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    Wednesday, April 1, 2020

    Fallout | Fallout 4 time travel mod.

    Fallout | Fallout 4 time travel mod.


    Fallout 4 time travel mod.

    Posted: 31 Mar 2020 08:09 AM PDT

    Is there a mod for Fo4 which allows you to start a new game, on a 24hr real time timer (which if it runs out you fail), which begins when you exit the vault, to meet a voiced NPC who tells you if you go on a hunt for items, randomly placed around the map each time you play, allows you to build a time machine and jump back in time to moments before your partner is shot and killed and Shaun is kidnapped, so you can save the day as a family and start living a life in a post apocalypse without quests where you do your own thing? Or am I imagining it?

    submitted by /u/Tipiyurtdweller
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    Playing old world blues for the first time

    Posted: 31 Mar 2020 07:29 PM PDT

    And damn the room with the dogs playing poker with the dog being pet in the background ( X-8 Research Center ) is why I love this game so much.

    submitted by /u/Jonathan-Yeet
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    Anyone else get burnt out of New Vegas play throughs?

    Posted: 01 Apr 2020 01:31 AM PDT

    With the extra time I have now, I thought I'd fire up New Vegas. Been a few years. And this would be my fifth play. So started playing. Looks like shit. OK so I grab a few quick mods. Play, then go back and grab the 4GB patcher. Come back and it's better. But then I start thinking about Freeside. About getting Rex. The Boomers quests. And it all just seemed way to familiar and boring to even fathom. So I just quit and uninstalled. Perhaps part of the problem is I just finished a FO4 play through a month ago and graphics/gunplay isn't the same. I kinda wish NV would get a remaster.

    submitted by /u/morlockwells
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    I finally understand Caesar’s Legion. It’s a homage to Conrad’s Heart Of Darkness

    Posted: 31 Mar 2020 10:14 AM PDT

    I never understood where the whole concept of Caesar's legion came from or how it fits in an apocalyptic setting.

    But after reading an interview by JE Sawyer, where he refers to Caesar as a figure similar to Kurtz, it makes sense. Kurtz is a figure in Joseph Conrad's Heart of Darkness, a book about the ivory trade in the Congo. In the book, the European character Kurtz starts out as a missionary trying to help the tribes, but ends up taking over and making them worship him. This is similar to Edward Sallow, who began as a Follower missionary and ended up calling himself a god, the son of Mars, Caesar.

    In a quote, JE Sawyer compares the two:

    Both are men of intelligence and education who traveled from a life of relative comfort, technological wizardry, and "civilization" into a wilderness full of warring people with relatively low education and a relatively "primitive" lifestyle. Both rose to power and were essentially deified for their intelligence, knowledge and leadership capabilities. Both cut off communication with the outside world and lived in their (until now) remote, savage kingdoms, using the most brutal means possible to deal with rare instances of dissent. Both have an "unusual" way of looking at the world due to their cultural isolation. Unlike Mr. Kurtz, Caesar's reign continues for a long, long time.

    Now Caesar's Legion makes sense. Caesar is a "civilized" man who is exploiting ignorant tribals. He can play a game and make himself a Roman general because the tribals don't know any better. He can rename people cool names he has read in books, like Vulpes and Lanius, because the tribals don't know that he's trying to copy Ancient Rome.

    Hell, the average Legionnaire probably doesn't even know what Ancient Rome was, or how to speak Latin beyond a few phrases.

    This ignorance is gives further explanation for Caesar's misreading if history. No one can tell him that where he's wrong. He thinks Rome assimilated and erased the cultures of the tribes they conquered; but that didn't happen. They kept their local deities and customs, but added Roman laws and tributes. He thinks women were simple tools of breeding and production, but he doesn't seem to know that Roman empresses held power, Roman women could inherit, and Roman marriages were often bonds of love.

    It would be like me reading one book about Ancient China and calling myself Emperor and forcing people to call themselves Yang and Han.

    submitted by /u/donotusethisaccountu
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    Now is great time to play Fallout 3

    Posted: 31 Mar 2020 06:09 PM PDT

    Because of COVID-19 I get too much free time. I started playing some games but they seem boring. They I decide to play Fallout 3 again. I already played that game for the last time before few years...

