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    Tuesday, January 28, 2020

    Fallout | Some Raiders / Traders who die or are killed should randomly drop a synth component, to further the idea of just how many people are synths.

    Fallout | Some Raiders / Traders who die or are killed should randomly drop a synth component, to further the idea of just how many people are synths.


    Some Raiders / Traders who die or are killed should randomly drop a synth component, to further the idea of just how many people are synths.

    Posted: 27 Jan 2020 06:48 PM PST

    Wrote a poem on Fallout 1 for my creative writing course. Thought I'd share

    Posted: 27 Jan 2020 04:26 PM PST

    I've dabbled in poetry but never been a fan or reading or writing it. Now I have to do it for my course, however, I thought I'd experiment in my spare time by writing about something I love: Fallout 1. I am on mobile so apologies if it is formatted rather weirdly.

    Ballad of the Vault Dweller:

    From societal sobriety to wanderer of the wastes,

    Goes the tale of the man who first bore the world's great weights,

    Beginning as the last hope of many, ending as the first of many more,

    It starts with volunteering to be the hero in a world not seen before.

    Marching swiftly upon corruption, trickery and deceit,

    Not Gizmo, Decker or Zimmerman could overcome his mighty feats,

    And though the Deathclaw tried its best with menacing blows and growls,

    It was the Vault Dweller who stood at last to pass a passing scowl.

    Then came his move on the abyss, from which to pull Necropolis,

    When he walked free with a water-chip and gave old Set a miss,

    Returning home a hero but met with a cheerio,

    Begged to reprise his role was the Vault Dweller of the thirteenth Vault.

    From the great old west rose a dust cloud designed to only to dumbfound,

    As westerly marching Mutants organised their Unity, profound,

    This human abomination run amok, not unlike the atom bomb,

    Called for the hero to fight them back from whence they had come.

    Deep into Mariposa the battle went onto spread,

    With men and Mutants blasting guns of lasers and heavy lead,

    Until at last the base was crippled and its inhabitants routed,

    With the lonely wanderer remaining and with purpose undoubted.

    The Dweller of the Vault sought an end to these oh-so-many quests,

    So that he might return to his home and retire to his rest,

    But one last Mutant Master remained strong, tough and grim,

    Determination drunk the Dweller decided to take the fight to him.

    Blasting through Cathedral doors, the Master's lair was quickly found,

    Where the Mutant's flesh and bone grew through the walls and the ground,

    A decrepit shadow of the human form lay upon its last stead,

    As the bloodied hero gazed upon it with a heart so full of dread.

    "Sterile are your mutants," Declared a bold hero,

    "Not a likely symptom of humanity's successors," The Master definitively forgoed,

    But the Dweller's charm and evidence, heralded on a stick,

    Saw the Master's work undone by a count-down's lengthy tick.

    The final enemy smothered, the Dweller hiked back to his Vault,

    To find his Overseer firmly asking him to halt,

    For fear and strife would rise in the wake of the Dweller's return home,

    And so the Wasteland Wanderer was expelled, once again, to aimlessly roam.

    submitted by /u/BilboSmashings
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    [FO4] Billy, Eddie Winter, Overseer Barstow — How does 200 years of isolation not result in complete insanity?

    Posted: 27 Jan 2020 11:18 AM PST

    Billy, a kid stuck in a fridge for 200 years. Eddie Winter, a pre-war mob boss-turned-ghoul who locks himself in a bunker (that's only one room) alone for 200 years. Overseer Barstow, the original overseer of Vault 88 trapped in a cave with a handful of ferals for 200 years. How are these NPCs still sane? "Game mechanics" and "it just works!" aside, how does this design choice make any sense at all? I can't come up with a rationalization, and I keep thinking how the worst punishment we can inflict on another human today is solitary confinement, which is essentially what these characters have been trapped in for 200 years.

    submitted by /u/Delus7onaL
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    The Brotherhood of steel's ideal plan to cleanse the Commonwealth ( Fallout 4 )

    Posted: 28 Jan 2020 04:31 AM PST

    As we should all know by know, the BoS wants to cleanse the Commonwealth of all Synths, Super Mutants and Ghouls. They go about this by blowing up the Institute ( making no sense for an organisation bent on hoarding tech ), and mass murder.

