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    Fallout Lore | how big was the master's army at its height?

    Fallout Lore | how big was the master's army at its height?


    how big was the master's army at its height?

    Posted: 27 Nov 2020 09:00 PM PST

    in-game fallout 1 we see at least 50 super mutants and in the fallout world, that means that it's like 20x that much but how big was the master's army. including centuries which were said to have been really easy and cheap to make, since they were just the product of throwing stuff in the vats and see what comes out. and children of the cathedral too. The master had been building up for over 50 years before his death so that must've given him a lot of time to build up and expand his influence.

    I mean in fallout 2 and new vegas we see just how many super mutants are left. and the NCR drove off and killed most of the remaining army. but according to the wiki, their still a big problem in core NCR (especially centers and floaters) even 120 years later so it must've been massive.

    the more accurate numbers the better. thanks alot.

    submitted by /u/MaxsonsBrotherhood
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    Simple Lore comparison of both the NCR's and Legion's currency

    Posted: 27 Nov 2020 06:45 AM PST

    NCR 5 dollar bill is only worth 2 caps

    Legion silver Denarius is worth 4 caps

    That's 2 more of the base value of what the NCR 5 dollar bill can afford. Now lets check the highest.

    NCR 100 dollar bill is only worth 40 caps.

    Legion gold Aureus is worth 100 caps.

    That's 60 more of the base value of what the NCR 100 dollar bill can afford.

    Unlike Legion currency however, the NCR has a third denomination of a 20 dollar bill which is worth 8 caps. Still, the ceilings of both of their highest currencies available to the markets edges in favor of the Legion over the NCR dollar with the Aureus having a higher purchasing power in regards to commercial activity.

    sources;

    [By 2281, the NCR dollar is valued at about 40% of a water-backed cap[6] and only 10% of a silver Legion Denarius.](https://fallout.fandom.com/wiki/NCR_dollars)

    [Legion currency](https://fallout.fandom.com/wiki/Legion_Denarius)

    [NCR currency](https://fallout.fandom.com/wiki/NCR_dollars)

    Dialogue points from merchant or merchant adjunct entities to substantiate probable currency values decided by the Wasteland market;

    >Dale Barton: "Hell, I don't even need to travel with guards most of the time in Legion territory. All the bandits are dead or run off."

    >Dale Barton: "Between having to hire protection and getting slapped with taxes, it's more profitable to stick to Arizona and New Mexico."

    >Rose Sharon of Cassidy: "Some caravans deal with the Legion now because the security. If towns could get the same protection? A lot more tempting than you'd think. Bunch of people would be willing to side with the Legion to not have to worry about Fiends and Boomers and Powder Ganger attacks."

    >The Courier: "You don't get paid in Caps?"

    >Chomp Lewis: "Nope. The NCR's been trying to switch over to using paper money, like in the Pre-War days. Trouble is that the exchange rates ain't exactly fair. For example, a hundred bucks in NCR money is valued at roughly half that in caps around here. Seems like a rotten deal for us, but work is work."

    >The Courier: "What can you tell me about New Vegas?"

    >Chomp Lewis: "I've been there once, and I don't recommend it. It's just a way to burn through a month's pay in five minutes*. I've seen a lot of folks come through here thinking they'll have the easy life once they get there. It never happens."*

    From one of the developers:

    >J.E Sawyer: "And this is discussed in-game: BoS raided NCR's gold reserves until NCR could no longer generate gold coinage nor back their paper money. They abandoned the gold standard and established fiat currency, which is why its value is inflated over both caps and (especially) Legion coinage. (...) People in eastern NCR and the Mojave Wasteland lost faith in the NCR government's a) ability to back the listed value of paper money and b) stability overall. If you're living in Bakersfield, staring at a piece of paper that says "redeemable for value in gold" and you have no faith in the government's ability or willingness to do that -- or if you see that the government has changed the currency to say that it is not able to be exchanged for a backed good -- you may very well listen to the strong consortium of local merchants offering to exchange that paper note for currency backed by water."

    EDIT: To even nip this in the butt further, some comments here say that Precious Commodities don't have intrinsic value. If that is the case in regards to the NCR being discussed here, why by the time of FO2 was the lowest denominator of their currency, 1$ dollar, was in Gold Coins?

    $1 NCR - The Fallout Wiki (fandom.com)

    The NCR never or had any contingencies to shore-up their currency to a fiat one at all if the most basic unit of their internal monetary exchange was Gold Coins. If that were the case they would've had pure paper money to begin with without these Coins being in circulation in Fallout 2; with all Gold being in their reserve purely being for backing only, but this isn't the case as we observe.

    With the absence of their most basic unit of exchange being gone and the 5$ paper note being demoted to the new basic unit of their currency, that's a huge amount of unaccounted inflation off the bat; inflation they could've never prepared for since they valued Gold enough as a natural unit of exchange at such a base level to be circulated. They didn't expect the BoS to hit them that hard or anyone to do so with their perceived control of their core territory; nevermind the facts that its very unstable and unlucrative to deal in with raiders they can't hunt down with lack of dedicated manpower and poll taxes.

