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    Fallout Lore | Does anyone have any theories as to how Beta Wave Tuner modifications on lasers help generate flames?

    Fallout Lore | Does anyone have any theories as to how Beta Wave Tuner modifications on lasers help generate flames?


    Does anyone have any theories as to how Beta Wave Tuner modifications on lasers help generate flames?

    Posted: 30 Aug 2020 10:20 AM PDT

    A lot of the theoretical technology surrounding lasers in Fallout is relatively cohesive and sensible, but I'm scratching my head trying to figure out how adjusting the wave/particle nature of a laser will generate flames on contact.

    Regular lasers are extraordinarily thin and hot beams of light. They derive their damaging power from peeling away dry, thin layers of skin with heat, and penetrating tissue that is primarily made up of water, which the heat instantly evaporates, causing sudden and violent expansion of internal organs, tearing them apart from the inside in an instant, leaving a small pencil sized hole and charred flesh around the entrance wound. That's what happens to unarmored organic targets.

    But what about heavily armored targets or targets without water to evaporate? Lasers would become useless. Having an option to set targets on fire instead of penetrate and explode them is a good idea, but how would it work? The name Beta Wave Tuner makes it seem as if the wavelength of the laser is adjusted in a way to allow some of the energy of the laser to be applied in another way. Beta itself makes me think of 2. Two separate wavelengths? Maybe laid on top of each other's weakest point of the wave? Would this generate more heat? Would this affect the divergence of the beam? Giving it shorter range of effectiveness, but allowing enough heat to be applied in a large enough area on contact to generate a fire instead of penetrating surfaces and rapidly expanding what's inside? These are my best guesses. What do you think?

    submitted by /u/Jstcllme_Dema
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