Fallout | The fact you can’t pilot a vertibird in any fallout game is a tragedy. |
- The fact you can’t pilot a vertibird in any fallout game is a tragedy.
- You pick locks with bobby pins and a shiny red screwdriver. You have to find the bobby pins. But where did you get the screwdriver?
- Trashcan Carla just stole my little brothers T-45 power armor on his first time playing.
- It just gets worse
- Why would Lanius agree to retreat back to The Fort knowing how the legion as a whole and Caesar in particular treat failure?
- Replaying New Vegas and couldn't help laughing at this sign
- I made a map of which factions control which parts of the commonwealth
- The death Benny deserves *spoilers*
- When you still haven't made Mama Murphy's chair and she starts being passive-aggressive
- Fallout: Chicago pen and paper campaign so far.
- Fun Useless Fact: Dogmeat is the only named character to have appeared in every single main Fallout game
- "I chat alot of s**t for someone who doesn't choose the aggressive dialogue options in games because I don't want to hurt the NPC's feelings"
- Wondered why Bethesda never did this with Creation Club instead?
- You know what would be great? a fallout 4 DLC where you could board the Yangtze and go to mainland china, because i wanted to see both sides of the conflict, not just the propaganda left by the US.
- Fallout 4: Multiplayer (probably gonna get butchered for this)
- An Artist recreated one of my Fallout characters in Fallout Shelter Graphics and it looks awesome
- Today my character of 2 years has his save corrupted
- 80s version of fallout
- Happy 4 year anniversary to Fallout 4!
- Yesterday i worked as a waiter and the band played „The Wanderer“
- What's the strangest glitch you've ever personally experienced in a Fallout game?
- Why is NV looked at as the best in the series?
- The Postman (movie with Costner)
- I would like to acquire i.r.l Chinese stealth armor at some point. Where would I start with vendors and prices?
- [Fallout 76] For the love of dog Bethesda, can we get some sort of skill reallocation (Respec) feature?
The fact you can’t pilot a vertibird in any fallout game is a tragedy. Posted: 10 Nov 2019 08:27 AM PST |
Posted: 11 Nov 2019 03:23 AM PST |
Trashcan Carla just stole my little brothers T-45 power armor on his first time playing. Posted: 10 Nov 2019 01:22 PM PST My 14 year old little bro got bored of Fortnite and Destiny, so I introduced him to the easiest of the series, Fallout 4. After I helped him save Preston he then began walking to Diamond City and found Trashcan Carla walking towards him. I show him how the trading system works and after completing the transaction 5 dogs come attacking. Unfortunately however, he thought he had to get out the armor before talking to NPC's. So as soon as the dogs attacked, Carla ran over to his power armor and just walked off with it lol. That gave me a good chuckle as I'd never see that before. :) My brother however was pretty pissed lol. [link] [comments] |
Posted: 10 Nov 2019 09:25 PM PST So in the photo mode there was stance called sitting I just came back to game after about a 3 month break to find it is now 150 atoms this was originally a default stance [link] [comments] |
Posted: 11 Nov 2019 02:04 AM PST I understand that being able to beat the final boss with speech is pretty fundamental to the fallout series, but I always found the conversation with Lanius with 100 speech or barter a bit strange. Accepting that Lanius agrees with the couriers argument that the Legion cannot hold the west and the east simultaneously, how does he expect the conversation to go with Caesar afterwards? Lanius: "So I know you've based your entire plan for the future of the Legion on taking New Vegas and making it the capital of a new legion that is a real civilization rather than a mostly nomadic "army with a state", but I completely squandered our best possible chance to take it because a mailman convinced me it was a good idea. Sure hope you don't have any potentially life-threatening medical conditions that will kill you and splinter our forces before we can make another attempt at seizing it" "Huh....well Praetorians, please seize the Legate and prepare the pitch. Guess we're going to have a second legate removed from the our history for his idiotic failures" Do you guys think that Lanius just doesn't think this through far enough to realize Caesar will not be pleased? Or that he'd rather keep the legions strength mostly intact rather than start a slow bleeding out as the legion overextends itself expanding west, just as the NCR did moving east? Even at the cost of his own life? [link] [comments] |
Replaying New Vegas and couldn't help laughing at this sign Posted: 10 Nov 2019 06:31 AM PST |
I made a map of which factions control which parts of the commonwealth Posted: 10 Nov 2019 09:52 AM PST |
The death Benny deserves *spoilers* Posted: 10 Nov 2019 03:45 PM PST Every time I confront Benny in his suite I patiently let him say what he wants to say, voice my opinion, tell him I'll join in on his plan, let him turn around to leave and then unload my revolver into his back. Because we all know if the game let you get up and turn your back on him first he'd put every bullet in Maria's clip in your back. I don't know who would let him walk out that door and expect something other than that hit squad coming back up the elevator. [link] [comments] |
