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    Thursday, January 21, 2021

    Fallout | Vegas native playing New Vegas for the 1st time

    Fallout | Vegas native playing New Vegas for the 1st time


    Vegas native playing New Vegas for the 1st time

    Posted: 20 Jan 2021 01:27 PM PST

    As a Vegas native I get really excited to recognize places I know irl. Walking around Freeside it hit me that it was Fremont St. Seeing Red Rock, Goodsprings, Primm, the McCarran all these areas made it feel like home. It's so nostalgic and wonderful, exploring is a treat. My only regret is that they didn't add more of my city in there to explore. I'm so excited to check out the Hoover Dam, and checking out the Strat/Lucky 38 is insane.

    I'm so afraid of making the wrong move in this game and I love it. I'm conscious of not trying to step on anyone's toes yet until I get a feel for who's who. I made a smooth talking female gunslinger who seduces the boys and girls, she doesn't discriminate. A petite Asian that intimidates people through her speech alone (hilarious) but also a good person in a world where it is easy to be evil, who gets injured easily and has unbelievable stuff happen to her occasionally; not too strong but agile and smart.

    Rex feels far more powerful than Dogmeat. I love him. And I really hope I get to experience this game in Fallout 4: New Vegas some day.

    submitted by /u/witcheresserina
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    Super mutant suiciders

    Posted: 20 Jan 2021 04:43 PM PST

    When you hear that beeping you just get so much Anxiety

    submitted by /u/SnooConfections6778
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    Raider base smell.

    Posted: 20 Jan 2021 04:50 PM PST

    Just started a new play through of TTW, and was exploring Springvale School, and noticed all the hanged corpses. I've played fallout 3 and newvegas dozens of times and it never occurred to me how bad it would smell in raider bases. Why in gods name would they subject themselves to that smell? I know they're supposed to be primal crazy evil shits, but there's depravity and then there's subjecting yourself to a terrible degree of discomfort. It's like purposefully eating rancid shit, just to be edgy.

    submitted by /u/SPlKE
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    Now that I think about, The Republic of Dave was the only democracy in the Capital Wasteland that hosted elections and had genuine government sector’s.

    Posted: 20 Jan 2021 10:27 AM PST

    Even with how rigged their "elections" were and how corrupt every leader was (basically the NCR), they at least still had a semi-decent thing going, even if the game writers wanted to make the faction basically a joke.

    Thoughts?

    submitted by /u/AgentFreshBoi
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    Which enemy type can fuck right off?

    Posted: 20 Jan 2021 07:03 PM PST

    For me it's ferals in 4 and 76. While they're easy to kill, in those two games they always seem to come in absolute SWARMS. Every time I think I've gotten the last one, another one materializes from the ether and blindsides me.

    submitted by /u/ApocalypseWednesday
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    Proctor Ingram’s Power Armor... or lack thereof

    Posted: 20 Jan 2021 05:37 PM PST

    Forgive me if this has already been posted but is anyone else ever confused why Proctor Ingram goes to Mass Fusion without armor pieces? I understand that she lost her legs so she wears the frame regularly to move but when she goes into combat... she still only uses the frame? Yeah sure, she broke her armor when she fell... you get 3 full suits of power armor from the BoS alone. They're not exactly running low. You'd think a high ranking officer would get a new suite. A good suit. Not going into battle... in just a frame.

    submitted by /u/localcatdude
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    Some Fallout 4 complaints don't make sense

    Posted: 20 Jan 2021 08:57 AM PST

    Now, there are a lot of complaints about Fallout 4, a number of them fair and accurate. However, some common complaints confuse me, as they often seem either hypocritical... or just inaccurate.

    No Peaceful Ending

    This complaint is probably the one that confuses me the most. "You can't make peace between the factions!" Yeah... you can't do that in any Fallout game. Why single out 4? NCR doesn't make peace with the Legion, neither does House, and House forces the NCR to surrender, which isn't peace. Even if you count that as peace, House at least forces you to destroy the BoS.

    No peace.

    Why don't the BoS/RR/MM just take over the institute?

    Because they don't want that place to fall into the wrong hands.