    Oh my God... This game has unbeatable atmosphere. Post apocalyptic world, twisted humanity, great music, weird vibe... Playing today in all this quarantine situation gives the whole new feelings to the game. My English skills are poor and I can't express myself in way I wanted but you must to try this game so you can understand.

    submitted by /u/paloskii
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    TIL that Nazir’s VA actor in Skyrim is the same VA for Three Dog and I feel like a Buffon

    Posted: 31 Mar 2020 10:41 PM PDT

    I always wondered why Nazir sounded so similar but I could never quite put my finger on it. Now that I realize it I feel like a fucking idiot lol. And he also voiced koh in Avatar the last airbender. So shoutout to Erik Dellmus, a truly talented DJ, assassin, spirit, and most importantly Voice actor.

    submitted by /u/Adiwantstobattle
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    Should I get fallout tactics or spend my money on something else?

    Posted: 01 Apr 2020 01:23 AM PDT

    So I have played all fallout games besides fo76 and a certain ps2/xbox game which shall not be named, and I'm wondering if I should get fallout tactics, the only other fallout game that I have interest in getting, or if I should just save my money one something else.

    submitted by /u/Michael740
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    What unofficial Fallout titles are there?

    Posted: 01 Apr 2020 03:51 AM PDT

    Okay, so we all know that the Fallout series consists of Fallout 1, 2 and Tactics, Fallout 3, 4 and 76 and Fallout: New Vegas, as well as a number of spinoffs and DLCs.

    But recently I've been playing Fallout: Tame the Wastes, which is a wonderful mod for Civilization IV. It's quite tough and unforgiving, letting you play as one of the major factions of the world of Fallout in the Civ IV engine. And while playing, I couldn't help but wonder how many other such Fallout games and mods are out there. Be it total conversions for the original games, like Fallout 1.5, some of the largely unknown Russian mods of immense scale, like Fallout: Nevada, or the ridiculously good looking Fallout: The Frontier, Fallout-themed mods for other games, like the Fallout: TtW, or entirely new games made by fans. I vaguely remember playing a freeware Fallout strategy game many many years ago, must have been back on Win98, and I can't remember what it was called, but I remember it being kind of fun.

    So, what unofficial Fallout games do you know of? And are they worth checking out?

    submitted by /u/PanVidla
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    My dream about the Gunners [Fallout 4]

    Posted: 31 Mar 2020 09:37 PM PDT

    I just really like the Gunners and I hate it that they have little to do with Fallout 4 and are just another mindless enemy.I just wish that they would have something to do with the storyline and maybe become a major faction.I just see so much potential in them and I just dislike the fact that bethesda didint focus on them and their story,so what do you think?

    submitted by /u/Mrminutemansupreme
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    Please guys, could you give me your opinion for fresh start before Wastelanders?

    Posted: 01 Apr 2020 03:19 AM PDT

    Hello guys! I would like to ask you for your opinion if I should start playing F76 now or if I should wait for Wastelanders update to come live. I've played the game a bit before, but didn't get far (around level 20 so I am basicly the noob). Now after some time I would love to fresh start again with new character and take it seriously for endgame content. But because Wastelanders are comming in two weeks from now I am not sure whether to wait for the update or start over. I do care about the lore and the story and I am afraid that I will miss out all the scorched lore because the wastelanders but there is not enough time for me to finish the game within two weeks :( Please, could you give me your opinion? :) Anyway I can't wait for the Wastelanders! I wish everyone good health.

    submitted by /u/Nojeden
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    [FO4] Can my pc run Fallout 4?