When you still haven't made Mama Murphy's chair and she starts being passive-aggressive Posted: 10 Nov 2019 01:43 PM PST |
Fallout: Chicago pen and paper campaign so far. Posted: 10 Nov 2019 11:39 PM PST The sun shines through the rusted through spots of the corrugated steel roof. The aisles of two story high shelves have fallen into each other creating a labyrinth. Our intrepid heroes come across a most fearsome of foes, a giant radioactive spider! It's fangs reflect the sun and drip with a glowing green fluid. A drop hits the floor and sizzles. A shot rings out from nowhere and hits the spider in the eye. Wasting no time, Alistair™ lobs a can of bug spray in front of Marc. He swings his baseball bat wrapped in barbed wire, simultaneously puncturing the can and creating a spark igniting the aerosol expelling from the hole. It flies through the air, Sticking to the spider's web. The resulting explosion consumes the web and spider with it. They discover in the loading dock pallets of water and dried food, along with the mayor's precious Nuka-cafe! Raiders, having heard the commotion, have the group outnumbered in front of the store. The escape through a back way and follow train tracks past another cemetery called, Lincoln south. A ghoul scare taker approaches them and says their the first real people he's seen in a long time. He asks if he can come and live and work at their settlement. Alistair™ attempts to enslave his own kind but Charlie threatens him that to do so would mean he isn't welcome. He begrudgingly agrees saying, "FINE! No slaves! You guys are no fun...." They return to town to find that walls made of concrete and tombstones have been erected along the fence. Leaning against the wall a black garbed man with a hood and balaclava mask obscuring his face as so you could only make out his eyes asks the group if they'd noticed anything strange. He specifically says that he notices how they act, how the town they're building could be the start of something new and how he wishes he could be a part of what you have. He reveals little of his past besides the fact that he wants to do "good...for once." "I'm Roc Strongo, just think about it for a while." A loud pop behind the group distracts them only for a moment and Roc has disappeared. As the group enters town they find that several new buildings have been erected. In addition to the original four shacks, a Bar, a Sheriffs office with a jail, A Doctor's Office, and a City Hall. The former mayor's office has been converted into a single family house. And the common house has been expanded to allow for the expanding population. Goofer's Tavern adorns the sign on the tavern, which goes unnoticed by our adventurers who see a neon sign "XXX" next to the door. AlistairTM and the ghoul, who now goes by Lincoln South, examine the stills. AlistairTM tells Lincoln that he can operate the stills only if he operates the bar for 75/25 split. Lincoln, seeing a bad deal, initially backs off. AlistairTM, doubles down and states he is the only one who could make decent alcohol and that there would be no place for him in town otherwise, his offer lowers to 80/20. Lincoln believes this dastardly lie and accepts. The other doctor in town, Dr. Peter Hamlin, comes to Goofer's, one night. He sits and slouches and is already visibly and noticeably drunk. He shouts, "WE'RE ALL GONNA DIE. NOT LATER, SOONER. Whatever, I never -hicc- cares anyways." Dr. Hamlin, very drunkenly and poorly, explains that the vault used to scrub the radiation from the water and air but after being exposed to the wastes for the last three months that the last of the RadAway is gone. Within a week, the most susceptible of our town will succumb to radiation poisoning. He admits to already seeing a few cases but dismissing them as the flu to avoid the scare. Vault documents point out a location of radiation equipment at a nearby hospital. After a half a day of travel they arrive to the oncology department to find the equipment moved. Marks on the pavement indicate that t was dragged across the street to the elderly home, Shady Oaks Retirement Environment or SORE. The place is crawling with ghouls. The gang fights through wave after wave through hallways and stairwells to get to the basement. In the pharmacy they find the rad-scrubber guarded by Dr. Frank Vegetables, an insane ghoul doctor convinced he can reverse ghoulification and has been testing on the locals. After a lengthy fight, the group narrowly escapes the building collapsing on itself. Marc begins to sweat. He's never felt the rush of defeating so many enemies before. He had snapped off and collected the middle finger of every ghoul he slayed. As he began to walk home with the group he straggled more and more. When the group looked back he was nowhere to be found. Forced by the inevitability of their return saving more lives than the search for Marc, they trudge back home. The delivery relieves the doctor, now hungover, more than the bottle of