    The minutemen are worried about the safety of the Commonwealth. They could also far apart to infighting again. To dangerous to keep the institute around.

    RR wants to free the Synths. Doesn't mean they want more to be made, they simply want the ones that exist to be free. They hate the institute, see it as a blight, and want it gone.

    Pretty much the same with the BoS, but also destroy the synths. Now, this is the group that gets asked about most, so to go further into detail: Why didn't the BoS take the Enclave stuff? They just blew it up. They blew them up (twice/3 times kinda) because they were a serious threat to them/the wasteland. It's not just about preserving any and all technology.

    Father simply says "You wouldn't understand"

    No... he doesn't.

    There's a bunch of dialogue with Shaun about the institute and what they've done etc. I don't understand how this complaint even got started other than people either not paying attention or purposefully lying.

    submitted by /u/Bando10
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    What do you think of Fallout 4's Live Action Cinematic Intro?

    Posted: 20 Jan 2021 02:07 PM PST

    I never hear anybody talk about this. I get it, its not the most important thing in the world, roughly 3 minutes out of what could be a 40 to 80 hour play experience.

    But separate your feelings, positive or negative, for the game from your feeling about the intro. How do you feel about that black and white live action intro?

    Personally I was kind of impressed with the trouble I felt they went to. Looked like a fair number of sets, props and effects for a three minute scene for a company that doesn't normally do those things. The effect is a little jarring though, I'm not sure how well its going to age especially when we're getting increasingly used to cutscenes being done with in engine graphics blending somewhat seamlessly with gameplay.

    So what do you, think?

    submitted by /u/Merry-Brandybuck
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    I went into the Institute, and saw on a computer that Trashcan Carla, among others, are paid Institute informants.

    Posted: 20 Jan 2021 07:07 PM PST

    I have been pretty meticulous, and I must say, the whole story is just so well put together.

    Not sure what I am going to do yet, but may have to kill her.

    submitted by /u/IveBangedyourmom
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    low key feral gouls having #2 pencils and light bulbs found in their "inventory" aint foolin me

    Posted: 20 Jan 2021 08:12 PM PST

    Fallout mutant leopard gecko concept art (Artist: Vixendis)

    Posted: 20 Jan 2021 08:05 PM PST

    I would honestly buy Fallout 1st if it wasn’t so goddamn expensive, IMO €13.99 per month(€119.99 per year)is way too much for just unlimited storage and a private world etc.

    Posted: 20 Jan 2021 03:00 PM PST

    Now if it were €6 or €7 per month, the we talking different stuff.

    submitted by /u/JustaRandomguy9999
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    If the raiders are attack on sight, how are they recruiting people?

    Posted: 20 Jan 2021 07:36 AM PST

    Just curious

    submitted by /u/mousedroidz21
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    Top 10 Fallout 3 Quests w/ Descriptions

    Posted: 20 Jan 2021 01:52 PM PST

    I recently did a play through of Fallout 3 for the first time in a couple years and it inspired me to make a ranking of my favorite quests. There will be spoilers. I tried doing an evil play through as I've never played fallout 3 with a very evil karma before. This is just gonna be vanilla fo3 quests.

    Honorable Mention to the Replicated Man & Tenpenny Tower, two quests I greatly enjoy and barely missed the list.

    10. Those!

    I liked the abrupt, ominous start to this quest. A random child, Bryan, runs up to me while strolling around the wasteland and starts talking about his town being attacked by some mysterious creature. After finding the town infested with fire breathing ants and the kids father dead, I find a makeshift laboratory in a shed next door and notes on a terminal directing me to the source of the fire ants so I can exterminate them. Pretty solid way to start a quest, got me invested.

    I opted not to kill the queen fire ant, dealing with only the nest guardians and returning to Dr. Lesko so I could get some of that sweet sweet Ant Might. The ending of the quest required me to find a home for Bryan. The game gives a decent amount of options for this but since I was being a naughty boy this time around, I went down to my boy Eulogy Jones in Paradise Falls and sold Bryan into a life of slavery.

    Overall, a quality quest with a variety of ways to go about it.

