Fallout Lore | The Khans and Letting Go |
- The Khans and Letting Go
- Emil Pagliarulo talks about the canonicity of Creation Club, the Atomic Shop, and the Fallout Bible at Gamescon 2020
- Why does James leave his things behind in the Vault Clinic Safe?
- Is Cait really Irish?
- Why are so many missile silos full?
- Why do power armoured enemies collapse when killed?
- Why are buildings in Boston boarded up?
- Structure of Command within the NCR Military (and other militaries)
Posted: 29 Aug 2020 07:40 PM PDT As most of you are aware the main theme of new vegas is "Letting go" and "old world blues." Every (humanoid) companion has a quest about either letting go of the past or holding onto it. Every DLC talks about it at least a little bit and the Legion and the NCR are shadows of pre-war nations that hold onto the spirit of civilizations that collapsed. while at times this theme is bitter-sweet, with Lily the super mutant forgetting her grand children, Veronica being unable to join the followers, or Raul still kind of seeing himself as weak. But as a whole the benefits of letting go tend to outway the costs. However the great khans seem to be an exception to this rule The khans have a few endings, let's go over them.
I don't really have a conclusion to this, this is all just an interesting observation I made, anyone have any thoughts on this. did the writers have an intent with this? Perhaps ending 4 has some caveat that we've all overlooked [link] [comments] |
Posted: 29 Aug 2020 09:28 AM PDT During a Q&A as part of Gamescon 2020 with Jeff Gardener and hosted by Alina Ullrich, Emil Pagliarulo answered questions regarding the canonicity of the Creation Club and Atomic Shop. In these clips, Emil describes Creation Club as parallel/adjacent to canon. "It could be canon" were his exact words. Atomic shop, on the other hand, he describes as "not be canon so much", and says the guidelines for creating Atomic Shop content is a lot looser. About half an hour later, he answers a question about the Fallout Bible. He explicitly says in this clip that not everything in the Bible is canon, and what is in the games takes priority over anything else. He also mentions that some of what is in tactics is canon, likely refering to the Midwestern BoS airships. [link] [comments] |
Why does James leave his things behind in the Vault Clinic Safe? Posted: 29 Aug 2020 10:58 PM PDT In the Vault 101 Clinic, there is a hidden Safe that contains 300 Caps, Schematics for a Rock-It Launcher weapon and a Holotape Recording made during the Baby Steps part of the main story. The Caps and Schematics would give anyone a slight head start in the Wasteland, especially if he could use the caps to buy parts for the Weapon in Megaton, which is close by, but he just leaves them in the Safe. I know that stuff isn't for the Lone Wanderer, because James didn't want them to leave the safety of the Vault, so why does he leave them behind? Those are the exact kinds of things you would hide away in case you need to leave the Vault in a hurry. [link] [comments] |
Posted: 29 Aug 2020 10:07 PM PDT Playing through Fallout 4. (not for the first time, but the first time I've gotten this far with companions and such) And I was wondering... Is Cait really Irish? I know this is a topic that has been talked about before. I frequent a lot of Fallout communities, but I am wondering if anyone has any solid evidence for anything now that the game has been out for so long. Thought I'd bump this discussion to the top considering I doubt people are actively discussing this minute detail. [link] [comments] |
Why are so many missile silos full? Posted: 29 Aug 2020 03:30 PM PDT Across every game we see nuke silos but there's something strange about them Most of them still contain the warheads why is this from fort Constantine, to hope hopeville and Ulysses temple we find them full why is this? Could the emp hit underground? [link] [comments] |
Why do power armoured enemies collapse when killed? Posted: 30 Aug 2020 02:01 AM PDT Power armour now stands up by itself, and you step into the suit. The suit presumably carries your weight and you 'drive' it as oppose to wear it and move the suit as such. When you aren't in the suit it stands up by itself, so that appears to be its neutral state. If this is the case, why when you kill someone in power armour do they go floppy and collapse, instead of their dead corpse being suspended in the damage suit that is still standing (unless the suit is completely destroyed)? Thanks [link] [comments] |
Why are buildings in Boston boarded up? Posted: 29 Aug 2020 12:37 PM PDT Presumably people died where they were at when the nukes fell. For example, Campus Diner is all boarded up, however there are skeletons of "customers" still in the booths. Presumably there since the nukes fell. Why is that? (I know the real reason is to keep you out of certain areas for game size, etc.) [link] [comments] |
Structure of Command within the NCR Military (and other militaries) Posted: 29 Aug 2020 04:22 AM PDT Is there any reference on what the structure of command is for all of the with-ranking factions? (Enclave, NCR, Gunners, Talon Company, etc) [link] [comments] |
You are subscribed to email updates from Fallout Lore - Serving your postapocalyptic needs. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment