northern Michigan, pirates in the rivers and Great Lakes, the Steel Brotherhood, and the fascist Technocratic Party, who have organized behind Party Leader Roberts.

    Factions:

    The New Detroit Congress:

    Founded in 2217, the New Detroit Congress began as a village council, organized in 2174. The council brought about prosperity in the village of Deerton, later to become the capital city of New Detroit, setting up a primitive electrical grid and local economy. Other villages began to imitate Deerton, and, by 2206, every village built from the ruins of Detroit was led by an elected council, had some electricity, crops, and some sort of local economy. As village borders began to grow closer due to immigration from the north, Detroit Wastelanders, instead of waging tribal wars, united under one banner. The Detroit Wasteland began calling itself the nation of New Detroit, was led by the New Detroit Congress, organized a military, and began to focus on bettering the lives of all Detroit Citizens. In 2246, bottlecaps were recognized as the official currency of New Detroit. In 2259, an envoy from the Raider Army of Northern Michigan came to meet with General Gould, the head of the New Detroit Congressional Army, offering an ultimatum: join the Raider Army or die. Congress sent him back to the Raider Army after refusing to join. A brief war broke out, temporarily uniting the New Detroit Congressional Army and the Steel Brotherhood, who wished for Detroit to stay somewhat civilized, and the Raider Army was only able to successfully take the recently built settlement of Crow's Cross. A No Man's Land has grown around Raven's Cross as the New Detroit Congressional Army tries to slow the expansion of the Raider Army.

    • The New Detroit Congressional Army (NDCA)
      • Founded in 2241, the NDCA is a fighting force comprised of 13,000 soldiers, medics, and engineers. Starting off as localized militias, the Army truly became the defenders of New Detroit after the 2259 draft, following the ultimatum made by the Raider Army's envoy. During the initial war against the Raider Army, NDCA spies stole Power Armor schematics from the Steel Brotherhood and brought them back to the NDCA Engineering Corps. Now, about 250 suits of makeshit Power Armor are used by NDCA solidiers. Unlike the Steel Brotherhood's armor, which looks very scrappy and primitive in comparison to T-45 Power Armor, the NDCA-1 Power Armor more closely resembles traditional Pre-War suits. This is because a few factories in Detroit have been partially repaired in the previous decades, allowing for more precise construction of weapons and machinery. The NDCA also possesses two small jet aircraft, which are used to transport politicians and military officials.
    • The Reconstruction Party
      • Focused on rebuilding Detroit. As the majority party, they have led successful campaigns meant to restore basic industrial capabilities to the Detroit Wasteland, and have also initiated several infrastructural projects, such as the fortification of villages and settlements, as well as the construction of basic roads in major cities. Their eventual goals are to implement education and medical care systems.
    • The Frontier Party
      • Expansionist party, and also the secondary political party in the Detroit Wasteland. They only wish to focus on reconstruction if it bolsters the military during campaigns that would expand the Nation of New Detroit's territory.
    • The Technocracy Party
      • The tertiary political party in New Detroit. Promising medical care, education, and reconstruction, as well as several jobs programs, the Technocracy Party hides its intentions of restricting local liberties through framing their fascist tendencies as a more radical form of the Reconstruction Party's goals. Unfortunately for them, they don't hide it well enough to convince the citizens of New Detroit to support them.

    The Steel Brotherhood:

