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    Fallout | I forgot how amazing Old World Blues is.

    Fallout | I forgot how amazing Old World Blues is.


    I forgot how amazing Old World Blues is.

    Posted: 28 Mar 2020 01:42 PM PDT

    Like many of you guys, I'm replaying different fallouts during quarantine. My favorite fallout, and probably my favorite game is New Vegas. I'm in the middle of playing through the game and I got up to old word blues and I forgot some of the great little things in this dlc. Things like how the robo-scorpions have Mobius' voice programmed into them and they scream things at you such as "Time to engage in violence" when you're spotted or when you start to damage them they yell "ouch" or "stop hurting me", all in Mobius' voice. Also things like how Borous fed his dog drugs and didn't think anything of it, and the infamous "fully erect hand penises" just add a whole layer and feeling of wackiness that doesn't feel too forced or pile the devs are trying to shove it in your face. My favorite thing about the dlc has to be the sink appliances, the toaster wants to burn the entire world, and he gets sad when you tell him the world already ended, the book shute is insanely anti communist and attempts to destroy every single trace of it. The best thing about the appliances is how when you collect them all, any time you are in the sink they are all yelling and nagging each other and when you leave Big MT you have left them with an infinite community of robot appliance. Overall, while I still prefer Lonesome Road, this DLC is so amazing in its own way and never fails to make me laugh.

    submitted by /u/ChickenWarrior94
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    Just came here to make a post, to say it took me 12 years to realize that they're called the Tunnel Snakes, because of the tunnels in the vault

    Posted: 29 Mar 2020 12:12 AM PDT

    Just randomly realized this fact 12 years too late.

    submitted by /u/Lost4468
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    Anyone find it wholesome Strong found Nat pretty?

    Posted: 28 Mar 2020 03:33 PM PDT

    In Fallout 4, if you have Strong as a companion, he makes a brief comment on Piper's sister, Nat.

    Little girl pretty. Like on glass box.

    It's also funny because in one interaction with Piper he calls Piper ugly when you switch Strong for her as your companion.

    I find it interesting that a large, idiotic brute like Strong can find anything pretty considering his nature. The guy loves violence more than anything. He isn't the type.

    Shame it doesn't go anywhere. Could have been interesting to see a little girl be able to claim they are buddies with a super mutant. Be kind of funny.

    submitted by /u/Hope1820
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    My girlfriend and I just had a huge argument,

    Posted: 28 Mar 2020 02:36 PM PDT

    She said I'm too obsessed with video games and we had a huge argument about it,

    I told her it's a stupid thing to Fallout 4.

    submitted by /u/XTEDTATION
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    If there is ever a Fallout game set in Houston, I want a Moon DLC.

    Posted: 28 Mar 2020 10:54 AM PDT

    Houston is famous for being the HQ of NASA, so it is reasonable to assume the NASA's equivalent in the Fallout universe is in Houston. I have two ideas for how this DLC would work.

    1. A small part of the Enclave found a way to escape Earth and fled to the moon, where they founded a small society using slave labor. The main plot is siding with either the Enclave to do something or free the slaves. Think of this as an improvement of Nuka-World, where the "Good" ending of freeing the slaves was boring and yielded little rewards. Somehow the Zetans are involved.

    2. In the Museum of Freedom we learn that there were American soldiers in the Sea of Tranquility, which is a region on the moon. What if some of the soldiers were left behind, or deserted, and founded a society in the remains of the military bases there? In this version, the Zetans are the antagonists.

    Thoughts?

    submitted by /u/mildorf
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    Started Fallout 3 for the third time and I think it's just as difficult. Possible spoilers

    Posted: 28 Mar 2020 03:45 PM PDT

    I just completed New Vegas for the first time. I thought I'd play 3 for another time through. I keep forgetting how difficult Fallout 3 is. The game introduces challenging enemies immediately. Radscorpions are super hard to kill at low level. I remember every time I played through it I had a hard time against most enemies until level 20. Armor and weapons need to be repaired constantly. Caps and ammo are harder to find. I think the only thing that got harder in New Vegas in my opinion were Abominations of all kind. Deathclaws were manageable in Fallout 3 once you get the Dart Gun. In New Vegas, I feel like I absolutely need the flare gun to kill Deathclaws.

