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    Thursday, September 17, 2020

    Fallout | In my opinion, I think Fallout 3 had a more intense post- apocalyptic atmosphere and open world than the other fallout games

    Fallout | In my opinion, I think Fallout 3 had a more intense post- apocalyptic atmosphere and open world than the other fallout games


    In my opinion, I think Fallout 3 had a more intense post- apocalyptic atmosphere and open world than the other fallout games

    Posted: 16 Sep 2020 08:05 PM PDT

    I love the Brotherhood of Steel but for Pete’s sake Bethesda stop milking them out.

    Posted: 16 Sep 2020 07:28 AM PDT

    I never played fallout 76 (and never will) but I've heard that Bethesda is going to add the Brotherhood of Steel in 76. I think it's better if they added a new military faction in 76 instead of using the Brotherhood of Steel. Don't get me wrong I love the Brotherhood of Steel but I think it's time for Bethesda to be creative for once and add a brand new military faction in the Fallout franchise.

    submitted by /u/Shadowcommando9
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    Why didn’t NCR restore any substantial amount of power armour in NV while raider brandish fully functional power armor in Fallout 4?

    Posted: 16 Sep 2020 02:27 PM PDT

    Fallout 4 is going to be part of the Playstation Plus Collection for the PS5

    Posted: 16 Sep 2020 03:10 PM PDT

    Is it just me or is fallout new vegas less focused on the radioactive nuclear part im not saying its bad but have you noticed that?

    Posted: 17 Sep 2020 04:09 AM PDT

    Help. I can't get rid of Ghost Space on Fallout 4 for Xbox One.

    Posted: 17 Sep 2020 12:12 AM PDT

    I don't know what to try anymore. I've disabled all my mods, deleted them all, reinstalled some and then delete them, i've uninstalled the entire god damn game... and I still have ghost space. Someone please for the love of all that is holy HELP ME WITH THIS before I break the disc. Cause I am going INSANE.

    submitted by /u/TheDeathAngel2112
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    Who are the oldest characters that are NOT super mutants, ghouls, robots, or cryogenically preserved?

    Posted: 16 Sep 2020 04:31 PM PDT

    I'm asking this because I'm well aware of people like House, the Master's army remnants, ghouls, and the Japanese guy in the UFO. They're all ancient, but they have had one of the above happen.

    I'm asking who is the oldest character who had none of those.

    submitted by /u/The_SerialSatan
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    76 is annoying close to being a really good game

    Posted: 16 Sep 2020 01:59 PM PDT

    Now, I'm not saying that 76 is a pretty good game that needs a little more polish, because it's got some real flaws, what I'm saying is that there's an alternate universe very close to ours with a really good 76.

    If they had taken the story and the setting and the factions they made, and just used them it could've been really good. The Responders/Firebreathers, Free Staters, and Brotherhood of Steel had a really good conflict dynamic going on. They had a lot of mutual distrust and friction, but they all had the common goal of fighting the Scorched to save Appalachia and the world. It could've been a great story trying to unify all of those factions while also trying to fight the scorched and the plague at the same time, maybe dealing with some raiders and the Enclave, or even having to work together with the Enclave because of their tech, and also getting to fight crime with the Mistress of Mystery and her Mysterettes. It's a story and a world and a conflict that I'm interested in, and they set it all up and then made you read about it on everyone's emails. It would be super easy to inject the player into the world too, all you have to do is make the vault open after 5 years instead of 20. Maybe you were a scout or something.

    Plus, the world design was great. They had all of those visually distinctive regions/Biomes, with way more wildlife and cool creatures than any of the other games. The Cryptids were awesome, and I loved seeing little mutated beavers and frogs hanging around. Plus the Mole Miners are really cool. Also, Dragon Bats that use echolocation blasts are cool, even if the AI was pretty wonky.

    It had a lot of cool weapons too, even though it had the worst weapon balance of any Fallout game, and sledgehammers and some of the heavy guns were basically the only good options, there were a lot of cool designs. They brought back some of the cool stuff from NV like the grenade machinegun and the chainsaw (which you can now set on fire), and added some cool stuff of their own like the gatling plasma, gatling gun, .50 Cal machine gun, and The Dragon with it's comically long reload time. These would be super cool weapons if they were balanced for single player instead of not-really-balanced-at-all for multiplayer.

    Edit: Plus, the whole stat system/perk card thing was neat, and a clever way to skirt the level cap issue.

    What's annoying is that it doesn't even feel like they made it multiplayer to cut corners since getting it to work required a crudload of patches and a lot of engine changes, and if they had just taken an extra year and filled the world with survivors and told the story they were already telling it would've been much better and not required them to basically re-make the game.

    It's quite possible that they just wanted to do the games-as-service microtransactions cash cow thing, but, Fallout 4 made them somethings like 500-600 million dollars, and Skyrim made them over a billion dollars, so it seems like they should have noticed that people will pay good money for their single player games, and since fallout 76 sold about 2.5 million copies it can't possibly have been a good investment. Is this just a dumb corporate thing? Is it Zenimax pressuring them? Was it just an experiment? It feels like they're smarter than this.

    submitted by /u/ThorgilsBoomer
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    [FO1] For people who played FO3 and so on first, how did you play the older Fallouts?