    Posted: 01 Apr 2020 03:19 AM PDT

    My pc is a Intel celeron 1.50ghz with 4gb ram. It runs nv fine on medium settings. Can I run fallout 4?

    submitted by /u/Jacksoooofff
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    Mirelurks are cute

    Posted: 01 Apr 2020 12:14 AM PDT

    I like mirelurks in FO4. They're super cute. Not cute enough that I don't kill them, but I like the idea of them. Weird crab people who are semi-intelligent and can be used as livestock? Sign me up. A lot of people are afraid or creeped out when they think mirelurks. I don't get it. They're my favourite enemy in FO4.

    submitted by /u/Tennhero
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    How does Little Lamplight run? [Fallout 3]

    Posted: 31 Mar 2020 09:13 PM PDT

    So you know how Little Lamplight is inhabited by kids and when they turn 16 they leave right?

    Well I've always wondered,how does a society of children function?

    All I really know is that I'm pretty sure that someone (I think his name was Joseph) was bringing books from Vault 87 and giving them to the other children so maybe their living of those books? Also my other questions are how do they get new members? How do they get power? And how did they even survive with an 8 year old as a mayor? I NEED ANSWERS!

    submitted by /u/Mrminutemansupreme
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    [FO4] Haven't played since 2017... need mod recomendations.

    Posted: 01 Apr 2020 02:49 AM PDT

    As I said in the title, the last time I played Fallout 4 was in 2017, and now I want to play again. Obviously, modding has advanced since then, and there is a lot of new stuff for it, and well, I'd like some orientation for mods.

    I mostly want mods that are more stuff to do (quests and the such), as I felt that FO4 was very samey all the time. Any other mods you like (of any kind) are welcome too.

    Ah, and if there is any mod that makes the game feel more like old FO, specially dialogs and leveling up, those would be extremely accepted (my biggest problem with FO4 actually).

    submitted by /u/LagiaDOS
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    I hope Bethesda fix the "Local Map".

    Posted: 01 Apr 2020 02:23 AM PDT

    It's fucking useless.

    submitted by /u/Romjen
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    In Fallout New Vegas, can I side with the NCR and the BoS both at the same time?

    Posted: 31 Mar 2020 11:21 AM PDT

    Fallout 4 on Xbox S keeps crashing

    Posted: 01 Apr 2020 04:14 AM PDT

    My game of Fallout 4 keeps crashing to dashboard when I play. There seems beforehand to be an audio glitch that results in a slight popping in the background music. This is a vanilla install with all dlc. Is there someway to fix this issue?

    submitted by /u/Deadweight36
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    Did a cool little where I ignored his mutation with a timed crit + grenade (streamable)

    Posted: 01 Apr 2020 04:14 AM PDT

    My ideal fallout 5 + DLC; And what would you like?

    Posted: 31 Mar 2020 06:09 AM PDT

    Hello, this is my very first reddit post, so I hope you will be understanding if I make some errors. It would be greatly appreciated if, after reading you could comment, and say what you think about my ideas, without being afraid to criticize.

    It's also cool if you'd leave a comment about what youd'like in the next Fallout game (factions, setting, enemies, mechanics,...)

    So, without further ado, would like to present my ideal Fallout 5, mostly on the topics of setting/ worldbuilding, with some insights into story and also possible DLC.

    Also, more in general, this post is going to be more about new things in the game (setting, factions,...), than things I would like to return from older games. Of course I would like refined gameplay, and smooth shooting. Also I would like a lot of customization and freedom of choice with the situations in the game.

    Story: I'm not very competent regarding the writing of a story, so I won't be saying anything detailed, that might be for another post. What I am going to say is a general structure that I would like for the story, concerning its place within the world. I want the story to be more a story about the adventures of the protagonists and the many themes it can explore, than tying too directly into the political climate of the setting. What I mean is like this: I don't want the different endings to be the faction endings, unlike for example Fallout 4, where each ending was for each major faction. An example that comes to mind is The Witcher 3, where the "political" ending was decided by a chain of side quests, while the main quests had their own set of main endings. Like in the Witcher, or Fallout New Vegas, however some tie in with the two storylines is good, if written well, and not too overbearing.

    Protagonist and progression: I do not have much to say here, I might save something for another, specific post. What I'd like would be for the developers to bring back the old system, like in New Vegas (skills, perks and traits), and also to have a more "blank protagonist" than in Fallout 4 (so no complete backstory and voice acting).

    Another thing I would like to see, is a combination of the various systems that were used in the Fallout games to judge the character's actions: the one that made more sense was the one in NV, where each faction and community had its own judgment of the player. I still liked the companion judging by the followers in Fo4, but it should be parallel to the other systems. Finally, for Karma: if you murder someone, but no one sees you, you should loose "personal karma" but the entire wasteland shouldn't know that you murdered this person. If you are seen , however you should loose reputation only with factions allied to that person, and only if the ones who see you realistically can inform these factions.

    I've also seen that people like the idea of having different races to choose from, I also like the idea but I think it would be very difficult to implement, at least in the way many people intend, which is choosing from the beginning, like in The Elder Scrolls. Something that could be more plausible according to me would be having the player be mutated/changed through choices in the game. As an example: the player can offer himself as a test subject for the Master's chosen (see below), to be the first mutated with a new strain of FEV, or long term radiation exposure could transform him into a ghoul. Of course this would radically change the way the game is played, with advantages like RAD resistance, but people being more discriminative, or some factions outright refusing to cooperate with them.

    Side quest design: the quest journal should be divided into "Main story" "Side quests" and "Activities", of course story quests are found in the first section. In the second section there should be the actual side quests, well written quests, hopefully with more than just two endings and branching paths. In the "Activities" there should be the classical fetch quests and camp eliminations, I say this because sometimes I like to just test out some new weapons and gadgets. The thing is these activities shouldn't be forced down the player's throat, like wit Preston Garvey, I was thinking about something like a bulletin board.

    Weapons: I liked the customization system in Fo4, but it somehow lowered the number of actually diverse weapons there were. I'd generally like more weapons, and the ditching of Legendary system. For unique weapons I want them to be truly unique, in look and function, and earned in a unique way (like through a quest), not just "oh cool, this weapon that dropped from a random ghoul fires cryo projectiles for some reason". I think you get my meaning.

    Setting : this is one of my main points. I heard several plausible locations for Fallout 5 to take place in; many of them outside the US, like China, or the UK. I however, think that the "American" vibe is a defining aspect of the series, and that having a game set outside the US would be like stripping the game of part of its Fallout identity. That said, I think that DLC could well be set outside of the US, more on that later.

    So, what do I think to be the "perfect" setting for Fallout 5: I think it's the American Central South region, specifically Texas and its surrounding states. Here are my motivations: the main one is diversity, by that I mean in landscapes and biomes, this would make the map much more diverse than Fo4, 3 or NV.

    You could have a more edified and industrialized region in the central part of Texas, where current big urban areas like Houston, Austin and Dallas are located, this region would be reminiscent of previous Fallout games, especially Fo 2, around the region of the NCR, where Vault City is located.

    Then, going North towards Colorado you would first encounter the foothills of the Rocky Mountains, and going even further the mountains would get bigger and more rugged, the perfect spot for renegade and outcast factions, and some shady prewar government schemes.

    Going West, towards New Mexico and the Mexican border there would be a more desert looking region, more reminiscing of the Mojave Wasteland, with similar cowboy and western vibes. A good capital for this region could be El Paso, and I see a lot of plausible conflict that could happen over this area, between new and/or existing factions.

    Finally going East, towards Louisiana and the Bayou you would find a very swampy and vegetated area, kind of like the swamp in the South of Fo4's map, but more overgrown and dangerous. Here you'd find the most horrible mutated creatures, and for human inhabitants, you would have tribal populations, and of course, mysterious Voodoo worshipers.

    After this very extensive talk about diversity, here are some other reasons I like Texas as a plausible location. There is the fact that Texas as a location has the right amount of knowledge and mystery about it, I mean from a whole series perspective: it is mentioned quite often (and even has a spin off game set there, which however is mostly considered non canon), but details are never mentioned too much, leaving enough space for completely new factions and ideas, but also returning ones with slight variations.

    Another final reason is that I consider it quite "central" as a location, not only from an American perspective, where it is basically where East meets West, but it is also quite open to the rest of the world, having Mexico in the south West, and the Caribbean in the South, South-East, more on that later, under DLC.

    Timeframe: the game should be set around 2265. For reference: Caesar's Legion is on the rise, conquering tribe after tribe in the north. Enough time has also passed, so that the NCR and RNT (see below) have had enough time to expand into functioning nations.

    Factions:

    Republic of New Texas (RNT): kind of like Vault City was founded by descendants of Vault 8 dwellers, this Country was founded by descendants of another control vault located in the Texan Heartland region, specifically Austin. However unlike the NCR which incorporated Vault City, the city of New Austin is both the founding city and the capital of the RNT, with the former state capitol serving as the Government building. Also unlike the NCR, the RNT isn't based on a prewar state but on the sovereign nation that was the Republic of Texas, from 1835 to 1846. I envision the governing party to be somewhat split between embracing full independence for the nation, like in the olden days, or allying with the NCR to form a unified USA. The protagonist could be a major player in this decision.

    NCR expeditionary force: It's a detachment of NCR rangers and troopers sent to negotiate with the RNT about a unified America. They would be located somewhere in the west of the map, towards New Mexico. The relationships between the two countries can be mediated peacefully, or with conflict. Through the decisions of the player the state of the relationship throughout the game can change. It can range from full fusion, to peaceful cooperation, to a state of cold war, to all out conflict, with the NCR invading Texas.

    Kingdom of the Cougars: Because of the spread of Caesar's Legion, to escape subjugation they had to flee from their former territories in Colorado and Utah. This results in them settling in territories claimed by the RNT, with which they are in conflict. This "kingdom" is more like loose confederation of tribes, residing in the north of the map. They have an official king who resides in the Stronghold, a base on an island in a mountain lake, which acts as the capital of the kingdom, but the single chieftains do mostly as they please, each of the tribes is characterized by different elements of society/aesthetics. A quest line I envision is the player helping in a matter of succession, after the death of a king. Here are a few of the tribes:

    -The Master's chosen: their end goal is to install a Super Mutant master race, like the Master wanted in Fallout 1. They are a remnant of the Master's army, some are very radical in their beliefs, while others are more moderate, and thanks to those the player can interact with them. They reside in a prewar lab in the Rocky Mountain foothills, where they experiment with FEV. If one of them becomes King of the Cougars, they will start to bring their experiments and mutations onto a greater scale.

    -The Highway Vikings: they are highwaymen, who control the highest mountain passes to the northwest, they try to act diplomatically, demanding fees to travelers, but most of them are actual pillagers, who enslave, rape and raid to their hearts content. Like the name suggests, they are very rugged, and masters of survival. If the player wants to join them, parts of their initiation ritual are very brutal, which will negatively affect reputation with many factions.

    -The Comanche: descending from actual Native Americans, they are a proud seminomadic people, who greatly esteem mutated horses, which they breed to have the perfect steed. Their aesthetics are inspired by classical native American looks ( tents, feather decorations,…). They reside mostly in the northeast, towards Oklahoma, in the great plains and are, as said, seminomadic. They are mostly quite peaceful, and try to stay out of conflict.

    The Enclave, Southern department: they are safe hidden in Vault 1 which is the vault in which all the experiments are monitored. Along with the lead scientists of Vault Tech they have a very heavy influence on the politics of the region through an advanced network of spies and politicians in disguise. They are also among the best armed and armored fighters, however due to their small numbers, if they are discovered and brought out of hiding, they can be defeated by much larger armies. Their goal is to repopulate the wasteland with "pure" human beings, and they are extremely discriminative towards ghouls and mutants.

    The Texas chapter of the Brotherhood of Steel: their initial goals were the recovery and preservation of prewar tech and another reason they are in Texas is to hunt down the Master's chosen. During the game however they are reduced to mercenaries, and looked down upon by the original West Coast BoS. They have an uneasy alliance with the RNT, where they often fight along their armed forces in the conflict against the expanding tribes in the north, but for diverging goals.

    The Worshipers: they live in the swamps of the Bayou to the east, and are known to have mysterious religious tendencies, inspired by Voodoo. They are very ruthless, capturing and selling slaves, and manufacturing drugs from plants growing in the bogs, which they sell to residents of the RNT, in the more lawless regions.

    Settlements: as with the side activities I mentioned earlier, settlement building shouldn't be forced down the player's throat. They should also be self-sufficient before the player interacts with them, he/she can then improve and modify them. There should be some kind of natural and logical way to acquire and manage them (all optional of course). The settlements should also be tied into the faction that controls the areas and if there is a skirmish over one between two factions, it should change hands. This could make for a very engaging mechanic, kind of like the turf wars in GTA San Andreas.

    DLC: I mentioned earlier that I like Texas because it is so "central", so I think there is a lot of directions in which the DLC could bring us.

    Mexico: we know little about how Mexico fares after the War, so we could go southwest to explore the country and its unique factions. The plotline could be about remnants of a prewar cartel, with large scale drug running operations in the border to the US. We also know that at one point the US invaded Mexico before the war, so there could be some interesting lore. Another interesting part of Mexican culture is the Festival of the Dead, with very iconic aesthetics.

    The Caribbean: due to Texas' location on the Gulf of Mexico, and It's relative proximity to prominent places in the Caribbean, we could see a DLC that brings us there. For example we could help establish a colony for the RNT, or help the inhabitants of the Islands repelling the settlers. Other themes that can be explored are slavery, and pirates, seeing the history of the region, and of course expand about the Voodoo themes of the Worshipers.

    North: maybe in a DLC we can encounter Caesar's Legion, who are expanding in the territories of Utah and Colorado. We could go even more to the north, towards Wyoming and Montana, I see something very unique could be done if Yellowstone was used as a location.

    I actually didn't think I would write so many details, but I definitely had a lot of fun.

    If you took your time to read everything I thank you a lot!! It would be greatly apreaciated if you left
    feedback in the comments, and too, write what you'd like in Fallout 5 (quests, setting, factions,...).

    submitted by /u/Krutulu0910
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    Fallout 3 xbox 360 GOTY, missing a disc.

    Posted: 01 Apr 2020 03:59 AM PDT

    A year or two ago I bought fallout 3 GOTY edition for the xbox 360 from EB games. I literally never opened the case until today and even though there's two slots for discs, I only got the disc labelled Disc 2.

    what uh... what do i do? Do I need the first disc? I mean it's not like EB is gonna sell me half a game, right?

    thanks

    submitted by /u/NotForPlayers
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    I just finished giving the water chip to the overseer and am now confused

    Posted: 31 Mar 2020 05:03 PM PDT

    Is this all there is to fallout 1???? There aren't any other quests for me to do? I followed the main storyline as best as possible and now have no idea what to do or where to go. Is this the end of the game? I'm just standing inside the vault in confusion. something i missed?

    submitted by /u/Dank-Boi-Official
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    Post war Tv stations

    Posted: 01 Apr 2020 03:32 AM PDT

    Do you think that anyone in the wasteland is running a functioning tv station it is already known that the TVs still work and I would assume some equipment to make shows would have survived the blast probably the NCR would have some form of television network around the hub what do you guys think

    submitted by /u/canadianredditor16
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    Vault experiment idea

    Posted: 01 Apr 2020 03:12 AM PDT

    My idea for a vault experiment is where the residents are forced to have their vocal cords removed and and see what happens but their is also another section of the vault where people cannot write (up to you what prevents people from writing) but can speak and after a few generations they are reintroduced to each other and see what happens

    submitted by /u/canadianredditor16
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    A whacky theory about the Great War and the zeta aliens

    Posted: 01 Apr 2020 02:32 AM PDT

    What if the Zeta aliens were actually using earth and humans for a reality tv show and they started the War to boost ratings for the show and in the zeta aliens dlc they took you not to be studied but interviewed and after they would erase your memory and then put you back into the wasteland and the ship was just the camera crew ship

    submitted by /u/canadianredditor16
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