Fallout | I just beat Fallout 4- it was absolutely brilliant. |
- I just beat Fallout 4- it was absolutely brilliant.
- Does anybody else think that in a way, Fallout 3 and New Vegas look better than 4?
- Fallout Superheroes Idea
- Vault tech assisted targeting system
- Did I just finish F4?
- New Vegas and DLCs
- IMO the majority of people are way too hard on the West Coast BOS
- Planescape is good as the first 2 fallouts are? should i play them?
- Fallout NV possibly permanently broken? Help?
- So I just finished up nuka world and Preston Garvey hates me and he is in a special set of power armor that I got from automatron. and idea how to get him out? I don't want to lose the set of armor
- Top 6 Upcoming Fallout 2 Mods
- Things before i start the lonesome road
- Arizona-based streamer is finishing out a 24hr charity stream with FO76, proceeds benefit Phoenix children's hospital!
- Is there any community interest in a fallout game that’s set outside the former United States?
- Had an idea yesterday on a possible future Fallout setting. Thoughts?
- I just beat Fallout 4 for the first time on XB1 and have a question.
- Tortured and killed Gomorrah prostitute [NV]
- JIP LN was installed manually, and vortex says that its not installed properly. Any help?
- Dual Wielding and Fallout
- In an alternate Fallout Universe where one nuke was dropped inside the Yellowstone supervolcano instead of multiple around America
- Hello does anybody know how to get an unhealthy amount of ammo in fallout four
- My "Mysterious Stranger" theory - who is he, and who does he work for?
- A shower thought, but a quite specific one, so I'm posting it here. I've always tackled Deathclaws by crippling them by shooting the legs, but
- Is there any fallout like radio in real life?
I just beat Fallout 4- it was absolutely brilliant. Posted: 27 Mar 2021 10:42 PM PDT I just beat the entire game, including DLC's. The game was absolutely amazing. The depth that you can go into is amazing. I loved all of the DLC's. I especially liked the Nuka World story. It was so cool to hedge out areas and have total control over everything. Also, becoming a raider was very cool. (I made the mistake of having Nick Valentine when I did this so he got mad haha) I constantly found myself gripped to the story and always wanting to see what came next. Overall, the game was great. I really, really hope they make a Fallout 5. Currently starting a new game with mods. Once again, props to Bethesda. This game was a masterpiece. [link] [comments] |
Does anybody else think that in a way, Fallout 3 and New Vegas look better than 4? Posted: 27 Mar 2021 07:12 AM PDT First hear me out. Obviously 4 has superior graphics. I want to get that out of the way that yes I know that technically 4 is graphically superior. With that out of the way, I think there's some parts about the aesthetics I do not like and find to be better in older iterations. First of all the thing that got me thinking about this is ghouls. Both feral and non-feral ghouls look more "ghoulish" in 3 and NV and therefore better in my opinion. In 4 they just look way too "clean" and almost kinda plasticious (plastic-ee, I don't know the proper word). The ghouls got me looking into other things. Now I know 4 doesn't have centaurs but in the art book they had something similar. Here it is https://fallout.fandom.com/wiki/Centaur_(Fallout_4). Sure its kinda cool, but I much prefer the truly horrid sight that is a centaur in 3 amd NV. They are truly horrific whilst in 4 they almost seemed a bit goofy, perhaps like an alien you'd see in a pg-14 movie. Guns. Guns in 4 are weird. In some cases they look good when they are realistic, but when they are not why do they look so damn clunky God i hate the assault rifle. Also why do the combat rifle and shotgun have to look the exact same, have some creativity. This isn't even on topic but aside from customization why did NV have more weapon diversity than 4. But yeah I think the weapons of 4 need to be more diverse, look more "realistic" even if its a cool futuristic unique weapon. Onto gore. For some reason I feel like gore in NV and 3, particularly aesthetic gore like the mutilated bodies you find dotted around for flavour or corpses suspended by hooks and stuff, i find it more visceral and dark while in 4 it just doesn't give me the same vibe like they were trying to make it seem less bad than it was. Also just in general I think the game could do woth some darkening and shading here and there. Not a tint but some things seems particularly bright. For example I feel like while graphically worse, the deathclaws of 3 and NV look better because the ones in 4 seem bright and plasticious. I'm sure there's other things but thats what really jumps out to me as looking worse than its predecessors [link] [comments] |
