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    Fallout Lore | Where is the nearest nuke that hit to Appalachia?

    Fallout Lore | Where is the nearest nuke that hit to Appalachia?


    Where is the nearest nuke that hit to Appalachia?

    Posted: 17 Apr 2020 09:00 AM PDT

    As we know Appalachia is relatively untouched, but I am curious where the nearest nuke hit, at the bottom of the map, now a cultist location, there is a holotape from someone named Adam, he says he saw the mushroom outside his window, which would make it to the south of the map, unless it was fissure site prime, does anyone know? Thanks

    Edit: thanks for all the responses, but it seems the consensus is that no nukes hit Appalachia, so would the capital wasteland be the nearest one? What nuke is Adam referring to in his holotape?

    submitted by /u/Creeper__Awwwman
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    On Biological Needs of Gen 3 Synths: Food and Sleep

    Posted: 17 Apr 2020 12:32 PM PDT

    I've often seen the topic of Gen 3 synths come up with regards to their biological needs:

    1. Are synths sentient/sapient?
    2. Do Gen 3 synths age?
    3. Can they can sexually reproduce?
    4. Can synths get sick?
    5. Are synths immune to radiation?
    6. Do they need to eat? If they don't, what powers them?
    7. Do synths dream or sleep?

    There's a lot of speculation on these topics - though I am firmly of the belief that synths are sentient/sapient, and would answer the subsequent questions with no, yes, yes, and maybe, respectively. But I'd like to answer the last two, because I do think those can be definitively answered.

    I believe that synths do need to eat and sleep.

    This is not a new argument, as I'm sure many of you will recognize. There's been many threads discussing synth dietary and sleep habits, (example 1, 2, 3, 4, and 5) where this argument is raised, but I don't believe anyone has ever made a thread specifically about the affirmative position on this. So, I'd like to try.

    Before we begin:

    • I'd like to note that I sometimes see some confusion that muddies up discussion on synths. I am talking about Gen 3 synths.
      • In case anyone needs a refresher, This is a Gen 1 synth and this is a Gen 2 synth. Please note how they are fully mechanical.
      • This is a Gen 3 synth.
      • Any use of the word 'synth' should be taken to mean 'Gen 3 synth' unless otherwise stated.
    • Likewise, because I do often see this mixed up, Gen 3 synths are not mechanical.

    I believe everyone should familiarize themselves with this video: Fallout 4 - How a Gen-3 Synth is Made

    It is immensely important to this discussion because of the following exchange with Max Loken at 2:54. I will provide a transcription straight from the game's dialogue files:

    Max: You've arrived at a momentous time. Our third-generation synths are a true breakthrough, the culmination of centuries of research. It's no exaggeration to say that they're superior in almost every way to human beings.

    Player Default: What makes them superior?

    Max: The list of improvements is exhaustive. I can talk for an hour and still not cover all of it. Imagine what you could accomplish if you could live without fear of hunger or disease. Imagine what you could create if you could use every waking moment of your life as you saw fit, with no need of sleep? Like I said, a momentous time.

    Most people take Max Loken's words at face value or they only focus on the bolded parts. In my opinion, this is a mistake, because it misses a lot of the context of the discussion and doesn't account for other parts of the same conversation.

    For example, this conversation only happens if you ask "What makes them superior?", however, if the Survivor states "No robot is superior to me", you get a very different answer:

    Max: You might think so now, but just wait. You've only seen a fraction of what our synths can do. Their potential is limitless.

    I argue that Max's first response is his enthusiasm getting the best of him - he's conflating what Gen 3 synths currently are with their potential. Hence, his use of "Imagine what you could accomplish if..." He's speaking purely in hypotheticals. When the Survivor plays along with him, he tries to up-sell Gen 3s. When the Survivor doesn't play ball, he takes are more measure tone acknowledging future updates might one day make them superior.

    Likewise, it is important to note ALL of Max's dialogue in this scene, because some of it blatantly contradicts his claim that Gen 3s don't require sleep. View the video again, this time paying attention to his background conversation with Dr. Binet. Again, I will provide a transcription:

    Max: Come now, Alan. It could have been anything. It was probably just a glitch in the nervous system. The fine motor control software could use an update.

    Alan: If it were just a limb twitching, perhaps, but her eyes were moving as well. You just don't want to admit to yourself what it is.

    Max: If you're about to launch into one of your impassioned speeches about artificial sentience and machines with souls, don't bother. I've heard enough of them by now. Hell, I could write them down from memory.

    Alan: But we can't just ignore the question. If a synth can dream, why can't it have a soul? Of course, it's far more comfortable to think of them as machines, so we can do what we want with them.

