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    Fallout Lore | But seriously, the Institute’s laser weapons would wipe the floor with the pre-war AER9 models.

    Fallout Lore | But seriously, the Institute’s laser weapons would wipe the floor with the pre-war AER9 models.


    But seriously, the Institute’s laser weapons would wipe the floor with the pre-war AER9 models.

    Posted: 30 Aug 2020 02:36 PM PDT

    I know people have talked about this before, but I'm working on a survival mode realism overhaul where I'm trying to make things as realistic as possible, and the reality of the situation is clear.

    AER9's run on a simple set of principles or processes. The power source is a 1,048 VDC nuclear battery, and it's sits at 1/5 the size of a fusion core, which is said to be able to produce 60,000 watts, putting the MF cell at 12,000 W, and the current at around 11 Amps.

    This MF cell is then placed into a capacitor that draws this energy into a particle/wave diverted that creates the laser, only this process is extremely inefficient, probably capturing 25% of the power used for a pulse for a basic military model, up to maybe 50% for a top of the line capacitor.

    The lore of the AER9 says a pistol configuration is capable of emitting 20 pulses before using up all of its energy, so 12,000 W, divided by 20 pulses, yields an average of 600 W or Joules per pulse. BUT, because laser technology is inefficient, the actual power of the laser after power loss would come out to 150 W. This is laughable and wouldn't stand a chance to compete with ballistic weapons, let alone replace them, if it weren't for the next part.

    The barrels of the AER9 platform are composed of a secure titanium alloy housing, an array of several mirrors that bounce this laser around before it is put through a 699nm focusing crystal, or some other crystal that produces a red laser with its frequency before it leaves the emitter and heat sinks that might determine how much energy can be used per pulse without causing harm to the weapon and adjust it accordingly, because it is a closed system. When the laser leaves the focusing crystal, it is filed down to the size of about a square centimeter, or a pencil, increasing the amount of work its watts can do dramatically in that tiny area, so I multiply 150 W by .15 sq in for 1,000 J or W.

    This is actually pretty good, putting its effective Joule output on par with a 10mm desert Eagle pistol, with 25% efficiency. What lasers do, is peel away dry skin at the focal point, then pass through flesh and soft tissue laden with water, and evaporate it in an instant, which causes rapid expansion of internal organs in organic creatures, tearing insides apart, but leaving a small, grisly, burnt hole where it came in and came out. This power and range could of course be easily doubled by attaching a beam focuser that files the size of the beam down to .075 sq in or increasing the efficiency.

    Which brings me to the Institute. Their design screams efficiency. Every always says they think the Institutes weapons were just more efficient, that's why the AER9s are more powerful. What that efficiency would look like, are hundreds of disposable synths armed with lasers boasting nothing less than 50% efficiency and that's being modest. I wouldn't be surprised if they achieved 90% efficiency, especially for their Coursers.

    So, working from the same power sources, and presuming a similar amount of pulses are available, 12,000 W divided by 20 pulses is again 600 W, but this time, more of that energy stays around, from 300 W for its Gen 1 and Gen 2's, to 540 W for its Coursers.

    This output is then divided by the same standard area through the focusing crystal, .15 sq in, for 2000 W to 3600 W laser beams, which in my damage scaling formula, translates to 200 to 360 points of damage out of the emitter, which of course slowly loses effective power due to beam divergence, except Institute pistols do not use the red range of focusing crystals that produce looser wavelengths of light, but the blue range that offers more compact, high frequency wavelengths, which mean the Institute lasers would maintain more of their power over distance. They would also be less prone to overheating because the Institute actually implemented slits into its barrels to cool its chamber more effectively, with or without heat sinks, meaning they could fire longer at full power or without stopping. And this is all without a beam focuser attaches, which could easily be focused up to three times its effective power, putting damage up to 600 for a basic Institute laser pistol and 1,080 points of damage for a Coursers pistol. It'd be easy to understand why Coursers were so hyped up and why the Railroad would be so afraid of them. It's also easy to understand why there are no charging Institute sniper barrels; they don't need them. A long barrel and a focusing lens could deliver anywhere from 666 points of damage to 1,200 points of damage.

    The Brotherhood would be really tough guys to Wastelanders, but the Institute would have a real edge. I could actually see taking the CC Brotherhood paint for the Institute weapons and giving them red laser beams and putting them up for sale from Proctor Teagan or on elite Brotherhood troops.

    submitted by /u/Jstcllme_Dema
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    Vault-Tec Lab Coat on the Yangtze?

    Posted: 30 Aug 2020 08:40 PM PDT

    I was finishing the quest on the Yangtze, and while I was looting some of the containers I saw that there was a Vault-Tec Labcoat. (I have a picture to prove it with the link below) Is there any real reason why this is here? Could it have been for infiltration disguises? This is leaving me with a lot of questions.

    https://twitter.com/JonVinely/status/1300275830023696384/photo/1

    submitted by /u/Vinley026
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    Does anyone have any theories as to how Beta Wave Tuner modifications on lasers help generate flames?

    Posted: 30 Aug 2020 10:20 AM PDT

    A lot of the theoretical technology surrounding lasers in Fallout is relatively cohesive and sensible, but I'm scratching my head trying to figure out how adjusting the wave/particle nature of a laser will generate flames on contact.

    Regular lasers are extraordinarily thin and hot beams of light. They derive their damaging power from peeling away dry, thin layers of skin with heat, and penetrating tissue that is primarily made up of water, which the heat instantly evaporates, causing sudden and violent expansion of internal organs, tearing them apart from the inside in an instant, leaving a small pencil sized hole and charred flesh around the entrance wound. That's what happens to unarmored organic targets.

    But what about heavily armored targets or targets without water to evaporate? Lasers would become useless. Having an option to set targets on fire instead of penetrate and explode them is a good idea, but how would it work? The name Beta Wave Tuner makes it seem as if the wavelength of the laser is adjusted in a way to allow some of the energy of the laser to be applied in another way. Beta itself makes me think of 2. Two separate wavelengths? Maybe laid on top of each other's weakest point of the wave? Would this generate more heat? Would this affect the divergence of the beam? Giving it shorter range of effectiveness, but allowing enough heat to be applied in a large enough area on contact to generate a fire instead of penetrating surfaces and rapidly expanding what's inside? These are my best guesses. What do you think?

    submitted by /u/Jstcllme_Dema
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    Does the Pitt exists during Fallout 76?

    Posted: 31 Aug 2020 12:36 AM PDT

    Elsie in Foundation mentions "So glad to be away from the Pitt."

    Is she refering to Pittsburgh which we would visit in Fallout 3?

    submitted by /u/PerrysReddit
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    Why aren't there helicopters?

    Posted: 30 Aug 2020 07:12 PM PDT

    I am aware of the one's on Tactics but why isn't there any in the canon?.

    Because from what I see, the Vertibird seemed too bulky and impractical to be used ALL the time.

    submitted by /u/UTKujo
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