Fallout | Man, killing the legionaires peacefully in Nelson is quite a chore. |
- Man, killing the legionaires peacefully in Nelson is quite a chore.
- Fallout 4 companions in: babysitting my kid
- (Fallout new Vegas) sometimes my character is fiddling and banging their weapon after reloading, why?
- How do you even trigger the companion quests for New Vegas without looking it up on the wiki?
- Legion in Fallout 4 on ps4???
- Fallout 4 Survival - New Plan - Is Dogmeat Worth Taking?
- What am I supposed to do?
- No Mods Option In The Main Menu
- Vault jumpsuit color scheme
- What's the recommended level to start Nuka World?
- With a rep of soft hearted devil, theres no way for the legion assassin to hunt me now huh
- NV co-op/multiplayer
- Is it just me, or every time I listen to Pistol Packin' Mama on the radio it has a completely silent pause in a the last half of it?
- Next fallout setting
- Are scoped revolvers just a videogame thing?
- Someone has a sense of humor
- Brotherhood Power Armor Insignia missing
- 2 serious questions(fallout 4)
- Why does Fallout 4 get so much flack but Skyrim doesn't?
- Can’t mod Ada, I can only change her legs.
- Reinstall DLC in New Vegas
- Fallout 4 play styles
- What seemingly trivial things really changed the series/fallout world between FO1-2 and F3-4 (not including 76)
- My dad told me a joke a few years ago and I think it perfectly pertains to the fallout 76 situation.
Man, killing the legionaires peacefully in Nelson is quite a chore. Posted: 04 Nov 2019 08:29 AM PST |
Fallout 4 companions in: babysitting my kid Posted: 04 Nov 2019 11:29 AM PST Codsworth But say Codsworth isn't available, and I need to find someone else MacCready Curie Piper Preston Nick Deacon Danse Cait X6 Dogmeat Hancock Ada Strong [link] [comments] |
Posted: 05 Nov 2019 12:55 AM PST |
How do you even trigger the companion quests for New Vegas without looking it up on the wiki? Posted: 04 Nov 2019 06:09 AM PST I wanted to initiate the companion quests on my own but I kinda had to look it up on wiki and it ruins the immersion because spoilers.. It's almost impossible imo to gather all those "history points" to trigger the companion quests in FNV on your own without searching for help on the wiki.. You have to bring a particular companion everywhere, talk to everyone and hope some words in the dialogue gather some history points enough to initiate the companion quests. Edit: spelling and additional info [link] [comments] |
Posted: 05 Nov 2019 12:47 AM PST So last week I was building up Sanctuary in a new game, using the very limited mods on ps4. When placing down security/npcs I noticed something odd. I could place Legionnaires, I don't have a photo currently but I plan to add one, but my question is, is it a model or is it clothes? The same mod didn't let me take any of the clothes from other npcs but I'm just not sure which it is. [link] [comments] |
Fallout 4 Survival - New Plan - Is Dogmeat Worth Taking? Posted: 05 Nov 2019 03:31 AM PST Okay so going to Nuka World at level 15 for the first time ever in my first ever Survival Mode wasn't a great idea. So, my new plan, based on my experiences with the Survival Mechanics, are as follows:
This leaves 1 unspent point. Going rifles and pistols so do I take Dogmeat and his associated perk? Or do I put that point into End? Or maybe somewhere else? Is he worth taking? The extras carry weight could be okay but other than that, is he just a burden? [link] [comments] |
Posted: 04 Nov 2019 03:48 PM PST I installed Dead Money for the first time because I thought it looked fun. I had heard good things about it... and then I played it. It was awful. I lacked any armor or weapon except what I took from those stupid ghost people, and I was constantly being raped by the cloud, speakers, and bear traps. I was barely able to limp my way through (literally) to triggering the gala event, and then when I went into the casino, I just gave up. I wasn't having fun. Am I missing something here? I am very high leveled in-game but I just can't do it. [link] [comments] |
No Mods Option In The Main Menu Posted: 04 Nov 2019 10:24 PM PST I know this was posted already but i haven't found a fix yet. Does anyone know how? [link] [comments] |
Posted: 04 Nov 2019 10:18 PM PST Are vault jumpsuits blue and yellow or blue and gold? The 76 trailer includes a good 76 logo, but I always though they were yellow. I'd appreciate clarification on what would most likely appear on a vault suit, especially those from 3 and new Vegas. Thanks! [link] [comments] |
What's the recommended level to start Nuka World? Posted: 04 Nov 2019 06:52 PM PST |
With a rep of soft hearted devil, theres no way for the legion assassin to hunt me now huh Posted: 04 Nov 2019 07:37 PM PST |
Posted: 04 Nov 2019 04:50 PM PST What mod does the YouTubers mikefireburn and his friend zack use, for new Vegas to make it co-op/multiplayer? Cant find it, only can find that one crappy one, that makes it into like a mmo. [link] [comments] |
Posted: 04 Nov 2019 07:19 PM PST I'm using a mod in fallout new vegas to listen to it but I swear that I heard the pause in fallout 4 as well. [link] [comments] |
Posted: 04 Nov 2019 04:54 PM PST I think it'd be real cool to have one that was in the actual nuclear winter, any other ideas that would be cool? [link] [comments] |
Are scoped revolvers just a videogame thing? Posted: 04 Nov 2019 08:01 PM PST I guess this isn't a fallout exclusive question, but Fallout 4 is the reason I'm asking this since it's the freshest example in my mind of a revolver with a scope attachment being a good idea. Also for some reason I feel that the fallout community has a lot of gun owners or gun enthusiasts. I feel like in real life if you ever actually tried to use the scope on a revolver, it would embed itself into your skull the second you fired it. Do people do this? [link] [comments] |