    Posted: 16 Sep 2020 10:15 PM PDT

    I can't get into the older fallouts before 3, I wanna know if there is a good way to immerse yourself

    submitted by /u/Beezenuts
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    VATs, synths, and cybernetic implants.

    Posted: 16 Sep 2020 11:42 PM PDT

    Note: It's 0130 here by the time I finish this, and I should have been to sleep like three hours ago. Please forgive it's probably rambling nature, and I may well have forgotten some details.

    Something that just sorta occurred to me about VATS, and it's in-universe explanations:

    First, a caveat: the original reason for VATS was simply to provide some method for aiming in a non-FPS game, and percentages and APs just a way to inform players. It makes sense to just ignore it in that situation, but I think there's some interesting speculation to be had regarding it's appearance and behavior in later Fallout games.

    tl;dr: The Sole Survivor doesn't have VATS because they're a synth, VATS is based on a characteristic of the SS, and the synth implants based on genes "inherited" from the SS.

    In-game Info

    The Institute has a terminal entry strongly implying they can surgically implant something which creates VATS-like capabilities. (This is a core part of the argument that the Sole Survivor is a synth.) Key words: surgically implant.

    Gen3 synths carry some of the Sole Survivor's DNA, by way of Shaun. Since they look wildly different and because only some are capable of the VATS-like enhancement, probably to varying degrees. It makes sense, experimentally, to have different "genetic mixes" to evaluate.

    In Fallout 3 as the Institute-side rewards for the Replicated Man quest, you can get an implant that increases your VATS hit chance. However, there's basically no way the Lone Wanderer could be a gen 3 synth. So that tells us that enhancing VATS behavior through implants isn't a synth-only thing.

    Real-world Info

    There's the "flow state", or "being in the zone". It puts you in a state of extreme focus, where action and awareness are more closely linked than normal, a feeling of control, a perceived stretching of time.

    Sounds kinda like VATS, right?

    Speculation

    Natural "VATS"

    The Sole Survivor isn't using "VATS" without a Pipboy, they just have a natural inclination. A genetic one. The Pipboy helps, but they don't necessarily realize to what degree it does or doesn't.

    It'd make sense for either Nate or Nora:

    • Nate's a combat vet. Being able to "zone in" and make careful, rational decisions in combat would go a long way to ensuring survival.
    • Nora's a lawyer, and would spend a lot of time digging through masses of information. Being able to get in the zone would help collate information, observe witness reactions, and generally do lawyery things. I don't think it'd be hard or even odd for her to "re-purpose" that ability for combat.

    VATS

    Vault-Tec knew of the flow state, figure how it'd be useful for combat, then piddled around and figured out to induce a flow state on-demand. I think it's obvious how "extreme concentration, improved observation-decision-action loop, extended sense of time" would be a huge boon in combat. (See: OODA loop.)

    I can't imagine how they did that in a Pipboy, but I'm willing to lump it under "Stuff that doesn't make sense in the real world but is canon, so just accept it".

    The Institute's Research into VATS/Related Techniques

    I believe there's two general possibilities for the Institute's "VATS": they knew of VATS and were deliberately trying to implement it, or they just happened on the same line of reasoning. I don't think the specifics really matter, ultimately the Institute was working towards the same concept, but couldn't just "copy-paste" the technique.

    By the time the Sole Survivor rolls up with a working Pipboy and experience, the Institute was already far enough into development they weren't interested. Or, at least, weren't interested enough to distract the SS from more pressing tasks. (Unless the SS decides to side with anyone else, in which case the Institute just didn't have time to worry about it before being turned into a crater.)

    Visual Feedback On the Screen vs In-game

    A lot of the visual "stuff" in the game's HUD don't make sense literally, but do as a method for displaying things the player--as opposed to the character--can't be inherently aware of. E.g. people don't have health bars, but do have pain and similar feedback so a person knows their general status; so the game adds a health bar to replace that tactile data with visual.

    So the percentages and highlights in VATS may not actually be present, they're just a game mechanic to represent something a computer can't otherwise relay: the character's experience and expertise telling them how likely they are to perform a certain action.

    Other Capabilities Rolled Into "VATS"

    There's a behavior known in hunting circles as "buck fever": people get a bit excited, adrenaline hits the bloodstream, and they start shaking almost uncontrollably. I understand something similar happens to soldiers in combat or police in shooting situations.

    The various VATS accuracy improvements could just be the system counteracting adverse conditions. If Vault-Tec could induce a flow state, why couldn't they also calm someone down so their aim is better?

    At Long Last, the Conclusion

    The SS uses "VATS" before getting a Pipboy simply because they're capable of doing so on-demand anyway. The Pipboy and such may help the process along, though.

    The visual highlights are purely game mechanics, not something that's an in-universe effect of VATS.

