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    Sunday, October 20, 2019

    Fallout | I'm doing an anti-main-quest playthrough. Anyone who mentions Shaun or the main quest, will be destroyed on sight. No warnings.

    Fallout | I'm doing an anti-main-quest playthrough. Anyone who mentions Shaun or the main quest, will be destroyed on sight. No warnings.


    I'm doing an anti-main-quest playthrough. Anyone who mentions Shaun or the main quest, will be destroyed on sight. No warnings.

    Posted: 20 Oct 2019 04:49 AM PDT

    https://youtu.be/KDWqKnxOe78

    Mods are the best because you can literally create your own type of game and play style.

    submitted by /u/CelestialSerenade
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    PSA: New Vegas is on Xbox game pass if you weren’t aware!

    Posted: 19 Oct 2019 11:34 AM PDT

    Petition to play “It just works” at E3

    Posted: 20 Oct 2019 04:19 AM PDT

    They can't silence us all.

    submitted by /u/Reddit_Teddit_Redomp
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    Why has nobody mentioned this? Its New Vegas birthday today.

    Posted: 19 Oct 2019 03:10 PM PDT

    First released, October 19, 2010. Arguebly the best 3D Fallout game.

    submitted by /u/BlakeAbernathy
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    I made an IRL version of the Sierra Madre Martini and it turned out pretty good

    Posted: 20 Oct 2019 12:45 AM PDT

    The video (best value!)

    The gif

    The article

    I make video games into cocktails over at Experience Bar. This week, I'm showing you a drink that's as good as gold: the Sierra Madre Martini, from Fallout: New Vegas, Dead Money.

    Recipe

    • 2.5 oz (75ml) tequila anejo
    • .5 oz (15ml) red vermouth
    • 2 dashes chocolate bitters

    Add all ingredients to a mixing glass filled with ice. Stir thoroughly to chill. Strain into your vessel. Serve!

    Background

    My take on a real life Sierra Madre Martini is an attempt at a faithful recreation of the spirit of the original in-game drink, but with a fair few tweaks to the original recipe to make it actually enjoyable. It's smoky, it's strong, it's a little bit sweet---quite a departure from the traditional gin martini, but just as easy to raise in toast to another successful gold heist.

    Honestly, this one has an enormous amount of background to it that I won't go into here, including research into martini ratios from the 1950s, how to integrate the in-game potato chips into the recipe, and a whole bunch of other game/historical stuff. If you're a massive nerd, you can read about that here. Or just watch the video, which is objectively better than my shitty writing.

    And if you like this, you might also be a fan of my take on Skooma from The Elder Scrolls.

    None of these take your fancy and want to make a suggestion? Head over to the /r/ExperienceBar subreddit and let me know. I always read 'em, and I always appreciate 'em.

    submitted by /u/RAD_or_shite
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    What is your favorite faction from any Fallout games?

    Posted: 19 Oct 2019 09:55 AM PDT

    Mine is NCR

    submitted by /u/Fortniteisavirus
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    Who would be interested in seeing another isometric Fallout game?

    Posted: 20 Oct 2019 02:36 AM PDT

    Personally, I feel like a brief return to the old isometric style would allow for a significant investment in lore and RPG elements, as well as allow for increased diversity in most facets of the game (weapons, mechanics, NPC's, etc). In essence, it would be a trade-off of visual realism (because AAA stuff always goes for that) for game quality.

    Thoughts?

    submitted by /u/Elladel
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    Fallout New Vegas' Birthday Today

    Posted: 19 Oct 2019 05:48 PM PDT

    I don't even know what to flair this as.

    Can we get some appreciation for Obsidian for making such a work of art, or known as Fallout New Vegas?

    submitted by /u/wesmie
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    If the institute was serious about obtaining a pure specimen(free from radiation), I should not have found cigarettes, not just in Father's room, but anywhere in unrestricted rooms.

    Posted: 20 Oct 2019 02:47 AM PDT

    Also, while advantageous to my playing experience, the surprisingly fungible negotiable instrument of pre war currency is fun.

    submitted by /u/Holophoner_Loner
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    Never understood the hate towards Dead Money

    Posted: 20 Oct 2019 05:27 AM PDT

    Easily one of my favorite/best NV DLC, better than HH, LR and on par with OWB, in terms of story/interaction.