Posted: 27 Mar 2021 11:03 PM PDT Inspired by the success of Silver Shroud in Goodneighbor, many citizens of the commonwealth have taken up their own superhero identities, these are some examples. Captain Commonwealth- A synth who was meant to replace Preston Garvey before the collapse of the institute who created a silkscreened mask and stole an old Minuteman uniform, hoping to make up for some of the damage the Institute caused. His Sidekick? Vault-boy, an incredibly deadly survivor of Vault 75 (The one where they basically raised kids to be killing machines) Determined to be an actual uptopland hero. With a plastic Vault Boy mask and an armored vault suit, he's the captain's go-to killing machine. Fat-Man, the Explosive loving, nuke throwing, solid black power armor wearing hero of the northern quarter of the commonwealth, raining down atomic judgement on the raiders up there. Madame Atom- A glowing ghoul who is a member of the Children of Atom, capable of projecting Radiation at her foes. She is arguable the most...outlandish, of the group due to her devotion to Atom. [link] [comments] |
Vault tech assisted targeting system Posted: 27 Mar 2021 01:43 PM PDT Is there anyone here that only uses vats to spot enemies not to actually engage them in fallout 4 I have always used vats more like binoculars for spotting enemies more than an aim assist but I'm always wondering if there are other people who play this way [link] [comments] |
Posted: 28 Mar 2021 01:54 AM PDT I just finished a mission that ended with Desdemona and others on a rooftop. Is that it? Is that the end of the game? Feeling a bit underwhelmed, especially recalling the dulcet tones of Ron Perlman at the end of F3 and FNV. Apart from DLC, is there more? [link] [comments] |
Posted: 28 Mar 2021 03:22 AM PDT I never realized how different the game feels if you decide going straight to DLC, play them as the alternate first act. I went level 1 into Sierra Madre, Old World blues after it, then Honest Hearts and ended with Lonesome road. By the end of it I went through 20 levels and most important stats for my character were on 100. I have a arsenal to clear the entire Fort and McCaren with ease, and a kickass crib in the Elijah's bunker. Confronting Benny and talking to factions of Mojave feels entirely different. It feels like they trully fear your character. The lines are the same, but since your character went about you feel like a well equipped and experienced curior. I even started to read all my lines like Jason Statham in the Transporter lol Maybe because it feels fresh but this is my new favorite way to start a New Vegas playthrough. next time ill just go the other way around with the DLCs edit: I used console commands to be sure I get to the DLCs so i get the minimum amount of XP in the Mojave going from DLC to DLC. The only thing I done in the Mojave before going to Benny is meeting Veronica, gaving her Veras Dress, Christine's Armor and sniper rifle, and a note from Elijah [link] [comments] |
IMO the majority of people are way too hard on the West Coast BOS Posted: 27 Mar 2021 09:40 AM PDT On average the West Coast BOS has actually used their tech for the overall benefit of the Wasteland... while only in times of crisis. Yes they do genuinely believe average Wastelanders are ignorant morons who have no business getting their hands on advanced technology. But it's not like the outside world's given them a reason to see otherwise; NCR, Legion, Enclave, House, or the Followers. You do have the instance of Elijah being a nut wanting a super weapon, but he's just one Elder... overall the BOS has used their tech for the greater good. Albeit to varying degrees.In Fallout 1 they help blow the Master's base sky high, Fallout 2 they alongside the NCR defeat the Enclave, and in New Vegas with the courier's interference, act as mechanized infantry helping the NCR win the 2nd Battle of Hoover Dam. IMO that's the canon ending as most of the time good karma and the BOS have been at least involved in canon endings. [link] [comments] |
Planescape is good as the first 2 fallouts are? should i play them? Posted: 27 Mar 2021 10:36 PM PDT so, i was seeking some games to play because im really bored and found a game by black isle studios that is called Planescape: Torment, i imediatly recoginze the artstyle and this got me really hyped to play, whats your opinion on the subject? [link] [comments] |
Fallout NV possibly permanently broken? Help? Posted: 28 Mar 2021 12:05 AM PDT So a while ago, before I knew anything abt autosaves being bad, I got one in Freeside. Ever since then no matter what I do I get infinite loading screens. I even loaded a save from before the autosave and it had infinite loading screens. I did "validate game files" on steam, told me 1 file was fucked up and being retrieved, which should've solved the issue. Then it happens again. so I validate again. 1 file fucked up again. I test it one more time? Fucked. Basically I validate my game files, and get told the problem has been solved, then I immediately launch and shutdown game, then I validate again and get told the problem has been solved again. So basically, launching the game makes the game unplayable. I literally only bought this game cuz 2 other BGS games I own also got permanent game breaking bugs. I'd rly like a fix for this. [link] [comments] |
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Posted: 28 Mar 2021 03:30 AM PDT |
Things before i start the lonesome road Posted: 28 Mar 2021 03:28 AM PDT Hi guys I was about to start the dlc lonesome road and found out that i'll have to nuke smth related to ncr and legion and that it will lower your reputations. Is there anyway i can get it back up after the nuking, well at least for the ncr rep, besides doing it before the ambassador crocker quest bc i've already done that and the ncr won't accept my help anymore bc of the dont tread on the bear quest. [link] [comments] |
