Fallout | Fallout 3's ending practically calls me a coward for choosing pretty much the only sensible option. (Spoilers) |
- Fallout 3's ending practically calls me a coward for choosing pretty much the only sensible option. (Spoilers)
- Honest Hearts is.....kinda weak to be honest
- Not every random skeleton you find is pre-war. (FO4)
- Drew some Pixelart of some Robots from the games
- Thought you guys might like the Fallout coaster set I made
- The 1/1 deathclaw mount is so close to done!
- Finally playing FO3.
- My love/hate relationship with the changes to Power Armor (Long)
- Johnny Guitar IS A GOOD SONG!
- Finally got a new F4 Pip-Boy edition for $95. Wanted this for a while!
- Is it safe to assume the NCR did have weapons like the laser rifle but we just don’t see them in game because they’re less common?
- Just a nice example of how good the ambiance is on Fallout 4
- Ending of the steel dawn quest
- help my keyboard or mouse in not working
- Why do people hate Bethesda for “shoehorning” the BoS in their Fallout games. They have been in every Fallout game as “That faction, but they’re familiar.”
- Fallout 3 and New Vegas are on sale for $3 each. The question is, which one do I get?
- The most feared creature of the wasteland. Done by a good friend of mine.
- Question about the epilogue gameplay (FO4 spoilers)
- An idea for a Fallout game set in the Four state Commonwealth. Fallout: New Mexico (Update 0.5)
- If Fallout 3 and Fallout NV were to be remade, would you be for or against adding lore and cut content to the game that they didn’t have time for?
- It'd be cool if the next Fallout game adds a scavengeable mix holo-tapes of classical music scattered all over the wasteland
- Does anyone know how to lock your vault room after the update?
- Who else cannot fucking stand Come Fly With Me?
Posted: 28 Nov 2020 06:19 AM PST Alright, so the ending of the game gives you the choice of either sacrificing yourself or Sarah to save project purity. Thing is, if you have Broken Steel, you can make Fawkes do it. This is clearly the most sensible solution. Since Fawkes is a supermutant, he's immune to the negative affects of radiation, therefore, he's the most logical choice to go into the chamber because nobody has to die that way. So I pick this option, and then in the ending slideshow I'm treated to Ron Perlman all but calling me a coward because I "failed to follow the example of my father" and that the "real hero activated the chamber." Seriously. I guess not needlessly killing myself means I'm not a true hero. [link] [comments] |
Honest Hearts is.....kinda weak to be honest Posted: 29 Nov 2020 01:15 AM PST I now realize why a lot of people recommend playing it first, this might be one the least impressive story dlcs in any game. To think that this followed Dead Money is a serious letdown. This dlc is, in many ways, the operation Anchorage equivalent of New Vegas: a pretty location that's quite different from the main game, good weapons and armor to be obtained, but man oh man, the gameplay is just horribly dull. Go here and fetch me this, go here and kill these Yao guais. The story ain't worth much either, Graham is pretty awesome but the White Legs do not feel like a threat at all( their anti material rifles do sting tho, I'm not gonna lie), Chalks and Cloud are interchangeable. As good as the story of Randall Clark is, it just ain't enough to save this dlc. Weak and uninspired beyond belief if you ask me. I'm curious as to what you think about this dlc, because much like Dead Money, this seems to quite divisive. I've seen people praise it but I've also seen folk tear it down even worse than I did. What's your take on Honest Hearts? [link] [comments] |
Not every random skeleton you find is pre-war. (FO4) Posted: 28 Nov 2020 10:28 PM PST I've found that people often assume that every skeleton or abandoned vehicle we see in the wasteland was a direct result of the bombs. However, it's been 200+ years since then. It's not like dead people stopped leaving behind skeletons after the world ended. Keep that in mind the next time you come across a set of bony remains that "make no sense". Also, feel free to let your imagination do some "detective" work. It's a blast and it fits thematically with the noire aesthetic of Boston. [link] [comments] |
Drew some Pixelart of some Robots from the games Posted: 28 Nov 2020 04:08 PM PST |
Thought you guys might like the Fallout coaster set I made Posted: 28 Nov 2020 12:37 PM PST |
The 1/1 deathclaw mount is so close to done! Posted: 29 Nov 2020 04:39 AM PST The full size deathclaw is almost there. I've got to make the plaque for it and do some more painting (adding some details and hitting it with some blue/green glow paint to make it a nuka) and it'll finally be finished. Total dimensions came out to 38½w, 24h, and 19d with the horns. I've been waiting almost a year for this to be finished and it's finally close! [link] [comments] |
Posted: 28 Nov 2020 05:59 PM PST I've played NV and FO4 for ages, got FO3 from the Xbox store while it was $6. And holy shit is this scarier than the other 2! Hit up vault 106 and was actually on edge the entire time I was in there. The ambient music does a great job setting the tone that something bad is about to happen. [link] [comments] |
