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    Sunday, October 11, 2020

    Fallout | Playing through 4 again and really enjoying it. Here is a cool screenshot I got today.

    Fallout | Playing through 4 again and really enjoying it. Here is a cool screenshot I got today.


    Playing through 4 again and really enjoying it. Here is a cool screenshot I got today.

    Posted: 10 Oct 2020 09:11 AM PDT

    I feel like Bethesda retconned how destructive the Great War was in a major way, and that's why Fallout 4 feels so different.

    Posted: 10 Oct 2020 12:02 PM PDT

    Before I start, I want to make it clear this isn't me hating on the new games. I love Fallout 4, just like I love Fallout 3, and New Vegas; this isn't me trying to say the "new" lore is worse or anything, just different. I also haven't actually played Fallout 1 and 2 - all my knowledge of them comes from Youtube and the wiki, so please forgive any major mistakes. If this is all bunk, let me know!

    That being said, I feel like in the old games and New Vegas, and even I would argue in Fallout 3, the idea is that almost nobody survived the Great War outside of specialised facilities, without being horribly mutated. You have small groups, like in Zion, but the bulk of humanity made it through Vaults or installations like Mariposa, the Oil Rig, and Raven Rock. The result is that the world (or at least America) was effectively nuked back to the Stone Age socially.

    Raiders in this world are literally tribal peoples, and the rest of the wasteland isn't much beyond that except for a few locations; even the people in the Vaults (15 and later 13 being prominent examples) frequently devolved into tribalism after leaving their original homes. There's a line in Honest Hearts (IIRC) where the player can ask if the 80s are a gang or a tribe, and the reply is there is no difference in this world. Eventually, inevitably, new nations arose and order grew, but even by 2281 one of the largest powers in the former US, Caesar's Legion, is just a big tribal confederation. The only groups who were really advanced before the rise of the NCR were the Brotherhood (who are basically a cult to Maxson and technology) and the Enclave.

    But in Fallout 4, the raiders aren't tribals with guns. They're just armed survivors who get by by stealing from others. And I think the reason why is the same reason the Commonwealth isn't nearly as desolate as the rest of the wasteland; the effects of the Great War have been retconned to be a lot less severe, so the world never fell into the neo-Stone Age we see in other games. In Fallout 4, terminal entries talk about gunfights in Boston after the bombs fell, about gangs of raiders roaming as early as 2078, and Fallout 76 continues that trend; the Free States seem to have survived the Great War relatively intact and the area didn't become a true wasteland until the Scorched hit.

    But that's just my two cents. Let me know what you think?

    EDIT: because everyone's saying it - I understand the lore reason the Commonwealth is fairly untouched is because it suffered a single near miss and that's it. My point is that that feels like a retcon - to me it seemed like the intention prior to Fallout 4 was that every major population centre got badly damaged amid a hail of nuclear fire, and having only a single bomb nearby feels incongruous from a meta perspective.

    submitted by /u/pikablob
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    When The Railroad asked me to set up a new Safehouse, I don't think this is what they had in mind!

    Posted: 10 Oct 2020 04:27 PM PDT

    Should I buy fallout 3

    Posted: 11 Oct 2020 12:14 AM PDT

    I was sitting down watching a show on the TV and than all the sudden I got hit with nostalgia when I remembered fallout 3 was a game and was thinking about buying it again, I looked up the price for the game of the year addition at my local gamestop and its only 10 bucks and I dont know if I should by is or not. Are the dlc good, is it worth the ten bucks, and is it backwards compatible. Thank you

    submitted by /u/mregg1549
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    How many of you killed Travis in his house because he's too awkward just to find out that he's replaced by Sheng Kawolski's obnoxious self advertising?

    Posted: 11 Oct 2020 01:07 AM PDT

    Just curious.

    submitted by /u/Corrupt_Application
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    Starting fallout 4

    Posted: 11 Oct 2020 02:21 AM PDT

    Hi guys, Im Just starting fallout 4 for the First Time. Got any advice?

    submitted by /u/thesimplord_
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    Is there a hit squad mod for Fallout 4 like in Fallout New Vegas?