    Am I the only one to who feels like this? I think this is why I enjoy Fallout 3 more.

    Also since this is my third time playing, is there anything you recommend I do to give me a different experience?

    So far I murdered Moriarty because I wanted to free Gob. But I don't think anything really happened yet.

    I want to go about Replicated Man in a different way. Last time I choose to tell Harkless about his past. I haven't tried this quest with the other outcomes.

    I never blow up Megaton. I prefer them to Tenpenny tower.

    Also the only DLCs did last time were Point Lockout, Mothership Zeta, and Operation: Anchorage.

    Edit: grammar and spelling

    submitted by /u/RavenclawPaw
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    Started my first play through in Fallout: New Vegas and my god it’s one of the best games I’ve played.

    Posted: 28 Mar 2020 09:09 AM PDT

    My favorite part is the RPG element since the only other game I played is Fallout 4.

    submitted by /u/my-mom-was-the-drago
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    Dead Money is the best DLC that I will never try again

    Posted: 28 Mar 2020 08:07 PM PDT

    The story is wonderful about letting go but the game-play is annoying. Sure, not so difficult but quite annoying. After my first through I shot the radio that cheated me into Sierra Madre. F*ck. But the story is the best, still.

    submitted by /u/mowencangtian
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    The next big Fallout game should NOT be set in China, or anywhere outside of the US.

    Posted: 29 Mar 2020 03:06 AM PDT

    Many people will probably say this is unlikely to happen anyway but I've seen a lot of people saying they want the next game to be set in China, or others saying the UK or somewhere outside of the US.

    I'm not from the US, but I appreciate the fact that such a core aspect of these games is the American history associated with it.

    In Fallout 3, you had Washington, with the landmarks like Jefferson Memorial and all the museums of American History.

    In Fallout New Vegas, it wasn't necessarily history, but the culture associated with Vegas.

    In Fallout 4, you had Boston, and the early American history, with references to Paul Revere, Hancock, and revolutionaries.

    If there is another game, I would be quite disappointed if they leave the US and get rid of such a central aspect of these games.

    submitted by /u/Sivboi
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    Settlement building fallout 4

    Posted: 29 Mar 2020 02:10 AM PDT

    After my recent playthrough i startet to build up sancutary for the first time. Its kinda fun ( with nothing to do due corona )

    My question is: what you did with the other settle ments ? I heard some guys do something like ressource farming. Is this worth the work?

    Thanks for your time and help and stay safe !

    submitted by /u/joemasterx98
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    I'm Shy and new still, but I like Fallout

    Posted: 29 Mar 2020 01:26 AM PDT

    I've been playing fallout 4 for 2 years now and I always wanted to talk about fallout with people, I downloaded reddit not that long ago and I feel like maybe talking about fallout will help me open up a little, I'm shy and I ask questions alot and I still don't know how to use reddit, or use it that well at least

    But Anyways, If anybody would like to talk with me at all I'm open to it...😊?

    submitted by /u/IKnowNothingOfReddit
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    Plenty of "Fetch Quests" are deeper and more complex than they appear.

    Posted: 28 Mar 2020 03:54 PM PDT

    A common theme in the discussion of Fallout 4's overall design is the notion that it's "as wide as an ocean, and as deep as a puddle", with a core gameplay loop categorized by (as a Super Mutant's note so laconically phrased it) "Kill, Loot, Return" mechanics. To support this claim, the game's quest design is often cited, with the majority of the quests being characterised as simple "Fetch Quests" which do no more than sending the player to a location inhabited by violent NPCs to engage in gunplay and gather some Macguffin then bring it back.

    Whilst this is -in the broadest possible sense- arguably true, the details of the situation reveal a greater level of depth and complexity than a quick summary of any given Quest's objectives might imply, particularly when the environmental design and Survival mechanics are taken into account.

    As an example of this, I'd like to give an analysis of the "Giddyup And Go" sidequest, given by Arlen Glass in The Slog.