    Communication with Royce was refreshing. I actually enjoyed the difficulty and the lore was one of the strongest in NV, better than LR IMO. Now the game play was tedious, but nowhere near as tedious as OWB, with its 1 metal Armour and a gazillion radscorpbots. Now OWB had a good story and Mobius was a good reveal, which led to the true identity of the think tanks, but man that Dead Money lore. I guess I am a sucker for a tragic love story.

    submitted by /u/Grea1nessWithin
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    [FO4] Anyone else like to play with full adrenaline?

    Posted: 20 Oct 2019 02:39 AM PDT

    Biggest most thrilling part of survival mode is your damage cap increasing the longer you don't sleep or "save" but I've never felt so cautious in this game. Although it does suck when the game crashes...Really makes it feel like this was the way they intended people to play.

    submitted by /u/CCalomino
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    [F:NV] What’s up with Victor?

    Posted: 20 Oct 2019 05:22 AM PDT

    So, everyone knows the robot from Fallout New Vegas named Victor. He's your savior, and he's there from the start of your journey.

    In my play through, I caught up with and saw victor a few times, in Goodsprings, at the Dinosaur statue, and at a train station. Now, after the train station encounter, he turned up in a fight against a bunch of Geckos, and died. :(

    Now that he's dead (and I don't think he's coming back), can anyone tell me more about him? Was he actually that strange or was he just a nice robot who was trying to be friendly?

    submitted by /u/VoschNickson
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    I LOVE when I forget which mods I have activated. [SPOILERS] ZOMBIES

    Posted: 20 Oct 2019 05:09 AM PDT

    I have the Zombie Walker mod where it turns are feral ghouls into slow moving zombies. It also turns any dead humanoid into a zombie. I completely forgot about the resurrection aspect while talking with Elder Maxon. Chaos ensued.

    Enjoy. https://youtu.be/fvT-VhpuTDk

    submitted by /u/CelestialSerenade
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    What skill (not S.P.E.C.I.A.L.) do you always level up first in every Fallout?

    Posted: 20 Oct 2019 04:47 AM PDT

    I always go with maxing out lockpicking so I break into almost everything. Haha.

    What about you all?

    submitted by /u/krazykellerxkid
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    If the institute is destroyed, wouldn't the railroad be destroyed?

    Posted: 20 Oct 2019 12:12 AM PDT

    No more synths would be produced, so they don't have any more synth to help escape. They probably could still do mind wipes and fight for synth rights, but eventually all synth will die out. So if the sole survivor sided with them, wouldn't they want to take over the institute?

    submitted by /u/Guyontheinterwebs222
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    New Vegas would have benefited greatly from more spontaneous "encounters"

    Posted: 20 Oct 2019 05:20 AM PDT

    Whether timed, scripted, or just at random points. Although I'll come out as say I vastly prefer New Vegas to 3 & 4 in terms of player freedom and role playing, New Vegas would have certainly benefited with more of these types of encounters like 3 & 4 had, and even the first two Fallout's had plenty of these side encounters as well.

    The interesting and downright inexplicable part is New Vegas started off with these until about Novac or so then just stopped altogether. There was the scripted encounter of two travelers having a gunfight outside Nipton and either your reaction to the outcome or involvement in it (the star bottlecap encounter), or the guy outside Goodsprings pleading for help to save his girlfriend by the radio tower only to find out it was a trap and he just wanted you to kill geckos for him, or on the way to Novac you may encounter a trade caravan being ambushed by Legion. Also on the way to the Mojave Outpost near a small store you see a few Powder Gangers sneaking up on Vipers (or perhaps it was Jackals)? and having gunfight. I typically just let them fight it out and kill the winners lol. These encounters made the initial journey to Vegas a bit different each time outside of side quests on subsequent play thoughs up until about Novac or so.

    I also enjoyed deserted NCR troops showing up and planning to rob the Primm Casino right after you came back after a few days from instilling a sheriff quest. New Vegas needed more of this.

    But yea, I dunno why they started off this way then just decided to scrap these spontaneous encounters all together past the beginning of the story. All the more strange because they seemed to have quite a few interesting ones then just stopped.

    submitted by /u/sir_buttatoast
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    Ps3 dlc worth it?

    Posted: 20 Oct 2019 02:26 AM PDT

    Fallout 4 was my first Fallout game, so I missed out on 3 & New Vegas.

    I've recently been given a ps3 & I was thinking about trying them out.

    Is it worth me getting the GOTY/Ultimate editions for the dlc, or are just the original games good enough?