    Max: If you disapprove of the work we do here, Doctor Binet, you know where to find the teleporter.

    Alan: Now just a moment, I never said that. I'm simply trying to open everyone's eyes to new possibilities.

    Max: Well it's an unwanted distraction. We're men of science, not philosophers. You'd do well to remember that.

    Here we see Alan Binet and Max Loken discussing a sleeping synth. Max's counterpoint isn't "Alan, that synth can't be dreaming because dreaming requires sleep and Gen 3s don't sleep". Rather, he's pointing out that the physical tells of dreaming in a human (rapid-eye movement) is merely a failure of motor control.

    I do not believe this is a moment of bad or inconsistent writing; rather, I think it shows his different approaches to people. In his conversation with Alan, he's having a more realistic discussion about what goes on in a synth's brain as the true defining difference between Gen 3s and humans. And this frank discussion is couched in his very real knowledge that the Institute has a very dim view of its members who show sympathy towards Gen 3 synths. The Institute relies on people de-humanizing synths and therefore wants people to play up the differences between Gen 3s and humans. This is similar to his discussion with Alan concerning Eve, his personal synth. He warns Alan not to get too attached and lose perspective, since he'll be considered "deviant" and possibly face consequences.

    When he talks to the Survivor, on the other hand, he's towing the Institute line about Gen 3s being machines that are nothing like humans, even if that isn't true right now, but could be true with further refinements of their potential.

    Further evidence to support this argument is Covenant and Dr. Roslyn Chambers's statements:

    A living synth is indistinguishable from a human by any medical test yet devised.

    The entire purpose of Covenant is to devise a way to distinguish Gen 3 from the human population. As Dr. Chambers mentions, this is impossible because there is no such test - or, at the very least, there is no such test that they know of (I am of the opinion that the Memory Loungers can detect synths). Covenant is not above torture. The SAFE test is psychological torture and we even overhear a suspected synth being physically tortured in their bunker if you go through it peacefully.

    If Gen 3s truly did not need to eat or sleep, there would be an easy medical test to distinguish synths from humans - lock a suspected synth in a cage or room for a week and deprive them of food, water, and sleep. Again, if Gen 3s did not require food or sleep, then this simple test (anyone can carry it out) should yield two results:

    1. The suspect is suffering the effects of starvation, dehydration, and sleep deprivation. The suspect is human.
    2. The suspect is not suffering the effects of starvation, dehydration, and sleep deprivation. The suspect is a synth.

    However, the fact that Covenant doesn't use this method (in fact, we know they feed their suspects) and that no one has used this method in the entire Commonwealth despite decades of opportunity and suspicion to do so, must mean that the results of such tests are the following:

    1. The suspect is suffering the effects of starvation, dehydration, and sleep deprivation. The results are inconclusive.

    Therefore, synths do need to eat and sleep.

    But we can do better - we can actually observe synths and listen to them about their biological functions.

    Glory tells us about her time in the Institute and mentions barracks:

    Clean. Lots of metal and machines. But I really only saw a few rooms of it - the barracks and where I worked.

    Barracks would be completely useless to synths if they did not sleep. We also see Glory sleep at the Railroad HQ.

    Likewise, the synths of Acadia all have beds.

    And finally, but perhaps most importantly, we have Curie. Who flat out tells you she needs to eat and sleep:

    All of these bodily functions. How do you keep track of them all? I am hungry, I am sleepy. The list goes on.

    I find myself running out of energy every single night, like clockwork. How can I be expected to do anything worthwhile in just 16 hours every day?

    Some have argued that Gen 3 synths are programmed to only think they need to eat and sleep, but don't actually need to. I don't think this fan theory works for a number of reasons:

    1. There's no evidence for it.
    2. It is built entirely to rationalize Max Loken's dialogue, despite the fact that there is more evidence that he's not telling the truth than to suggest that he is
    3. It doesn't work on Curie, who is a clean installation of a Ms. Nanny operating system onto a brain dead synth - we have no evidence to suggest that any Institute programming survived the memory wipe or the install.
    4. It starts bordering on unfalsifiability.

    In summary. we have the following evidence that Gen 3 synths do not eat or sleep:

    1. One conversation with Max Loken taken at face value.

    We have the following evidence that Gen 3 synths do need to eat or sleep:

    1. Max Loken's other descriptions of synths and their potential.
    2. Max Loken's conversation with Alan Binet about a sleeping synth.
    3. The Institute building barracks for synths - which would be useless if not to give synths a sleeping area.
    4. Covenant's head medical officer mentioning there is no medical test capable of differentiating a synth from a human - if synths did not need to eat or sleep, that would be an amazingly simple test capable of telling them apart.
    5. Glory sleeping.
    6. The synths of Acadia sleeping.
    7. Curie flat out tell you she needs to eat and sleep.