    On the face of it, this Quest is extremely simple. Go to a place, retrieve some mechanical components, and go back to where the quest was delivered. On closer examination, however, this isn't quite true. For the purpose of this analysis, I'll be assuming that any hypothetical player has Survival Mode enabled, as I believe it to be the most feature-complete version fo the game.

    To start with, the building where the mechanical parts are kept (The Wilson Automatoys Factory) is far to the south, making it a gruelling journey. It is also in the Region of Quincy, a city overrunning with violent mercenaries who will shoot on sight. This notably means that there are no safe beds where the player can sleep in the vicinity of his/her goal. On Survival Mode, coupled with the long trip from The Slog, this means that dying would cause a substantial loss of progress.

    Furthermore, the enemies occupying the factory are high-level Super Mutants, who do not carry very many caps or other useful gear, take a lot of ammunition to kill, and don't grant enough XP on death to be worth killing for any player capable of bringing them down.

    The net effect of these factors is that combat is HEAVILY discouraged. None of the game's companions will grant affinity for choosing violence here (Strong is the only character who enjoys killing for its own sake, and he considers other Super Mutants to be his "brothers"). Instead, the level design heavily favours (and facilitates) stealth. A player who has specialised in violence, or is role-playing a violent character, can certainly attack the mutants, but the game does not force, or even encourage this.

    The game allows a player to (by various means) specialise into Stealth, arguably more so than any earlier game in the franchise. Rather than a single skill governing the ability to sneak, it directly benefits from Agility (which can, by multiple means, be raised to very large levels), and the Five Ranks of the Sneak Perk, and the "Ace Operator" Faction Perk, and the "Cloak And Dagger" Companion Perk, and the "Special Operations" Magazine Perks, and the Sneak Bobblehead, and the Shadowed armour mod, and the Chameleon Legendary Effect, and the "muffled" Legendary Effect.

    By comparison, in Fallouts 1, 2, 3, and New Vegas, the sneak skills was the only factor, plus a single perk (Silent Running). Stealth boys in 3 and NV made the sneak skill largely irrelevant, whereas in 4, they don't last as long and don't reduce the sound caused by movement.

    It is also possible to Pacify or incite the Mutants, making them non-hostile or turning them against one another, if the player has a certain high-level Charisma-gated perk.

    In any case, once the Mutants are passed, a new problem reveals itself. The door to the room containing the needed parts is locked, and an ID card must be found to open it. There are five such cards in the game, and here's how they can be acquired.

    1. Arlen Glass (the Quest-Giver) can grant one to the player, if the Player can pass three increasingly hard dialogue checks at the beginning of the quest. To guarantee success, at least eleven points of Charisma are needed, making this an unreliable method for most character builds.
    2. One is in the possession of a super mutant at the Factory. Thus, one must either kill him (which, as previously stated, will require a dangerous combat encounter), or pick his pocket. Pickpocketing in Fallout 4 is determined by the Agility stat, the Perception Stat, and the Pickpocket perk. This means that it can be specialised in, a feature present in Fallout 1 and 2, but not 3 or NV. This will be possible for the right character build, but unlikely to work for most other builds.
    3. One is in a desk in the factory, guarded by super mutants. As this requires climbing the stairs to the upper level, which is heavily guarded, a much higher degree of stealth is needed for this, essentially limiting an undetected theft to stealth-specialist characters (even a character with a stealth boy is likely to be heard).
    4. The Final two are hidden in another building, the Wilson Automatoys HQ. This requires ANOTHER long journey, but the building is guarded by less powerful super mutants, is in a less dangerous area, and also has a great deal of Pre-War Lore. Progressing through the area will be difficult, with various locked doors and terminals (requiring the Hacker and Locksmith perks, as well as being made much easier by Intelligence and Perception).
    5. see 4

    After at least one of these keycards is acquired, the player can enter the sealed room to get the parts, and return to Arlen Glass to turn in the Quest.

    But there is a final twist. In the Automatoys HQ, there's a holotape. Giving this holotape to Arlen Glass (which is never a quest objective, never highlighted to the player, it requires imagination and attentiveness, very much in the spirit of Fallout 1) unlocks unique Dialogue, a unique item, and ultimately has a consequence in the Gameworld, making an NPC come to terms with his past (Arlen can later be seen at the Cambridge Crater).

