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    Fallout Lore | How did Arroyo devolve into a tribal society?

    Fallout Lore | How did Arroyo devolve into a tribal society?


    How did Arroyo devolve into a tribal society?

    Posted: 22 Jan 2021 05:26 PM PST

    Why is Arroyo a tribe, that has devolved back to using spears, tribal remedies, and talk like a stereotypical tribal. When Fallout 2 begins its only been 79 years, why yes that is a long time, it still isn't long enough for a group to revert back to a tribal society. The Village was founded by vault dwellers who would probably have more intelligence then the average waste lander, plus from what we learn about arroyo the inhabitants are only in the second and just recently third generations since the founding of their tribe. yes they are quite isolated, they are still near other settlements and you can find caravans near by so they would still have contact with the outside. I would expect Arroyo to look more like the towns near by. Am I missing something here?

    submitted by /u/Wayfaring_Stalwart
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    An Analysis of The Legion's military viability

    Posted: 22 Jan 2021 10:32 PM PST

    1: Introduction.

    In the decade since Fallout: New Vegas's release, much debate has been had over the advantages and disadvantages of the various factions therein. Indeed, with both Fallout 4 and (with the release of Wastelanders) Fallout 76 featuring large competing factions between which the player can choose as key plot elements, it is doubtless that this feature of the game is one which will endure within the franchise.

    This essay will put forth the argument that much of the discourse undervalues the potential of Caesar's Legion from a military standpoint, due in large part to a misunderstanding of the organisation's core principles and their applications.

    As this analysis is liable to be rather long, it has been broken into sections. Spoilers for various Fallout games will follow, but particularly Fallout New Vegas.

    2: Nedd Ludd was a filthy Profligate!

    In a previous essay, the Legion's philosophy was analysed, revealing that it had four core tenets:

    1. Never place individual ambition above the success of society as a whole. Petty personal grasping will only ruin things in the long run.
    2. Avoid becoming dependant upon anything you cannot easily replace. Whether it be advanced technology, addictive drugs, or sophisticated medicine, reliance upon something which can be taken away is a crippling weakness.
    3. Show no mercy to those who stand against Order. The dissolute and profligate peoples of the Wasteland only understand force. They will interpret leniency as an invitation to exploit civilised people. Methods which might seem extreme, such as crucifixion and rape, are useful tools to ensure that chaos does not assert itself.
    4. Above all, have fun and be yourself.

    The second of these is often misunderstood as being a categorical rejection of anything sophisticated, following which the Legion as a whole is interpreted as being dogmatically primitivistic. However, that is not borne out by the evidence. Rather, the Legion's (selective) rejection of specific tools under specific circumstances is actually a contributing factor to its overall strength.

    To elaborate upon this, it is first necessary to ask what the belief actually translates to in practical terms. It emphatically does NOT mean that the Legion rejects all technology unavailable to the Roman Empire during the lifetime of Julius Caesar. Rather, it means that any member of the Legion who wishes to use a tool must first prove that he can operate in its absence. This categorically forbids anything with a chance of addiction, such as hydra (notably, out-of-game-lore states that the Legion created Hydra, but no Hydra is found in Legion areas, and Legionaries do not carry it: this implies that the Legion will reject the use of technology which they themselves created if it).

    In older games, Stimpacks were known to cause addiction, and it is unclear if that possibility still exists within the scope of the setting. In either case, empty syringes are not so easy to come by as the abundant natural products used to create healing powder. Thus, the Legion permits one to be used, but not the other. This ensures that no Legionary will grow dependant upon a medical item that he cannot easily replace in the wilderness.

    Weapons are another example of the Legion's philosophy in action. Legion troops are initially given nothing but crude machetes, fashioned from scrap. This is not tied to some irrational dislike of more complicated weaponry, but rather a means of ensuring that every soldier in the Legion is proficient with a weapon that can be made anywhere, with anything. Scrap metal litters the wasteland, so any Legionary can make himself a new machete. Then, when they have demonstrated that they are proficient with those weapons, they are permitted to carry new ones. This guarantees that a weapon does not become a crutch, because a Legionary without a gun is still a formidable foe, but an NCR trooper without a gun is a sitting duck.

    Caesar's Praetorian's exemplify this attitude, using fist weapons so that they are always ready to fight even when completely unarmed. It is also the same pattern of learning that every Fallout Protagonist goes through, starting with weaker weapons first, only accessing superior tools once they have demonstrated their skills.The Sole Survivor isn't carrying a Broadsider when Vault 111 opens, for instance.

    The practical consequence of this is that the Legion has almost no logistical weaknesses. Its soldiers require nothing that they cannot easily replace from the materials around them, and the only potentially limiting factor is new recruits. Notably, this did not stop them from conquering Denver, even when their supply lines were stretched beyond breaking point. They were still able to achieve victory. Every other faction, however, complains constantly about their logistical shortcomings.

    The Brotherhood is reduced to cowering in a hole, because their reliance upon technology limits them extensively. In the East, Maxson's forces are rendered vulnerable thanks to their massive dirigible, forced to leave much of their manpower in reserve to guard the Prydwen. The Followers are perpetually short of supplies. The NCR struggles to feed, medicate, and arm its troops. In the Legion, however? There are no complaints about logistics. The soldier's idle chatter does not revolve around concern over limited availability of materiel.

    The Legion constantly targets enemy supply lines, but its enemies cannot do the same, because it has no such weakness. It is immune to logistical attacks, because the only fresh resource it requires is healthy humans. In order to deny the legion access, one would have to essentially genocide the nearby tribal population.

    It's not being a luddite. It's being self-reliant.

    3: Why does General Oliver Hear Boss Music?

