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    Saturday, February 13, 2021

    Fallout | Ill never stop playing new vegas.

    Fallout | Ill never stop playing new vegas.


    Ill never stop playing new vegas.

    Posted: 12 Feb 2021 07:37 PM PST

    I started rampaging around the divide, i already beat the whole story just wanted to blow things up when i saw a tiny hill above to the bunker you exit the silo from. I climbed it and found a moveable bed item. Its like this game has endless content, ive played through the entire game 30 times and i had never found that before.

    submitted by /u/NVdeathclaw
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    Am I the only one that wishes Fallout 3 & Fallout New Vegas had base game settlement building options?

    Posted: 12 Feb 2021 01:12 PM PST

    During my many years of playing Fallout 3 and Fallout New Vegas, I would encounter people out in the wasteland, and wish that there was a safe place I could direct them to live in. Especially knowing there were Deathclaws within meters of where we stood, and those poor souls were as good as dead. After playing around with the settlement building in Fallout 4, I truly wish the previous mentioned Fallout games had this base game option as well... minus someone like Preston, constantly reminding you of your obligation.

    submitted by /u/modollahs
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    Confession: I don't get New Vegas

    Posted: 12 Feb 2021 11:08 PM PST

    Ok, so 2020 gave me enough time in my day to play enough games to thoroughly kill an adult elephant: I decided that I wanted to do two things: replay Fallout 4 with mods, and finally beat New Vegas (also with mods).

    As a kid, I played Fallout 3, and I enjoyed it ok. It is pretty comfortably the weakest entry in the 3D series but still pretty good. That being said, I really hated how bad the engine for Fallout 3 was. I've always sort of been leery of Bethesda's engines, which has really gotten in the way of trying out some of their older titles like Morrowind and Oblivion. This translated into New Vegas at the time - I was really disappointed to see that New Vegas ran on essentially the same tech as F3 but with some slight upgrades. As a result, at the time, my interest waned and I never properly beat the game.

    Flash forward to 2020, every other fallout fan that I'm aware of seems to think this game is Todd's own child put on this earth to save us from our Skyrim-related sins. I figured I had the time, and it was time to beat New Vegas. The following is a summary of my experience:

    - The technology for this game actually got worse - at no fault to the game itself. Apparently Win10 just doesn't play well with FNV, particularly as you add modding into the mix. The mod that I got to fix the CTDs actually ended up causing more CTDs in the end, so that had to go. While it wasn't a fault of the game itself, constant crashing did end up raising my frustration level in the end.

    - Going into the main story of FNV after having watched a great many videos and posts about how great and deep the story of FNV is, I gotta say I was sort of disappointed, and I don't think I get why people like this game so much. As the nameless, faceless courier, I felt very personally disconnected from the story. I had no real personal reason to buy into the causes of any of the major nations - even Mr. House who is just condescending as all hell - and so it ended up feeling like the great collision of nations that is supposed to be the main draw of the story amounted to little more than a series of contract jobs in which the customer is constantly giving you reasons to not come on full time until you have to pick one of them to move the story on.

    - The morally grey theme of the war in New Vegas also fell sort of flat for me - each nation gives you their impetus, and then showers you in all of the things they're doing wrong under the assumption that this whole "nobodies perfect, everybody is kinda bad" thing is supposed to create an atmosphere of ambiguous morals, and shady hardboiled characters.

    But it doesn't. It doesn't take very long to realize that the NCR is the only real faction that actually works for the well being of common people, and once you can make that distinction the only endings are all just sort of the bad ending with different sprinkles. The Legion self destructive, and eve they know it - Mr. House is an autocrat, and a dick - and if you yourself take over the city, you're also just an autocrat and a dick tbh. Instead of spending the campaign feeling the tension of wondering if I chose the right side, I spent it wondering when it would end.

    - Moving onto the DLCs - I had some pretty mixed experiences. I played them in order of level requrements? I actually don't remember but: Honest Hearts, OWB, Dead Money, and then finally Lonesome Road. I think I originally intended to play them in order of release, but I did not look it up and actually ended up playing them in order of level cap.

    Honest Hearts was just Ok. It has some potentially problematic themes in it that I won't get into, but I enjoyed its theme of innocence and war. It was probably one of the first areas where I felt genuinely unsure of my actions from a moral standpoint, so I give it points for doing what the main campaign could not.

    Old World Blues - and please forgive me, oh gods of Fallout - Old World Blues was the worst one. I found nothing about this DLC appealing. The art style was decidedly not Fallout at all, it looked more like a B-rated shooter like Fracture or Prey (the 360 one) than it did like Fallout. The Brain-things super bombastic and overbearing personalities were not fun or endearing to me, they were just super annoying. It felt like every time they tried to do anything, from being humorous, to threatening, to being creepy - I felt less and less pity every time. When I busted back into that room and gunned everyone down, it felt less like I had altered the world, and more like I had just taken out the trash. It was also the glitchiest DLC - causing more CTDs and other goofy shit that only served to lengthen the amount of time I spent in this massive waste of my time.

    On the flipside of the coin, Dead Money was probably one of the single greatest gaming experiences I have ever had. I was terrified, enamored, heart-broken, and sweating bullets throughout the entire experience. That DLC alone had made this playthrough worth it. I honestly don't know what else to say beyond that, it was just great, and I walked away from that experience changed.

    But, getting back to business as usual I then played through Lonesome Road - the DLC I was originally the most excited for. I honestly thought that Dead Money was going to be the crappy one, and that Lonesome Road was going to be this masterpiece of story telling. Lonesome Road is certainly atmospheric, and the linear nature of the level is refreshing from a gameplay perspective. But at its core, it feels very faux-philosophical. I don't remember the specifics at the moment, but I remember thinking that Ulysses whole message seemed a little... dumb. He tried really hard to wax poetic about being what is essentially a mailman, as though I were watching some anime about superpowered mailmen. Hell, at this point it wasn't even fair to call my character a courier, I hadn't carried a package of any kind for a huge portion of the game. The entire game's premise is that you /lose/ the package to begin with - Idk, it just felt really dumb to try and make couriers out to be these samurai of the wasteland as a way to justify and excuse his ridiculous revenge fantasy of blowing up the road between California and Nevada.

    Which, that was a big disappointment - I was REALLY excited to play Lonesome Road, and it felt like a college student wrote it after attending a philosophy class they weren't even passing. That was not where the game ended for me just yet - I had actually staved off the final battle of hoover dam until after the DLCs, but by that time I really was just looking to end the experience and move on.

    .

    .

    And I know this is also heresy, but I compared this game to Fallout 4.

    Fallout 4 does something right up front that I love and adore; it asks you to buy in. First by letting you customize your own spouse, and then by revealing that you have a son. Maybe the familial connection hit me harder than it hit other fans of the series, but having a personal connection to the setting is an excellent in-road to roleplaying a character and becoming truly immersed in the setting.

    And the thing is: it works for me. Every aspect of the conflict that is the game's main story has an extra layer of stress added to it. Even though the conflict is arguably more clear-cut than the nations of FNV, the results are not so clear-cut because they potentially require you to kill your own child to complete the story.

    Every conversation you have with Shawn is not only tense, but its laced with the kind of backwards, psychological fuckery that would made Freud wet himself, and for me the prospect of having to betray my own child made me truly question if the side I had chosen was truly the right side - which in turn forced me to dig truly deep into the issue at hand, Synths. I had to be sure that I was making the right choice, because as Father so succinctly puts it - we were all united by science, bound to one another.

    While forcing the MC of F4 to become /some/ sort of leader was perhaps a bit of a ham-fisted and clumsy move - it does contribute to the buy in process, and it helped me as the player to recognize that the results of this conflict would directly effect me.

    I did not have this experience in FNV. Like I said, as a courier with no recognizable name, no real face except the one I give to the doc (which, memory loss? Is that my real face?) and no real family or friends to speak of in the wasteland, I felt wildly out of touch with everyone. Being an edgy drifter is cool, but there was literally no reason to by into any of the stories I got involved with, and I had literally no stake in the war at large.

    I could have backed the rise of the BoS in New Vegas and it probably would have been the same level of change, the same disconnect, the same feeling of wanting to move on.

    So that's where I'm at, I played it - I played it hard, and all the way through. I really, really tried to get into this game - I got mods that added in dozens of sexy guns, and made the weather super pretty, and a couple of other quality of life changes - but none of it worked, and I don't get this game.

    submitted by /u/CJ_Thomas
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    My determination has paid off

    Posted: 12 Feb 2021 03:13 PM PST

    Finally got The Scribe to join my Sanctuary settlement, after hundreds of reloads just to make him appear, only to have him stand frozen in place. On my last attempt I never spoke to him. Instead, I had him follow me from Cambridge all the way to Sanctuary... only then did he waltz right in.

    submitted by /u/modollahs
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    Fallout New Vegas gets its deserved praise, but Fallout 3 may be the best game I've ever played

    Posted: 12 Feb 2021 10:26 PM PST

    It's frustrating how many people have decided to take "sides" between two A+ games. But I really just wanna give Fallout 3 some love.

    I just wrapped up a 52 hour playthrough in ~1.5 weeks, and holy-fucking-shit, I forget how addictive this game is.

    Fallout 3 has, in my opinion, the best open-world of any Fallout game, hands down. There's nothing better than to roam the wastes of DC, just to see a radscorpion, centaur, Talon company, Enclave solider, and two Super Mutants duking it out in some death brawl while cars blow up around them. You can go in any direction, from any starting point, and you will find something super fun and interesting to explore/do. If there's something I missed in NV, it's that sense of adventure; wandering into the wastes to find some ghoul sanctuary, or an old military base being fought by Outcast members and Mutants, a xenophobic hotel and some sewer ghouls, to a small community led by one glorious dictator President, there's a never ending amount of stuff to find.

    On top of that, the balance between humor and tragedy is so well done. There's tons of funny moments, such as that fucking robot blasting your cake into shreds, telling Butch his mother is a drunkard, literally everything Moira says (Did you know the human body can survive without the stomach or spleen?), the reveal of Harold and seeing his absolutely horrifying face, Wadsworths jokes, and my personal favorite, this bit. Despite this, there's so much shit about FO3 that shows you how absolutely miserable the world is. Paradise Falls, Mickey outside of Megaton, literally every Vault except the 101, the Keller tapes (the third one is legitimately horrifying) and bunker, Vault 112 residents, hell even the AntAgonizer had her family get eaten by ants. The game has such a good balance between funny stories, good humor, and absolutely reminders of the total desperation and starvation of everyone around you.

    There's a never-ending amount of stuff to discover in Fallout 3, and for that I love it to death. You can just keep roaming the wastes to find tragedy, humor, seriousness, and some absolutely amazing side quests.

    There's also a high level of moral ambiguity in some of the quests that I cannot take for granted.

    Do you save Harold, or respect his wishes? The lush plant life will saves so many, but is it fair that its at the expense of a man (tree) who just wants to die?

    Do the ghouls deserve to take Tenpenny? Chief Gustavo and all the residents are xenophobic assholes, but is the slaughter of every resident worth it? On the other hand, is it fair to kill all the ghouls? Most of whom aren't even aware of Roy Phillips' evil plan? (even his wife, Bessie Lynn, isn't aware of the plot; is it fair to kill her for something she didn't know about?).

    In the Pitt, is it worth helping Werner, knowing he's going to torture the hell out of that poor baby? Or even further, knowing that the Pitt is working towards legitimate progress on a cure for radiation?

    Does the ending suck? Yeah, it does. But Fallout isn't at all about the main plot. It's about saving the Rangers from a gross hotel, helping a weird women in the southeast get her Nuka-Cola Quantum, seizing T-51B armor at Fort Constantine, helping the oppressed storm the Lincoln Memorial, telling a kid his father is ant meat, drinking the irradiated water to help this weird lady and her book, and blowing off Eulogy's head - because fuck that guy.

    I love Fallout 3, and appreciate the community that it spurred. There's a good chance none of us would be here right now if it wasn't for Fallout 3.

    submitted by /u/MWiatrak2077
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    Diamond City security guards and all their arse injuries

    Posted: 12 Feb 2021 09:24 PM PST

    You hear a lot of people talking about the Skyrim guards and all their knee injuries, but what about all the diamond city security guards that got shot in the arse last year? All of them... got shot in the arse... in the same year...

    submitted by /u/The99thCourier
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    What the hell is going on here?

    Posted: 12 Feb 2021 07:27 PM PST

    Started playing Fo4 not long ago, and at my base (Red Rocket Station, Near sanctuary) I just now found many... Many beacon repeaters ontop of its roof. All of them had names of locations in the game (Many of which i havent discovered yet)... Value is 500caps each... its free real estate ... So, does anyone know what the f**k is going on?

    Ps. I would attach some images but for some reason i can't... Is it because i haven't joined the subreddit?

    submitted by /u/Nibel-ITA
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    I'm going to play NV for the first time today, is there anything I should know before playing?

    Posted: 13 Feb 2021 02:21 AM PST

    Possible Fallout 5 location somewhere in Chicago and it's nearby area.

    Posted: 12 Feb 2021 09:27 PM PST

    After watching a video about Fallout's timeline, the guy talking specifically said that one of the BoS's airships crashed in Chicago. This means we could have the chance of seeing Fallout 5 in the northern middle states. Whether it is Detroit or Chicago, both would make an interesting raider, mutant infested wasteland.

    submitted by /u/SuperMattD
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    Can I sign into the Fallout 4 Creation Club with my PS4 account on PC?

    Posted: 12 Feb 2021 07:40 PM PST

    I recently bought Fallout 4 on my PC so I can mod the hell out of it. But there are some mods that I payed for on my PS4 that I wish to redownload on my PC. I think the game is signed into my Steam account which is different from my PS4 account.

    submitted by /u/TheCxre
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    Siding with Mr. House

    Posted: 12 Feb 2021 09:31 PM PST

    Did anyone else side with Mr. House because of selfishness? It seemed logical from a self-serving perspective to do so because he offers great luxury up front and in the endings. I don't know maybe I was roleplaying too hard lol. I'm just asking because I looked at the debates people have about him being mankind's greatest hope or an amoral delusional dictator. To put in plainly, if I was the courier and I got a sweet suite up front, a stable supply of good food, and easy access to instant gratification in the form of casinos, singers, hookers, etc. I'd go for House. After all, my previous job was hauling ass for way less, why the hell would I care about ideology?

    Plus, there's the benefit of not having to worry about ruling afterwards unlike Yes Man, or further possible war in the case of NCR and Legion endings. Doubly so in a hardcore play through.

    In conclusion, fuck the greater good I got mine. I know the caps fucking suck from a gameplay perspective, but the ending seems to expand on that. But yeah, anyone else side with him because of selfishness and not of his ideals?

    submitted by /u/8-DGiantMonkeyMan
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    [FNV] Released a new update for FNV Gameplay Overhaul! (ver 0.24)

    Posted: 12 Feb 2021 03:02 PM PST

    Here's a link to the mod itself
    https://www.nexusmods.com/newvegas/mods/67987