Posted: 27 Mar 2021 07:19 AM PDT Consider tuning in our donating if you have the means! Twitch channel: EternalLoneWanderer I am not him nor am I associated in any way. Just came across the stream and thought this sub might be interested. [link] [comments] |
Is there any community interest in a fallout game that’s set outside the former United States? Posted: 27 Mar 2021 10:40 AM PDT It'd be really cool to see the aftermath of The Great War from at least the Chinese perspective, I was wondering what y'all think. While I adore the series I feel like with the introduction of fan projects like Miami, and New Frontier the American setting has been throughly explored and it's time to move to a completely new setting and explore completely new characters, locations, and storylines. Finally, Fallout Red Dawn would objectively be a sick game title. [link] [comments] |
Had an idea yesterday on a possible future Fallout setting. Thoughts? Posted: 27 Mar 2021 02:20 PM PDT https://i.imgur.com/dl2lW0f.png Most of the essential info is in the image, but most of it is a very rough outline. Essentially it'd be a pretty large map with a clear distinction between civilised land and factions vs wild land and factions. The wild land would be very survival heavy. Vehicles (boats would be especially handy) and ridable animals could be a great way to make travel fast and interesting. Those who do not like this can still fast travel of course. There are no faction names yet, so I'll refer to factions by their main settlement or their lifestyle. Obv the map wouldnt be 1:1 to real life, but still very large. General things about the setting: Most communities and settlements are only armed with small arms. This lack of heavy weapons is the reason for walls becoming a viable defensive structure for settlements. Not only do they protect settlements from hostile people, but also from mutated wildlife smelling easy snacks behind the walls. Trade caravans are much more protected in civilized land than in other Fallout titles. They may carry more advanced goods, but robbing them will be especially difficult in the early game. Wild areas, even non-irradiated ones, will feature a far greater focus on survival than other FO-titles. Players should think carefully what they do with their limited inventory space, if they plan on heading into these areas, or have to due to quests. Rare loot, abandoned military bases, raider outposts and hidden settlements should break up the regrowth of nature over the fields from time to time. About side-quests: Faction related side quests should make the final battle easier or harder, depending on which faction you do these quests for and which one you side with in the main quest line. For example: If you're negotiating an arms trade deal as a high charisma character for the St Louis faction, and later choose to side with the Lord of Springfield, it should make your battle harder, because your enemy will have better guns. On the other hand, leading an expedition against the raiders while siding with St Louis could make your side have more people in the final battle, since you just freed up a great amount of forces that were tied down with trade protection. Non-faction/minor faction related side quests should have little influence on the main quest line. They should be immediately rewarding, rather than having an effect later on. Possible Faction Backstories: Nomadic Raiders and River Pirates: Before they turned to raiding, the nomads tried to establish their own farming communities. After being left near-starving following repeated drought years, they began wandering in search of a new home. During their journey they found a caravan escorted by a group of riders. The nomads in their desperation attacked this caravan, after having their pleas for food refused, and seized everything from weapons to animals to food. After this success they slowly drifted into a lifestyle of raiding everything they could.However internal distrust quickly grew among them and a group of exiles set themselves up in Quincy(might need to be renamed to due identical name in FO4), where they found a few old boats anchored riverside. They repaired what they could and started a career of piracy on the Mississippi. St. Louis Faction: After repeated attacks on their river shipping by aforementioned pirates, a group of semi wealthy traders set came together in the ruins of St. Louis to start an alliance to defend themselves against the pirates. Growing closer and closer together, they began to form their own government, in which the traders looked out for each other, but not necessarily for the people in their territories. Becoming a stabilising factors in the region meant it become wealthy, which in turn meant they became an important destination for other traders in along the Mississippi. The feudal state in Springfield: Springfield being a relatively lucky city, having not been directly hit during the Great War, still faced severe problems in the immediate aftermath. The Fallout from the warheads that hit St-Louis still heavily decimated its population and the population surrounding it. During this time, the chief of Springfields police, who survived the Fallout, organised a militia out of the policemen who were lucky enough