    Posted: 11 Oct 2020 02:07 AM PDT

    In Fallout New Vegas, if you got on the NCR or the Legion's bad side, they'd send a hit squad full of their best soldiers to kill you. I realized that Fallout 4 didn't really have that (aside from scripted events with the Institute) and thought it was a waste of potential. Does anyone know if there's a mod that adds these in, I can't find one for the life of me.

    submitted by /u/PlatinumSix
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    Is your Fallout 3 Character legally the President?

    Posted: 10 Oct 2020 09:19 AM PDT

    In a playthrough. If you don't kill Eden and Poison the Water. In broken steel after the Brotherhood kills Eden. Are you the President? I mean The Military Human Section you fight in Broken Steel Betrayed Eden in favour of Autumn. So if Eden is the President. And he says you are basicly his new Colonel Autumn. And Since everyone else who is on Eden's side are Just some robots. That the Brotherhood Kills. That Leaves you the Last Loyal Person to Eden. So are you Legally the President?

    submitted by /u/Fecker95
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    What tips can you give a newcomer to fallout 3?

    Posted: 11 Oct 2020 03:39 AM PDT

    what to pump for example or to do first thing? I first wanted to start playing from the first part, but it's too old

    submitted by /u/adilkhan_utepov
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    What caused the Doc Mitchel spinning head glitch?

    Posted: 10 Oct 2020 08:14 PM PDT

    https://youtu.be/ITOrKb5HP6s for reference.

    This was a very common bug for New Vegas at launch. I only played the gane years later and I only experienced once on the 360. I now play it on the PC. But I was wondering if there's a way to force the glitch to happen. It may sound weird but the thought of Doc Mitchell being the only npc in New Vegas that moves like that. Is there a mod or anything I could use to induce it or anything?

    submitted by /u/sammy-corpse-noodles
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    What ever happened to the clothes of Nate, Nora and all the other members of Vault 111?

    Posted: 10 Oct 2020 08:54 PM PDT

    I was just wondering because I am starting a new play through. We never find any of the clothes of anyone in the vault aside from maybe some vault suits or lab coats. So what happened to them?

    submitted by /u/CoolKId5312
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    FO4 Does becoming a raider in Nuka world effect your relationship with main factions ?

    Posted: 10 Oct 2020 06:38 PM PDT

    Like title says I just bought the nuka world dlc and I would like to join the raiders . I haven't picked a main faction yet just kind of trying to switch up how I normally play .

    submitted by /u/Q-Bonez
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    How would you feel about another Fallout Bible?

    Posted: 10 Oct 2020 01:17 PM PDT

    Basically if Emil Pagliarulo, Todd Howard, and other bethesda crew sat down took a ton of fan questions and did a whole event where they went through and clarified lore, gave insight to certain histories, and ironed out a ton of details for the series as an updated guide to the world of fallout. Yes? No? Why? Why not? Maybe they could publish as like an encyclopedia type thing.

    submitted by /u/Spaced-Cowboy
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    How did anyone get to the vaults?

    Posted: 10 Oct 2020 10:08 PM PDT

    How did anyone actually make it to the vaults in time to not die? In 4 you get about 3 minutes warning before the bombs hit, and you only make it to vault 111 because it's in your backyard, and you're only allowed in because you had the right paperwork. How did anyone else get to a vault before the bombs hit? I mean, some of them were sort of centrally located, like the one in the subways under Boston that's full of Triggermen, but a lot of them (in every game, this is not a Bethesda problem) are in really out of the way places. Some of them, including the OG vault 13, are in caves, many of them aren't even near roads, and almost none of them have parking, except for the one under a parking lot in NV. How did sizeable numbers of people, including Vault-tec workers, ever make it in time? How did that music vault get that many famous musicians within a 3 minute radius? They weren't just leaving the doors open for people to wander in, they closed them as fast as possible.