    I got most of the dlc for 4 & really enjoyed Far Harbor, Nuka World & Vault Tec workshop, are the ps3 dlc comparable? Thanks.

    submitted by /u/Mdl8922
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    I have nothing to do

    Posted: 20 Oct 2019 04:36 AM PDT

    I have beat fallout 4 in all the ways possible (i think). And I don't much more to do with the game and it's add-ons but I don't want to be bored of the game any ideas on what to do?

    submitted by /u/Fawt-Smellaz
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    Is the Legion fame even worth anything? I wanna wipe out cottonwood cove already for Boone, but it has a branching path for NCR/Legion fame points.

    Posted: 19 Oct 2019 11:36 PM PDT

    Ok im siding with the ncr coz im down with shady sands since day 1, but whats with the legion fame at this point? Im about to meet mr. House, btw. Im currently idolized by the ncr, neutral with the legion.

    I also wanna finish the other ncr/legion quest in mccarran.

    submitted by /u/J0NICS
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    If the factions in fallout 4 and new Vegas met each other, which ones do you think would make alliances? Who would go to war with each other? What factions would you like to become allies?

    Posted: 19 Oct 2019 11:26 PM PDT

    My own vault: the literal worst possible society (tl;dr at the bottom)

    Posted: 20 Oct 2019 12:46 AM PDT

    I know there have been a lot of posts that featured the question: "what would be the experiment of your own vault?". I made poorly thought out answers and I think that I have finally made an ideal one with the greatest experiments I could think of. Let's call it Vault 8512.

    The main idea of the Vault is that everyone has different ideas for an ideal society and political system (looking at Vault 15 here). But what if we aimed to create the worst possible society? Vault 8512 looks like a basic vault, but with more levels. Nine in total. The dwellers do not know of any other levels than their own and their mind is wiped. Before the bombs, the Overseer was turned into a Robobrain who is now stuck in the absolute lowest level. Here are the levels from top to bottom.

    Level -1: Dwellers live in a totalitarian, transhumanist society with no democracy and the Overseer has full control over them and their lives. To the extent that the Overseer can dictate absolutely anything, even self-harm, which means everybody just generally suffers a lot. Any protesters or just generally anyone who even thinks about more freedom is executed by Robobrain guards in a painful manner. Whenever someone is executed, it is publically broadcasted everywhere in the level and the dwellers are just going to watch. The Vault will be engaged in countless "quests" or "wars", mostly against what is outside (important because the upper level is the closest to the Vault door) like raiders, super mutants, or feral ghouls. No one knows what they are for, really. Even if you follow all the rules of the Vault, it is likely that you will die. You would think that this level needs a good supply of dwellers if they want to go on with the torture for several generations. Baby-making is mandatory, but that's not enough, so that's where Level -2 comes in.

    Level -2: Kind of the baby-maker of the entire Vault, without really knowing it. For this level, the Overseer has perfect analysis of every dweller's sexual and romantic desires, or generally just what they want from a partner. The Overseer then proceeds to put together pairs according to how much they would hate being together, and they would be forced to marry and have unprotected sex (one little flaw in this is that the pairs must be opposite sex because otherwise, they can't have children, which might kind of ruin the purpose of this level for some). Not only is the rapid baby-making this important, but the people here are also forced to engage in sex that they hate. Don't like CBT or BDSM? I have bad news...

    Level -3: The Overseer keeps recordings of biological data from all Dwellers. So that the amount of food that they are given by the Robobrains is enough to not make them starve but too little to make them more than just saturated. Same goes for sleep and drink. This will be used so that they are mentally and physically weak at all times. And for every feeding cycle, a random dweller is selected to miss his food portion for that cycle.

    Level -4: A general socialist level where everyone works on the same jobs (cycling on the energy bike from Fallout 4 Vault DLC) but besides knowing nothing about each other and not allowed to speak to each other, they are fed propaganda every night that their exact neighbors have a much better job (stuff like farming or cooking which is actually done by the Robobrains) and are wealthy. They are shown fake footage of a giant golden Vault owned by them in which they live. And every week a random dweller is selected by the Overseer to be raided by the Robobrain guards who will destroy a huge percentage of their things (they don't have much but they have some things that they actually all have like vases around the home and some books in languages they don't understand and shit).