whiskey in his hand. He hugs our adventurers and tells them that, should they require his services, he would not charge. Days pass and still no sign of Marc. Down at Goofer's a week later, Yank cannot contain himself any longer and shouts that they shouldn't have lost him in the first place and it's their responsibility to find him. Charlie reluctantly tells yank of what killing can do to someone's mind. How the chemicals react differently. AlistairTM shares how he became more calloused to the humanity of life after surviving for so long. The door opens and a dark silhouette stands in the setting sun. It approaches the bar, a black hood and balaclava, crossbow on his back, and a silenced pistol on his hip. "I know where he is and it's not pretty." The figure signals the bartender for a drink and takes a seat at the bar. "I think you've figured out that I've been watching you by now. Your friend, the big hairy one, he went a little off the rails." Lincoln sets a shot of whiskey in front of our shadow-clad friend. He pulls down his face cover and slugs it. "He is the leader of a raider gang. The call him the Painted Man, and they are the Paint-makers. They bring him fingers and he uses them to finger paint with the blood he squeezes from them. He runs the gang that is holed up at the agricultural school." Charlie looks him dead in the eye and says, "Roc? It's Roc, right? You're helping us get him. Lincoln,lock the door!" The front door slams shut and bar patrons barracked the exits. "These people, that man you saw, they are mine. You understand? I'm responsible for them and they are under my care. Whatever your reason for coming here or revealing that information is moot now. You're gonna help us and in return you live here, with us, and help these people. Or don't, and you can find yourself in the hands of one of my 'anesthesiologists' and in one of my beds later this week." Roc stared at the bar, signaled for one more round, and said, "well, that was unnecessary." He got up and pulled out a map of the area. He laid it out on the bar and began to explain how he had been scouting for so long. That when he saw you emerge from the vault how he was unsure of what to expect and how he had been let down before. But that after they invited the ghoul (Lincoln) back that maybe there was a place for him, too. He had missed the subtlest of having a community to rely on and a safe place to call home. "I've been on my own for so long. I'm willing to fight for that, now. Let me fight for this." A slow clap begins and quickly fades at the end of Roc Strongo's monologue. Yank stares at Roc, "You help get Marc back and we'll talk." Roc nods. The set off for the high school in the dark of night. The school, lit up by the fires burning in oil drums out front, has several guards patrolling the main entrance. "Follow me," Roc whispers, "I know another way in." They creep around the side of the building where a collapsed wall is angled just right to run up and jump to the roof. Roc, Charlie, AlistairTM, and Yank all silently climb up without detection. As the traverse the roof of the building it begins to cave in. The group does its best to put run the growing hole in the roof but is unsuccessful. They fall into the library and begin to regain their bearings when a group of five raiders enters. Yank and Charlie escape through the aisles, while AlistairTM crawls behind the librarian's desk and waits. Roc, the last to fall, fell on his back and slammed his head pretty hard and got knocked out. The raiders drag him away while the rest of the party watches. Unable to take on that large a group of raiders they wait until they exit with roc and follow at a distance. One says to a giant man in a chair on top of a giant pile of desks and tires, "this one fell through the roof, is he one of the ones you are expecting?" The big man puts up one finger as if to say wait. He pulls out an action figure who is missing half an arm and asks it, "He doesn't look like them, dies he Gordon?" He replies to himself in a higher pitched voice, "Not familiar to me, looks like more paint for later!" "Gordon! Did you finish your vegetables?" The large strange man says. "....no. If I do will you Put this paint can in storage?" Asks the high voice. "Sure thing, Gordon." He says in a fatherly tone. "Sure thing..." Yank whispers to himself "... boss battle.." the others nod and wait as the large man stands up from his trash throne. Roc begins to awake as the behemoth's face becomes illuminated by the fires that line the path towards him. Marc picks up Roc and turns him around in the air like a child with a Christmas present, trying to guess what's inside. He shakes Roc in the air and his equipment comes falling out of his belt and pockets. Roc gets tossed to the side as Marc fascinatingly begins to examine the contents that have been strewn across the floor. AlistairTM attempts to quietly grab Roc and drag him to the side but is quickly noticed by the raider guards. Yank and Charlie, close behind, open fire at the two raiders. Marc, startled by the sound, runs at full speed toward the four adventurers. He tackles Yank to the ground and breaks his arm in the process. Yank yells