    Also, bonus round, when the hell did the nukes actually fall? Because in 4 you seem to be just starting the morning, as do your neighbors, but there are tons of skeletons of people at work and at school, which suggests sometime later in the day? Is it just wherever they felt things needed to be for story purposes or dramatic effect? Was there a Dragon Break? Is it just a game? What does it all mean?

    submitted by /u/ThorgilsBoomer
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    Tales from the Mojave: A Story Series Based on my Current FNV Play Through

    Posted: 11 Oct 2020 03:51 AM PDT

    I've had this project in the back of my head for a while now, tonight I decided to make it happen. The story will follow my current character (based loosely on Paladin from the 'Have Gun Will Travel' radio/tv show) as he works his way through the Mojave. The story will use both canon and non-canon dialog, combined with my character's thoughts. An example being "how do all the companions respond to Courier Six getting the Mark of Caesar."

    https://falloutstories.substack.com/p/aint-that-a-kick-in-the-head

    I'll be updating at least twice a week. If you subscribe you'll get the latest chapter right in your email.

    submitted by /u/ShellShockBP
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    Is the "Kid Kid-napper" quest the darkest part of Fallout 3?

    Posted: 10 Oct 2020 05:58 AM PDT

    I'm playing an evil playthrough and so far my LW has been involved in alot of questionable activities, most of which I have found to be pretty funny in a darkly comical way. But after working with the slavers for a while and making an honest living selling unwitting wastelanders into a life of servitude ive finally pushed myself to new levels of depravity. Selling Bumble to the child slaver was dark side man. She's like 5 years old and adorably clumsy and now she's off to Paradise Falls on the "Adventure Express". Its easily the first quest in 3 that has made me feel genuinely bad about what I'm doing in game. So my question is this: is there any further my LW could possibly sink? Or has he finally hit peak levels of evil?

    submitted by /u/fazzle96
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    So... whats happening in the rest of the world during and after the Great War?

    Posted: 11 Oct 2020 01:49 AM PDT

    The games are US centric (as expected) with very little acknowledgement of outside states (Yangtze, for ex).

    I'm just curious if there's any evidence that the rest of the world was destroyed, as well. I know the war was primarily Chinese/American. Were there allies who suffered? Did the nuclear detonation send the world into an ice age that killed anyone not hit by bombs? Did the fallout travel across oceans and contaminate crops and cause population-decimating cancer?

    I suppose I'm asking if things that would happen IRL when bombs are dropped happened during the game. There doesn't seem to be a significant climate change, at the very least.

    submitted by /u/anon-maly
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    Having Problems with Fallout 4's DLC

    Posted: 10 Oct 2020 07:43 PM PDT

    I have the season pass for fallout 4 as it is by far my favorite Fallout

    I Had a near complete Character with most dlc started and on the verge of finishing but after i took a looooong break it says that i never had the dlc and the character was no longer there anymore. I have only 2 answers and they are 1. The game reset and the character/dlc were lost or 2. its on another account as i should be able to download the dlc again as i have not been able to check any other accounts and it could be hidden on another account but i think this is less likely but it very well could be on an old account.

    Please help as i loved the dlc and would like to play them again!

    submitted by /u/ScopticzzYT
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    Fallout 76, exploitative gaming mechanics and immersion

    Posted: 10 Oct 2020 11:53 AM PDT

    I just recently bought F76 after reading from a lot of people here that the single player experience is pretty similar to F3, New Vegas and particularly 4 and thought I'd give some advice to those who might be about to make the same mistake as me:

    It is not the same experience.

    Not by a long shot. I mean, it's still mildly fun and the exploration and environmental storytelling is top notch indeed, but this is where the similarities end. Everything else about F76 is more akin to a modern MMORPG, live gaming experience than a single player Fallout game.