    One of the starkest facts in favour of the Legion is that no matter what path the Courier takes, defeating the Legion requires a showdown with Lanius, and defeating the NCR requires a showdown with Oliver. Dialogue in the Legion ending implies that Lanius intended to face Oliver himself, and would have done so if the Courier were absent.

    Judging by the lack of blood, I take it the coward Oliver fled rather than face me. No matter.

    So... in the blue corner, there is a tepid, vacillatorous, bureaucrat who achieved his position due in large part to the political spport of his friends. He is physically unremarkable, caries an ordinary revolver and an ordinary knife. The armour he wears provides no physical protection at all.

    In the red corner, there is a gigantic, battle-hardened zealot, who achieved his position by repeatedly and efficiently killing people. He is stronger and faster than any other human in the Mojave, capable of outrunning a healthy man even with both of his legs broken. The weapons and armour he carries are unique, and would provide extensive physical protection against Oliver's armament.

    This is not a contest. This is not even a duel. Lanius wouldn't fight Oliver, he would execute him. In the end, without the courier's involvement, the conflict between the Bear and the Bull was always going to resolve itself with these two men facing each other. Only one plausible outcome exists there, and it is Lanius killing Oliver.

    It simply can't plausibly end any other way.

    4: The little-death that brings total obliteration.

    The last and most effective advantage of the Legion is also one of the easiest to miss, and that is psychology. Morale in the Legion is vastly higher than in other factions, and they rarely face desertion or despondency. It is the fourth of the aforementioned tenets:

    Above all, have fun and be yourself.

    This, above all, gives the Legion its great force-multiplier. Cassandra Moore, who has no reason to lie or overstate, claims that the Legionaries show almost no fear in the face of opposition:

    They'll happily charge a fortified position with little more than a sharpened stick if ordered to, and do so without hesitation.

    This isn't Legion propaganda, it is a firsthand account from an enemy. Morale is an often under-appreciated aspect of military calculus, but it is hard to overstate how essential it can be. To quote an actual scholastic source with regards to the study of armed conflict:

    In the history of warfare there are many examples that show that a large, heavily armed military force was defeated by a small, under-resourced opponent. The difference has always been the level of morale in the force that won on the battlefield.

    In this arena, no other faction comes close to the Legion. They are masters of the mind, sowing terror amongst their foes, and promoting esprit-de-corps in their allies.

    This vital field is entirely theirs to dominate, and they use it to great effect, intimidating their enemies whilst bolstering their own troops.

    5: Ave, true to Caesar.

    In conclusion, when all of the previous factors are taken into account, the Legion is revealed to have a massive advantage over its adversaries, particularly the NCR. Reduced dependency on logistical infrastructure, a superior commander, and an overall better grasp of psychology ensure that the Legion will not be a pushover.

    No amount of fancy technology will allow one faction to triumph. Fallout has shown this again and again, whether it is a grubby spear-wielding tribal taking on the Enclave, or a parent two-hundred years out of date infiltrating the Institute.

    Throwing advanced technology at a problem isn't enough to solve that problem. If it were, then the old World would not have fallen.

    The Bull shall rage across the West, crushing all opposition beneath its mighty hooves.

    Praise be to Caesar, son of Mars.

    submitted by /u/TheCybersmith
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    No, Codsworth did not develop self awareness over two centuries. He was sentient out of the box and it is proven in his first positive affinity dialogue.

    Posted: 23 Jan 2021 02:15 AM PST

    There seems to be a very common misconception among Fallout fans that Codsworth was an anomaly who gained sentience after two years of unrestricted programming and having to figure out what to do about the postwar world.

    This is blatantly false, and all the proof literally lies in the first ever positive affinity dialogue Codsworth has with the Sole Survivor.

    People claim Codsworth wasn't sentient because he kept trying to maintain the house after the bombs fell. Yet, he makes it clear as day that he only busied himself with work because he couldn't bear the thought of the world having been destroyed.

    He also says that the only thing that kept him sane throughout the two centuries was memories of Nate, Nora, Shaun, and the love and kindness they had shown him. Literally his words.

    Then this concept was explored a bit further in Fallout 76. Where there is a building where you find terminal entries about the Mr. Handy workers there repeatedly having their memories wiped because they kept developing unique personalities and kept getting attached to the employees working there, which was detrimental to productive work according to management. The employees even thought this was akin to murder, but didn't protest too much to keep their jobs.

    People also bring up the countless robots we encounter that try to attack us unprovoked. However, this was also clearly explained in Fallout 4. Mr. Handy robots either go insane over two hundred years, just like many humans would from the loneliness and depression, or had their parameters tinkered by their prewar owners to such devastating degrees that they lost the capability to think for themselves.

    This is shown in dialogue between Codsworth and Deezer in Covenant; where Codsworth sadly remarks that Deezer's programming had been altered too strictly to allow him to engage in proper conversation. And, if you have automatrons in your settlement, Codsworth sometimes says that it's sad not all robots can think for themselves.

    And finally, no; Curie did not develop sentience because her programming was tinkered to allow her greater thought capacity. The terminal entries blatantly make it clear that the only tinkering they did with Curie's programming was to make her more like some people they had known prewar, which merely includes what Curie might or might not be interested in and her mannerisms.

    submitted by /u/zetabyte27
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    What Was The State Of Canada Pre War?

    Posted: 22 Jan 2021 11:13 PM PST

    Before The Great War What Exactly Was Happening In Canada Did Canada Put Up Much Of A Fight Against The US How Strong Was Resistance Considering We See US Soldiers "Keeping The Peace" In Canada In Fallout 1s Intro, Was Any Part Of Canada Ever Lifted To A Normal US Status Or Was It Entirely Military Occupation?

    submitted by /u/Sawyerthegreat69420
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