My love/hate relationship with the changes to Power Armor (Long) Posted: 29 Nov 2020 12:04 AM PST I was super hyped when I first saw the now Ironman-like power armor back when the first gameplay trailer for F4 dropped. I thought it was the perfect way to make power armor feel truly "power"ful. My problem is how easy it is to not only find, but also use and operate. I'm not saying Bethesda should necessarily bring back the training requirement although, I wouldn't really mind as long as it's not tied to the main story, but I miss how special it felt to get your hands on power armor. You had to be someone with an advanced knowledge and understanding of Power Armor to use it properly. Now anyone can hop in a suit just like with a car only gas is basically free with how easy Fusion cores are to obtain. I still love the changes overall and prefer it over the old style of course, but I do wish there were some changes to fusion cores to make them last way longer, but be extremely hard to obtain. (Also make raiders react more realistically to a guy in power armor who just mowed down their entire camp with a Gatling laser. ) What do you guys think? Do you prefer it the way it is now? Should random wastelanders be able to use power armor? [link] [comments] |
Posted: 28 Nov 2020 02:33 PM PST I felt personally attacked seeing a popular mod that literally only takes it out of the game. 😠[link] [comments] |
Finally got a new F4 Pip-Boy edition for $95. Wanted this for a while! Posted: 28 Nov 2020 03:15 PM PST http://imgur.com/a/Ki1e1b7 I'd say a pretty good deal from what I've seen. Was waiting to save a bit more money but my tribe came in clutch with a nice COVID-relief check [link] [comments] |
Posted: 28 Nov 2020 09:35 PM PST In New Vegas, the Brotherhood of Steel have all the laser weaponry and the NCR seems to mostly stick with conventional ballistics. Is this mainly because laser weapons are rare and reserved for special units? I always thought laser weapons were rare in general until I saw that everyone and their grandmother carries one in FO4. [link] [comments] |
Just a nice example of how good the ambiance is on Fallout 4 Posted: 29 Nov 2020 04:23 AM PST |
Ending of the steel dawn quest Posted: 29 Nov 2020 01:16 AM PST After you finish the quest for the steel dawn expansion and talking to Rahmani they talk about "dealing with the super mutants" and Shin tells me to be ready at a moments notice once they come up with a plan. Does this imply that there will be more quests to receive from the brotherhood in a time gated fashion? [link] [comments] |
help my keyboard or mouse in not working Posted: 29 Nov 2020 03:14 AM PST |
Posted: 28 Nov 2020 02:25 PM PST FO1: You go to the BoS and do quest with them. One of which involves you going to a still irradiated hole in the ground military base. In the end they give you an Autopsy for how the Super Mutants are Sterile. Made by Black Isle. FO2: You meet the Brotherhood of Steel and they send you to steal Vertibird plans from the Enclave at Camp Navarro. Which also sets up the final act for invading the Presidential Oil Rig. Made by Black Isle. FO3: After the Enclave take over Project Purity, you and a bunch of scientists make your way to the Pentagon controlled by BoS and get plans in motion to take PP back. And there is also Broken Steel, with you helping the Brotherhood take down the Enclave and blowing up their base. Made by Bethesda FONV: You stumble across the BoS one way or another and they tell you to deal with a NCR soldier, to find fallen BoS Knights and Paladins. And find some other tech that would completely kill them in their Power Armor. And they give you a key to a supply house with Tech they And there is Dead Money. A DLC that revolves around a Rogue Elder and a member of the Circle of Steel, a secret organization in a recluse organization. You are forced to help the Elder break into the Sierra Madre and obtain well preserved tech from the Caustic Cloud, eventually leading the Elder to his doom. Made by Obsidian (populated with many members from Black Isle at the time) FO4: The BoS come to the Commonwealth after making the Capital a "State" of the Brotherhood to deal with The Institute. Or they get blown to bits, you decide. I won't judge Made by Bethesda. FO76: Maxson sends an SoS to a company in WV lead by his "Girlfriend" to deal with the ScorchBeasts, find any tech as Automation ruled WV years before the bombs dropped, and find more military members to recruit. Which seems to be quite a few, as there are some Ex military members who help you break into Vault 79. And there is Steel Dawn, which is the BoS returning to Appalachia. Haven't had a chance to dabble into this yet. Made by Bethesda HOW IS BETHESDA WRONG? In anyway shape and form. They've been in each Fallout game! As minors and majors in the story of each game. [link] [comments] |
Fallout 3 and New Vegas are on sale for $3 each. The question is, which one do I get? Posted: 29 Nov 2020 12:52 AM PST |
The most feared creature of the wasteland. Done by a good friend of mine. Posted: 29 Nov 2020 02:44 AM PST |
Question about the epilogue gameplay (FO4 spoilers) Posted: 28 Nov 2020 09:41 PM PST So I managed to finish the game destroying the Institute with the Minutemen but also keeping friends with the Railroad and Brotherhood. All three factions are alive and friendly. But PAM keeps acting like I'm at war with the Brotherhood, asking me to kill their patrols. If I comply, I go to war with the Brotherhood. Is this a bug? Did they not actually intend for three factions to survive the end? Will i eventually have to decide between the Railroad and Brotherhood to 100% the game? I support the Railroad ethics but in my game the Brotherhood never did anything worth destroying them over, so PAM's quest seems a little unwarranted. [link] [comments] |