    Founded in 2224, and then founded again in 2252 as the Steel Brotherhood, they were originally a small mercenary force named the Wolverines. They were frequently hired by the New Detroit Congress to protect settlements and caravans from raiders, ghouls, and mutated animals. Rumors of a prototype for an advanced vertibird made their way to the Midwestern Brotherhood of Steel, so they sent a recon team to the Detroit Wasteland. They then hired the Wolverines to guide them to the factory where the vertibird was located. It took a few days of travel, but they eventually made it to the vertibird. Telling the mercenaries that they were no longer needed, the Wolverines journeyed back to their base. On the way back, they found a rusty, damaged set of Power Armor beside a deathclaw skeleton. Remembering the benefits Power Armor brought to the Brotherhood Knights they journeyed with, they decided to drag the broken set back home in hopes of reverse engineering it. After a few years, the Wolverines finally made a functional, albeit scrappy, set of Power Armor. Enamored with the Brotherhood, even after five years, they decided to try imitating them. The Wolverines decided to rename themselves the Steel Brotherhood, trying to differentiate themselves from the real BoS, and began hoarding any technology they could find. The first thing they found was a partially functional toaster, which is kept under guard in their new base, the ruins of Fort Wayne. Frustrated with the newly named Steel Brotherhood, the New Detroit Congress cut ties and began to form their own basic military force. While not armed as well as the Steel Brotherhood, the New Detroit Congressional Army outnumbers them 3:1, so the Steel Brotherhood stays away from most settlements.

    The Raider Army:

    The Raider Army is a group of scavengers without any actual borders. They infest areas, pick them clean of any useable materials, kill all men and women over 30, and then brainwash children and young adults into becoming loyal soldiers. Any who try to leave are killed. The leader is chosen through combat, and anyone who wants to become the new leader has the option to challenge the current one. Some have woken up from their genocidal psychosis and want to overthrow their current leadership, but fear for their own lives. As the Raider Army, 75,000 soldiers strong, moved south to Detroit, they began to hear from prisoners (later to become soldiers) that there was a sizeable military force, electricity, and industry in Detroit. Realizing how, for a while, at least, the Raider Army could settle down and prosper there, Leader Wulf decided that they needed to take the Detroit Wasteland. After taking into consideration the fact that, while the Raider Army has more military might than Detroit, many could be killed, Wulf sent an envoy to the head of the NDCA, offering to let them join the Raider Army. When the answer was no, the Raider Army tried to take the Nation of New Detroit by force. After the initial offensive was largely unsuccessful, the Raiders began "recruiting" more and more soldiers, began "recruiting" more engineers, and began preparing for their big push into Detroit.

    The Brotherhood of Steel:

    The Midwestern Brotherhood had been keeping tabs on Detroit as it grew over the years. They monitored the growth of the Nation of New Detroit through the 27 year-old leader of the small and largely uninfluential Liberty Party (modeled after early Libertarian ideals), George Lourdes, who is actually a Brotherhood Scribe and, as Leader of a party with sitting members in Congress, has access to classified information. Also hidden in the ranks of the Raider Army is Paul Lourdes, George's twin brother. Paul acts as one of Wulf's most trusted advisors and has, like his brother, been sending information to the Brotherhood for the past four years. Realizing that the Raider Army is about to begin an offensive against Detroit that they might win, the Brotherhood sends several soldiers to Detroit for fear that the Raider Army would abuse the technologies across Detroit to unjustly kill thousands. The Brotherhood then sends in 15 vertibirds packed with knights and paladins to protect Detroit from the Raider Army. After helping the NDCA defeat the Raider Army, the Brotherhood engages in a small war with the Steel Brotherhood after an eager Steel Brotherhood member steals a suit of T-60 Power Armor. After reclaiming the suit of T-60 Power Armor, the Brotherhood lectures the beaten remnants of the Steel Brotherhood on their stupidity and then leave. They also set up a trade deal with Detroit, offering to help them improve the NDCA-1 suits of armor and New Detroit's power grid in exchange for being allowed the use of one of New Detroit's factories.

    So, uh, yeah. I know that this will never be an actual setting for a Fallout game, and a lot of stuff in this is pretty weird. I was just bored and decided to write this out for fun.

    submitted by /u/Glenmarrow
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    Anytime you had a horrific realization about what you were doing in the series?

    Posted: 11 Feb 2021 05:36 PM PST

    So I've been playing Tactics and personally got caught-off Guard by how dark it gets.