    However, all these creatures have one key weakness that the Brotherhood can exploit: they're sterile.

    We have known since Fallout 1 I believe that Super Mutants and ghouls are sterile, and Synths don't age, meaning if even they are capable of getting pregnant, they will be stuck as helpless babies their whole lives.

    So how are new Synths, Ghouls, and Super Mutants created? Lets start with Super Mutants. Super Mutants are created when a human is exposed to the FEV virus. In the Commonwealth, the Institute is creating the Super mutants with their FEV stores, in the Capital Wasteland they are created by FEV inside Vault 87 ( I believe ), and on the West Coast they were all leftover Super Mutants from the Master's army. So, without access to FEV and captured humans, new Super Mutants cannot be created. The West Coast is set after the Master was killed and Mariposa destroyed, so that is fine. The Commonwealth can be crossed off after the Institute is destroyed. And the Capital Wasteland? The Lone Wanderer ( who may, or may not, or may, be Deacon ) presumably told the BoS about the Super Mutants in Vault 87 after retrieving the GECK, and as such the tunnels leading to the Vault and the Vault itself could be collapsed, preventing any Super Mutants taking humans inside to be exposed to FEV, so no new Super Mutants can be created.

    "How about Ghouls?" you may ask. "Radiation is everywhere in the wasteland". Well, this one is a bit more complicated. Initially I thought that this one would be impossible, but then I remembered something. YOU CAN CRAFT RAD-AWAY. If the brotherhood of steel were able to mass produce Rad-Away and sell it at a dirt cheap or even free price, then it would be able to used by everyone, stopping new Ghouls being created. Now, lets look at the ingredients for Rad-away.

    Antiseptic) (2)

    Glowing fungus) (3)

    Plastic) (1)

    Purified water) (1)

    Now, we can cross off purified water right away due to a combination of Project Purity and the Water Purifier structure that can be built in Fallout 4, so that is not an issue.

    Glowing Fungus is a little harder, but you could ironically use Gen 1/2 synth labour to get farms of it going in caves and such. The Brotherhood draws the line at Gen 3 synths, so this is not a problem.

    Antiseptic is slightly harder. I looked at sources of antiseptic that could be farmed, and stumbled across Turpentine. Turpentine is a " a fluid obtained by the distillation of resin from live trees, mainly pines ." One could set up a pine farm or use existing pines and synth labour to grow large quantities of Turpentine.

    Now plastic is the hardest of all. Plastic is made from oil, and as we all know, there is little to no remaining oil in the world of Fallout. However, there is one loophole in this. The Institute, again. The institute use large quantities of plastic to create synth weapons and armors. How can this be? Simple. Some plants secrete oils, which can then be used to make plastic. Presumably, the Institute is already doing this on a large scale to outfit their synths. The BoS would maintain and expand this operation to produce all the plastic they could want.

    So, once massive quantities of Rad-away have been produced using synth labor, they would then distribute it very cheaply to the wasteland, and as such no new Ghouls would be created to the abundance of Rad-away.

    Now once the Institute has been taken care of, the recall codes to all synths would presumable be known. Now, from what I understand there are far too many synths too individually recall every single one. So, Gen 1/2 synths that don't follow the brotherhoods orders could either be recalled over the course of months / years or destroyed, presumably the institute tracks the location of them. Now with Gen 3 synths it is unknown how many there are, so if there is a small amount of them they could be recalled, and if there are large amounts, then due to their sterility no new synths could be produced and they will all eventually die, just like humans.

    Now, due to the fact the brotherhood is now playing the waiting game on the Synths, Ghouls and Super Mutants, you may think that hunting down all the above to speed up their deaths would be the best move, but there is a better one. We all know the Minutemen are well loved by everyone except their enemies. They are also in bad shape after the Castle. The Brotherhood of steel could repopulate and re-equip the Minutemen with their own members and gear, rebrand them as the Brotherhood shield or something, and then exploit the Institute's teleporter technology to teleport to wherever they are needed to defend, killing off attacking Synths, ghouls and Super mutants in the process. This would also result in increased popularity of the Brotherhood, and mean that the people of the Wasteland would fully support the BoS.