    9. Agatha's Song

    Agatha's house is a quaint little home tucked away in the north of the map. This is one of the times I sacrificed my evil karma for a quest. Agatha is a charming old widow who simply wants me to find a violin for her. She lets me know of a vault which once held the nation's best musicians, and informs me that there I can find her ancestor's violin in pristine condition. This led me to finding Vault 92 just south of deathclaw city.

    Vault 92 was an interesting place to explore with an interesting story to tell. Through a series of holotapes and terminals, we're able to piece together yet another disturbing vault experiment, causing vault dwellers to lose their mind. After fighting through a shit ton of mirelurks, I find the violin and return it to Agatha. While there is no physical reward for completing the quest, the reward of getting Agatha's radio station and being able to hear the violin you rescued is enough of a reward.

    Overall, a spooky romp through a sinister location with a heartwarming conclusion

    8. Reilly's Rangers

    I found Reilly on a hospital bed in Underworld, the only other non-ghoul in the settlement. I woke her up with a medicine check and she began going on about her team of badass shooter dudes and how they got fucked up by some super mutants. She told me that her team was holed up on the roof of a hotel and was in desperate need of rescuing. She gave me the passcode for her home base for some reason and sent me off to take her things and save her friends.

    This quest offered some good old fashioned super mutant slaughter. Almost reminiscent of a Fallout 4 quest, but in a good way. I fought my way up the floors of a hospital and crossed a fallen radio tower to access the upper levels of the hotel, eventually fighting a super mutant overlord before finally reaching the roof. I saved the epic team and thankfully had a fissure battery on me to repair the elevator. We escaped and I returned to Reilly to get a beefy ass minigun named Eugene.

    Overall, an action packed rescue with a solid reward

    7. Trouble On The Homefront

    And so we go back to where it all started. Going back to Vault 101 after being locked out ever since level 1 was awesome. I received a distress signal from Amata, informing me that the new Overseer is insane and they need help. I walked back through the familiar gate and strolled back into my old stomping grounds. Upon arrival, and after chatting with some familiar faces, I found out about the two ideologies battling it out in the vault. Amata wants to open up the vault and the overseer wants to keep it closed.

    When I approached Amata and she told me to convince the overseer to open the vault and not to kill him, I knew that I was going to kill him. I popped him between the eyes and Amata told me I needed to go. It was pleasant being able to interact with the tutorial characters after gaining some experience in the wasteland, and although there is no tangible reward, being able to take Butch as a companion is a nice addition. There are many ways to complete this quest and takes into account the initial choice of killing or sparing the overseer that the player encounters during the tutorial.

    Overall, a fascinating trip down memory lane

    6. Stealing Independence

    Whilst roaming the halls of Rivet City, I stumbled upon the Capitol Preservation Society. Here I found Abraham Washington, a brilliant historian who wants me to retrieve the Declaration of Independence from the national archives to preserve in his glorious museum. After arriving at the archives, I found a girl named Sydney fighting off some super mutants. I helped her kill them and then promptly shot her in the head and took her epic gun.

    After fighting through a barrage of super mutants, mister gutsies and sentry bots, I came across a true patriot, Button Gwinnett, a Protectron who believes he is a founding father. After convincing him that I am Thomas Jefferson, he decided to take a long nap and allowed me to snag the document I craved. I was also able to pick up the Bill of Rights and Magna Carta while I was there. After bringing the documents back to Abraham Washington, I received a nice amount of caps and the schematics to build the railway gun.

    Overall, a fun history lesson with a rad robot

    5. Wasteland Survival Guide

    This is always the first side quest I tackle in Fallout 3 and this play through was no different. I sauntered into Craterside Supply and Moira sent me off on my first set of objectives. Each objective gives great opportunities for early experience and opens up the world early.

    This is the perfect introductory quest for an open world RPG. It sends the player all around the map, providing them with solid loot, and lets them experiment with numerous mechanics, enemies, and locations all under the guise of creating a survival guide for the world you're exploring. It's a multi-faceted quest with three sets of three objectives, leading to many opportunities to gain experience and learn about the Capital Wasteland.

