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    Wednesday, January 29, 2020

    Fallout: New Vegas | Can we take a moment to appreciate this lovely gal for being the best, most friendly tutorial-giver a Mojave Wasteland wanderer could ever ask for?

    Fallout: New Vegas | Can we take a moment to appreciate this lovely gal for being the best, most friendly tutorial-giver a Mojave Wasteland wanderer could ever ask for?


    Can we take a moment to appreciate this lovely gal for being the best, most friendly tutorial-giver a Mojave Wasteland wanderer could ever ask for?

    Posted: 28 Jan 2020 12:28 PM PST

    Anyone up for a game of Caravan?

    Posted: 29 Jan 2020 07:42 AM PST

    Is it better for the NCR if Heck Gunderson lives or dies?

    Posted: 29 Jan 2020 05:47 AM PST

    I'm doing a NCR playthrough and I'm thinking about doing the Pheeble Wheel quest, but Heck seems like hot stuff on the brahmin business and killing him might slow down the rythm of the Republics economy. What do y'all think?

    submitted by /u/heitorsl
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    Everyone knows Boone is the best companion right? I think the moment I realised was when I was going to kill those crucified NCR troopers when Boone says something like " To hell with mercy killing we're getting those boys the hell outta there!" He turns everything into a buddy action film.

    Posted: 28 Jan 2020 02:45 PM PST

    What is your favorite weapon/armor to use together?

    Posted: 29 Jan 2020 03:59 AM PST

    For me it's

    -Desert Ranger Combat Armor

    -First Recon Beret

    -Authority Glasses

    -Gobi Campaign Scout Rifle

    -Mysterious Magnum w/ SWC .44

    submitted by /u/UvUwhatsthis
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    Don’t talk to me or my son ever again.

    Posted: 28 Jan 2020 02:23 PM PST

    Forgot that this mod was installed.

    Posted: 28 Jan 2020 06:43 PM PST

    New Vegas modding

    Posted: 29 Jan 2020 04:00 AM PST

    Hey,

    My question is, what do I need to run enbs and texture packs? I have i5 7500, 8gb ram, 1060 6gb

    but whenever i install an enb for example my frames drop to 50 with stutters here and there. I don't want a heavily modded game just a few graphics mod, TTW and 3 other mods. Should I get more ram? Or a better cpu?

    Thanks

    submitted by /u/FriendlyHuckleberry
    [link] [comments]

    Why i'm can't have bad karma? wtf! my character its a fuck canibal,Lol! ( i'm mark as nsfw because the vault girl mod)

    Posted: 28 Jan 2020 08:03 PM PST

    [POSSIBLE SPOILERS] What do you think the Canon Courier looks like?

    Posted: 28 Jan 2020 04:15 PM PST

    My guess would be Male - Caucasian - Preset 1. Sure, he looks a bit like Vault Boy, but all the art shows them as a male, and the ending slides always show the default character (which is probably just for convenience). What're your thoughts?

    submitted by /u/YakuzaShibe
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    Does leaving the Divide at any point before completing its main quest, alter any dialogue or end slides at all?

    Posted: 28 Jan 2020 03:11 PM PST

    I am about the enter the tunnels past Hopeville(just got the laser detonator and killed guy named Blister) and am pretty full on gear and junk. Can i leave and come back without it affecting anything at all? I mean like any mention at all of me leaving and coming back?

    submitted by /u/Reaper67309
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    Mod for sorting by ammo type?

    Posted: 28 Jan 2020 10:22 PM PST

    I know there are plenty of mods that sort by item type, but are there any that sort by weapon ammo type?

    submitted by /u/throwawayg0r3
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    How The SPECIAL System Could Have Been Better Implemented

    Posted: 28 Jan 2020 06:24 PM PST

    Just a few thoughts of mine on how the SPECIAL stats could have been better implemented in Fallout:

    General

    • Fewer items that directly buff SPECIAL stats in general. Most items, like the wastelander gear or chems and the like, should boost specific secondary stats (carry weight, melee/unarmed damage, accuracy, movement speed, etc), not the SPECIAL stats themselves.
    • SPECIAL stats should not boost skills. Not saying they shouldn't be associated, but having a high intelligence should not automatically make you better at Science or Medicine compared to someone of average intelligence. They are skills for a reason; they need practice (and in terms of gameplay, it makes it too much easier to simply boost all the skills to 100).

    Strength

    Strength is good overall. I would simply add a bit to it: there should be a formula that allows Strength to modify melee and unarmed damage itself. I would make it something like this:

    • Melee Weapons: ("Weapon Damage") x ("Strength"/5)
    • Unarmed Weapons: ("Strength" + "Weapon Damage") x ("Strength"/5)

    This would allow melee and unarmed weapons to become much more powerful, even with weaker variants like regular machetes and brass knuckles.

    Perception

    Perception, likewise, is fairly good, allowing the player to catch wind of enemies from a farther distance and gaining various dialogue checks.

    However, there are a few tiny changes I'd have made to it:

    • Critical Hit Chance: In addition to Luck, I'd have had Perception boost the critical hit chance by 1% per point (since your keen eye would make it easier for you to notice weaknesses and do said "critical" damage).
    • New Perk - Iron Fist: If you had a Perception of 7, I'd have made it so the player could have chosen "Iron Fist" boosting your unarmed damage when you have no weapon equipped by 5 (with the same "3 ranks" as Fallout 3, for a max total boost of +15). This would also make these attacks deal bonus limb damage.
    • Perk Adjustment - Paralyzing Palm: In addition to the need of 70 unarmed, you'd also need 6 Perception (knowing where to strike). In exchange, instead of being a "random chance", the Paralyzing Palm strike would be available as a VATS attack you could select at the cost of AP (perhaps one which could be taken at any time a target is within melee range?).