Posted: 04 Nov 2019 09:07 PM PST The fallout 76 accc ruling went through on Halloween https://www.accc.gov.au/public-registers/undertakings-registers/zenimax-media-inc-zenimax-europe-limited-and-zenimax-australia-pty-ltd [link] [comments] |
Brotherhood Power Armor Insignia missing Posted: 04 Nov 2019 04:00 PM PST Is this a bug? I just realized that none of my brotherhood PA have any insignia, how should I fix this? Edit: I'm playing fallout 4 [link] [comments] |
2 serious questions(fallout 4) Posted: 05 Nov 2019 03:47 AM PST The minuteman quests ever end? Do the settlements improve without me getting there and do all the hard work? [link] [comments] |
Why does Fallout 4 get so much flack but Skyrim doesn't? Posted: 05 Nov 2019 03:45 AM PST Can someone explain to me why Fallout 4 gets so much flack for not being able to playthrough without combat via speech & for weak areas of story. But yet Skyrim has the same principles but is lauded as the greatest RPG of all time? I see both on par with each other. Very good games. [link] [comments] |
Can’t mod Ada, I can only change her legs. Posted: 04 Nov 2019 06:19 PM PST I've tried to mod Ada to put the Mechanist device on her to continue the quest but it only lets me modify her legs. There is no problem with the other robots, just Ada. I've heard there's a glitch or something where you need to cripple Ada and then it will work, but I have the perk that prevents me from damaging my companions and apparently getting crippled by enemies doesn't fix it. Any ideas on how to get around this? [link] [comments] |
Posted: 04 Nov 2019 11:00 PM PST Hello i was just curious and Google first page didn't excaxtly find me my anwser. Or I'm just blind. But if i delete load up save and save it. Exit and reinstall a dlc. Will i get to replay the dlc? Cheers in advance Lads and Lasses [link] [comments] |
Posted: 04 Nov 2019 03:14 PM PST What kind of fun play styles do you recommend, to note I have done a heavy weapons run and a stealth blitz run [link] [comments] |
Posted: 04 Nov 2019 11:58 AM PST Hi all, I just found this randomly on youtube, the FO1-2 soundtracks ( https://www.youtube.com/watch?v=vGyB093QOIo) and it made me think about all the conversations about how Fallout has changed. Obviously, there's a lot of talk about how that's for the worse but I'm not going to go into that. What I think has changed the most between the first two games and the next three is how bleak and isolating the first two games were in comparison to the last three. In retrospect, the first two feel like survival horror games in comparison to the last three. That doesn't even have to do with the desert wasteland environment of the first two games, because New Vegas felt that way too. Anyways, since I was listening to the soundtracks (which are WAY fucking better than the ambient music in the new games) I think the most striking change was Three Dog. In Fallout 1 and 2, you're dumped out like you've just been born into a world that is a toxic wasteland. You don't know anything about the world until you go out and start discovering it for yourself. That's not even new-game shock from Fallout 1, because Fallout 2 had the same feeling for players who had already experienced 1. But in 3, you get forced out bleary-eyed into the world and.... get to enjoy live updates of all the happenings and comings-and-goings of a post-apocalyptic nuclear wasteland. I think that took away from the bleakness of the experience of jumping from one horrifying situation to another when not only were you accompanied by a cheerful voice, but you were also getting updates about your own activity over the radio. Not only do you know basically everything going on over the entire wasteland, but the wasteland knows all about you. You're not just some random person just trying to survive. You're a celebrity. You get to listen to all your accomplishments proclaimed to the entire wasteland. Also, the impact of Louis Armstrong and The Ink Spots in the first two games really felt like a gut punch, when you experience them one time and get thrown into the game all on your own. It felt to me like those songs were all that were left of the world before the war. That feeling doesn't translate into 3 through 4 when you listen to "I don't want to set the world on fire" and "butcher pete" on repeat. Anyways, theres other things I can think of, like how the world doesn't feel barren or driven to the brink of starvation at all because you can walk into a 200 year old wreck and walk out with 5 crams, 2 nuka colas, a couple of stim paks, some rad-away, etc. and then move onto the next building, eventually turning yourself into an invincible post-apocalyptic Crassus, limited only by how much you can carry on your back. It might make sense if this was immediately after the bombs, but its been 200 years and you see Scavengers wandering around everywhere. If there are a bunch of buildings lying around, they've all should have been picked clean a century ago. Doesn't feel at all like you're working to survive if you can walk into the nearest building and walk out with everything you need to keep you going. I might be reaching with this one though because I managed to get a pretty significant cap/gear stockpile in Fallout 2 pretty easily as well. What do you all think? What are the little changes in how the games are played that changed the entire Fallout experience? [link] [comments] |
My dad told me a joke a few years ago and I think it perfectly pertains to the fallout 76 situation. Posted: 04 Nov 2019 06:34 PM PST A bull and his son were sitting at the top of the field looking down on a herd of female cows. The son said "hey dad, how about we run down there and fuck one of those heffers?" The bull turned to his son and said "Son, hows about we walk down there and fuck them all?" Bethesda just wants to get a nut off at this point, no dinner plans just straight to the action [link] [comments] |
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