    Sure there's plenty of silly Raider combat Dialogue:

    "Did you fail the Tutorials too?"

    "I've never seen someone make pointing and clicking look difficult."

    "I wish I had a quad damage."

    But while I assumed prior to playing that the Game's off-shoot of the Brotherhood would be somewhat the "good guys" (Since more tolerant to recruiting tribals and such) I was caught off guard by just how ruthless they are.

    You machine gun unarmed civilians trying to take food from your supply Humvee, some of which talk about feeding their children/their babies being dead, dead raiders are crucified as a warning sign to other raiders and the Brotherhood even forces prisoners into Labor Camps. (and I'm just barely half-way through so there's probably more messed up stuff later.)

    And the brotherhood recruiting from tribes comes across as a bit of a protection racket in-game.

    I'm not complaining but I was caught off guard and definitely had a bit of shock when I found myself machine gunning hostile mostly unarmed/armed with only rocks civilians.

    Any moment in the series that made you have a "Am I the bad guy?" or something similar?

    submitted by /u/Samz707
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    the metro franchise is just fallout with vodka

    Posted: 11 Feb 2021 09:03 PM PST

    nukes fall people underground go to the surface to reclaim it,rival factions,big ass guns,weird currency

    submitted by /u/theautisticblackcel
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    How I would have made Fallout 3’s Wasteland Survival Guide questline way more interesting right from the start of the game.

    Posted: 11 Feb 2021 11:46 PM PST

    I've recently started a new playthrough of Fallout 3 and, as usual, I'm running through the Wasteland Survival Guide questline again because it's fairly essential for a low level character to do, or at least it's very helpful. It's a good way to get started in the game, stocking up early on useful supplies like food, healing items, ammo, etc.

    And of course, right from the start of the questline you're given the Armored Vault 101 Jumpsuit by Moira, which helps by giving you a decent set of armor to start off with.

    However, as I started this quest once again, I came to think about how I would have made the quest more.. interesting. Or more rewarding, both for new players and for players on repeat playthroughs.

    And it all comes down to the Armored Vault 101 Jumpsuit.

    To try to keep this as concise as possible, here's how I would have changed and handled this questline:

    • The Armored Vault 101 Jumpsuit is the ultimate reward for helping Moira finish the Wasteland Survival Guide. She tells you this the first time she asks you to help her write it. "If you help me out, I'll give you this armored suit free of charge!"

    • The Jumpsuit would have its stats tweaked to make it more appropriately desirable as a final reward for helping her write the book. Maybe a higher DT, maybe added bonuses to things like Small Guns, Energy Weapons, etc.

    • Players would have at least 3 options for getting this highly prized Jumpsuit:

    1. Complete the questline and earn the suit for free, plus maybe some bonus goodies like Caps, Stimpaks, ammo, etc.

    2. Buy it outright - Moira will give you the option to simply buy the suit right from the start, if you want, even if you still choose to help her write the book, but the price is steep. (Say, somewhere in the 1000-1500 caps range, maybe more?)

    3. Steal the suit when her shop is closed during the night.

    • Stealing the suit would have multiple variables to how successful your theft ultimately is.

    Let me explain:

    1. If you steal the suit AFTER asking Moira about it being the reward for helping her write the book, she will suspect you pretty quickly as being the one who stole it.

    -A moderately high speech check can save you from her accusing you.

    1. If you steal the suit before ever even asking Moira about the book or the suit, she won't know who to suspect and asking to help her with the book afterwards will have her tell you that she's gonna have to just substitute her original reward for a sum of caps instead.

    2. Whether or not you've asked about the suit already or not, if you've stolen the suit and wear it in front of her, she will recognize that you stole it from her in dialogue.

    • If she accuses you of being a thief and stealing her suit, you'll have to determine a resolution. Here are your options:
    1. A moderately high speech check asking for forgiveness and promising her you'll still help her finish the book. If you can't quite pass the check all the way, you can toss in some caps as well (say around 250) to help sway her.

