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    Fallout Lore | Is Vault 13 really located under Mt Whitney?

    Fallout Lore | Is Vault 13 really located under Mt Whitney?


    Is Vault 13 really located under Mt Whitney?

    Posted: 26 May 2021 10:08 AM PDT

    I am trying to map out Fallout locations and I've always assumed that Vault 13 would be under Mt Whitney but if it is then Shady Sands and Vault 15 would be either in or very close to Death Valley, which is said to be where the Divide is. Is Vault 13 more West? or is the divide just really close to Shady Sands?

    submitted by /u/SlappyB44
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    What is Shady Sands and the core NCR like by FO4

    Posted: 26 May 2021 07:40 PM PDT

    Through the lore we can see that the NCR is rebuilding the infrastructure, there's railroads, jobs, electricity, security and etc.

    But I'm curious what exactly is the NCR core like? Is the core almost like pre war with roads, homes, clean and running water, electricity, consumer market and etc? I know cars are solely for the 1%. Has the NCR restored the boneyard back to pre war status?

    Also what's shady sands like by now. Has it transformed into a wasteland version of a metropolis with probably the closest to pre war America?

    submitted by /u/Chowder1054
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    Trying to place the Divide on a real-world Map

    Posted: 26 May 2021 01:09 PM PDT

    Inspired by u/SlappyB44's question. I tried to place the Divide on a real map. Please, do try to poke holes into my logic, I'd love to find something I missed.

    My first step was actually really simple: Ashton is actually the name of a real world ghost town in Nevada, close to Route 95, actually almost perfectly east of Mt. Whitney.

    But that begs the question: Where is Shady Sands, cause like SlappyB44's question, many people assumed Vault 13 is under Mt.Whitney, even though the only hint of that is the very first draft of the timeline, before Fallout was even called Fallout, and Shady is directly east of Vault 13 in the desert. If you align Fallout 1's map with the coast line (and the valley) like on this map (shoutout for u/rinabean linking that in the other thread), Vault 13 is actually north of Mt.Whitney, closer to Bear Creek Spire. But famously, FO1 moved locations around for gameplay, not geographical accuracy (see Necropolis canonically being Bakersfield, but located on the map roughly where Barstow is). So lets look at Fallout 2. 2, due to moving the entire Mariposa/Vault 13/Shady Sands/Vault 15 line of locations westwards to make all 4 fit into FO2's map places Shady directly into the mountain range, which makes no sense with what we know about the town and its surroundings (also, the FO1 map makes Mariposa line up with the real-life town of the same name. Just a nice bonus pointing to FO1 being more accurate).

    If Mt. Whitney would actually be the place for Vault 13, Shady, being directly east of it, would actually roughly place it where the ghost town of Ashton, NV is, which (assuming Divide Ashton is the Divergence version of Ashton, NV, being repopulated to the the Missile Base built) would mean Shady is inside the Divide.
    But, using the actual (rough) map location of FO1, Shady would be somewhere within Esmaralda County, roughly here by my guesstimate.

    That would make sense with what we know about Shady (no ruins to built on, in the desert, but still having vegetation), and would make sense within the narrative of the Lonesome Road DLC (the Divide is described as being located along a direct trade route between Shady Sands and Vegas, with both Shady and the Divide close/along the 95), and explain why the NCR is running incredibly long traderoutes like the Long 15 and running through New Canaan, even though Shady Sands is definitely within Death Valley, and Route 95 is right there. The location would also block California State Route 127, as Joshua Graham describes it (127 ends into Route 95 not even 10 miles south of my hypothesized place for Ashton, aka still in the Divide). It would also mark a literal Divide through 95, cutting roughly from the South-West to the North-East through a highway which is running from the North-West to the South-East (presumably 95, that is also running from NW to SE into Vegas).

    That location would mean Big Empty is alongside 127 (Hopeville being described as north of Big MT in one of the terminals there), which checks out with Graham's description that both it and the Divide block 127. The only weird thing about my theory is the Courier starting their journey close to Primm, almost perfectly on the Cali/Nevada Border. while my presumed location for the Divide is also close to/on the Cali Nevada border, on would assume that following 95 north would be the easier way to the Divide than walking North-West along an imaginary line (the state border)

    TL;DR: Ashton is located where Ashton is. Who would've figured?

    submitted by /u/HammletHST
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    The purpose of Project Purity

    Posted: 26 May 2021 10:12 AM PDT

    Okay, correct me if I'm wrong. I mean, I AM posting this here.

    But whenever I run into criticism of FO3's Project Purity plot it always seems to come down to how in 200 years the radiation should have cleared normally and there's no need for a big purifier to clean the water and the Capital should have rebuilt itself already.

    This is ignoring the damage done by chemical weaponry though. Washington would've been hit with more than just Nukes, weapons designed to "salt the earth" and contaminate things beyond radiation fallout would have been sent there too.

    Low yield dirty bombs, things like a super-powered version of Agent Orange, that sort of stuff...wouldn't those have done the kind of damage that would leave the water and soil damaged enough and polluted enough that 200 years wouldn't clean it naturally? We already knew there were Chinese spies and commandos in Washington so that would be how those types of weapons got in.

    Project Purity's design is to suck in the contaminated river water, clean it and pump it back out. The clean water would then suck out the pollutants in the soil and pump them into the Purifier to clean them out again. Until the water and the soil itself were cleansed properly of the chemical weaponry pollutants.

    I mean, it makes sense to me. So what's the issue here?

    submitted by /u/Puzzleheaded_Log9378
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    What's the ranking structure of the Brotherhood of Steel in 2103/04? (By the time of Fallout 76: Steel Dawn/Steel Reign)

    Posted: 26 May 2021 04:01 PM PDT

    As the title says: What would the hierarchy system be for the Brotherhood of Steel by this point in the timeline?

    By looking at the Brotherhood hierarchy wiki I've noticed that the color scheme for Knight/Paladin is the same color as the insignia used by Head Paladin Rhombus in 2161 (Fallout 1)

    So would the Brotherhood First Expeditionary Force be utilizing a defined variant of the Formative Years hierarchy or would it be using a prototype variant of the Lost Hills Model?

    I understand that the rank of 'Hopeful' is used instead of 'Squire' (that was initially used by the original Appalachian Chapter/Lost Hills)

    I've also thought about this as well: Scribe Valdez's Terminal in her Scroll says she was enlisted as an 'Apprentice Scribe' at an early age. Would this mean that is being used or is Valdez just paraphrasing?

    Any details or possible lore explanations would be greatly appreciated.

    (Been going over this in my head for awhile so some closure would be great)

    submitted by /u/Brotherhood_soldier
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    Do tacos exist in the fallout world?

    Posted: 26 May 2021 01:27 PM PDT

    I was wondering do anyone make tacos in the fallout world? If there is another game in the southwest could there be people who make tacos with all the new irradiated animals. Also who wouldn't like this taco idea?

    submitted by /u/titanlee774
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