An idea for a Fallout game set in the Four state Commonwealth. Fallout: New Mexico (Update 0.5) Posted: 29 Nov 2020 01:00 AM PST A Fallout game set in the Four state Commonwealth. • Fallout: New Mexico takes place in May 2296, 15 years after Fallout: New Vegas and 9 years after Fallout 4. 219 years after the great war. With the death of Caesar during the events of Fallout: New Vegas. The legion quickly implodes into waring warlord fighting against each other and some of them simply split off from the legion to from their own legions and doing their own identities. This cause a 15-long war between the many legions across Arizona, New Mexico, Colorado up to Denver, and eastern Utah. Caesar's legion has broken into two major factions who are rule by two legions, the Maximius Legion and Red Legion. Addition other smaller legions factions. In central New Mexico there a five-way struggle among the Maximius Legion, Red Legion, The Midwest Brotherhood, Desert Rangers, and The Reservation. The prisoner, the player's character, wakes up in abandoned prison after a recent prison riot had happened. Causing the guards to flee into the wasteland and remain prisoners left in the wasteland. There no background as to why the player's character left in the prison. One day their door in their cell mysterious opens. The prisoner leaves the prison and venture the New Mexico wasteland to find clues why they were left in prison and soon after that change the New Mexico Wasteland forever. • Location: The are three main game worlds and alongside mini-game worlds in New Mexico Wasteland. First the Northern Central New Mexico Wasteland. The surrounding areas around Albuquerque, Santa Fe, and Taos. Addition Southern New Mexico Wasteland. The surrounding areas around Silver City, Las Cruces, Alamogordo, and Roswell. Final, Northwest New Mexico Wasteland. The surrounding areas around Farmington, Shiprock, and Navajo lake state park. The other locations like Gallup, NRAO Very Large Array, Dulce, Chaco Culture National Historical Park, and Fort Summer. These locations serve as their own mini-game worlds like The Witcher 3 game worlds and classical games of Fallout 1 and Fallout 2. • Fallout: New Mexico Atmosphere: The main theme must deal with the aftershocks of Caesar's death regardless of what happens in Fallout: New Vegas. With the death of Caesar during the event of Fallout: New Vegas the legion quickly implodes into warlord legions waring against each other and some of them simply split off from the legion to from their own legions and doing their own things. This cause a 15-long war between the many legions across Arizona, New Mexico, Colorado up to Denver, and eastern Utah. This civil war among the Caesar's Legion is called the "Wars of the Legions" It plays out like Alexander's Successor's Wars of the Diadochi who become successor states like the Mongol Empire. In 2296 when Fallout: Novus Mexicum starts there only major two legions remain the Red legion and Maximius Legion alongside lesser smaller legions who remain outside their territory rule. The lesser legions who survive the wars from their legion identities and customs across the wasteland control parts of New Mexico Wasteland. While some of them turn back into raider gangs who raid the settlements across the New Mexico Wasteland. In addition, new raider tribes have moved to various parts of New Mexico. Taking advantage of the chaos and lack of security to raid settlements in the region. Settlements who are not under control by the legions from their identities and customs. While some New Mexico settlements are trying to return to their original identities and customs. Most trades between settlements have drastically gone down because lack of safe roads to travel. This cause some communities to wither away or other communities invented new ways to survive. While the rest join the various factions in New Mexico for security. Traders once again travel on their own with guards New Mexico Wasteland, as all raider tribes are back raiding caravans and settlements. Some Legions factions still hold firm to their ideology against drugs and alcohol, punishing those they capture with the illicit substances severely. Some Legions factions still outsiders under their rule are considered to be "dissolute" or are called "profligates," referring to those lacking morals. In some settlements and legions use a mixture of Latin and English vocabulary. Since the fall Ceasar legion currency of aureus and denarius have to drop in value severely. This cause the people in New Mexico Wasteland to revert back to using bottle caps as their main currency. Some legion factions and other factions use their own currency, but minimalist of success. Different regions in New Mexico are war-torn by the of the Wars of the legions. These regions are desolate, destroyed land. Its people were killed, crucified, burned alive, raped, and hung – all the worst things imaginable. Signs of trench warfare, destroy bunkers, tunnels, barbed wire, anti-artillery bunkers, abandoned artillery, the skeleton remains, chemical warfare, tanks, ruin power armor suits, and crudely rebuild pre-war vehicles. Most of the NPCs in New Mexico are under the age of 30s and below. While the rest are the age of '30s to '50s. Even few are the age of '50s and above. The reason for this was that Caesar forcibly integrated the tribes and settlements into the Legion. The men were integrated into the Ceasar army. The sick and elderly