    Level -5: Contrary to the other levels, the dwellers on this level are fed knowledge of everything around them. That they are in a Vault where they are being tortured for psychological experiments and that their actual world (which they can't remember anymore) was destroyed in a nuclear war with the new inhabitants being monsters like the Death Claw. The problem is that why they do know this, they can do absolutely nothing about it. In fact, they are in an And I Must Scream state at all times. Their anger will be built up like this.

    Level -6. Remember level -1 and how everyone who opposed the law was executed? Actually, there's a 50% chance that when breaking the law, you are actually sent here. Level -6 is a prison level where the dwellers' minds are wiped (so that they won't know why they are here). I actually think this is the least creative level but whatever. The dwellers are either hooked up to a mind-reading machine that scans their psychology and archives it and then uses it so that when the dwellers are being tortured the machine will know how to torture them the best.

    Level -7. The Vault is waging war on itself. The Purge but it's 24/7 and there's a great supply of people from level -2. Robobrains are joining in on the massacre (but they are weaker on this level so that the dwellers are not wiped out entirely). The Overseer at random times selects a room blows it up. Always the room that is calculated to create the most misery when destroyed.

    Level -8. Another And I must scream hellscape. Dwellers have been turned into robobrains with a chip in them that prevents them from acting out of the desire to commit suicide. The robobrain bodies allow for torture devices from Level -6 to be performed without irreparable physical damage to be caused to the dwellers. The robobrains do not grant immortality as it normally does and before the inevitable death caused by time, the dwellers are put into a simulation like Tranquility Lane, but they are forced to experience all of their worst memories over and over again that feels like a millennium to them but are mere seconds to us.

    Level -9. A huge underground city where the Overseer is, existing as a dome with a bunch of computers and the Overseer's brain inside. The Overseer actually talks to the dwellers of this level and tells them that they are in Paradise, in the ideal society. Yet they are betrayed by the Overseer. They are told that they are free to choose their sexual partner, yet someone else will be chosen as their mate. They have access to what could be seen as a smaller internet, but they are fed information from different sides that oppose each other and each one of them claims to say the truth, ultimately all of them written by the Overseer. The dwellers even believe every single one of them, causing them to go mad! They are even forced to believe that while there are wrongs in the world (meaning their level) they are ultimately caused by themselves. Were you sad yesterday? Your own fault. People are striving to get the best possible job that will give them the most money and they will fail miserably dying unaccomplished, yet still being fed that they are the richest you could be and that everyone else is much poorer. Everything done to them will make them feel inferior to the others, yet they will be told that they are the best even though everyone is equal. The dome of the Overseer ultimately contains a box with a loaded gun with a single bullet labeled "for the hopeful", a keycard that can be used to leave the vault labeled "for the hopeless" and a G.E.C.K. labeled "for the dead". Taking the box will result in the Vault's self destruct sequence being activated and the Overseer's brain being blown up.

    Tl;dr: my idea for the vault is the worst possible society where everyone suffers as much as possible. It is divided into different levels whose inhabitants don't know about anything other than their own level.

    level -1: a totalitarian society where the Overseer forces everyone to suffer

    level -2: everyone is forced to have sex with people that they are psychologically proven to be incapable to get along with. the produced babies are then raised by robobrains and sent to assigned levels.

    level -3: Constant struggle for food, drink and sleep enforced by the Vault. no one will ever feel satisfied with their resources and rightfully so

    level -4: everyone has the same job and the same worthless possessions but are fed propaganda that their neighbors have it better than them

    level -5: dwellers know exactly what situation they are in but can do nothing about it, so that they feel as angry and suicidal as possible.

    level -6: prison for the vault where the dwellers' psychology is used against them for torture purposes

    level -7: The Purge 24/7 with some rooms just blowing up sometimes

    level -8: dwellers feel like they want to commit suicide but can't do it

    level -9: basically everything that's bad about modern society emphasized but the people are told everything is alright. also there's a contingency plan for 3 people if they find it.

    Edit: wow you guys really don't like this do you

    submitted by /u/LaochZeSchizo
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    Screen tearing in Fallout 3

    Posted: 20 Oct 2019 12:34 AM PDT

    Does anyone remember the FO3 glitch, if you look at a bottle or aluminum can it would tear your screen. The effect would look like your screen was broken and would only stop if you found it and picked it up?

    submitted by /u/ClovenChief
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    Favourite radio station.

    Posted: 19 Oct 2019 10:00 AM PDT

    What is your favourite fallout radio station.

    submitted by /u/SeanWoltz
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