    Therefore, I suggest that the evidence is overwhelmingly in favor of the idea that synths do need to eat and sleep.

    submitted by /u/Arrebios
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    Why doesn't X6-88 go after Virgil after he knows Kellogg died?

    Posted: 17 Apr 2020 08:54 PM PDT

    In Kellogg's memories, we see X6-88 give him the file on Virgil. So he is one of the few people that know what happened and where he is. Why doesn't he complete the mission himself or get someone else to do it after the Sole Survivor kills Kellogg?

    submitted by /u/Fluid_Sphere
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    Centaurs in Fallout 76

    Posted: 17 Apr 2020 07:14 AM PDT

    So one of my favourite mutants in Fallout has to be the centaurs due to how unique, and exotic they are. The thing is they aren't in Fallout 76. Is this because the game is set before they were created?

    submitted by /u/EvXK9
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    Fallout 2: did the Enclave fight the Brotherhood?

    Posted: 17 Apr 2020 01:09 PM PDT

    I know that the Brotherhood had litte presence and were beggining to dwindle by the time F2 took place. Despite this they remained aware and attentive of the Enclave, once discovered.

    Seeing as the Enclave can kill Mathew if you give the Vertibird plans to the Brotherhood and that there is a non-cannon ending wherein Frank Horrigan kills the Chosen One in a Brotherhood safe house, I was wondering if there were any other conflicts between the two factions?

    How did the Enclave become aware of the Brotherhood and did they attack them? If not, why?

    submitted by /u/super1422
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    What was the motivation for the states to form commonwealths?

    Posted: 17 Apr 2020 07:37 PM PDT

    I was talking with a friend earlier about how many US states are forming coalitions IRL, and it reminded me heavily of the Fallout Commonwealths before the war. Is there any reason given why they did so? Was it similar to what's happening IRL with resource coordination?

    submitted by /u/teruhana
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    Auto-Docs and Transgender Health

    Posted: 17 Apr 2020 03:14 AM PDT

    Trans issues are basically never brought up in the Fallout series - Fallout 2′s cut Environmental Protection Agency location was apparently slated to include "Top Secret Research into Gender Modification", but there's little suggestion what that content would have actually included. Also, the pre-war USA was a fascist hellscape that was actively hostile to human rights - witness, for example, a federal information release about the New Plague, which conflates contagion, socialism and queer sexuality, and encourages readers to report anyone displaying any of the above for "quarantine" - so pre-war trans communities likely drew as little attention to themselves as possible.

    All that said… the Auto-Doc technology we see in Fallout 2 and New Vegas would be an absolute boon for trans patients. Auto-Docs can synthesise and administer medications, including hormone treatments (the models in the Sierra Madre Villa Clinic can dispense adrenaline, for instance). Any medications not already available can be added to the Auto-Doc's database by a knowledgeable user - this is how the cure to Jet addiction is manufactured in Vault City.

    Auto-Docs are also capable of all manner of surgeries. Cosmetic surgery is not unheard of in the Fallout universe - Rivet City's Horace Pinkerton and Diamond City's doctors Crocker and Sun all offer it - but Auto-Docs can go even further. Advanced models can even alter a patient's entire skeleton, with minimal scarring: Fallout 2′s Chosen One can can have their skeleton reinforced, without any Charisma penalty (unless they opt for the heavier, more invasive upgrade), and New Vegas' Courier can have their spine and central nervous system replaced with a synthetic alternative. Auto-Docs can even give a patient a new voice - Christine Royce tragically had this done to her without her consent, but this does demonstrate show the procedure's viability for a willing user.

    Whether or not the major medical companies of the Falloutverse would sign off on such uses of their tech, breaking and customising Auto-Doc programming seems to have been a simple matter. A suitably sympathetic or motivated physician could have easily started a trans health clinic that could address the bulk of their patients' medical needs - hormone treatment, surgery far more advanced than exists in the real world, and even voice alteration.

    submitted by /u/OverseerConey
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    By fallout 4 where is the original brotherhood chapter and are they still around?

    Posted: 17 Apr 2020 10:43 AM PDT

    Why is the Capital Wasteland so destroyed, while the neighbouring region Appalachia is very much intact?

    Posted: 17 Apr 2020 02:23 AM PDT

    I've been playing Wastelanders and have found it surprisingly enjoyable. But it got me thinking about the closeness of the two regions, and how their eco-systems are massively different despite being in very close proximity. Are there any lore reasons given?

    submitted by /u/THIJAKA
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