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    Sunday, May 30, 2021

    Fallout: New Vegas | In an alternate universe.

    Fallout: New Vegas | In an alternate universe.


    In an alternate universe.

    Posted: 30 May 2021 04:05 AM PDT

    The Strip is much easier on the eyes after some renovations

    Posted: 29 May 2021 06:57 PM PDT

    so Festus just... turned around?

    Posted: 30 May 2021 08:29 AM PDT

    Where do y'all store the bodies of the guys that attack you in freeside? I'm running outta room, tried blowing them up but it just makes more of a mess.

    Posted: 29 May 2021 08:45 PM PDT

    From where you're standing this must look like a 14 karat run of bad luck

    Posted: 30 May 2021 07:28 AM PDT

    6.8 % of People who own FNV haven’t finished customising their character.

    Posted: 30 May 2021 10:08 AM PDT

    Fallout NV perk tier list (lv 22-50 & More)

    Posted: 30 May 2021 06:53 AM PDT

    This is a continuation of my previous thread here so I will just copy the intro and go from there

    I have too much free time and like optimizing characters a little too much so after much testing I have decided to rank all leveling perks in NV from best to worst. I have ranked each tier S - F based off the criteria below,

    S: Amazing perk for virtually every build

    A: Strong perk that will be essential to some builds

    B: Decent perk, take this if there is nothing better to grab

    C: Weak perk with niche uses

    D: Terrible perk, only useful for roleplay or challenge runs

    F: Doesn't work or makes your character worse

    With this in mind, onto the ratings

    • LV 22 - 30 PERKS

    • S: Implant GRX

    • A: Laser Commander, Slayer

    • B: Nerves of Steel, Voracious Reader, Tunnel Runner, Burden to Bear

    • C: Spray and Pray, Lessons Learned

    • D: Rad Absorption, Irradiated Beauty, Nuka Chemist, Roughing it

    Notes,

    -Implant GRX: Turbo is OP enough, but FREE turbo is even better. You get this perk just as you reach the level cap for Logan's Loophole but won't be able to take the second rank, which is OK because Logans Loophole buffs GRX to make up for your loss.

    -Laser Commander: 15% damage and 10% crit in a single perk makes this core for any laser build. One thing to note is the critical bonus granted by this perk is NOT effected by your weapons critical hit multiplier, which sucks for weapons with high crit multipliers like the AER14 prototype but is absolutely broken on weapons with small critical multiplier like the Gatling Laser. Combine this perk with Set Lasers for Fun and Light Touch for a 19% crit chance on the gatling laser turning it into one of the most over powered weapons in the game.

    -Slayer: Hit people faster, essential perk for melee builds. Unfortunatly, for full auto melee weapons all this perk does is decrease the windup time, your chainsaw will not do more dps when revved with this perk. Another fun use for this perk is for travel, get a war club with the honors mod from Honest Hearts and spam forward power attacks to move faster than your character can run. Throw in Melee Hacker and Rushing Water to become speed.

    -Nerves of Steel: Getting back AP faster is good for any player that utilizes VATS a lot. I do not know how this perk stacks with Atomic! so that would require testing if you plan on taking both.

    -Voracious Reader: Provides the player with a very consistent way to grind out skill magazines. You can get wonderglue from vendors or Muggy in the Sink and burnt out books are everywhere. Very useful for crit builds since it provides the player with endless True Police Stories which boost your crit chance by 10% (with comprehension) and is affected by weapon critical hit multipliers. This perk does require a lot of supporting perks to get the most bang for your buck and comes with a steep requirement of 7 int so plan out if you take this perk before you even start your build.

    -Tunnel Runner: Moving faster is always nice and when stacked with other movement bonuses you can almost sneak at your full running speed. This perk does require AG 8 which is quite the investment if you don't use vats or need the reload speed.

    -Burden to Bear: Strong Back 2. Not a necessary perk with proper inventory management but Fallout games turn everyone into hoarders so go ahead, take this perk and carry around 20 miniguns nobody can stop you.