at him, "IT'S ME!!! It's Yank! Marc!!! Look at me, it's me." Marc stops himself, and a smile begins to creep across his face. "Oh!" He says, "what's up?" He stands up and yanks Yank up to his feet. He wears football pads with tires for shoulder pads and a metal horn cod-piece. He pulls out Gordon and gingerly positions the doll's hand outwards, pushes it within inches of Yank's face, and in a high voice says, "Nice to meet you, I'm Gordon. What's your name?" Yank pauses in confusion. Dr. Charlie quickly extends her hand to shake Gordon's, and introduces herself and the gang, "I'm Charlie and this is Yank. The "paint can" is Roc. And the rotten nutsack next to him is Alistair" Alistair gives his Trademark wave. "Gordon, what how do you know Marc?" Marc goes to a trunk a few feet away, grabs more toys and crouches behind a concrete barrier. A puppet show takes place, with Gordon acting out the part of Marc. The story explains how Marc wasn't having much fun at New Greenwood. How he had worried that if he went home, he would have settled for a wife and kids. But Marc wanted more and wandered off from the group to see what fun was to be had. He ended up going to a strip mall with a sporting goods store and a sex shop where he would find, "Freedom from cloth and repression." Gordon then disappears underneath the barrier and emerges seconds later wearing a small version of Marc's pads and cod piece. The next scene was Marc rummaging through a toy store when a group of 7 raiders entered. Marc being outnumbered hid behind some shelves. A paper clip bent into the shape of a stick person with one short arm enters the act and calls to Marc, "they're paint cans, Marc. Paint cans waiting to be opened." This is when Gordon re-enacts a scene where a human finger with googly eyes and a green Mohawk on a stick faces away sayin in yet another voice," jet makes you jittery" as Marc takes Gordon and smashes the finger to a paste leaving only bones with scraps of finger left hanging off. Six more fingers on sticks come up from the barrier shaking as Gordon emulates becoming their leader. They all walk off scene then come back in a row and 'take a bow.' The group is unsure of what they just saw. Roc passes a note to Charlie, and she asks to talk to Marc alone. Their talk, very psychologically informative to both, results in Marc rejoining the party on the condition that he can collect fingers and that he be allowed to quote, "GO TO TOWN" on anyone they come into conflict with. Yank counter offers that he only do so if a majority of the group agrees. He agrees but keeps his fingers crossed behind his back, along with the dozens he's collected. On the way back, Yank and Roc are at the back of the group, "look, I don't know if we can always afford to save your ass like that." Roc asks Charlie for the note he passed her right before she talked with Marc and passes it to Yank. The note reads: "Promise we can bring him more paint that he could ever imagine" "I wasn't knocked out when they were dragging me." Roc says, "I heard them talking to each other, saying they been watching a settlement to the east, that they'd bring the painted man all the paint he wants. They were going to take your people in the night. In your sleep. Wait for the group to be gone to do it. They know about you. And more than likely they told others." Yank shakes his hand, "alright, you're in." [link] [comments] |
Posted: 10 Nov 2019 04:25 PM PST He's a companion in 1, a secret companion in 2, a companion in 3 and one of the first companions you can get in 4. The only games he never makes an appearance in is spin-offs. He doesn't appear in both New Vegas or 76, nor does he appear in Tactics or the unspeakable one [link] [comments] |
Posted: 11 Nov 2019 04:17 AM PST This is by-far the statement that best describes my Fallout experience, especially in FO4. I'm also really nice to all of my companions, despite knowing that I'll probably end up killing them after I side with another faction. Do other people act this way, or am I just weird? I really need to know. [link] [comments] |
Wondered why Bethesda never did this with Creation Club instead? Posted: 10 Nov 2019 08:04 PM PST I personally have no real problem with CC. I own a number of the add-ons and found them to be enjoyable. As for it being a "cash grab" I never really got why some people get so worked up because its a totally optional thing. You can ignore it completely and it never affects your game play. If you don't want to pay what you spend at Starbucks for a coffee on an add-on then there's plenty of free mods via Bethesda's and Nexus Mods servers. It did seem to me, though, that for revenue source they're going about it wrong. As it stands, they're mostly going for the easy stuff like clothing and weapon mods which makes it a duplication of much of what you can frequently get via free mods. If they were really interested in making real money rather than nickel and dime stuff I'd think they would want to put out things that they were in a better position to create than a weekend modder (no disrespect intended, many of them are quite talented). And what would this be? Mini-DLCs. I imagine these being releases that