    So here we go, this is going to be long and rambly, but bear with me:

    (or not, here's the TL;DR – previous Bethesda games seemed to be primarily interested in providing players with an immersive RPG experience where story and world matter most. Fallout 76 embraces modern day 'the-game-for-the-sake-of-the-game' Skinner box mechanics where the goal is not to transport you into the world the game is simulating, but to keep you engaged at all costs via quasi- predatory task-reward systems that game your brain in much the same way gambling does).

     

    *

     

    I have no interest in playing w/ other people, I don't like MMORPGs and what I like about the Fallout series is being immersed in a big, interesting world that feels real and like it exists on its own independently of the player. Pretty much something Bethesda excels at in their single player RPGs. That's where my head was at when I got this game, because so many people in this sub told me it was a similar experience to Bethesda's single player games, particularly with the addition of Wastelanders.

    About 15 hours into the game, I can say pretty confidently Fallout 76 is not really like that. At all. And it's not a flaw, but by design. The game is not really so much concerned with immersing you the way single player games are, but much more with providing the kind of Skinner-box-grind-loot-reward mechanics that are super popular among modern day games, particularly live service ones that not-so- subtly nudge you, gameplay wise, into their little online shop where you pay real money (Hello, Atom Store).

    And I'm not saying the game is pay-to-win or cripples the player who doesn't pay either for premium items or Fallout 1st too much (it doesn't, I bought nothing other than the base game and it's still easier than F4 for the most part), what I'm saying is the primary goal of this game is not to immerse you in its world like a normal RPG (good RPGs, I believe ,are the ones that let you forget you're playing a game) , but to get you to engage with the game itself via its reward mechanics so you keep playing out of a sense of achievement and fear of missing out, immersion be damned.

    And it's funny because I saw a lot of people on this sub saying F76 is the most immersive Fallout they've ever played, and that's part of the reason I decided to give it a shot, and the truth is that has absolutely not been my experience.

    Here's what is more immersive in F76:

     

    -You can't pause

     

    That's it. It really does feel more intense to go into a fight knowing you can't bring up your Pip Boy to plan an attack plan or escape. That's really the only element of F76 that's more immersive than previous Fallouts, and, of course, it's not like it was added with that intention, so much as it's a limitation of the online experience.

    And naturally you're free to not pause mid-fight in previous Fallouts (which I will start doing actually, because the experience is much more fun this way), so it's not really a uniquely F76 experience.

     

    Here's what ISN'T more immersive in F76:

     

    -Daily quests.

    I'll get prompts in my Pip-Boy on daily quests like: "Explore the trailer." "Investigate the house." "Restore power to the power plant" What trailer? What house? And why do I care about restoring power to this random power plant no one seems to be using? No one told me about this trailer or this house or this power plant, so why is it showing up on my Pip boy and how do I know to get there and what to do and how does this mission fit in with the story of my character and what is my character's motivation for doing it other than 'a force from the beyond said so on his Pip-Boy'?

    Again, the game is not really interested in answering those questions, because the point is not to tell you a story where you are the main character, the point is just to keep you engaged – go to A, collect reward, go to B, defeat X, collect reward. Press a button, get food. Skinner's Box gaming.

    (I did restore power to the Power Plant though, more on that later)

     

    -Legendary Items exchange.

    There's a place you can go in-game to exchange legendary currency for legendary items. As far as I know there's no in-game explanation as to why there's a different form of currency other than caps just for some kinds of items. It's not built into the world (or, if it is, I didn't find the in-game explanation yet), and it seems to be there just because the game itself wants a second currency for special items.

    And once you go into the legendary store, you don't choose to buy a specific item with that currency, but rather a 'mystery box' that will give you a surprise legendary item.

    Why would it be so, worldbuilding-wise? Why did this guy set up a store where you can't pick what you buy? Is this a sort of carnival-like game place? Is this a casino? Is he just weird like that? Do the boxes come sealed and you can't open them unless you insert the currency in a slot?

