Fallout | I forgot how amazing Old World Blues is. |
- I forgot how amazing Old World Blues is.
- Just came here to make a post, to say it took me 12 years to realize that they're called the Tunnel Snakes, because of the tunnels in the vault
- Anyone find it wholesome Strong found Nat pretty?
- My girlfriend and I just had a huge argument,
- If there is ever a Fallout game set in Houston, I want a Moon DLC.
- Started Fallout 3 for the third time and I think it's just as difficult. Possible spoilers
- Started my first play through in Fallout: New Vegas and my god it’s one of the best games I’ve played.
- Dead Money is the best DLC that I will never try again
- The next big Fallout game should NOT be set in China, or anywhere outside of the US.
- Settlement building fallout 4
- I'm Shy and new still, but I like Fallout
- Plenty of "Fetch Quests" are deeper and more complex than they appear.
- [gamebreaking] cannot enter outcast outpost to do anchorage DLC
- Why do people like fallout new vegas the most?
- What do you hate about fallout 3 and new Vegas
- How would you feel about a Fallout game featuring Vaults 68 and 69?
- Can you get to 2280 in fallout 3?
- If you want 20 minutes to kill, check out Immersion: Fallout (links)
- Fallout 3 Screenshots for Windows 10 (Steam)
- Glitch with crocker and the sugery
- nuka world wizard
- Current state of this sub "So, I just started NV for the first time..."
I forgot how amazing Old World Blues is. Posted: 28 Mar 2020 01:42 PM PDT Like many of you guys, I'm replaying different fallouts during quarantine. My favorite fallout, and probably my favorite game is New Vegas. I'm in the middle of playing through the game and I got up to old word blues and I forgot some of the great little things in this dlc. Things like how the robo-scorpions have Mobius' voice programmed into them and they scream things at you such as "Time to engage in violence" when you're spotted or when you start to damage them they yell "ouch" or "stop hurting me", all in Mobius' voice. Also things like how Borous fed his dog drugs and didn't think anything of it, and the infamous "fully erect hand penises" just add a whole layer and feeling of wackiness that doesn't feel too forced or pile the devs are trying to shove it in your face. My favorite thing about the dlc has to be the sink appliances, the toaster wants to burn the entire world, and he gets sad when you tell him the world already ended, the book shute is insanely anti communist and attempts to destroy every single trace of it. The best thing about the appliances is how when you collect them all, any time you are in the sink they are all yelling and nagging each other and when you leave Big MT you have left them with an infinite community of robot appliance. Overall, while I still prefer Lonesome Road, this DLC is so amazing in its own way and never fails to make me laugh. [link] [comments] |
Posted: 29 Mar 2020 12:12 AM PDT |
Anyone find it wholesome Strong found Nat pretty? Posted: 28 Mar 2020 03:33 PM PDT In Fallout 4, if you have Strong as a companion, he makes a brief comment on Piper's sister, Nat.
It's also funny because in one interaction with Piper he calls Piper ugly when you switch Strong for her as your companion. I find it interesting that a large, idiotic brute like Strong can find anything pretty considering his nature. The guy loves violence more than anything. He isn't the type. Shame it doesn't go anywhere. Could have been interesting to see a little girl be able to claim they are buddies with a super mutant. Be kind of funny. [link] [comments] |
My girlfriend and I just had a huge argument, Posted: 28 Mar 2020 02:36 PM PDT She said I'm too obsessed with video games and we had a huge argument about it, I told her it's a stupid thing to Fallout 4. [link] [comments] |
If there is ever a Fallout game set in Houston, I want a Moon DLC. Posted: 28 Mar 2020 10:54 AM PDT Houston is famous for being the HQ of NASA, so it is reasonable to assume the NASA's equivalent in the Fallout universe is in Houston. I have two ideas for how this DLC would work.