    Overall, a goddamn classic

    4. The Superhuman Gambit

    I love this quest. Utter and pure fun and creativity. Upon first walking into Canterbury Commons, I witnessed a battle of epic proportions. The Antagonizer, a villainous ant commanding fiend, and the Mechanist, a robot commanding superhero, briefly argued before battling their minions and running off in different directions. After talking to the townsfolk and learning about their disdain for the two super-bozos, I was tasked with returning peace and justice to Canterbury Commons.

    I started off by visiting the Antagonizer. After fighting through her ants, I reached the fiend herself and convinced her to give up her life of crime with my eloquent speech. She gave me her suit and fled. I then paid the Mechanist a visit. I decided to allow him to continue his delusional superhero antics and traded the Antagonizers suit with him for his swanky laser pistol. While this isn't the longest quest, there are so many ways to approach it and its humor and lighthearted fun makes it a constant joy to play.

    Overall, a superhuman war that only you can stop

    3. Oasis

    After wandering through the grey, dead wasteland for so long, stumbling upon the lush, vegetated forest of Oasis is absolute joy. Upon first arriving I am whisked inside by some tree people and told that I have been summoned by some unnamed powerful character. After being forced to take some psychedelics, I wake up in a gorgeous, green grove. Here is where I find Harold, a man in a tree who has lived for hundreds of years. The tree people believe he is a God, but he informs me that he is simply a man inside of a tree. He has one request for me: death. He craves a release from his stationary existence, and I oblige. He informs me that I can find his heart underground. Harold can be killed on the spot by burning him alive, and although I am doing an evil play through, I'm not that evil.

    While on my way to the heart, I overhear the tree people arguing. One wants to stop Harold's growth so he can stay tucked away and safe while the other wishes to accelerate Harold's growth and speed up forestation of the wasteland. After fighting my way through the mirelurks beneath Oasis, I arrived at Harold's heart. I opted to accelerate his growth, as the thought of a vegetated wasteland intrigued me. There are many ways to go about this quest, and it genuinely makes you ponder what the most ethical option is.

    Overall, a luscious land with some difficult decisions

    2. The Power of Atom

    When I think of Fallout 3, I think of Megaton. The first town of the game is my favorite location. Perhaps the best part about Megaton, is that it can be wiped off the map with a nuclear bomb that's just chilling in the middle of town. Upon first walking into Megaton, Lucas Sims tasks me with defusing the nuke in the town square once and for all. I smiled and gave a lukewarm thumbs up. After venturing into Moriarty's Saloon, I encountered Mr. Burke, who tasked me with rigging the bomb to explode. Myself being a no good bad boy gave a devious smirk and agreed.

    I met the Burke man at Tenpenny Tower, an elegant hotel in the middle of the wasteland, and met Alister Tenpenny, the man who Burke worked for. I stood on the balcony, pushed a button, and watched the town of megaton explode with a massive explosion, which still looks absolutely gorgeous in 2021. This quest ranks so highly for me because of the massive consequences that branch from this decision.

    Overall, the bomb go boom boom kaboom

    1. Tranquility Lane

    Whenever I start this quest, I never want it to end. While out hunting for dear dad, we reach Vault 112, and are guided to a simulation pod. Here, we enter Tranquility Lane, a simulation of an American suburb that contains the unknowing minds of the vault's dwellers. Here we meet Dr. Braun, a sadistic scientist who parades around the simulation as a little girl named Betty. Hearing Bruan and Betty's voices swap between each other is creepy and awesome.

    Braun sends us on a quest to torment the citizens of Tranquility Lane. Each of the objectives he gives us can be completed in a wide variety of ways. All of these horrid acts culminate in the player dressing up like a killer and slaughtering all of the citizens, only for them to be reloaded to be tormented by Braun another day. There is a way to finish the quest without killing anyone or losing karma, as there is a way to access a secret terminal and call in the Chinese soldiers to save the day.

    This quest is just ultimately creative and wildly fun. It's the most enjoyable quest for me to play from start to finish, and has so many creative ways to go about completing each of its objectives.