    This characteristic is at least partly genetic, and not terribly common. Perhaps it's not enough of an advantage historically to be evolutionarily desirable (so to speak), but also either not a downside or not enough to impair survival.

    Since most people lack the genetic predisposition, the Pipboy allows them to consciously--albeit artificially--enter a flow state.

    The Institute's original implants--seen in Fallout 3--only enhance a flow-state, rather than inducing one, but the Pipboy's induced flow state suits.

    Synths with the "VATS gene" from the SS are limited from entering the state, I'd say accidentally by their programming. However, later versions of the implant can cause them to enter the state.

    Tangent

    Psycho, Jet, and various other chems are maybe a third development of the principals behind VATS and the Institute implants. Easier to produce, but far more significant and adverse side-effects.

    submitted by /u/allannon
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    Creation Club not working

    Posted: 17 Sep 2020 01:43 AM PDT

    My Creation Club isn't working on FO4, it is on the menu screen, but it isn't lighted up and I can't press on it...

    Anyone know how to fix this?

    submitted by /u/SeptyHax000
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    What is your favorite location in a Fallout game?

    Posted: 16 Sep 2020 11:55 PM PDT

    Mine is easily the unmarked location Milton Parking Garage. I will never forget stumbling across it and not even thinking twice about it due to it not even being a marked location, but then working my way through it and loving every second of it's creepy psychopathic vibes.

    submitted by /u/KeepCalmJeepOn
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    Dumb mysterious stranger theory

    Posted: 17 Sep 2020 03:39 AM PDT

    I was having a think on who the ms could be and I thought "what if its a gen 3 synth nick and that nicks conciousness/memories were just a placeholder for the test runs of each synth model" i have no evidence to back this up but it was just a fun theory i thought of

    submitted by /u/jizztornado69
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    How do you properly use the gamma gun in fallout 4

    Posted: 16 Sep 2020 03:22 PM PDT

    It says it has alot of damage but dosent seem to on use, what am i missing

    submitted by /u/7_Conzon_7
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    New Vegas DLC Advice

    Posted: 17 Sep 2020 02:07 AM PDT

    What order should I play them and who should I bring along?

    submitted by /u/jthoven14
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    Is there a perk in fo3 like jury rigger from foNV?

    Posted: 16 Sep 2020 09:11 PM PDT

    Help me out here

    submitted by /u/DrP0nd
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    I just wanted to post that I clutched the Slave’s Guild fight on 3 HP while 2 Slavers were literally a step in front of me... Fallout 2 is just glorious.

    Posted: 17 Sep 2020 12:54 AM PDT

    I was held up in the diner north-west of the Slaver's Guild's building with Sulik, only on 3 HP, I was in this fight for over an hour, fuck I'm happy.

    submitted by /u/qPolEq
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    Fallout2: Car out of power and missing in Redding

    Posted: 17 Sep 2020 12:46 AM PDT

    Hi,

    A first time player here. I have been really enjoying FO2, but recently ran into a problem I have trouble solving.

    My car ran out power just as I entered Redding, and it is not downtown near the exit grid as usually. Instead of trying to recharge it right away I went to fight some wanamingos and saved the game in my main slot, instead of a different slot. I now realize it was a really dumb move, but just didn't think much of it when I first noticed the car wasn't next to me upon arrival, as it was the first time this has happened.

    Is the car now forever gone due to a glitch, or can I retrieve it without going a year or so back in time? On the map it says "Car out of Power" on top of Redding, but I still can't get to it.

    Thanks!

    submitted by /u/resanume
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    What do you think is the best ending for Lily in FNV

    Posted: 16 Sep 2020 02:49 PM PDT

    So I have been thinking about Lilly and her endings and I want to know what others thought which one is the best, the one where she forgets her past or where she can remember her past and goes searching for it.

    submitted by /u/Runenoctis
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    Cannot play F4 without lockpicking

    Posted: 16 Sep 2020 11:46 PM PDT

    I run ultra graphics with computer output into a 47" tv/monitor... I cannot get lockpicking to work! Tried multiple mods; one fixed it but put targeting off... Soo miss this game; any and all help appreciated

    submitted by /u/zzzzzz275
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    What do you think would've happened to Myron if he never got stabbed in the Den?

    Posted: 16 Sep 2020 03:30 PM PDT

    I had a love/hate relationship with Myron. I kept him around whenever I used the Unlimited Companions glitch, I killed him once, but for the most part, I leave him to his eventual fate: Which got me wondering...

    What do you guys think would've happened to Myron if he survived the Den and never got murdered?

    submitted by /u/Late-Print8646
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    A friend from the other side

    Posted: 16 Sep 2020 10:19 PM PDT

    Hey, coming from the Nord side of Bethesda. (Skyrim). Loved it lots was thinking of getting into a fallout game. Which would you suggest for a first timer??

    submitted by /u/Q-ARROW
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    How do I play NV on PC using a PS3 controller?

    Posted: 16 Sep 2020 10:03 PM PDT

    Would appreciate the help

    submitted by /u/Aurora_Vorealis
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