    Of course, no explanation is given because none is needed. The point of this mechanic is not to further immerse you in post-apocalyptic Appalachia with a quirky store owner who buys and sells mystery items, but rather to incorporate a very test-and-tried mechanic of exploitative live service games: the mystery loot box. It's akin to gambling, a lot of people have talked about this in the past, I won't get into it here other than to say that it's 100% not immersive and not meant to be immersive but rather to keep you engaged by gaming your brain into playing/paying.

     

    -Reward Systems.

    In my in-game travels, I came across a babysitter bot in the middle of the road that wanted to tell me a night time story. A prompt for a sidequest appeared, urging me to listen to the robot's story. I thought it was cool and that a quest would come out of this, so I did. The bot told me its story (it was Hansel and Gretel) and walked away. That was the end of it. Okay, kind of anti-climactic, but a neat little piece of worldbuilding, I guess.

    And then I was rewarded with some caps, some items and some equip for listening.

    Wait. Why? Where did those come from? Did the bot give them to me? Why did it? No explanation given. Of course, it wasn't the bot that gave me the items, it was the 'game itself' for completing the task it pointed me towards.

    Again, it's immersion breaking, but not accidentally so. Bethesda could have easily 'fixed' this if it thought it was an issue by adding a single last line to the bot's dialogue: 'No one ever listens to me, thank you for doing so, here's items, etc', whatever. But of course, the goal of this game is not to immerse you, so why bother.

    This is not a one time thing, either. You will get items as rewards for quests with no interactions whatsoever all the time (Restoring the power to the Power Plant not only is a quest my character has no in-game motivation to accomplish but also ends with me getting a bunch of items as reward even though he comes into contact with no one during it and doesn't 'find' the items, they just show up in my inventory, given to me not to my character by the 'game' as a reward for being a good player that pressed all the right buttons when prompted to do so).

    Finally…

     

    -I opened a 'lunchbox' I got from the game and was rewarded with a temporary perk that makes people explode into confetti whenever I kill them.

    Now, I didn't even know what lunchboxes were and had no idea what they would do. And, granted, it did make me laugh and I got a kick out of seeing people explode into confetti for a while, so that was fun.

    But! It did seal the deal in terms of my suspicions of who this game is for: there's nothing immersive about characters exploding into confetti, or about doing quests your character has no in- game motivation for doing, or buying mystery loot boxes with currency that doesn't' exist in the actual lore of this world, or being rewarded with items that come from the hand of God itself it seems because certainly no NPC gave them to me at the end of this quest.

     

    And that brings me to my point here: If story matters to you and you see Fallout games (or any RPGs in general) primarily as simulation games that transport you into their world and if you like to actually role-play the story you are telling and being told alongside the game in real time with your character, F76 is not for you.

    It's a sort of weird simulacrum, a copy-of-a-copy-of-a-copy of a Fallout game, so far removed from the original thing it's trying to simulate (the post-apocalyptic world the series does so well in single player games) that the thing itself is no longer the point, but rather the game itself is the point, and so it doesn't matter that no real characters give you rewards, or that every time you log in there's real player camps in different places so the world is inconsistent, or that your actions have zero impact on Appalachia, or anything else of the sort, because you are not playing to be transported into this world. You are playing to complete the next assignment the game gave you, and then to be rewarded with a thing. And then again. And then again. And then again. And now look, you got legendary currency! And now here's a daily quest because you passed right by this place – go do it, it only lasts 20 more minutes (why? What's the in-game explanation as to why I can't I restore the power to this Power Plant after 20 minutes? Doesn't matter)!

    It's more engaging than old RPGs that don't have these mechanics (like F3, NV or 4), I'll give you that. There's a sense of urgency and of missing out and a true sense of accomplishment that comes w/ doing the quests, getting the rewards, doing the quests, getting the rewards that is hard to quit once you're caught in the middle of.