    2. Own up to the theft. At this point any further progress in completing the book will auto-fail, and Moira will refuse to do business with you as the general store owner of Megaton for the rest of your playthrough.

    3. Return the suit to her, and in doing so she tells you she will give it back if you help her finish the book. Stealing the suit from her a second time will auto-fail the rest of the questline and Moira will no longer do business with you or talk to you.

    4. Compensate her with caps by paying pretty much in full for the suit, if you can't pass the speech check from option 1.

    And that about sums it up. The quest would hammer home pretty hard just how desirable the suit really is, thus fueling your drive to want to complete the book so you can get it. But if you're greedy, and smart, you can take it early.

    A viable sneaky strategy, would be to steal the jumpsuit before ever even asking her about it, and then simply take extra care to make sure you don't accidentally wear it in front of her. This way, you get the suit early, and as a reward for finishing the questline, you get a hefty sum of caps.

    But if you're careless, or not as smart with your sneaking, you'll have to face consequences that are potentially permanent, resulting in getting on Moira's bad side and potentially losing business with her for the rest of the game. How's that for a possible real incentive for blowing up Megaton?

    New players will be eager to do the questline to get the suit.

    Players on their second playthrough will try stealing the suit for the first time, and face potentially harsh consequences.

    Repeat players will have figured out the ideal strat of stealing the suit first, never wearing it inside of town, and making a whole heap of caps at the end of the questline.

    But be careful, it's not as simple as just waltzing in at night to take the suit, your character will need to have at least some points put into stealth, lockpicking, speech, etc. in order to fully succeed at stealing the suit. It's not exactly something you can do at level 1, unless your Tag skills are sneak and lockpick, then potentially you can do so.

    submitted by /u/Valen_1138
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    I feel like we should have a fallout game where the player isn't the centre of the universe

    Posted: 11 Feb 2021 06:00 PM PST

    In recent fallout games, the protagonist is always the one to save the day or otherwise destroy everything.

    Wouldn't it be better if the next game is a self contained story where the player is just a survivor in the wasteland trying to get by ?

    What if the story is about groups of people not some big factions that are trying to rule the world and take everything, but the story is more focused on a small number of people that actually feel real or that you can grow close to.

    What do you think, should fallout go into a route like this in future games?

    submitted by /u/blitzer73
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    PSA: Entire series is on sale on steam with the Lunar New Year Sale

    Posted: 11 Feb 2021 01:04 PM PST

    I had been waiting to grab NV so I figured I'd let y'all know too.

    Direct links to all the full DLC packs:

    New Vegas Ultimate

    Fallout 3 GOTY Edition

    FO4 GOTY


    Fallout Classic Collection (1+2+Tactics bos)

    76

    submitted by /u/Aether_Storm
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    Whats some ideas you have for how a fallout game could start. most games start with you being from a vault. whats an idea you've had?

    Posted: 11 Feb 2021 02:37 PM PST

    Some ideas I have

    Being a raider

    Being from a different shelter than a vault tec shelter

    (I don't know about this one but I'll say it anyways)Being a robot or a robobrain

    submitted by /u/Beanz8599
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    What is your opinion on "survival elements" in videogames such as Fallout?

    Posted: 12 Feb 2021 04:06 AM PST

    Fallout 3 Won’t Launch - Question

    Posted: 12 Feb 2021 04:00 AM PST

    Do I need the GOTY edition just to get the game to work, as mittensquad has GOTY edition and he can get the game to run? When I click new game it crashes

    submitted by /u/Hoaxe72
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    Stick deadzones, Xbox.

    Posted: 12 Feb 2021 03:36 AM PST

    Fallout 4, Is there either a way to change them or a mod I can download because it's a real struggle to play with it so high, any help would be great appreciated. Again I'm on xbox.

    submitted by /u/Imgay69420lol
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    Your own unique weapon?

