Fallout 3 | My first role play: The Pyromaniac |
My first role play: The Pyromaniac Posted: 28 Sep 2020 09:17 AM PDT The pyromaniac was illiterate from a very young age, all the way till he was 14. The other children in the vault, especially the tunnel snakes, bullied him all day, which caused the pyromaniac to have constant anger issues and depression. This cycle of being bullied ended however, when his dad, struggling to keep the pyromaniac's mental health in check, left the vault to pursue project purity. But the pyromaniac wasn't worried. He was relishing the situation. Finally able to get revenge on the tunnel snakes, leaving butches mom to die, and killing the overseer in a fit of merciless rage. He left the vault, ready to keep his new playground of the capital wasteland in check. No matter the cost. The pyromaniac will have the special stats of: S: 8 P: 7 E: 7 C: 1 I: 3 A: 7 L: 7 The pyromaniac will be reliant on the shiskebab and flamer, (Shiskebab can be found from Harith, and the flamer can be found on a raider in the Bethesda ruins. Armor: early game, the pyromaniac will use the raider blastmaster helmet, and any raider armor of your choice, late game, I suggest Ashurs power and the filtration helmet. There's my first role play build for you! Hopefully it wasn't too bad, excited to play this for myself. Send any results if you try this if you want! [link] [comments] |
Posted: 28 Sep 2020 09:30 PM PDT Wishful thinking, I know... but any talented modders out there know how much work it would take to enable HDR10 support for Fallout 3? I'm talking about true 10-bit native HDR output for 4K HDR TVs. I come from a C++/OpenGL/DirectX programming background, so I could potentially do it, but I don't know the first thing about how Fallout 3 mods work and I've never done an HDR rendering pipeline. My understanding is that you need to change your graphics shaders to operate in linear space (maybe Bethesda's engine already does this), and create your output render target as a 10-bit HDR format (maybe something like DXGI_FORMAT_R11G11B10). There may also be some final tone-mapping algorithm necessary to pack the dynamic range into 10 bits. Fallout naturally has a design that calls for a wide dynamic range with very bright and very dark things all going on at the same time. This would look so incredible on a 4K HDR monitor/TV. [link] [comments] |
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