were killed, the women sold as wives to ranking officers, and the tribe's identity is annihilated. Finally, all factions throughout New Mexico are preparing for the final war between the legions and other major factions. The New Mexico settlements and tribes are in danger of being eradicated or assimilated. So they fortify their defenses and train their people for the coming war that will change the New Mexico Wasteland forever. Lesser Legion Factions • Silver Shields - they were once veterans of Caesar legion, and now broken form legion to form their own legion call, Silver Shields. They were able to fight off the other legions and raider tribes since because most of them were over the age of sixty, they were feared and revered due to their battle skills and experience. They carried silver-plated shields and long pike spears plus they dress like Greek soldiers of the Hellenic era. Silver shields have an uneasy alliance with Apache Raiders, Spartan legion, and Tercio legion. They control Sliver City and surrounding territories around Silver City. • Tercio Legionario – Once veterans of Caesar legion, they form their own legion at Las Cruces call Tercio legion. The Tercio legion uses the Spanish pike and shot that known for its on the battlefields of Europe during the 16th century and the first half of the 17th century. They dress like Spanish soldiers from the 16th century to the first half of the 17th century. Until Maximus Legion try several times to take Las Cruces and surround areas. They were defeated by an uneasy alliance with Apache raiders, Spartan legion, and Silver Shields. They control Las Cruces and surrounding territories around Las Cruces. • Augustus Foreign legion – once a part of Caesar legion they form into a mercenary army in Central New Mexico Wasteland. They fight for money or other forms of payment rather than for political interests in the New Mexico wasteland. The Foreign Legion can be hired to sometimes guard caravans, service as arm guards for waste landers, bounding hunting for factions in New Mexico wasteland, sometimes clear out raider's camps or monsters' dens. Augustus Legionnaires are highly trained soldiers, and the Legion is unique in that it is open to recruits willing to serve legion. The Foreign Legion in New Mexico today known as a unit whose training focuses on traditional military skills and on as its men come from different parts of New Mexico with different cultures. The legion does not swear allegiance to anyone, but to the Foreign Legion itself. Any member who gets wounded during a battle for Foreign Legion can immediately apply to be a member under a provision known as "Français par le sang versé" ("French by spilled blood"). When the war of legions started, they form their own legion at Grants New Mexico. Eventually, they were defeat by Maximus Legion at Grants New Mexico, and retreat to San Ysidro New Mexico. The mercenary army/group loyal to the city of Santa Fe as along the bottle caps flow. They harass the Red legion, Urban Cohort, and Maximius Legion. They control San Ysidro New Mexico and surrounding territories around San Ysidro. • Commonwealth Republic - simply as the Commonwealth Republic organized by high-rank officers who once part Caesar legion who are led by Enclave remnants. When the war legion starts, they form their own legion call Triarii legion at Phoenix Arizona. They defeat Maximus Legion at Phoenix. They retreat to Very Large Array New Mexico were encounter enclave remnants. There they form an alliance and create the Commonwealth Republic. Made up of enclave remnants members who decide to break away from the main enclave force who were relocated to the Capital Wasteland. When the legions began entering the civil war the enclave remnants were able to use their military skills and tactics to control their own region around Very Large Array. They even control pre-war military bases across New Mexico Wasteland. The Commonwealth Republic has enclave vertibirds, but only a few inside their bases. Right around 2296 the Enclave remnants children are now adults who now high-rank officers of Commonwealth Republic with few old-timers still in charge. They bit like the Enclave faction, but they openly recruit anyone who not ghoul from the New Mexico wasteland. The Commonwealth Republic considers humans outside its ranks as Abominations to be destroyed so that "true humanity" could take its place as the "real" America. They promise the people of wasteland where could guide American back to the golden age of mall shops and drive-in movies. There are propaganda Eyebots that spewed "Stars and Stripes Forever" found in New Mexico Wasteland. The Maximus Legion try several times to take Very Large Array but was meet with defeat each time. They control Very Large Array and surrounding territories around Very Large Array. • Varangian legion – once part of the personal bodyguards to Caesar legion. The praetorian guards from their own legion call Varangian legion at New Constantinople in ruins of Farmington New Mexico. They are Descendants of the Eastern Orthodox dwellers from Vault 41. Who resettled and rebuild most of Farmington in 2101. Later name it New Constantinople. They know for being primarily composed of recruits from outside their realm of influence. They are a mercenary army/group in New Mexico wasteland. Loyal is their core value for the Varangians. Once someone paid them, they have their undying allegiance. They lacked local political loyalties and honor also was another key virtue of these