    TLDR: By mass producing radaway, destroying Vault 87 and capturing the Institute intact and using their technology, the BoS could just wait for all the Super Mutants, Ghouls and Synths to die out. They also could rebuild the minutemen with the institutes teleporters to defend the Wastes from any attacking mutants, causing the people of the wasteland to like them more.

    submitted by /u/AthenOwl
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    Did no one else spend any caps in fallout 3?

    Posted: 27 Jan 2020 07:07 PM PST

    In fallout 3 if always gone to the shops with almost full carrying capacity and I always managed to leave with more or the same caps. Is it just me?

    submitted by /u/reallyorginalname1
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    Is 76 worth playing if none of your friends play?

    Posted: 28 Jan 2020 03:45 AM PST

    And before you start, yes I've read about all the games bugs etc etc and that I can get over. (You're talking to a long term RDO player here so I'm used to bugs)

    I know that RDO gets stale if you're a solo player but what about 76?

    I've finally got back into fo4 and I'm really enjoying it this time round so have been looking at 76, but literally no one I know plays the game!

    submitted by /u/SirenaDeep
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    Discovering new things.

    Posted: 27 Jan 2020 09:39 PM PST

    TIL that if you have a melee weapon equiped and you block while being grappled (melee kill animation by an enemy) you'll throw them off. Huh. Damn I wish I'd known that sooner, haha.

    submitted by /u/Soviet117
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    [FO4] Virgil's note to Madison Li

    Posted: 27 Jan 2020 09:12 PM PST

    Back when I first played Fallout 4, at some point, Virgil tasked me with delivering a lovely letter to Madison Li, explaining how he escaped the Institute and got cured from FEV. Hundreds of hours and multiple playthroughs later, I have never seen this event trigger again. Unfortunately, searching the Wiki does not state how this event is triggered, only stating that the note is collected after he's cured and has something to do with the Brotherhood quest "A Loose End", and I've tried multiple different combinations of the quest and I have yet to recreate the event. Does anyone remember the specifics of how to get Virgil to ask us to deliver that letter? I think it's awfully sweet given how concerned Madison Li was about Virgil, given that's why she left the Institute, she knows that he survived.

    submitted by /u/JohntheBrave1
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    Have any of you ever read “Dreamsnake” by Vonda N. McIntyre?

    Posted: 27 Jan 2020 02:38 PM PST

    Massive classic Fallout vibes! A healer using snakes to help settlements around a contaminated cratered desert in a post-nuclear war earth.

    submitted by /u/Mickey-Maus
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    Bethesda's has released a fix for stolen Fallout 76 inventories

    Posted: 28 Jan 2020 04:32 AM PST

    From PCGamer:

    The solution was revealed late last week by redditors including JedediahJedi and Boavisteiro (via Kotaku), and it's honestly quite a bit more complicated than I would have expected.

    Apparently it really is impossible for Bethesda to restore lost inventory items, because what it's doing instead is giving players clones of their pre-theft characters, with modified names. "Once restored, this character will have the entire inventory of items, gear, and scrap (100% of your stuff) that it possessed on December 20, 2019," an email sent to impact players says. "In addition we will be providing you with 8250 Atoms to help you in your adventures."

    submitted by /u/Frocharocha
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    Least Favorite Radio Songs From Each Game.

    Posted: 27 Jan 2020 07:43 PM PST

    So I am doing my Fallout Marathon for the millionth time because I got nothing better to do lol I've been thinking about the radio stations in Fallout 3, New Vegas and Fallout 4. I think about how they have got me to listen to old classic tunes. I have gained a great appreciation for this music but I got to admit, there's always that one song from each game that absolutely drives me nuts. Here are those songs from each game.

    Fallout 3: A Wonderful Guy by Tex Beneke (Meh)

    Fallout New Vegas: Mad About the Boy by Helen Forrest (Ugh Screw this Song)

    Fallout 4: Crawl Out Through The Fallout by Sheldon Allman (FUCK. THIS. SONG!)

