Fallout Lore | What is religion like in the wasteland? |
- What is religion like in the wasteland?
- What happened to Canada, before and after the bombs fell?
- Why does Maxson keep the prydwen in air 24/7?
- A Collection of the Lore of Pre-War Energy Weapons
- Does Corvega hold a monopoly on the car industry?
- Are there any cases of super mutant behemoths being able to speak?
- How do super mutants in 3 make more?
- Is the original ede just as self aware/sentient as its lonesome road counterpart even though its less expressive?
- What makes Fallout:Tactics “semi-canon”?
- Is there any evidence of tectonic activity?
What is religion like in the wasteland? Posted: 29 Oct 2020 07:27 AM PDT I understand that The Children of Atom started their own, and that Mormonism survived with the New Canaanites, but is that it? Are their any other pre-war religions still around, or new post-war ones? [link] [comments] |
What happened to Canada, before and after the bombs fell? Posted: 29 Oct 2020 09:38 PM PDT I've never seen anyone discuss it. The games take place in what remains of continental United States, so it makes sense Canada hasn't been mentioned. Does anyone know? [link] [comments] |
Why does Maxson keep the prydwen in air 24/7? Posted: 29 Oct 2020 09:20 AM PDT As soon as the brotherhood shows up the prydwen is constantly hovering above boston airport. It never touches the ground unless it's destroyed. Even in one of the story missions Ingram mentions that she needs coolant to keep it up in the air. Since resources are limited you'd think they'd keep it on ground. Is there a reason they keep it up? [link] [comments] |
A Collection of the Lore of Pre-War Energy Weapons Posted: 29 Oct 2020 12:35 PM PDT **NOTE: This a collection of the lore about Pre-War energy weapons. While some weapons do have stated lore others have more vague details. So for weapons that lack this, I have combined their gameplay attributes and information I gathered through the games. I also did not include the Fallout 4 and 76 pistol variants of laser and plasma because they are rifles but cut short so no new lore is there.** PlasmaPlasma weapons are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, energy cells, plasma cartridges, or plasma cores which find numerous applications in military and industrial fields. Known for turning their victims into a pile of green goo, plasma weapons are favored for their heavy-hitting nature. Plasma Caster (Fallout 1, 2, NV, and 76) Originally known as Winchester Model P94 "Plasma Rifle". The Plasma Caster was an industrial-grade energy caster, firing superheated bolts of plasma down a superconducting barrel, ending in electromagnetic claws helping to stabilize the plasma bolt. Although effective, the weapon was panned by American Generals for its bulky design and specialized training needed to wield it. This caused a mad dash by competing companies to build their own better P94 although non were largely produced before the war. Gatling Plasma (Fallout 76) Produced by the United States Government before the Great War, the Gattling Plasma was capable of shooting hot plasma bolts extremely quickly over a period of time albeit inaccurately. Although not as widely used as the Plasma Caster, it still found service under the Applachian Enclave. Using Plasma Cores as their ammunition, the Gattling Plasma was unique in that it was the only member of the Plasma Weapon Family that uses an alternative heavy plasma cell instead of the more widespread MFC or disposable Plasma Cell. Urban Plasma Rifle (Fallout 3, New Vegas, 4, and 76) In response to the demands asking for a more compact plasma weapons platform for urban warfare, the Plasma Rifle combines the raw power of the Plasma caster with the mobility of a standard rifle. Using the common military Micro Fusion Cell as its ammunition with some models using disposable plasma cells, the Plasma Rifle was the go-to heavy hitter for stubborn targets. Although the design remained generally consistent, multiple companies continued to experiment with the design attempting to increase the potency of the weapon. Urban Plasma Pistol (Fallout 3 and New Vegas) A further evolution of the Urban Plasma Rifle design, the Plasma Pistol was a cut-down variant of the Urban Plasma Rifle making it easily wieldable with one hand. Popular with American Army Officers as a sidearm, the Urban Plasma Pistol was a simple solution. Plasma Defender (Fallout 1, 2, and New Vegas) The Austrian-made Glock 86 plasma pistol (also known as the Plasma Defender) was designed before the Great War by the engineer turned AI Gaston Glock. Compared to its Urban Plasma Pistol cousin, the Plasma Defender boasts higher damage and a faster firing rate through the use of mechanical parts. Exceptionally more common than its Urban combat cousin, the Glock 86 was available for civilian purchase. LaserLight and fast, laser weapons use an array of crystals and an energized beam to produce a laser that can cause significant damage to opponents. Used heavily by the American Armed Forces before the Great War, laser weapons became notorious for leaving their targets as nothing but ash. Wattz 1000 Laser Pistol (Fallout 1 and 2) A commonly available civilian energy pistol. Due to it being a civilian model, the wattage is lower than military or police versions. Internally, the Wattz 1000 laser pistol utilizes a different crystal construction making it severely less potent. For security purposes, it can be locked down for transport and reactivated with a rearming sequence. Wattz 2000 Laser Rifle (Fallout 1) Known alternatively as the Sunbeam Laser Rifle, the Wattz 2000 uses microfusion cells for more powerful lasers and an extended barrel for additional range. Used by the United States Marine Corp as a sniper rifle alternative and has seen use in mainland China during the Sino-American War. Gatling Laser (Fallout 1 and 2) Known as the L30 Gatling Laser, this version of Gatling laser uses common MFC cells and shoots exclusively in generally weak small round bursts. Resembling a traditional minigun with its rotating barrels, the L30 fulfills the crowd suppression role and the burst fire allows for greater control. Due to its burst fire nature, it would be overlooked in favor of automatic Gatling lasers but still is a personal favorite of certain sections of the West Coast military forces. Gatling Laser (Fallout 3 