mercenaries. They wear heavily armored, adorned in mail hauberks, vambraces, and iron conical helmets with Norse-style round shields for protection. They have weapons like the Dane ax in their inventory. Eventually, they were defeat by the Red legion at Navajo Dam and New Constantinople. Their remaining forces retreat to Carson National Forest. They are now a mercenary army/group loyal to the city of Santa Fe as along the bottle caps flow. They control Carson National Forest and surrounding territories around Carson National Forest. • Urban Cohort – Once the slavers of Caesar legion, they form their own legion at call Urban cohort at Bernalillo New Mexico. They were able to fight off the other legions and raider tribes eventually because of allies to the Maximius Legion. • Cataphract legion – Once a part of Caesar legion they form into the Cataphract legion in Pecos New Mexico. They were able to fight off the other legions and raider tribes. They form into a mercenary army loyal to the city of Santa Fe as along the bottle caps flow. They control Pecos National Historical Park and roads that connect Santa Fe and Las Vegas around Carson National Forest. • Spartan legion – Once part of the personal bodyguards to Caesar legion. The praetorian guards from their own legion call Spartan legion at Truth or Consequences New Mexico. Later they renamed Truth or Consequences to Sparta. Spartan legions have an uneasy alliance with Apache Raiders, Silver shields, and Tercio legion. Major Settlements Los Alamos – Rename to The Reservation – made up of Los Alamos scientists who have survived to become ghouls, and other ghouls from across the wasteland. The Reservation itself remained relatively intact thanks to most of the facility being underground. Its large growing ghoul community and mandated that all the knowledge and research that was archived and stored in the Reservation's libraries and laboratories for the ghouls' cause. Research continues in the Reservation, and over the course pass two centuries, weapons and war materials. The Reservation ghouls a very paranoid group that believes it is inevitable that the smooth skins will invade their precious facility and try to wipe out the ghouls. This paranoia feeds the ghouls' desire to scavenge, create, and build new weapons with whatever they can find in the "gold-mine" of a research facility. In addition, the labyrinth of underground tunnels makes hiding the ghouls' accomplishments and numbers from prying eyes easy. In fact, the casual passer-by on the surface of the Reservation would only see one ruined one-story office buildings, two dilapidated aircraft hangers with decaying aircraft, and roughly two dozen ghouls meandering about. Surrounding this decaying mess is a large stretch of barbed wire and sheet metal (probably from destroyed planes in the hangers) that keeps trespassers away and the ghouls on the surface feeling more secure. No other organization or faction is aware that deep underground this ruined community there is a multitude of ghouls living and working. Since the area surrounding the Reservation is highly radioactive, the only safe way to approach the makeshift surface community by a human is with a lot of Rad-X, or a radiation suit. When the makeshift gate guards are approached by someone wearing a radiation suit, the ghouls will be civil, but not necessarily friendly. Mention that you are here for trade and they will let you into a holding area just big enough for perhaps two-dozen people. Santa Fe – Once the capital of New Mexico four commonwealths are now home to former slaves, war refugees Vault dwellers from Vault 55, and trade folks who rebel after Caesar's fall. Santa Fe is a major trading city in the entire New Mexico Wasteland. Santa Fe is an enormous trading center and settlement established in an old town relatively untouched by the Great War. Caravans are organized here, carrying goods north to Pueblo City, Taos, the Great Plain commonwealth, and south to the Roswell. It houses a large community of traders, barterers, gamblers, and other interesting individuals. The wide variety of people passing through ensures that there is always something interesting going on. The caravan houses that work the routes trade in everything: chems, tires, guns, bullets, food, brahmin, dirt, even scraps of metal. Some of the people of Vault 55 left the Vault who were lead by a man named Franco who resettle in the city of Santa Fe in 2102. They rebuilt in ruins of the old town and was build a wall around the old town in the same year. A wall that was built around the old town was named Wall Franco 2110. Another series of walls was built outside the old town in 2158. The Wall is the name, Wall Miranda. In 2234 six raider tribes attack Santa Fe but were stop by Desert Rangers. By the year 2265, another wall was built after they surrender to Caesar's legion in 2264. The wall once has once name Ceasar's Wall, but later name Wall Carlos. It the largest settlement in the region and it a major Trading city settlement. Three layers of the wall surround the settlements. 1.The lower ring is home to former slaves, Mormons, and war refugees who made up much of the population in Santa Fe. Due to the impoverished state of the citizens of the Lower Ring, as well as the influx of refugees, the crime rate is significantly higher. The Lower Ring is also the most densely populated area of Santa Fe. Buildings in the Lower Ring are generally small because the Lower Ring houses most of the populace and many people need to be crammed into the space available. The Lower Ring's status and poverty have remained unchanged since 2265. 