    These three songs are the only times I turn off the radio and have Inon Zur's soundrack serenade me instead.

    What about you guys? Any Fallout radio tracks that annoy you to no end?

    submitted by /u/KhajiitHasWares2077
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    Were the Riot Officers(with the Elite/Advanced gear) ghouls before events in the Divide?

    Posted: 28 Jan 2020 04:18 AM PST

    I noticed the Riot Officers with the Elite/Advanced Riot Gear were ghouls. Ordinary ones. They weren't the same ghouls as the marked men. Did the events(explosion) in the Divide ghoulifie them differently than the marked men or were they ghouls before the missle explosion in Divide? What do you think?

    Edit: I am aware that a significant portion of the NCR Veteran Rangers are ghouls but I found it to be a interesting coincidence that both Riot Officers wearing the Elite/advanced Riot Gear were both ghouls.

    submitted by /u/SirJackyNapier
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    I think it’s interesting how people feel the need to apologize for playing FO4

    Posted: 28 Jan 2020 04:17 AM PST

    I'm mainly talking about the game's age, not it's reputation. People are like "I'm just now playing a game that's already 4 years old, oh noooo how embarrassing, sorry"

    The much older FO games don't seem to get this treatment. Have they already become "classics", or..? And why does a game's age matter so much anyway?

    submitted by /u/s4kk0
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    Fallout 4 wont let me click anything past the title screen?

    Posted: 27 Jan 2020 11:10 PM PST

    Hey so I just got fallout 4, played the game for a little bit, got through character creation and thats it really. But now that i try to get back to it, it wont let me do anything.

    I can skip the startup scene if i press a button, i can press that ~ key and it brings up the prompt, but i cant select anything for some reason. Mouse doesnt move inside the game unless i just pressed the ~ key, and even then i cant click anything.

    Verified integrity of game, restarted my pc, messed with the windowed/fullscreen n etc settings in the pre startup menu, dunno what else it could be. Any help would be appreciated, cheers

    submitted by /u/hdylan99
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    Finally playing New Vegas...I think it's my favorite too

    Posted: 27 Jan 2020 05:49 AM PST

    I first played the Fallout 1 freeware demo in 9th grade, and it was immediately my favorite game ever (of course, the full version was great too).

    When Fallout 2 came around, it moved up to the blue ribbon pedestal for me (if anything I liked more, it was the absence of a time limit).

    It used to be routine for me back in college to crush a case of Natty Light while playing 13 hours of whatever game I liked at the time (I remember waking up after a bender one morning, frustrated, trying to figure out why the aquatic race in Star wars KOTR wouldn't let me back in their planet...I did something bad while I was drunk).

    That said, a family and two business later, I don't get to game very often anymore, so it's taken me forever to pick up New Vegas.

    I'm about 30 hours in (been playing for the last month whenever I get a chance), and I totally get the hype.

    To keep it short (nothing that hasn't been said), it's basically everything I loved about fallout 2, with a first person skin.

    The bugs, although frustrating, are even great. Mrs Nash (the old lady in Primm) just sprinted off into an NCR minefield after a conversation with her, and exploded in spectacular fashion.

    Anyway, just wanted to throw in my two cents as an old fallout fan. NV gets my vote for the best (76 is the only other title I haven't played). I'll be playing it 10 years from now.

    submitted by /u/rs217000
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    [FNV] Critical hit build is overpowered

    Posted: 28 Jan 2020 01:49 AM PST

    I was playing fnv while I decided to make a new character , and decided to try a critical build

    I placed 9 points in intelligence and luck , decreased strength by 1 , reduced charisma to 1 , placed the points in endurance and agility

    I used alternative role players mod , and got teleported to trading post 188

    I went to novac to take "that gun" and started my massacre

    I killed literally everything in my way , got more critical gear to improve my critical chance

    I decided to take on deathclaws , and I freakin 2 shoted an alpha male , an alpha male deathclaw for most of his health reduced from one shot

    submitted by /u/xseif_gamer
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    [BUG] Fo4 thinks my keyboard is a controller

    Posted: 27 Jan 2020 08:48 PM PST

    Fo4 thinks my keyboard is a controller so it doesn't show my mouse cursor, is there any way to fix this?

    submitted by /u/Dartonal
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    [SPOILER ALERT] My FO4 characters story Alex A.K.A "the savior" give me some of your story's too if you like

    Posted: 28 Jan 2020 12:06 AM PST

    The savior was born in Boston, to two loving parents he grew up normally always fascinated with war and soldiers. Later on he would graduate school and go to the military thinking "what the hell, let's do it" during his time in the military he was skilled, smart, and deadly. after being discharged he met nora at a bar and they quickly hit it off.

    Soon they would have a kid,named Shaun. After leaving vault 111 the savior is furious and vengeful about his wife's murder and son's kidnapping. Searching everywhere the savior would make allies, and after meeting/killing Kellogg and going through his head reliving his memories, this would be the beginning to the saviors downfall. Abandoning his vault suit instead to wear Kelloggs outfit, and weild his weapon, the savior kills more innocent, and starts to only care for himself. After finding the institute and seeing his son, the savior feels like his old self again envisioning a future with the commonwealth and son, until his son shuts down, father walks in reveal he is the saviors son.

    The savior listens to Shaun about the savior being nothing more than a project, an experiment but after, the savior laughs at Shaun, not controlling himself pulls out Kelloggs pistol and kills father. The savior runs to the teleporter and goes back to his old home, and steps into his bathroom and looks into the dirty, old mirror not knowing who he is anymore and realizing what he had done, flashes of Kellogg and the saviors misdeeds start flashing before his eyes and the savior goes insane siding with the brotherhood, when danse is discovered to be a synth the savior has no second thoughts and kills him. destroying the railroad, institute and keeping the minutemen for personal gain. And going to nuka word, becoming the leader of the raider gang and discovering far harbor commits Genocide. After that he walks off into the distance of the commonwealth, never to be seen again becoming the story known as the institute's greatest failure and the peoples fallen angel.

    submitted by /u/evilgaming88
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    Fallout 3 doesn't work on steam with Windows 10 and I can't get it to work

    Posted: 27 Jan 2020 09:57 AM PST

    I have had an itch to play fallout 3 lately so I got the goty version on steam on Windows 10 but every time I press play I get a black screen and then I'm back on steam with the option to press play again .

    I have tried steam guides youtube videos and lowering all graphics options to low and even installed a couple of mods to try and fix this but nothing works so I have come here hoping someone has had this problem in the past and has a simple solution for me .

    submitted by /u/THEALPHABRENDAN
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    Looking for help making a New Vegas build

    Posted: 27 Jan 2020 03:59 PM PST

    I'm about to start my very first New Vegas playthrough. I got started on Fallout 4 and feom what I have heard New Vegas is a better game in almost every way. With that being said I am looking for a build with S.P.E.C.I.A.L. stats included for a sneak character that uses silenced guns. Reddit never fails me and I hope I can get some real advice here. Also, any tips for the game in general are also appreciated!

    submitted by /u/Lavaden
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    Is it possible to skip killing Kellogg?

    Posted: 27 Jan 2020 02:20 PM PST

    I'm playing with an alternate start mod, going the Boss route. I'm wondering if I can complete the main story only doing Brotherhood quests?

    In all the other games so far, there have been ways to skip large parts of the story, like going straight to San Fran in 2, going from Vault 101 to 112 in 3, skipping "they went that way" by going past Black Mountain in New Vegas...

    submitted by /u/N124Hawk
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    How skilled were the Enclave soldiers?

    Posted: 27 Jan 2020 06:19 AM PST

    I have always found it interesting how the Enclave have lost every battle/war they have entered yet lore wise they have the best equipment available. Considering the Enclave loss at Navarro by the NCR, the loss of the Oil Rig because of the Chosen One and the loss in Fallout 3. Due to so many losses one would think that they are the weakest compared to the NCR Rangers, Brotherhood paladins. What do you guys think?

    submitted by /u/SirJackyNapier
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