    So, to Recap: violence is literally never mandated by this quest, and is in fact, the worst way to complete it. Different player builds will find completely different solutions. There is a great deal of effort in storywriting, and also voice-acting evident during the quest. Attentive players can find otherwise hidden content if they pay attention and remember the characterisation of NPCs.

    Finally, ALL of these choices will have an impact on how companions view the player character. Arlen Glass can be pressured for more money, pockets can be picked, terminals can be hacked, kindness can be exhibited. Different companions will react to these different decisions in their own unique ways, giving the game a level of reactivity which is at least as complex as the old Karma/General Reputation binary.

    All this, from a "simple fetch-quest".

    (edit: changed a misspelled word)

    submitted by /u/TheCybersmith
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    [gamebreaking] cannot enter outcast outpost to do anchorage DLC

    Posted: 29 Mar 2020 01:34 AM PDT

    the elevator in the outpost just doesnt work. I noclipped out of it in order to see exactly what was going on and it appears to be stuck in front of a door that is supposed to open/be open but it just isnt. I cant even leave after i go in since the exit switch on the elevator doesn't work no matter how long i wait. Does anyone know a solution to this that does not involve mods?

    submitted by /u/cumgangster69
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    Why do people like fallout new vegas the most?

    Posted: 29 Mar 2020 01:30 AM PDT

    I playing through Fallout NV for the first time, and I do not get the charm. What is it about fallout NV that makes it so great? I personally like fallout 3 more right now.

    submitted by /u/Orkhanani
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    What do you hate about fallout 3 and new Vegas

    Posted: 28 Mar 2020 10:01 AM PDT

    I stated mine in my last post but it's your turn so tell me I'm curious

    submitted by /u/fellowredditorhello
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    How would you feel about a Fallout game featuring Vaults 68 and 69?

    Posted: 28 Mar 2020 08:05 AM PDT

    So this idea occurred to me,you have these two vault experiments

    Vault 68-999 men and only 1 woman.

    Vault-69- 999 women and only 1 man

    https://fallout.fandom.com/wiki/Vault_68

    https://fallout.fandom.com/wiki/Vault_69

    Now imagine if they decided to make featuring these vaults,maybe have main character coming from one these vaults,what would you call them?

    The idea I've had is that depending on selection choices you make you'll end up starting out in either of the above,maybe even meeting up with your opposite when you eventually have you leave the vault

    submitted by /u/5a_
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    Can you get to 2280 in fallout 3?

    Posted: 28 Mar 2020 08:57 PM PDT

    Is it possible to get to the 2280's if you play long enough? I only got as far as 2278 in fallout 3.

    submitted by /u/Mystic_galxin
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    If you want 20 minutes to kill, check out Immersion: Fallout (links)

    Posted: 29 Mar 2020 12:28 AM PDT

    Fallout 3 Screenshots for Windows 10 (Steam)

    Posted: 29 Mar 2020 04:13 AM PDT

    I'm having trouble taking screenshots for Fallout 3 GOTY edition. I've read in certain places that you need to change a number in the falloutpref sheet in the documents section but I can't find the exact line that needs to be changed. Is there something that needs to be done differently in order to allow screenshots in game?

    submitted by /u/MrCriminalScum
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    Glitch with crocker and the sugery

    Posted: 29 Mar 2020 04:06 AM PDT

    I'm trying to get plastic surgery and I can't see my character at all how do I fix this

    submitted by /u/maskyyyyyy
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    nuka world wizard

    Posted: 29 Mar 2020 03:50 AM PDT

    did anyone ever get a glitch when doing a nuka world quest inside a house of mirrors where the quest wouldn't progress?

    submitted by /u/JoSePh-JoEsTaR69
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    Current state of this sub "So, I just started NV for the first time..."

    Posted: 29 Mar 2020 03:21 AM PDT

    Idk, kind of funny

    Yeah, maybe I'll get downvoted but c'mon, EVERYBODY is doing that... It's getting kind of annoying

    submitted by /u/SourChicken1856
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