Thoughts? [link] [comments] |
Started Fallout 3 for the third time and I think it's just as difficult. Possible spoilers Posted: 28 Mar 2020 03:45 PM PDT I just completed New Vegas for the first time. I thought I'd play 3 for another time through. I keep forgetting how difficult Fallout 3 is. The game introduces challenging enemies immediately. Radscorpions are super hard to kill at low level. I remember every time I played through it I had a hard time against most enemies until level 20. Armor and weapons need to be repaired constantly. Caps and ammo are harder to find. I think the only thing that got harder in New Vegas in my opinion were Abominations of all kind. Deathclaws were manageable in Fallout 3 once you get the Dart Gun. In New Vegas, I feel like I absolutely need the flare gun to kill Deathclaws. Am I the only one to who feels like this? I think this is why I enjoy Fallout 3 more. Also since this is my third time playing, is there anything you recommend I do to give me a different experience? So far I murdered Moriarty because I wanted to free Gob. But I don't think anything really happened yet. I want to go about Replicated Man in a different way. Last time I choose to tell Harkless about his past. I haven't tried this quest with the other outcomes. I never blow up Megaton. I prefer them to Tenpenny tower. Also the only DLCs did last time were Point Lockout, Mothership Zeta, and Operation: Anchorage. Edit: grammar and spelling [link] [comments] |
Posted: 28 Mar 2020 09:09 AM PDT My favorite part is the RPG element since the only other game I played is Fallout 4. [link] [comments] |
Dead Money is the best DLC that I will never try again Posted: 28 Mar 2020 08:07 PM PDT The story is wonderful about letting go but the game-play is annoying. Sure, not so difficult but quite annoying. After my first through I shot the radio that cheated me into Sierra Madre. F*ck. But the story is the best, still. [link] [comments] |
The next big Fallout game should NOT be set in China, or anywhere outside of the US. Posted: 29 Mar 2020 03:06 AM PDT Many people will probably say this is unlikely to happen anyway but I've seen a lot of people saying they want the next game to be set in China, or others saying the UK or somewhere outside of the US. I'm not from the US, but I appreciate the fact that such a core aspect of these games is the American history associated with it. In Fallout 3, you had Washington, with the landmarks like Jefferson Memorial and all the museums of American History. In Fallout New Vegas, it wasn't necessarily history, but the culture associated with Vegas. In Fallout 4, you had Boston, and the early American history, with references to Paul Revere, Hancock, and revolutionaries. If there is another game, I would be quite disappointed if they leave the US and get rid of such a central aspect of these games. [link] [comments] |
Posted: 29 Mar 2020 02:10 AM PDT After my recent playthrough i startet to build up sancutary for the first time. Its kinda fun ( with nothing to do due corona ) My question is: what you did with the other settle ments ? I heard some guys do something like ressource farming. Is this worth the work? Thanks for your time and help and stay safe ! [link] [comments] |
I'm Shy and new still, but I like Fallout Posted: 29 Mar 2020 01:26 AM PDT I've been playing fallout 4 for 2 years now and I always wanted to talk about fallout with people, I downloaded reddit not that long ago and I feel like maybe talking about fallout will help me open up a little, I'm shy and I ask questions alot and I still don't know how to use reddit, or use it that well at least But Anyways, If anybody would like to talk with me at all I'm open to it...😊? [link] [comments] |
Plenty of "Fetch Quests" are deeper and more complex than they appear. Posted: 28 Mar 2020 03:54 PM PDT A common theme in the discussion of Fallout 4's overall design is the notion that it's "as wide as an ocean, and as deep as a puddle", with a core gameplay loop categorized by (as a Super Mutant's note so laconically phrased it) "Kill, Loot, Return" mechanics. To support this claim, the game's quest design is often cited, with the majority of the quests being characterised as simple "Fetch Quests" which do no more than sending the player to a location inhabited by violent NPCs to engage in gunplay and gather some Macguffin then bring it back. Whilst this is -in the broadest possible sense- arguably true, the details of the situation reveal a greater level of depth and complexity than a quick summary of any given Quest's objectives might imply, particularly when the environmental design and Survival mechanics are taken into account. As an example of this, I'd like to give an analysis of the "Giddyup And Go" sidequest, given by Arlen Glass in The Slog. On the face of it, this Quest is extremely simple. Go to a place, retrieve some mechanical components, and go back to where the quest was delivered. On closer examination, however, this isn't quite true. For the purpose of this analysis, I'll be assuming that any hypothetical player has Survival Mode enabled, as I believe it to be the most feature-complete version fo the game. To start with, the building where the mechanical parts are kept (The Wilson Automatoys Factory) is far to the south, making it a gruelling journey. It is also in the Region of Quincy, a city overrunning with violent mercenaries who will shoot on sight. This notably means that there are no safe beds where the player can sleep in the vicinity of his/her goal. On Survival Mode, coupled with the long trip from The Slog, this means that dying would cause a substantial loss of progress. Furthermore, the enemies occupying the factory are high-level Super Mutants, who do not carry very many caps or other useful gear, take a lot of ammunition to kill, and don't grant enough XP on death to be worth killing for any player capable of bringing them down. The net effect of these factors is that combat is HEAVILY discouraged. None of the game's companions will grant affinity for choosing violence here (Strong is the only character who enjoys killing for its own sake, and he considers other Super Mutants to be his "brothers"). Instead, the level design heavily favours (and facilitates) stealth. A player who has specialised in violence, or is role-playing a violent character, can certainly attack the mutants, but the game does not force, or even encourage this. The game allows a player to (by various means) specialise into Stealth, arguably more so than any earlier game in the franchise. Rather than a single skill governing the ability to sneak, it directly benefits from Agility (which can, by multiple means, be raised to very large levels), and the Five Ranks of the Sneak Perk, and the "Ace Operator" Faction Perk, and the "Cloak And Dagger" Companion Perk, and the "Special Operations" Magazine Perks, and the Sneak Bobblehead, and the Shadowed armour mod, and the Chameleon Legendary Effect, and the "muffled" Legendary Effect. By comparison, in Fallouts 1, 2, 3, and New Vegas, the sneak skills was the only factor, plus a single perk (Silent Running). Stealth boys in 3 and NV made the sneak skill largely irrelevant, whereas in 4, they don't last as long and don't reduce the sound caused by movement. It is also possible to Pacify or incite the Mutants, making them non-hostile or turning them against one another, if the player has a certain high-level Charisma-gated perk. In any case, once the Mutants are passed, a new problem reveals itself. The door to the room containing the needed parts is locked, and an ID card must be found to open it. There are five such cards in the game, and here's how they can be acquired.
