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    Thursday, December 12, 2019

    Fallout 3 | I'd forgotten how much more alive the the Capital Wasteland feels compared to the Mojave. It's great to be back via TTW.

    Fallout 3 | I'd forgotten how much more alive the the Capital Wasteland feels compared to the Mojave. It's great to be back via TTW.


    I'd forgotten how much more alive the the Capital Wasteland feels compared to the Mojave. It's great to be back via TTW.

    Posted: 11 Dec 2019 10:34 AM PST

    Prowling the southwest quadrant of the map with Veronica, looking for trouble. A Vertibird screams by and sets down just over the next ridge. We sneak up, peer over the top . . .

    . . . and see a Hellfire trooper, a Tesla trooper, and a sentry bot disembark directly on top of a pair of albino radscorpions. My god I've missed this.

    submitted by /u/Bullshit_To_Go
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    GNR doesn’t play any music.

    Posted: 11 Dec 2019 12:37 PM PST

    So galaxy news radio still functions but it only plays 3 Dog's news reports over and over. Every time one of his reports or dashwoods stories ends another starts up immediately with no music breaks. I tried a few mods that attempted to fix GNR and add new music but they didn't work. It should also be mentioned that I'm running fallout 3 through New Vegas with TTW so that might be part of the problem? I can't find any explanation online.

    submitted by /u/Cain-inable
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    [HELP] Tale Of Two Wastelands Launched With NVSE, glitch out my game with 360° head spinning and floating NPCs.

    Posted: 10 Dec 2019 06:34 PM PST

    I don't know if it's right to post it here but I'll just try my chance by asking for wise possible solution for my current problem.

    So recently I've installed TTW with FO3 GOG and FNV Ultimate Edition which have full DLC on both. Everything work out fine and choose to start in Vault 101. I started the game with several mods for starter like NVSR for stutter removal, NVAC which anti crash, Ties that Bind, Enhanced Camera and Asurah Reanimation. Everything works perfectly, no problem yet. After the birthday party started, "Dad" gave wanderer a Bb gun down in the reactor. So I've quick save then quit my game and didn't open it like 2 days because I was planning on installing some mods.

    So I've wandered through nexus site and various site on dead mods like Solid Project which I've downloaded and installed along side MCM. After I've installed, when I opened up my games, I tested Solid Project function like sprinting, pickup animation, and rolls. So I've sprinted and jump over Dad and Jonas for testing purpose, which knocked them of ragdoll to the ground but when they get up, they started the floating glitch. Reloading save game doesn't fix but restarting game does fixed.

    So today I finally wanna go on with the quest and explore my way out through the game which still on my last quick save in the reactor room. I've started to notice, Dad and Jonas's head are spinning and even worse, they floating after a while even I didn't knocked em off.

    After an hour of uninstalling one by one mods which include animation mods, I've found out launching NVSE, either from MO2 or it's own exe, does make my game glitched. You may not believe this neither do I but I've run the game from fonv.exe and launcher which turn out fine without any glitch. I did move forward until wanderer are teenager and gonna take G.O.A.T. test. Inside Dad's office is an autosave so I've tested each to find the problems. With NVSE launched, all NPC outside Dad's office is floating including Jonas arriving, Amanda (from Ties that Bind mods), Stanley, Amata and bunch of Tunnel Snakes in the corridor. If I launch using falloutnv.exe, all NPC are fine without any glitch at all.

    I know this quite a long explanation but I'm just trying to explain the whole stuff so that you guys who might have encounter this or have any possible solution would be good. Help me out because I'm new to this TTW scene so I'm still kinda figure out how the game works.

    Do comment below any of your thoughts.

    I was using all FO3, FONV, MO2, NVSE AND JIP LP on the latest patch. I even switch between several JIP version to test out which still the same. Without NVSE, the glitch won't happened, I've observed nearly 15+ mins but with NVSE launched, the glitch happened right away soon as a save is loaded.

    submitted by /u/302Ganj4wutt
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