not to die from the Fallout. Declaring himself the Lord of Springfield, he and his men started to impose their own order on the local population, disregarding most ideas of state from the pre-war era. After having established themselves as a local power, they approached settlements in the immediate vicinity of Springfield with offers to either join them or be conquered. Those who joined them still retained a relatively large degree of autonomy, being able to organise their territories however they wanted to, so long as they paid tribute to the Lord. Due to the spread out nature of the settlements under the Lord, they were allowed to retain their own militias, but also had to contribute a few soldiers for the Lord's army every few years. While the Lord has passed long ago, his state has survived so far and his more benevolent descendants have taken the reigns. Ghoul Tribes: Despite living among humans for quite some time, distrust between them and humans reached a tipping point, after a local ghoul gang made the streets of St Louis unsafe. One of St Louis' most important traders seized this as an opportunity to gain a large political following, which he used in an election year to quickly intimidate his political opponents into retreating from the stage. Through this, he managed to win the election and made good on his promise to 'take revenge' on ALL ghouls inside the walls of St Louis, expelling most of them, except those who were on this man's good side before the ghoul gang incidents. After being expelled from the city, the ghouls quickly dispersed into many small communities to the east of the city, hoping to be let back in one day. The start of the territorial conflict between St Louis and Springfield: A few of the current Lord's subjects felt the tributes to be too humiliating to continue any longer. In their dissatisfaction, they secretly began negotiations to join the traders of St. Louis, who promised them much greater respect and great autonomy to them, while demanding to be granted exclusive trade rights on the Illinois river. After a promise of being backed up by the traders, the Lord's subjects on the river declared secession from their Lord. Not knowing what awaited them, the Lord only sent a small force to restore order. This small force had quickly been crushed by the combined troops of the former subjects and the mercenaries employed by the traders. I'd love to hear any suggestion on what could be improved with this rough idea. What do you think? [link] [comments] |
I just beat Fallout 4 for the first time on XB1 and have a question. Posted: 27 Mar 2021 11:40 AM PDT Firstly, I'd like to say that the game was awesome. Definitely the best story game I've played in a long time. Now I'm on to the DLCS. I was wondering how people used the camera? I personally played in both third and first person, but I know some people who only play on each. Is it the same for you on other Fallout games? Is there any "better" one to play on? Also, I'm thinking about playing through the game a second time, but with mods. Is there any mods you would call essential or say that they would benefit the gameplay? [link] [comments] |
Tortured and killed Gomorrah prostitute [NV] Posted: 28 Mar 2021 04:06 AM PDT In the suites level in the Gomorrah casino, just outside the entrance to a suite, is a 'very hard' locked door and when you go inside there's a Gomorrah prostitute laying dead on the table, with a combat knife, bonesaw and camera next to her. There is blood everywhere in the room and it is obvious that she was tortured and killed. When I went into the suite directly next to the room, or if you stand just outside the room, you can hear very faintly in the background someone getting tortured...it could be someone having sex but I doubt it because it sounds like the girl is screaming in agony. [link] [comments] |
JIP LN was installed manually, and vortex says that its not installed properly. Any help? Posted: 28 Mar 2021 03:54 AM PDT |
Posted: 27 Mar 2021 09:13 AM PDT Do you think Fallout should include dual wielding in the next game, similar to Skyrim. I believe that this would open many possibilities for unique sets of weaponry, interesting gameplay trade offs and overall dynamic gameplay TL;DR: Fallout Dual Wielding, what do you think? Unique sets of weaponry: You can combine many different weapons, meaning every player will have a unique set of weapons personalized to them. This works well with roleplaying as different characters will likely have different weapon builds. Interesting gameplay tradeoffs: Choosing your weapons wisely is important. If dual wielding a gun you loose the ability to aim down sights. If dual wielding melee weapons you loose the ability to block. This means you have to pick certain situational weapon combinations. Shotgun and sword? Just a sniper rifle? Two axes? Dynamic gameplay: Different combinations for different situations. You need to constantly adapt. This makes weapons fun and exciting over the course of a long RPG. Instead of finding a new gun and switching it for an old weapon or keeping it just in case, that gun can now be remixed with your collection. Instead of having 100 different weapons we now have 10,000 has each can be used with each other. A lot of this comes down to world/enemy design in order to keep you on your toes and also on weapon balancing to stop sets from becoming overpowered. Some weapons just won't be dual wieldable like missile launchers or sledge hammers What do you think? [link] [comments] |