    Precious vs Fiat currencies have staunch differences that can't be reconciled in the context of the Fallout universe and a general post-apocalypse. Precious Commodities are backed by simple human consensus of its natural properties being of worth and desirable for a monetary unit of exchange.

    These can be traded and exchanged easily with a readily agreed upon value along with Caps because they are accepted by almost every post-war Tribal group, Wasteland settlement, independent Traders, and most other polities across America. Its supply is also naturally in nature, not manufactured artificially with Fiat money note printing.

    (In the Fallout series, we see some form of international travel is still somewhat possible with characters such as Alistar Tenpenny and in Fallout 4 with multiple characters from other continents. Take Gold from the US and bring it to the British Isles, it will still have ready value no matter what. Take simple Fiat bank notes of a faction in the US to say, the Fallout version of West Africa. It would absolutely have no value because the issuer of that tender back in North America literally has no economic influence to back its money in this region miles away; there is no Demand or recognition for it. Conversely with Gold taken from North America and traveling to Fallout West Africa, it has tradeable value no matter what because Gold is a natural unit of exchange from its recognized natural value by humans.)

    Fiat currency is only as strong as a nation-state can legitimize and maintain it. The only Fiat currency at the time of New Vegas taking place is NCR currency, which is doing badly from the aforementioned factors of the top of this post. The NCR IS a nation of some sort, but it isn't in the league of pre-war society statehoodship.

    It doesn't have the financial instruments or development of robust monetary institutions to handle Fiat when they've have been on a Gold economy all this time and the value of the NCR dollar has plummeted due to lack of Demand with its sudden absence. The only reason why the NCR dollar had high worthiness was due to the inherent value of Gold they had on reserve in a post-apocalyptic society that has an extremely high assessment of value it.

    With the Gold-backed era of the NCR (supported in FO2 with Gold Coins directly in circulation and being exchanged), Caps were practically worthless in the NCR territory as comments here note. Now with Gold out of the equation as we can observe with direct evidence, the highest focal point of NCR currency isn't even worth 40% of Cap currency by the end of the NCR-BoS war.

    Double Edit: The whole reason why the resource wars in the Fallout universe happened because the main natural mineral resource, Oil, was almost all depleted entirely- in an international society where almost all the pre-war Nations were Oil based economies. Without Oil we see in numerous cases in Fallout in the post-war landscape with products with exorbitant prices due to rampart inflation with money that had no value.

    [This](https://www.reddit.com/r/Fallout/comments/3x9cqj/how_inflated_was_the_prewar_economy_some_of_the/cy348gl?utm_source=share&utm_medium=web2x&context=3) comment here from 4 years ago from the main Fallout subreddit goes into the context of the universe.

    In the very intro of the first Fallout game, we see on the TV in the ruined building that is still running- a common non-luxury car is worth 500,000 dollars.

    submitted by /u/Shakanaka
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    New Developments on Ultracite's Output

    Posted: 27 Nov 2020 12:04 PM PST

    Ultracite has always been a key part of Fallout 76s story, and to some extent Steel Dawn is no exception.

    https://cdn.discordapp.com/attachments/780931177120399400/781041639362658304/ScreenShot50.png

    As shown in this terminal, a single Ultracite Battery provided an incredible amount of power to the Atlas weather device, even post War after the facility's wiring fell into severe disarray.

    If anyone has found any hard numbers on how much power Atlas used, we could potentially figure out just how extreme its energy output is for being something that's around a yard long and easy to carry.

    submitted by /u/Gearsthecool
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    Why are there so many different Vault Suit types?

    Posted: 27 Nov 2020 05:41 AM PST

    In every 2 or so Fallout games we get a different variation on the Pip-Boy. For instance Fallout 1 and 2 are the Pip-Boy 2000 and Fallout 3 and New Vegas are the Pip-Boy 3000.

    However we also get a new looking jumpsuit for Vaults, yet I don't think it's explained as to what or why that is.

    Fallout 1 and 2 had REALLY skintight suits, it almost looked like body paint, Fallout 3 and New Vegas had baggy/loose looking suits, Fallout 4 went back to being a skintight suit but not nearly as tight as the originals look, and Fallout 76 changes it AGAIN to strike a balance between skintight and more lose making it look like a cross between 3 and 4's suit.

    I get that the Pip-Boy would have upgrades and such over time, but the Vault Suit is just a uniform, why are there so many different types across the nation?

    Fallout 4 has a cut Vault 101 jumpsuit that even though isn't in the game itself, can be added via console commands and the 101 suit is in the same style as the Fallout 4 jumpsuit. It isn't baggy like the game's was. Are they just retconned each time?

    submitted by /u/MrSixtyMinuteman
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