    -Spray and Pray: I'm only putting this in C because of hardcore mode. Never take this perk outside of hardcore mode unless you're running explosives and have decided to have a melee companion for some reason. Even then you still probably shouldn't take it.

    -Lessons Learned: Normally experience perks would be rated lower, but by the point you can take this you're probably already swimming in extra perk points and are just trying to rush lv 50 for the end game perks. Hit level 50 faster so you spend less time getting molested by enemies that scale harder than you do.

    -Rad Absorption: As if rads already weren't a problem in FNV, this perk only cures 1 rad per 20 seconds which is insultingly low.

    -Irradiated Beauty: Better than rad absorption, but rads still aren't an issue in FNV.

    -Nuka Chemist: Turn 3 nuka cola into a slightly better nuka cola that gives negligible buffs. Not worth a perk point let alone the 90 science you need to invest into getting this perk.

    -Roughin It: Well rested only grants a 10% experience bonus and while it does scale multiplicatively with other experience perks that doesn't make experience gaining perks any more worth it. Plus you can just sleep in your own bed to gain well rested so the usefulness of this perk is quite limited. Tack on the fact this perk has the highest skill requirement in the game (survival 100) and it cements its place in D tier.

    • LV 32-50 PERKS

    • S: Ain't Like That Now, Just Lucky I'm Alive

    • A: Thought you Died

    • C: Broad Daylight

    • D: Certified Tech

    Notes

    -Ain't like that Now: You attack and regenerate AP faster on top of gaining immunity to critical hits. Like all fire rate bonuses, this perk does not effect full auto weapons but it does allow the PC to become a whirlwind of death with weapons like the Katana.

    -Just Lucky I'm Alive: Ignore the luck bonus what really matters here is the crit damage that stacks multiplicatively with better criticals.

    -Thought you Died: The worst out of the 3 level 50 perks but still a good perk nonetheless. Take this in full auto non-crit builds.

    -Broad Daylight: Normally I would rate a meme perk like this at D but by the time you're lv 36 you're going to have more perk points than you know what to do with so allowing the PC to have a little light when sneaking in dark places isn't bad.

    -Certified Tech: The crit chance on this perk does not work and the bonus loot on robots is irrelevant, especially by the time you hit lv 40.

    • COMPANION PERKS

    • S: Comrader-E & Enhanced Sensors

    • A: Full Maintenance (Raul), Old Vaquero (Raul), Stealth Girl (Lilly)

    • B: Spotter (Boone), Lonesome Road

    • C: Better Healing (Arcade Gannon)

    • D: Scribe Assistant (Veronica), Whisky Rose (Cass), Search & Mark (Rex)

    Note: I am not including DLC companions into this list because they are mostly irrelevant and the time you get to travel with them is incredibly short. I am also not rating companions on their combat ability or other qualities besides the value of their companion perk. Another thing to note is I do not usually travel with companions so I may be missing some nuance with these perk descriptions.

    -Comrader-E & Enhanced Sensors: Comrader-E when all holotapes are obtained grants weapon repair, energy cells, 2DT, extra beam weapon damage and a 5% vats hit chance all for walking around with the flying metal meatball. Enhanced Sensors is like having 10 perception all the time and lets you VATS cloaked enemies. You can also take EDE with any companion besides Rex who has a terrible perk so just run EDE all the time.

    -Full Maintenance & Old Valquero: Making your weapons almost indestructible is neat and on paper Full Maintenance is the clear winner here but regular maintenance is usually good enough on its own and allows Raul to also get the Old Vaquero perk which makes him more effective with revolvers and lever action rifles. Unfortunately, Raul's default firearm is not boosted by Old Vaquero meaning you have to arm Raul and load him with ammunition for this perk to be effective, I recommend La Longue Carabine.

    -Stealth Girl: This doubling of stealth boy duration stacks with chemist, day tripper and Logan's loophole allowing for 20 minute stealth boys. Also the crit bonus effects all critical damage not just sneak attacks.

    -Spotter: Ranking spotter this high is purely my personnel preference, but being able to see enemies from really far away is a godsend for sniper builds, especially since everything just blends together in this game color wise.