and NV) Known as the UB-FRIED 3000 Gatling Laser, this take on the Gatling laser weapon system had an internal laser mechanism that connected to three laser emitters that spun at breakneck speeds. Compared to its AER9 competition, the UB-FRIED used the obsolete Electron Charge Pack and so had a higher ammunition pool which required the user to carry around a back-mounted energy pack. Brought into service shortly before the war, models of these weapons were saught after tools by military remnants looking for a laser advantage. Gatling Laser (Fallout 4 and 76) A true Gatling gun in nature, the Gattling Laser uses four AER9 laser rifle barrels connected to a central motor that spins at high speeds producing a consistent stream of fire. Using a Fusion Core as both ammunition for the gun and to power the motor, Gattling Laser was best suited for suppressing fire and overwhelming targets with scorching lasers. Laser Rifle (Fallout 3, NV, 4, 76) Commonly found in the hands of the US Army before the Great War, the AER9 was actually not the top laser rifle in service at the time being outmatched by the State of the Art AER12. The reason that the AER9 is much more commonly found is that it was much sturdier and more reliable than the newer models that followed. The AER9 uses a titanium housed crystal array which has proven itself resistant to the elements. As a result, the crystal arrays stayed focused on acceptable levels rather than falling completely out of focus like the newer models. Powered by the staple Microfusion Cell, the AER9 proved itself as the energy workhorse of the US Armed Forces. Laser Pistol (Fallout 3 and NV) The AEP7 laser pistol was put into service to replace the AEP5 model. With a generous battery size, tight shot grouping at the range, resilience to extended use, and fairly decent damage output, it is a very good choice for a sidearm. The weapon was favored so heavily that it was a contender to replace the standard-issue 10mm pistol in the American Army. Gauss WeaponsOriginally created as a contingency against stolen or reverse-engineered power armor, Gauss Weapons have become synonymous with the term "Bunker Buster" and leaving a destructive warpath in their wake. Gauss Pistol (Fallout 2 and 76) Known as the German PPK-12 Gauss Pistol, the Gauss Pistol found service among the high command of the United States Military including the Secret Service for its sheer stopping power for its class. Using electrified magnetic coils, the user could charge a shot for increased range and kinetic damage. Gauss Shotgun (Fallout 76) The scattergun version of the PPK-12, the Gauss Shotgun achieves its spread shot effect by using 50 micro-barrels housed inside the Shotgun's primary barrel. By charging the shot, the user could cause a hellfire of shrapnel to erupt from the end and effectively shred anything unfortunate enough to be downrange. Gauss Minigun (Fallout 76) Resembling an anti-aircraft gun rather than a typical minigun, the Gauss Minigun fulfills the heavy suppression aspect that its class demands. Much like its brothers in the series, the Gauss Minigun requires a charge-up time to launch its projectile however engineers combined this electromagnetic charge uptime with a typical minigun's barrel revolution cycle. This combination efficiently negates the additional charge time making deployment of the weapon faster. Scoped Gauss Rifle (Fallout 3, NV, and 4) Originally a Chinese knockoff of the German PPK-12, this rifle was meant to be employed against American troops during the American-Sino War. Horror stories started to flood from the Chinese front about power armored soldiers being liquidated by some form of a new weapon. Naturally, this made capturing the weapon a top priority. After its capture by the United States Military the rifle was closely studied and was briefly reproduced as the American Gauss Rifle. Multiple of these weapons can be found in military installations as multiple American groups tried to experiment with it. American Gauss Rifle (Fallout 4 and 76) Reverse engineered from the Chinese Scoped Gauss Rifle, the American Gauss Rifle was a fusion of the German PPK Gauss rifle and its Chinese knockoff. Extremely crude in comparison to its inspiration, the American Gauss Rifle or AGR resembled a proof of concept rather than a final product. Although rough in appearance, the AGR is no pushover in combat matching the damage output of its competitors. There are a few Pre-War energy weapons that I neglected to put in but their exclusion was based on an extreme lack of lore and appearance. Weapons like the Recharger weapons, pulse weapons, and a few others are so scarce on lore. I will update this with any corrections or additions I may have missed. [link] [comments] |
Does Corvega hold a monopoly on the car industry? Posted: 29 Oct 2020 01:52 PM PDT |
Are there any cases of super mutant behemoths being able to speak? Posted: 29 Oct 2020 01:51 PM PDT I get this idea from Grun, the super mutant behemoth boss at Vim! Pop Factory who gets mad at Erickson for his "weak" opinions, and tries to kill him. If a behemoth can understand english, are there any that can speak it? [link] [comments] |
How do super mutants in 3 make more? Posted: 29 Oct 2020 04:45 PM PDT I doubt they go through little Lamplight without killing the kids, and they can't go through the front because although they aren't affected by radiation, their captives are, DVD they're not smart enough to put them into radiation suits abs extreme rad-X [link] [comments] |
Posted: 29 Oct 2020 02:14 PM PDT |
What makes Fallout:Tactics “semi-canon”? Posted: 29 Oct 2020 11:45 AM PDT I started to wonder why fallout:tactics is considered canon to some people and not to others.I tried to look it up on the wiki but it just says there were contradictions to the story when fallout 3 had came out but I can't find any actual reasons for it not to be and I don't have the game to look myself, so all I can do is look everything up.So what really makes the game canon in some ways but not in other? [link] [comments] |
Is there any evidence of tectonic activity? Posted: 29 Oct 2020 09:56 AM PDT Title. Is there any evidence confirming or denying that tectonic activity is still continuing? Does the west coast still experience earthquakes? Did the nukes bring it to a halt? [link] [comments] |
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