    Overall, a masterpiece quest

    TL;DR

    1. Tranquility Lane
    2. The Power of Atom
    3. Oasis
    4. Superhuman Gambit
    5. Wasteland Survival Guide
    6. Stealing Independence
    7. Trouble on the Homefront
    8. Reilly's Rangers
    9. Agatha's Song
    10. Those!

    This has been my Top 10 Fallout 3 Quests. I don't know why I wrote all of this, I just really wanted to share my thoughts on this game I really enjoyed.

    Let me know your top 10 quests!!!

    submitted by /u/Jagzee
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    Anti npc immortality

    Posted: 20 Jan 2021 11:41 PM PST

    Do you guys now of any PS4 fallout 4 mods that turn off npc immortality

    submitted by /u/Mrdungeonsanddragons
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    i've heard about the notorious and bone chilling vault 11. what were the other vaults and their experiments? never played fallut new vegas, r any fallout for that matter.

    Posted: 21 Jan 2021 02:20 AM PST

    Is green in the commonwealth lore friendly

    Posted: 20 Jan 2021 06:36 PM PST

    The question is because: 1.- Boston is a forest. 2.- FO4 happens more than 200 years after the masive bombing. As far as i know, even dirty bombs are not radioactive enough to kill everything after two centuries. 3.- Plants, trees and grass can survive with massive genetic aberrations.

    Fallout with it looks beautiful, gives you the feeling of a sad world recovering from the holocaust. And i thought that it could be possible and maybe not implemented because it breakes the aesthesic of precius fallout games and maybe because (more) performance issues. So, it is lore friendly?

    submitted by /u/UntoTheBreach95
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    First time play through; Go with institute or not? (NO SPOILERS PLEASE)

    Posted: 20 Jan 2021 12:24 PM PST

    I really want to shoot Shaun in his face. Smug, blue haired bastard.

    But I also like the plants and look and feel of the institute, and being able to take a shit in a working toilet.

    submitted by /u/IveBangedyourmom
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    Looking To Help Fallout Mod Project!

    Posted: 20 Jan 2021 07:16 PM PST

    I'm looking for a Fallout Mod Project to help out unpaid during my free time. I'm an experienced developer with past work in mobile, web, and AI. I don't have much experience in video game development, but I will learn fast. If anyone knows any good sites to find mods that need help, preferably Fallout but open to others, please let me know, having a hard time finding some. Already put inquires to the big ones(Miami, DC, Seattle etc.)

    (Located in Ohio)

    THANK YOU!

    submitted by /u/Aristotlas
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    Just beat The Pitt

    Posted: 20 Jan 2021 09:19 PM PST

    It's probably one of the easiest DLC's in Fallout I have ever played. Good DLC would recommend.

    submitted by /u/wave_wave_wave
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    Could the Courier hold any political power in the N.C.R?

    Posted: 20 Jan 2021 04:44 PM PST

    The conversation with Ambassador Crocker plus the remarks made by troops had me thinking that assuming the Courier sides with the N.C.R he/she could probably run for some sort of office just based off of reputation. Ceasers main gripe with the N.C.R is that they lack the strong leadership offered by someone like Tandi and a Charismatic courier could easily fill that gap.

    submitted by /u/falloutisacoolseries
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    I need some guidance on my current new vegas playthrough

    Posted: 20 Jan 2021 11:50 PM PST

    So ive been doing the story so far doing the Mr.House route but once I reached the the quest to deal with the Omertas I got 2 new quest prompts in doing so which were the Wrath of Caesar and dont tread on the bear, I decided to do more research on how to have a better experience on a playthrough and so far I heard to just hold off on the story and do everything else before actually siding on a faction. So what im asking is, am I too far into the story to do all of the other side quests. Based on what I heard I would want do all the sidequests and dlc before the story and Im afraid if I went too far into the story already that the amount of things I can do are limited. I have every dlc installed as well but havent started any yet. So far im like level 18 so im thinking on starting with honest hearts if I were to do a dlc at all.

    But anyways, anyone got any tips or suggestions on what I should do and tell me if Im too far into the story to do all the sidequests

    submitted by /u/SwiggitySwoo69
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