After at least one of these keycards is acquired, the player can enter the sealed room to get the parts, and return to Arlen Glass to turn in the Quest. But there is a final twist. In the Automatoys HQ, there's a holotape. Giving this holotape to Arlen Glass (which is never a quest objective, never highlighted to the player, it requires imagination and attentiveness, very much in the spirit of Fallout 1) unlocks unique Dialogue, a unique item, and ultimately has a consequence in the Gameworld, making an NPC come to terms with his past (Arlen can later be seen at the Cambridge Crater). So, to Recap: violence is literally never mandated by this quest, and is in fact, the worst way to complete it. Different player builds will find completely different solutions. There is a great deal of effort in storywriting, and also voice-acting evident during the quest. Attentive players can find otherwise hidden content if they pay attention and remember the characterisation of NPCs. Finally, ALL of these choices will have an impact on how companions view the player character. Arlen Glass can be pressured for more money, pockets can be picked, terminals can be hacked, kindness can be exhibited. Different companions will react to these different decisions in their own unique ways, giving the game a level of reactivity which is at least as complex as the old Karma/General Reputation binary. All this, from a "simple fetch-quest". (edit: changed a misspelled word) [link] [comments] |
[gamebreaking] cannot enter outcast outpost to do anchorage DLC Posted: 29 Mar 2020 01:34 AM PDT the elevator in the outpost just doesnt work. I noclipped out of it in order to see exactly what was going on and it appears to be stuck in front of a door that is supposed to open/be open but it just isnt. I cant even leave after i go in since the exit switch on the elevator doesn't work no matter how long i wait. Does anyone know a solution to this that does not involve mods? [link] [comments] |
Why do people like fallout new vegas the most? Posted: 29 Mar 2020 01:30 AM PDT I playing through Fallout NV for the first time, and I do not get the charm. What is it about fallout NV that makes it so great? I personally like fallout 3 more right now. [link] [comments] |
What do you hate about fallout 3 and new Vegas Posted: 28 Mar 2020 10:01 AM PDT I stated mine in my last post but it's your turn so tell me I'm curious [link] [comments] |
How would you feel about a Fallout game featuring Vaults 68 and 69? Posted: 28 Mar 2020 08:05 AM PDT So this idea occurred to me,you have these two vault experiments Vault 68-999 men and only 1 woman. Vault-69- 999 women and only 1 man https://fallout.fandom.com/wiki/Vault_68 https://fallout.fandom.com/wiki/Vault_69 Now imagine if they decided to make featuring these vaults,maybe have main character coming from one these vaults,what would you call them? The idea I've had is that depending on selection choices you make you'll end up starting out in either of the above,maybe even meeting up with your opposite when you eventually have you leave the vault [link] [comments] |
Can you get to 2280 in fallout 3? Posted: 28 Mar 2020 08:57 PM PDT Is it possible to get to the 2280's if you play long enough? I only got as far as 2278 in fallout 3. [link] [comments] |
If you want 20 minutes to kill, check out Immersion: Fallout (links) Posted: 29 Mar 2020 12:28 AM PDT |
Fallout 3 Screenshots for Windows 10 (Steam) Posted: 29 Mar 2020 04:13 AM PDT I'm having trouble taking screenshots for Fallout 3 GOTY edition. I've read in certain places that you need to change a number in the falloutpref sheet in the documents section but I can't find the exact line that needs to be changed. Is there something that needs to be done differently in order to allow screenshots in game? [link] [comments] |
Glitch with crocker and the sugery Posted: 29 Mar 2020 04:06 AM PDT I'm trying to get plastic surgery and I can't see my character at all how do I fix this [link] [comments] |
Posted: 29 Mar 2020 03:50 AM PDT did anyone ever get a glitch when doing a nuka world quest inside a house of mirrors where the quest wouldn't progress? [link] [comments] |
Current state of this sub "So, I just started NV for the first time..." Posted: 29 Mar 2020 03:21 AM PDT Idk, kind of funny Yeah, maybe I'll get downvoted but c'mon, EVERYBODY is doing that... It's getting kind of annoying [link] [comments] |
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