    Version 0.24 Changelog:
    * NPCs now turn hostile at the sight of friendly corpses left behind by the player.
    * Tag skills now increase at double the rate of untagged skills.
    * Tagging a skill now gives a +5 bonus to that skill, down from +10.
    * The Perk Tag! now requires a minimum Level of 10, up from 2.
    * The Trait Logan's Loophole now reduces the player's maximum level to 21, down from 30.
    * Weapon Condition no longer negatively affects damage. (It still affects weapon jam odds.)
    * Certain melee weapons can now breach locks.
    * Certain energy weapons can now breach locks.
    * Finished implementing Butchering for Insects and Scorpions.
    * Finished implementing explosives disarming.
    * If the player is within 10 points of the skill needed to disarm a bomb, they may "Attempt to Disarm". (50% chance of failure.)
    * If the player tries to disarm a bomb and they're more than 10 points away from the skill needed, the action is cancelled.
    * Barter prices are now affected by your reputation with the vendor's associated faction.
    * Doctor bags temporarily stop restoring limb condition if the user is attacked. (Currently set to 10 seconds.)
    * Morphine now gives the "Ignore Crippled Limbs" effect.
    * A crippled leg reduces jump height by 33%, two crippled legs reduces it by 66%.
    * Nuka-cola and Sunset Sarsaparilla now restore +1 AP for 10 seconds.
    * Nights now have roughly 40% more ambient light. (They're still fairly dark, though.)
    * Various dark interiors have had their ambient light increased.
    * Venom glands are now valued at 0 caps.
    * Chet's store now has a reloading bench.
    * Victor's shack now has a workbench.
    * If Victor dies or leaves Goodsprings, his shack loses ownership.
    * Fixed a bug allowing the player to create infinite MFC Cluster mines by disarming them.
    * Fixed a bug where multiple butchering prompts would appear when activating an Insect.
    * Fixed a bug that caused the drawback of the Skilled Trait to reset upon closing and reopening the game.
    * Fixed a bug that caused Deputy Beagle to continue following the player after leaving Bison Steve.
    * Fixed an oversight with Reinforced Leather Armor's DT value. It's now 20, up from 15.

    submitted by /u/punchbattle
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    Quincy is a great settlement opportunity [F4, Conquest mod]

    Posted: 12 Feb 2021 01:30 PM PST

    I know it's late in the life of the game, but I'm 50 levels into a Charisma/settlement run, and I've spent the last few dozen hours of play converting Quincy Ruins into a Minuteman settlement again. It's absolutely unlike any other base settlement. No other site was once a community. Normally if you want stores, you build them; settler homes, you build them; defense, etc.

    But Quincy was already a thriving city. It had shops, apartments, a garden, a diner. Plus since the Gunners took over, the place has been turned into a fortress. It's like Finch Farm on steroids, with multiple levels and massive vertical space with the overpass. I've been able to patch the buildings, add floors, revamp apartments, place merchants, and extend the catwalks.

    The only bummer is the usual with Conquest: non-settlement spaces are grouped meshes, and so you can't scrap much. There's a lot of trash and ruins you can't remove. But there's so much sheer space, I've gotten over it mostly.

    There's also something deeply satisfying about the symmetry. You meet the survivors of Quincy on their way to Sanctuary. You travel with Preston or help rebuild the Minutemen, and eventually you make it down to Quincy and face a massive battle. You read about the fall of the town on the computers there. Reclaiming it and turning it into a Minutemen stronghold seems a fitting ending of that chapter.

    So fellow Vault Dwellers: what other awesome sites have you found to set up ad-hoc settlements with Conquest?

    submitted by /u/Malkyre
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    Fallout 4 Crashing!

    Posted: 13 Feb 2021 04:16 AM PST

    Does anyone have an idea of why my game keeps crashing once I get further into Boston, most of it happens by either trinity tower or belliuve hall?