2.The Middle Ring of Santa Fe contains the city's middle-class populace. Inside this ring are a vast assortment of shops and restaurants as well as the financial district and Town. Santa Fe University, a great repository of knowledge anywhere in the New Mexico wasteland. The buildings of this Ring are is generally wealthier and have a more peaceful atmosphere than the Lower Ring, and there are many flowers and trees. Citizens of the Middle Ring are free to enter the Lower Ring, and Middle Ring without needing permission. 3.The Upper Ring contains the city's upper-class population, as well as military and government officials. The most important citizens of the city reside here. The Santa Fe old town is in the center of the Upper Ring, within its own walls. The buildings of the Upper Ring are generally huge walled compounds. Upper Ring citizens are free to go wherever they please within Santa Fe. The Palace of the Governors once again served as the seat of government for the Santa Fe since 2175 after the settlement was found. The Palace of the Governors is the oldest continuously occupied public building in the United States. They are an independent settlement who are free from the Major factions. There are several Roman aqueducts that provide water from the surrounding mountains. The people use the water and the farmers water their fields outside Roman-style Wall Carlos. Much of the buildings are rebuild with Spanish, Pueblo, in the historic downtown or rebuild in series of walls. The rest of the Settlement has a mix of Spanish, Pueblo, and Roman Architectural. Armguards dress like Spanish conquistadors patrols the Roman style walls surround the Settlement from their Watchtowers. Schools are found here and kids in Santa Fe go to schools. Newspapers the Santa Fe New Mexican, Santa Fe Reporter, Santa Fe Times provide news for the past and current events in New Mexico wasteland. There is a Zoo that currently being built outside the walls of Santa Fe. There one Brothel for each ring of the City. Canyon Road, east of the Plaza in the old town, was once the highest concentration of art galleries in the city, and it was once a major destination for international collectors, tourists, and locals during the pre-war's day. The Canyon Road galleries are trying to preserve Historical knowledge of the Southwestern, indigenous American, and newly Roman Artifacts. There are three Dinners found in all three in each wall in Santa Fe. Ghouls are ban from entering Santa Fe Settlement. The reason for this is outright prejudice and fear of being kidnap by Ghouls from The Reservation. At the same time defenses are being built and soldiers are being trained for the coming war between the legions. Most traders across New Mexico Wasteland stop by Santa Fe before they reach Plains Commonwealth or elsewhere. Las Vegas – Headquarters of the Midwest Brotherhood in who established their foothold in Las Vegas and the surrounding areas. It was a small settlement found in 2220 by some of the people from Vault 55. In 2220 Las Vegas was saved from raider attack by Desert Rangers. The Desert Rangers protect and train Vault Dwellers of Las Vegas. When Caesar's legion comes they welcome them and thank them for destroying the raider tribes. When the War of legion start the legion garrison left to fight other legions in the region. When the brotherhood arrives they again welcome them and thanks to them of sense of security. In 2296 they slowly prosper once again. They are made up of Brotherhood soldiers, former raider tribes, ex-slaves, war refugees, vault dwellers, wastelanders, and ghouls. The Midwest Brotherhood is stranded from Main Headquarters from Chicago. Their airship crashes land nearby Las Vegas in 2290. The people of Las Vegas welcome them. Eventually, the Brotherhood offers their protection to Las Vegas from raider tribes and legions raids. They traded advanced medicines in exchange for food and labor. They also traded protection from bandits in exchange for new recruits. It one of the few places where ghouls free from prejudice. The Brotherhood's position was still not as secure as it would prefer it to be and the supply lines were stretched thin. As the supplies carried by Brotherhood vehicles, food, weapons, and medicine, were all in high demand among the waste landers, this created ample opportunity for raiders and other troublemakers. The Brotherhood focused on securing its position in the region. One vital aspect was maintaining their stocks of advanced technology, which included securing old military and scientific installations and removing anything of value, particularly rare fusion batteries. Another involved securing new allies. In exchange for military protection, the Brotherhood takes recruits, raw materials, and other goods to sustain its expansion and existing rule. Anyone living under its control is also expected to submit to Brotherhood's rules without question. The most expedient way to achieve this in the Brotherhood's opinion is to terrorize its enemies and strike fear in the heart of those they 'protect', by dealing with all threats without hesitation or mercy. All settlements under its protection must also accept the laws of the Brotherhood or suffer the consequences. Collateral damage is generally dismissed out of hand, as the Brotherhood considers a few lives lost by accident to be a small price to pay for a free, prosperous world, particularly