    But that's because it's designed to be so. It's addictive in much the same way slot machines and Skinner's boxes are addictive.

    But it's definitely not more fun.

     

    (The community is pretty cool though, people give you free shit all the time)

    submitted by /u/psycho_alpaca
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    Does the workshop in your private server reset when you leave?

    Posted: 10 Oct 2020 09:35 PM PDT

    Next power armor should be hand made by quest

    Posted: 10 Oct 2020 07:19 PM PDT

    I think that if you let the player help in a quest to make a new kind of suit for power armor it would be one of the best quests in the game I hope the next single player game where ever it takes place should have a quest that has you rescue a engineer from raiders and bringing him back to his home where he lives with his brother recognizing your skills they ask if you would like to help them on there next project then they would show you the main blue prints for the power armor and ask if you would like to help them at the beginning of the quest they ask you another question they have the funds to buy one of 4 components required to make the armor the frame the radiation things like the Geiger counter the steel and stuff for the armor and last that weapons (yes I'll get to that later) you chose and then you need to gather the components one way or the other and once they are all gathered up you can start with they putting together you can chose the helmet design one that looks like the t 51 the other the t 60:45 and last a stalhiem like design to add some new stuff in there then the weapon choice one the right arm they is a spot for a weapon you can choose minigun rocket launcher laser rifle or flamethrower the reason for why you may want this is that the weapons have no carry weight and can even be modified although not by much then lastly you wait 5 in game days for them to put the prototype together and it's yours but you get one last choice there's a small local arms dealer company that would like the design blu prints but the brother hood of steel wants them to and the brothers can't agree so it's up to you to decide that as well (Sorry for grammar)

    submitted by /u/Its-your-boi-warden
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    How would you feel about being the evil person at the start of the game?

    Posted: 10 Oct 2020 07:52 AM PDT

    What I mean is that in the next fallout game instead of having someone who screws over the player like benny or kellogg, What if we could be the one who is the bad guy and the antognist of the game is actually the hero? We could be the hero of our own story sort but it doesn't mean our actions are good

    submitted by /u/jodlad04
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    To u/EvanFromMars, who recently left the community due to his OCD: You're not alone.

    Posted: 10 Oct 2020 04:40 PM PDT

    I recently quit playing Fallout 4 entirely as well, because it also conflicts with my OCD. For the past year and a half or so, I haven't been able to complete a run of Fallout 4's Main Story because of it. I've never even beaten the DLC's.

    I cannot get past the first few quests in the game because they require you to use the Settlement Workshops. Due to my OCD, I cannot just leave any Quest Unfinished. But I also hate using the Settlement Workshops because without the custom mods that Sony blocks PlayStation users from, I cannot make the perfect little settlements to my OCD's standards.

    I also hate siding with any other faction aside from the Minutemen, because all of the other groups are either selfish, idiotic, or just cartoonishly evil. But the Minutemen are specifically built around the Settlement Workshops, and their quests are just the same, repetitive BS over and over again.

    I have also struggled to let go of this game, because I have been a Fallout fan since I was very young, and letting go of the game I waited for over 5 years for with my now deceased brother was really difficult to do.

    Now, I remember both my brother and the game, through the leather jacket he got me years ago. We both love Greaser culture due to the Fallout series, and he told me once I got a Pompadour haircut, he'd get me a "Greaser Jacket", just like him. So, I got my haircut, and presented it to him, and shortly afterwards, he got me my jacket that I'm never complete without.

    Recently, I added an Atom Cats patch to it, to remember both him and the game by (and also because they're just the coolest Greaser Gang in the series thus far).

    Anyway, I hope this makes you feel better about leaving the game and community. Thanks for reading.

    submitted by /u/Cpl_Hamknuckle
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    Is there a subreddit meant for Fallout screenshots?

    Posted: 10 Oct 2020 11:59 PM PDT

    I'd like to have a sub for wasteland photography, do you know any?

    submitted by /u/shitcoomfuck
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