    I've tried uninstalling the game and reinstalling it, deleting my save and starting a new one, cleaning the disc etc..

    submitted by /u/Yakamak
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    [DEAD MONEY SPOILERS] - About Dog/God ending

    Posted: 12 Feb 2021 04:48 PM PST

    So, I just finished my very first Dead Money run and I got the ending where I put Dog under total control of God and he says he'll let him leave in the future and he roams the wasteland looking for others like him.

    And I told a friend of mine I had gotten the good ending for God and he then told me that was not the good ending, that the good ending was the one in which you somehow merge his personalities and make him a good person...

    And he told me that I had not chosen the good ending for God/Dog and I'm here wondering, lore-wise, how is my ending bad?

    Like, God gets to: - be set free - be in control - meet others like him - begin again - will release Dog and co-exist with him when he is ready

    Like, what's better than that?

    submitted by /u/maringutierrezd3
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    I need help please, Fallout 3 doesn't launch itself on windows 10

    Posted: 13 Feb 2021 03:46 AM PST

    I downloaded "Fallout 3 game of the year edition" and at the main menu, (where it's written Play ; Options ; Data files ; tech support and exit) when I press on play it shows me a Program compatibility assistant tab stating : "This app can't run because it causes security or performance issues on windows. A new version may be available. Check with your software provider for an updated version that runs on this version of windows."

    It gives me three options : "get help online" ; "run the program without getting help" (I can't play if I click on this one) and "close". When I click on "get help" it downloads a Games for windows Live games setup but the installation fails.

    I've already tried to change Fallout 3 's compatibility by running it as an administrator but it still fails what should I do ?

    submitted by /u/Armys_man
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    I was able to two-shot Melchior (FO2)

    Posted: 12 Feb 2021 11:37 AM PST

    In case some don't remember, Melchior is a boss character located at the lowest level (Vats) of the Mariposa Military Base in Fallout 2. He's one of the hardest enemies in the game, mostly due to his ability to summon waves of Deathclaws. I had taken a shot at him before as a try, and was quick to reload my save. Before I went to fight the Enclave, I decided to give Melchior another go. Lo and behold, my Pulse rifle got an eye critical hit. Then Cassidy was able to finish him off with a Gauss Rifle as he said he was going to summon his mutated buddies.

    5 Luck - It's not all that mediocre now, is it?

    submitted by /u/FrickingPitches
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    Fallout related products for consumption IRL

    Posted: 12 Feb 2021 12:49 PM PST

    I'm assuming some of you tried the Nuka Cola drinks IRL. Are they worth it? Which is the best?

    submitted by /u/Negan0724
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    Fallout and the Space Race

    Posted: 12 Feb 2021 04:50 AM PST

    Interesting thought: did the US, Russia and China ever get colonies on the moon? Nuclear satellites in orbit? Any space stations? I think it's a little odd that this hasn't really been mentioned in any real way, other then a few hints here and there that I'm aware of. At the very least the Enclave should have some space stations in orbit somewhere if not a small colony on the moon.

    submitted by /u/HorrorShow13666
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    I prefer to play fallout 4 without mods [Xbox]

    Posted: 12 Feb 2021 09:23 AM PST

    Right this is a hot take I know but whenever I play with mods I just can't take the game seriously because I know that say I return in a year or two on a different console etc that my save may just not work.

    Don't get me wrong I like the deal with mods but you mix 2gb of space and ghost space and now it feels impossible to experiment.

    I just seem to have a lack of joy when playing with them I used to just jampack my game full of them but I decided to do a unmodded playthrough and got kinda attached to playing without.

    submitted by /u/TheSaucyPlayer
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    if I accidentally delete the sim settlements 2 mod, and then reinstall it, will anything be corrupted later on?

    Posted: 12 Feb 2021 10:07 PM PST

    (Xbox) I was updating my ss2 mod & it somehow deleted itself. I downloaded it again after turning off & restarting my xbox. I hit continue & traveled to sanctuary & looked at my quests and it looks like all my ss2 progress is still here.

    submitted by /u/calisenia
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