    -Lonesome Road: While not technically a companion perk, the fact this perk is deactivated while traveling with someone makes it a defacto companion perk. Sure the damage and VATS hit chance are neat but they're not nearly as strong as some of the other companion perks. Even if you plan don't want to run any companions you can just make them wait somewhere while you do whatever you want to gain the their perk while still working alone.

    -Better Healing: You get to heal a whole 20% more from all consumables. Nothing spectacular but better than nothing. Honestly the only uses for arcade gannon are enslaving him for the lols or using his personnel quest for quick power armor training so I wouldn't bother with this perk.

    -Scribe Assistant: Redundant with EDE.

    -Whisky Rose: Immunity to alcohol related debuffs and DT from very specific types of alcohol great who cares. The DT does scale with your survival skill and you can stack both whisky and wasteland tequila for a 15 DT defense bonus but this is still lackluster compared to other perk

    -Search & Destroy: You can't take EDE with his perk so dont take this perk simple as. Even if you could this perk sucks compared to other companion perks.

    That does it for the perk tier lists. I've enjoyed doing this and will combine all my posts into a comprehensive perk tier list later with some revisions I've made while playtesting (i.e. moving Rad Child to S or A tier). I was also thinking about doing a build rating post based off things like combat power, ease of acquiring equipment, level the build peaks, ect so let me know what you think or if there's anything else you would like to see me do.

    submitted by /u/Nazbowling11
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    How to irradiate Cottonwood Cove since not everyone knows.

    Posted: 30 May 2021 09:11 AM PDT

    Las Vegas pictured in Army of the Dead

    Posted: 30 May 2021 07:52 AM PDT

    I'm curious about some location in Las Vegas such as Camp McCarran and Gomorrah Casino. Those places exist in real life or Zack Snyder is a big fan of FNV?

    submitted by /u/anormalmf
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    What console commands do you typically use?

    Posted: 30 May 2021 06:39 AM PDT

    For me it's:

    fov 100 (every damn time i start the game)

    player.speedmult 150 (default walk speed is too slow)

    player.modav carryweight 10000 (i'm a hoarder, can't help it)

    tcl (when i get stuck)

    submitted by /u/MightySqueak
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    Can I change the level cap mid game?

    Posted: 30 May 2021 09:54 AM PDT

    So I'm running a few gameplay overhaul mods, such as JSawyer Ultimate edition. Only recently did I find out that this mod caps your max level to 35. I know that Level 50 is pretty overpowered, and 35 is more realistic, but I would still prefer to have all those extra perks and skill points. If I change the parameter in the JSawyer ini file and make the value set to 50, will it cause any instability for my current play through? Is this something I have to do before starting a new game? Also, if I am able to change it to 50, will enemies like Lobotomites or White Legs still scale up to level 50, or will they stay at 35? Thanks for any help

    submitted by /u/Hydrated_Homie
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    This wasn't in this door previously. Since i have a low lockpicking skill, how am i supposed to leave repcon hq? And why is this door locked? I don't remember it being locked before. This is after I found the dead BoS paladin for the BoS quest.

    Posted: 30 May 2021 07:31 AM PDT

    How many plugin is the limit for FNV on Mod Organizer 2? I currently have 152 plugins.. and working fine afaik.. is this safe?

    Posted: 30 May 2021 07:14 AM PDT

    I currently have 152 plugins.. and working fine afaik but I haven't reached the endgame yet nor did I play any DLC yet... just wondering how many plugins before things go haywire

    submitted by /u/Dotaspasm
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    Best immersion/roleplay mods?

    Posted: 30 May 2021 05:57 AM PDT

    Just finished all achievements, looking for some immersion/roleplaying mods. Any suggestions?

    Thanks in advance

    submitted by /u/t_u_r_o_k
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    Accidental VATs Trickshot

    Posted: 30 May 2021 03:39 AM PDT

    So the Hoover dam battle in fallout is not loading so what do i do

    Posted: 29 May 2021 11:42 PM PDT

    Im have no mods installed And so what is happening Is i am doing the ending with mr house ,i try starting the quest but it doesn't do anything

    submitted by /u/parmesan_medic
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