if those who died were mere tribal. Ensuring obedience is its justice system: Swift, harsh, and far-reaching. If any subject of the Brotherhood severely breaks its laws, they may expect swift retribution. At the same time defenses are being built and soldiers are being trained for the coming war between the legions. Cuba – Rename to The Red Fort - Red Legion Main HQ in the central New Mexico Wasteland. Home of Red Legion's who controls surrounding areas. Found in the year 2294 it was once home to an unknown tribe who were destroyed in 2263 by Caesar Legion. It becomes a trading outpost during the Ceasar legion. When the War of legions starts. It was again destroyed by various legions and raider tribes. The Red Legion forces took Cuba to rebuild into a fortress. The Red Legion has vast reserves of manpower and industrial capacity to maintain its edge in the main fort. The fort serves as an outpost for Red Legion. Outside the walls of the fort are land mines and pulse fields, capable of literally frying power armor operators alive in their suits. The Red legions who live in the fort enjoy a stable, consistent flow of electricity and water, a steady and ample food supply, and exceptionally low crime and corruption levels. They enjoy safe and productive lives with one caveat: "never disobey or disturb the Union." Anyone outside the Union ranks or under their rule is "Bourgeois" (lacking in morals), while those that are both outsides of it and are called " Capitalism " Farmington - Rename to New Constantinople - Recently capture by Red Legion back in 2294. It was founded by the Eastern Orthodox dwellers from Vault 41. They resettled and rebuild most of Farmington in 2101. Later name it New Constantinople. The Desert Rangers help them when a Raider tribe almost destroy New Constantinople in 2204. Again in 2234 when three Raider tribes attack New Constantinople. Slowly over time, it come the biggest settlement in the Four Corners Wasteland. Trading with other settlements in the region and new settlements appear all along the San Juan River. They eventually rebuild the Navajo Dam, PNM Resources Power Plant, and APS Four Corner Power Plant to power New Constantinople. When the Caesar Legion come in 2264 they surrender to the legion. New Constantinople becomes prosperous under Caesar's legion. When the war of legions started the praetorian guards from their own legion call the Varangian legion at New Constantinople. They begin to recruits from outside their realm of influence. As War of legions wage, they are able to fight off the other raider tribes and legions attack. Until they were defeat by the Red legion at Navajo Dam and New Constantinople. Some of the remaining citizens of New Constantinople who don't follow the Eastern Orthodox were spare. The rest were killed, escape, or send to Red Legion re-education camps. The siege by the Red Legion has left most of New Constantinople a ruined city. There are still signs of battle around New Constantinople and various other settlements in the region. Its slowly repopulated by traders, ghouls, war refugees, and citizens from the Red Legion. Their remaining people retreat to Carson National Forest. The Entertainment Vault - The people of Entertainment Vault offers their rare goods and entertainment items to the wastelanders and traders at a heavy price. In addition, willing to buy any pre-war goods that are in good condition. Eventually, the people of Vault 55 renamed their Vault to The Entertainment Vault. In 2150 they open their doors. By using their only GECK, combined with power from Vault 55's fusion generator, they created fertile grounds and buildings. In 2189 two raider tribes attack Entertainment Vault but stop by a group of Desert Rangers. Years after residents of Vault 55 emerged, they offer their rare goods and entertainment items to the wastelanders and traders at a heavy price. In addition, willing to buy any pre-war goods that are in good condition. Wastelanders and traders flock across the New Mexico Wasteland to The Entertainment Vault to buy and trade their goods. The Entertainment Vault creates their own police force and hires Mercenaries, guards, to patrol the roads. In time, quickly become the best available places to buy products of post-war America. In addition, become the richest people in New Mexico Wasteland. The remainder people of Vault 55 resettle in the city of Las Vegas in 2220. When Caesar's legion comes they welcome them and thank them for destroying the raider tribes. When Entertainment Vault has integrated the goods and entertainment items related to homosexuality were destroyed. The Entertainment Vault become prosperous under Caesar's legion. When the War of legion start the legion garrison left to fight other legions in the region. Entertainment Vault uses their police force to enforce the law and again hires Mercenaries guards to patrol the roads. When the brotherhood arrives they again welcome them and thank them for a sense of security. In 2296 they slowly prosper once again. Pueblo City - What use to be Santa Cruz is renamed Pueblo City. Most of the pueblo tribes from Pueblo Vault found a settlement in Pueblo City in the ruin of Santa Cruz in 2095. It is known for an urban center built from scratch, using pre-War ruins as the foundation. A protective wall was also erected to protect the city from raider tribes that formed in the winter, raiding outlying communities to replenish their food supplies. In 2226 alliance with Desert Rangers stop the raider attack by three raider