    Posted: 11 Feb 2021 11:53 AM PST

    Hey gang, you know what I love about 3 and New Vegas (and sometimes 4)? The unique weapons. They felt so special and so different from the regular plebeian weapons. So I set out to thinking. What are the weapons you would enjoy seeing a unique? What would it look like. What would it do. What is its name? I ask because I am embarking on a project to own one of every New Vegas (and some 3) unique weapons by building them in real life! That said. I'm also planning to get guns that have no equivalent in the Fallout universe so I plan to make my own! The first one up is a full size service rifle with with Hawaiian style/tiki accents. Any cool names or ideas would be appreciated!

    submitted by /u/Hellfire965
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    Modders of Fallout Frontier Shouldn’t Quit.

    Posted: 11 Feb 2021 11:11 AM PST

    So, here's where I'm at. I'm not going to defend these guys. Fallout Frontier Launched and it was bad. Nearly everything that can go wrong did go wrong. Now I myself don't have a PC to play this mod on so I cannot speak to its quality from personal experience. But I'm also not here to defend it. I've watched gameplay footage. Seen interviews and read reviews. I'm comfortable saying I agree with the popular opinion.

    They shouldn't quit though.

    Like it or not these guys have talent. And I'd much rather them work at it and turn the mod around rather than quit and become dissolutioned with their craft.

    A lot of the Modders have been given a lot of shit thrown their way. And to be honest. If some of the stories from I've heard about the development are true they brought it on themselves in my opinion. Development sounded toxic as hell. But you know what? Now they're ahead of the game. That's a good thing. Try again.

    One of the members was caught making Lolli porn (who did very little it looks like but still) and sex was fetishized way too much. Very much deserved outrage and criticism. Comepletly on board with everyone there. Now if they can learn from that… well then maybe it's not so bad.

    They shouldn't quit.

    What they have here is an opportunity. A very very good opportunity. They could quit and let Frontier be known as "that mod" for the rest of the community's history.

    OR

    They could listen to feed back. Pull the controversial stuff. Alter the missions. Work on the writing. And try again. They could leave behind one of the best underdog stories in the gaming community. They already have years invested. They might as well get something out of it. They have been given something extremely valuable. I for one would like to see them keep trying.

    I have a lot of respect for Modders. And I can't imagine dealing with this much criticism and not being affected by it. Even if I largely agree with it. I can empathize with someone who spent seven years of their life on something only to have it fall apart. That has to be hard.

    Frontier Mods, if you have it in ya, don't quit.

    TL:DR Modders of Frontier didn't fail. They just figured out how to not make a Fallout game. I agree with the criticism it I would rather someone make a comeback than to never try again.

    submitted by /u/Spaced-Cowboy
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    Fallout 1 and 2 not loading?

    Posted: 11 Feb 2021 08:36 PM PST

    I have had Fallout 1 and 2 for a long time (played about 300 hrs between the both of them). I used to play the games on windows 7 and the game ran perfectly but I've recently upgraded my PC an now i use windows 10 and the games don't load. In both cases the first start menu loads but when the game should take me to the main menu the screen just goes to black and never loads. I've tried to run in compatibility mode, uninstall and reinstall but still no luck. Just want to know if you have any suggestion.

    submitted by /u/OneConfuzedMF
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    Fun Fact: X-01 Power Armor in Fo4 was supposed to BOS paint available for it, only for it to be cut from the game. BOS paint for the X-01 would later become available in 76 via the Recruitment Bundle, marking the first time it can be officially affiliated with the BOS (4 on left; 76 on right)

    Posted: 11 Feb 2021 06:07 PM PST

    'You Cannot Go That Way' when trying to go to the Nuka World Transit

    Posted: 11 Feb 2021 02:49 PM PST

    EDIT: one of my mods was affecting it (wasnt really working right anyway). i no longer have this issue

    i'm trying to walk over to the nuka world transit and the game is invisible walling me? is there a specific angle i have to go towards for it or what?

    submitted by /u/umbreonman
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