Posted: 28 Mar 2021 03:33 AM PDT America gets covered in ashes, and a large radius around the volcano would be pretty much completely decimated. It'd be really hard to find land suitable for growing crops, but there are locations, and raider gangs are at an all out war to claim said land. Instead of feral ghouls, we get Bloaters, ferals with skin equivalent to the thing's skin, with lava flowing through the cracks. The bloaters would be able to spew out lava at enemies, and explode in a min-nuke size explosion two seconds after death, spraying lava everywhere. Other wasteland creatures would look like the ones you see in the games, but also special ones with similar skin to these bloaters, and blow up just like the bloaters. Wanting to face a lava deathclaw would be a Deathwish. The larger, Diamond City Sized cities built fortified cities, and have deterents for these bloaters to avoid total destruction of their settlements. The raider gangs have power based on claimed land, killing each other to take more land. Land for slaves to grow food and nurture their needs. Lakes and rivers are either covered in ash, cooled the spilt lava into stone, or left untouched. The untouched waters are valuable to the raider gangs, but seawater at coastal areas are purified for use too. The area right at the vicinity of the yellowstone volcano is still packed with hot stones and lava. The perfect place for people to have their final battles and final stands. A finale for the many storylines that could occur in this world. This world is pretty much hell or the underworld in real life... without the demons. Anyway, I got bored and decided to write all this [link] [comments] |
Hello does anybody know how to get an unhealthy amount of ammo in fallout four Posted: 27 Mar 2021 11:02 PM PDT I've been playing for a while and every time a get into a fight I never seem to be prepared enough I've stocked up on stimpacks and rad-x but I always run out of ammo does anybody know how to get a lot of ammo [link] [comments] |
My "Mysterious Stranger" theory - who is he, and who does he work for? Posted: 27 Mar 2021 03:12 PM PDT While the nature of the Stranger is, of course, a mystery, I think I have a reasonably compelling argument to shine some light on who he is, and more importantly, who he works for. We do not know if the Stranger is a person, or just a title. However, this theory works in either scenario. First, we have to ask ourselves, what do we know of the Stranger; what are his attributes? 1) He appears when we use V.A.T.S with our Pip-Boy, and vanishes just as quickly 2) He wears a Fedora, and a Trench Coat 3) He helps out the player, regardless of their reputation with any faction or their Karma Since he only appears if we are using V.A.T.S, we can assume that the activation of VATS causes him to know our location, and that we are in danger. VATS is Pip-Boy technology, and who designed Pip-Boys? Vault-Tec. Presumably, he has access to very advanced technology as he can teleport to our position, then teleport away. Next, we know he wears a fedora and trench coat. What other character wears this outfit? The Vault-Tec representative who visits the player of Fallout 4 before the bombs hit. We know he is not affiliated with any other faction, because he doesn't care if all the other factions hate us, so that means he is either a neutral entity, or working for a different faction, somewhere out there in the wastes. My theory is that the Stranger is being employed by a Post-War Vault-Tec, to manipulate events from behind the scenes and ensure certain historical figures who use VATS are allowed to complete their adventures. There are other factions, such as the Talon Company Mercs, who seem to be getting all their funding and supplies from some unknown source...as if they too were being employed by this same, shady company? What is Post-War Vault Tec doing? I don't know for sure,, but the pieces seem to fit. [link] [comments] |
Posted: 27 Mar 2021 01:58 PM PDT ... Deathclaws have tails. Typically in the animal kingdom, tails do one of two things: Grip things and stuff like some monkeys. For balance, like with... I dunno, some of the big dinosaurs (I'm not an animal scientist, don't hate me). It strikes me that Deathclaw tails can't do the gripping thing, so they must do the Dino balancing thing. If this is correct, then logic dictates that if you shoot for their tail, the should fall over or something, right? Like I said - a niche shower thought. Now I'm off to find some Deathclaws to shoot them in the tail and see what happens. I'll post my findings in a reply to this post. Edit: yes, I know animals like cows have tails to whish away flies from their arse, but I'm guessing that's not the reason Deathclaws evolved them. [link] [comments] |
Is there any fallout like radio in real life? Posted: 28 Mar 2021 02:28 AM PDT One thing I liked the most about this game series is the music. I'm often listening to the fallout radio life steam in yt. But the thing is, that i also want some real news etc.. So do u know any radio station like this? [link] [comments] |
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