expand the adventures your avatar can have much like the Far Harbor DLC but on a smaller scale. They could be previously unknown world-spaces within the Commonwealth (i.e a tower in downtown Boston) with its own story or destinations nearby that your avatar travels to in order to carry out a mission. While there are some free mods that are not unlike a Mini-DLCs, because they are being produced by that one-person hobbyist it can take a while for them to reach a ready-to-play state. But a small Bethesda team with a handful of members could probably produce a completed new title every month. IMO, if the Creation Club was pulling out this sort of content, content you can't easily find duplicated on a free mod site, then they would see increased traffic on the CC site and potentially greater revenue. [link] [comments] |
Posted: 11 Nov 2019 12:10 AM PST |
Fallout 4: Multiplayer (probably gonna get butchered for this) Posted: 11 Nov 2019 12:08 AM PST Okay. Fallout 4. It's one amazing game that I have loved, and played many times. But there is one fault. Lack of multiplayer. I know. It's a lot of work, but hear me out. Some players would like a story based 4 player co-op Fallout game, and I can see Fallout 4 being a great starting point. Yes, I know Fallout 76 is multiplayer based, but the lack of missions and things to do can leave a Fallout player quite bored. With Fallout 4, personally I thought it was packed with stuff to do, side quests, and little tiny tasks to keep you occupied. 144 quests are in Fallout 4. With up to 400 hours of gameplay that could be spent with friends. 3 different quest lines, that could be replayed. Imagine having a squad full of your friends, that could help retake the Commonwealth. Fallout 76 is fun, but it becomes boring after a few days. I wasn't able to put down the game. With this idea, Bethesda could make a lot of money, if more players begin to flood in to Fallout 4, which would lead to the Creation Club booming again. I feel as if Fallout 76 lost what Bethesda and Interplay had seen for the game. I feel if we rise up, we could get this message to Todd Howard. Which could get his dev teams working on it. This could be an update for Fallout 4 which would leave many, including myself satisfied. So please, consider this message. [link] [comments] |
An Artist recreated one of my Fallout characters in Fallout Shelter Graphics and it looks awesome Posted: 11 Nov 2019 03:46 AM PST Can't upload the photos here so I'll link to Imgur: In Fallout 4: https://imgur.com/5lrVpyw In Fallout Shelter: https://imgur.com/KhkHBzj Special thanks goes out to Ban - Gery! He also has a video of his process for drawing these characters, he's drawn mine and two others here. He's an incredibly talented artist. I recommend everyone check him out [link] [comments] |
Today my character of 2 years has his save corrupted Posted: 10 Nov 2019 07:10 PM PST My character I've had for almost two years saves are corrupted on Fallout 4. Every. Single. One. I have to lay him to rest but I've spent so much time on him. He built every settlement, got to max affinity with most companions and completed sooo many quests. I cant believe I have to see him go like this. [link] [comments] |
Posted: 10 Nov 2019 08:00 PM PST What would a version of fallout be like if instead of being based off the 50s, it was based more on the 80s? These means culture, tech, and other stuff. [link] [comments] |
Happy 4 year anniversary to Fallout 4! Posted: 10 Nov 2019 08:42 AM PST Fallout 4 officially released 4 years ago today on November 10, 2015! What were your thoughts on the game back then and what do you think of the game now? [link] [comments] |
Yesterday i worked as a waiter and the band played „The Wanderer“ Posted: 10 Nov 2019 02:53 PM PST Yesterday i worked at a local event and suddely the Band played „The Wanderer" and I instandly got +3 Charisma +2 intelligense and +1 in endurance. For a moment i felt like i am wandering around in the fallout. Thought i have tho share this, have a nice day. [link] [comments] |
What's the strangest glitch you've ever personally experienced in a Fallout game? Posted: 10 Nov 2019 05:50 PM PST Mine was probably on Fallout 4 (ps4). When I was at Cambridge Police station, a few copies of Kellogg (whom I'd already killed) appeared and began shooting at me. When I killed them it turned the brotherhood members in the stra temporarily hostile [link] [comments] |
Why is NV looked at as the best in the series? Posted: 10 Nov 2019 09:56 PM PST |
The Postman (movie with Costner) Posted: 10 Nov 2019 01:31 PM PST I was re-watching The Postman couple days ago, and it struck me how "fallout" ish the movie felt like. Then it really got weird. In a scene where Costner is in a gas station in the beginning, the scene ends with him sitting on top of the gas station. I took a screenshot, and you can see for yourself. https://imgur.com/0ESLGpm Edit: the movie also came out the same year as the first Fallout game, in 1997 [link] [comments] |
Posted: 10 Nov 2019 10:08 PM PST |
Posted: 10 Nov 2019 08:16 PM PST And no, moving just one skill point per level doesn't count. [link] [comments] |
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