tribes. By 2296, it is the biggest but thriving settlement second to Santa Fe in central New Mexico Wasteland. It completely self-sufficient, as they managed to irrigate the wasteland soil to support crops (primarily maize and cabbage), harness from the Rio Grande to provide them with water, and even establish brahmin herds, chickens, sheep, and goats. They grown crops and resources sustain the settlement and provide goods for trade with other towns. Pueblo City does keep order within its walls with a large and competent police force. Outside the walls, the Pueblo City has so far been operating through others, buying and trading for things. The settlement kept mostly to itself, trading with the occasional merchant from Santa Fe or Taos. When the Caesar Legion come in 2264 they surrender to the legion. Pueblo City becomes prosperous under Caesar's legion. When the War of legion start the legion garrison left to fight other legions in the region. Pueblo City then creates its own police force to enforce the law and protect from raider attacks. In 2296 one of few thriving settlements in Central New Mexico. Former raider tribes, former legions, ex-slaves, and war refugees have flocked to Pueblo City. The settlement is having a hard time feeding their population and tensions are happening with citizens and war refugees. At the same time defenses are being built and soldiers are being trained for the coming war between the legions. Taos - Found and rebuilt Protestantism dwellers from Vault 41. They eventually resettled and rebuild most Taos in 2101 with the help of Pueblo tribes from Pueblo City. Slowly over time, it come the biggest settlement in the Central New Mexico Wasteland. Trading with other settlements in the region. In 2206 alliance with Taos Pueblo, Desert Rangers defend Taos from 4 Raider Tribes. PIn 2215 a man named Michael P. Joes and his followers arrive at Taos. Michael P. Joes was a former Vault Dweller. He ask the people of Taos that people to emigrate to Settlement. They at first did not convince and until his people begin to use structures built under his direction utilize everyday trash items like aluminum beverage cans, plastic bottles, and used tires. Instead of using conventional, energy-consuming, recycling methods. His people emigrated to the settlement. Ever since then the town of Taos began to expand rapidly. When the Caesar Legion come in 2265 they surrender to the legion. Taos become prosper under Caesar legion. When the War of legion start the legion garrison left to fight other legions in the region. In 2296 one of few thriving settlements in Central New Mexico. Former raider tribes, former legions, ex-slaves, and war refugees have flocked to Taos. The settlement is having a hard time feeding their population and tensions are happening with citizens and war refugees. At the same time defenses are being built and soldiers are being trained for the coming war between the legions. Roswell - Found and rebuilt by the Hubologists dwellers from Vault 41. They resettled and rebuild most of Roswell in 2102. Trading with other settlements in the region and eventually into a grew thriving settlement. In 2223 the Apache raiders almost destroy Roswell but were stop by the group of Desert Rangers who completely outnumber. The Desert Rangers protect and train the Hubologists of Roswell. When Caesar's armies arrive some of the Desert Rangers and alongside the Hubologists of Roswell fought the legion. They were eventually defeated by the legion. Desert Rangers and alongside most Hubologists were killed. The surviving Hubologist were slaves by the legion. When the War of legion starts the remaining Hubologist returns the Roswell. As years pass they rebuild Roswell with help of Desert Rangers. Brotherhood has an outpost in Roswell, although it is outwardly indiscernible from other Brotherhood outposts. Its distinguishing feature is an extensive basement stocked with Brotherhood technology and armaments, but otherwise, the faction maintains a low profile in Roswell. (This is all concept idea and is a work in process. Addition subject to change) Feel free to add more ideas, if you want to. [link] [comments] |
Posted: 28 Nov 2020 01:33 PM PST Me personally I'd be all for it and expand on the thing they didn't have time for, or would you prefer they stay as is? As long as the things were always part of the vision that they add, I think it would be amazing. Discuss. [link] [comments] |
Posted: 28 Nov 2020 05:09 PM PST Got this idea from Metal Gear Solid V: The Phantom Pain. It's not a major feature or whatever, but I thought it's kinda cool to waltz around shooting super mutants with a badass music of your choice in the background. Also, there's a lot of potential side quests that can be implemented with this. What do you guys think? [link] [comments] |
Does anyone know how to lock your vault room after the update? Posted: 28 Nov 2020 11:31 PM PST Sorry it's not a fun post I was just wondering if it's automatically locked or if I need to do something in CAMP. (PC) Thanks. [link] [comments] |
Who else cannot fucking stand Come Fly With Me? Posted: 28 Nov 2020 12:34 PM PST This is my first FNV run and this shit is horrid, I've killed everything I've seen and yet I'm level 3 and losing to nightkin left and right. I know theres a skip and when I'm no longer pissed the fuck off I'm gonna do it but goddamn is it horrible [link] [comments] |
You are subscribed to email updates from Fallout | Reddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment