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    Tuesday, December 17, 2019

    Fallout: New Vegas | Not exactly sure how I got roped into helping an exiled Brotherhood elder in some abandoned pre-War resort but I’m here now and I have to find a way out before the Legion attacks the dam

    Fallout: New Vegas | Not exactly sure how I got roped into helping an exiled Brotherhood elder in some abandoned pre-War resort but I’m here now and I have to find a way out before the Legion attacks the dam


    Not exactly sure how I got roped into helping an exiled Brotherhood elder in some abandoned pre-War resort but I’m here now and I have to find a way out before the Legion attacks the dam

    Posted: 17 Dec 2019 04:04 AM PST

    Malcolm walked into a mine in Primm on his way to talk to me about his stupid fucking bottle caps

    Posted: 16 Dec 2019 01:34 PM PST

    Pew pew.. pew pew p-- NOT NOW, MALCOLM!

    Posted: 17 Dec 2019 08:37 AM PST

    I smuggled my gear into the DEAD MONEY DLC on xbox one.

    Posted: 16 Dec 2019 06:29 PM PST

    I reverse-pickpocketed my armour, weapons, and aid onto a NCR ranger I summoned with the radio they give you. The Ranger will follow you into the dlc. Now you have a companion (sorta) and your gear. It was a tricky and lengthy process of saving and loading but worked.

    submitted by /u/Reaper67309
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    Any way to fix this glitch with ENBs where certain stuff (especially effects) render through everything?

    Posted: 17 Dec 2019 06:15 AM PST

    Need help naming a custom Anti-Material Rifle

    Posted: 17 Dec 2019 02:55 AM PST

    Hey /fnv, I'm working on a custom AMR, going to be shiny gold with black ebony stock, thinking something Vegas based like "High Roller" but Project Nevada already has a custom Desert Eagle by that name. Hit me with your best shot, no dumb ideas.

    submitted by /u/JHawk308
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    Where is the earliest location I can find a big iron?

    Posted: 17 Dec 2019 09:32 AM PST

    I kinda want to do a ranger playthrough, need a big iron, cowboy hat, duster, some sort of hunting rifle location For stats I was thinking Str 4

    Per 6

    End 8

    Cha 1

    Int 6

    Ag 7

    Luck 8

    Any must have perks?

    submitted by /u/Heil-Sithis
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    Lonesome Road question. Who sent the Courier in the first place with that package and why?

    Posted: 17 Dec 2019 05:22 AM PST

    We learn in Lonesome Road that the Courier was sent somewhere with a package (the Divide?) and that whatever was in the package caused the nukes that were at that location to be armed. Ulysses blames you.

    The Courier didn't know what was in the package. Someone else did and you don't just deliver an arming device to a random location, this had to be intentional. So who sent the Courier and why?

    And for that matter why didn't Ulysses ever try to figure it out? He could have gone to the company the Courier works for, or if the Courier did this himself as a side job, ask him who his client was. There's a good chance the Courier or his company would give up the client's details after Ulysses explained what happened.

    But Ulysses didn't even think to try to figure out who was actually behind the catastrophe.

    And that's why he's a moron.

    submitted by /u/Smooth_Complaint
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    This takes a new meaning to four eyes

    Posted: 16 Dec 2019 01:20 PM PST

    Have an issue.

    Posted: 17 Dec 2019 03:19 AM PST

    So, I got the 7-7-7 on the slots at the Tops Casino, I got my 1st reward. Thought "HELL YEAH" Just needed to win big again for the High roller suite, well, it got the 2nd highest win on slots got banned from the games but didnt get the key to the high roller suite, what happened?

    submitted by /u/CutieValeriexo
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    Looking for a reliable timescale mod

    Posted: 17 Dec 2019 05:13 AM PST

    Time passes too quickly to my tasting in NV. I'd love to slow it down at least by some measure, but I can't find any mod that sure is not going to mess up the quests, hunger/thirst and other things. For this reason I'm not adjusting the timescale directly in console command.

    The very popular mod "Imps TimeScale Adjuster" hasn't been updated for nine years.

    submitted by /u/saamohod
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    Always like Miracle of Sound

    Posted: 17 Dec 2019 07:46 AM PST

    Fallout New Vegas : Human Nature, One year later!

    Posted: 16 Dec 2019 03:47 PM PST

    Is this a coincidence or am I just seein things?

    Posted: 16 Dec 2019 11:59 AM PST

    Suggestions for my next build?

    Posted: 16 Dec 2019 07:07 PM PST

    I'm nearly done with my current Courier, approaching lv. 50, did all four DLC quests, just wrapping up some loose ends and doing all companion quests. I want to plan for what my next build will be.

    I both want stuff relating to gameplay and backstory, as well as some perks that'd be fun to use (don't suggest GRX or similar perks: they're so good that if I can get them, I will get them). My last build primarily focused on Explosives and had Energy Weapons as a back-up (my back up becoming more of a second primary later on), so try not to get too close to these.

    Thank you.

    submitted by /u/ShodaiGoro
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    TTW Mothership Zeta Weapons Lab Generator won't explode!!!

    Posted: 16 Dec 2019 06:17 PM PST

    I'm in the Weapons Lab in Mothership Zeta, and no matter how many times I try I can't get it to explode. I've tried reloadnig the save, but it won't blow up!!!

    submitted by /u/Monsicorn
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    Why was so much content cut, if it was already in the game in the first place?

    Posted: 16 Dec 2019 04:46 PM PST

    Boone, when I said we should be closer I didn't mean it literally...

    Posted: 16 Dec 2019 12:49 PM PST

    ok so i cant get into northern passage

    Posted: 16 Dec 2019 05:26 PM PST

    ok so i cant get into northern passage. there's a large red circle thing with an exclamation point in it and whenever i try to go in it it teleports be back. idk whats happening, does anyone know? also btw this is on ps3

    submitted by /u/skortus
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    How to delete mods?

    Posted: 16 Dec 2019 07:36 PM PST

    How do I properly get rid of a mod/mods. I've uninstalled and deleted mods using fomm, but it seems that my mods are still in my game files. I believe this to be the case as when I go to my old saves with mods that I no longer have active, the mods are still there. For example I might have deleted an armor mod, but when I go to the save, I'm still wearing and able to use the armor.

    submitted by /u/Jimbo-Bimbo-Slimbo
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    Persistent Courier's Stash?

    Posted: 16 Dec 2019 01:59 PM PST

    I've disabled all four parts of the Courier's Stash in Vortex Mod Manager as well as in Data Files in Launcher. Despite this the extra Courier Stash items do get added each time I start a new game.

    How do I disable it? I don't need to make my life easier.

    submitted by /u/saamohod
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    Is there some sort of flowchart that shows the outcome of dialogue during The Courier quest in Lonesome Road?

    Posted: 16 Dec 2019 01:55 PM PST

    I'm interested in which speech options cause Ulysses to distrust the Courier and how the game determines your faction if you are idolized by more than one.

    submitted by /u/CJ1517
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