    Endurance

    • Unlike the other stats, Endurance is more overpowered than balanced or underpowered. Not much should be changed in this regard however; all I'd have done is not tie implants to Endurance. It makes the stat too important if the player wants to get any implants. Instead I would have simply made the implants at least 5x their current price; prohibitively expensive even with the casino winnings.
    • On the other hand, I'd have Endurance determine the characters max AP in addition to their max health, as I see AP more as a "stamina"-like system. This would take the place of Agility, thought both Agility & Endurance would determine the AP regen rate (+0.5/s regen per point for both; capping at +10/s when both are maxed)

    Charisma

    There are a few things people regularly mention when it comes to how Charisma could have been implemented.

    • Let it boost the number of companions you can have at once (say 1 companion every 2 points, capping at 5 max companions at Charisma 10).
    • More perks
    • More buffs to companions via Charisma ranks

    I like these ideas, but I'd like to add to them a bit:

    =Adjusts To Existing Features

    • Companion Buffs: Instead of the +5%/point buff to companion DT and damage, I would have Charisma boost their DR by 5% per point and Carry Weight by 10 lbs per point. These are both much more significant in regular gameplay for players than the DT and Damage buffs.
    • Ferocious Loyalty: Following the above, this perk would be reworked to buff the damage and movement speed of your companions, with the buff scaling up to the max of +50% for each as your health drops (reaching the max buff if the companion is at 50% health or less). This gives the perk more general use, since players rarely let themselves fall to 50% or less health for very long, if at all.
    • Lifegiver: This would require a 6 of Endurance and a 6 of Charisma. Rather than giving the player a flat boost in max health, it would instead give the player's companions 1HP/s. Essentially, being with you gives them a constant, weak stimpak for free.
    • Terrifying Presence: This would no longer require Speech; instead it would require 7 Strength and 8 Charisma. In addition to new dialogue options, it would also debuff enemies, increasing the damage non-robot enemies take by 10%.
    • Black Widow/Confirmed Bachelor/Lady Killer/Cherchez La Femme: These would all now require 4 Charisma at least.

    =New Perks

    • Master Trader: This would require 6 Charisma and 50 Bartering. Unlike previous games, this would not reduce the costs of buying things however. Instead, it would be required in order to sell any item to any person; without it, merchants will only buy good from you that fit their store (food merchants will only sell food, general stores will buy anything but for much less, weapon merchants will only buy weapons/armor/ammo, doctors will only buy meds, etc).

    =Companion Changes:

    • Along the lines of the previously-mentioned common point, Charisma should have altered how many companions you could have at once. Every 2 points gives you access to 1 more companion slot essentially, capping at 5 companion slots at 9/10 natural Charisma points (temporary boosts would not count towards this).

    =Dialogue Changes

    • Many speech checks could easily be converted to Charisma checks (just off the top of my head - convincing Trudy to rally the town against the Powder Gangers, convincing Alice to let the Boomer's lover leave with her full pay, etc). If the dialogue check revolves around attitude/presence more than wordplay or clever points, it would fit better as a Charisma check.
    • For Speech/Barter dialogue checks, Charisma should increase or decrease the skill needed for said dialogue checks (5% per point below/above 5).
    • As a final note: there should have been "low charisma" dialogue, similar to "low intelligence" dialogue. Essentially, these would be options where you sound like The Scotsman from Samurai Jack when he's having a bad day.

    Intelligence

    Two major changes:

    • Intelligence no longer modifies skill points. 1 Intelligence or 10 Intelligence, you will have the same number of skill points
    • On the flip-side, I'd have had Intelligence adjust skill checks (in and out of dialogue); no adjustment at 5 points, with 5% increases/decreases to the difficulty of these checks based on how low/high the Intelligence score is. This would also reduce the skill needed when crafting.

    Agility

    So, with Endurance now covering max AP and both Endurance/Agility, I'd have Agility determine the following:

    • AP costs: The usual "5 is average, 5% increase/decrease with lower/higher points respectively".
    • Modified firing speed with melee, unarmed, and non-automatic weapons
    • Modified fall damage (+/-10% based on the usual rules above)
    • Increased accuracy with thrown weapons

    Luck

    Finally, Luck. This is already a powerful stat, though it now wouldn't affect skill points. Quite frankly, there is nothing to add to or take away from when it comes to it, IMO.


    What are your thoughts?

    submitted by /u/Mr_Fire_N_Forget
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    To the town of Agua Fria rode a stranger one fine day

    Posted: 28 Jan 2020 02:12 PM PST

    Hardly spoke to folks around him didn't have too much to say

    submitted by /u/Lighty1116
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    Modded game keeps crashing, anyone know a fix?

    Posted: 28 Jan 2020 08:48 PM PST

    Been troubleshooting all day and have gotten next to nowhere. My game either hard freezes randomly or just closes entirely with no error message.

    It seems to happen at random, nothing specific really triggers it as far as I can tell.

    I have the 4GB patch, NVSF, NVAC, and I am using LOOT.

    Any thoughts?

    FalloutNV.esm

    DeadMoney.esm

    HonestHearts.esm

    OldWorldBlues.esm

    LonesomeRoad.esm

    GunRunnersArsenal.esm

    ClassicPack.esm

    MercenaryPack.esm

    TribalPack.esm

    CaravanPack.esm

    YUP - Base Game + All DLC.esm

    Vurt's WFO.esm

    Functional Post Game Ending.esm

    Tammer's Standalone Weapons Mega-Pack.esm

    NevadaSkies.esm

    GRA Enhanced.esm

    Weapons.of.the.New.Millenia.esm

    FCOMaster.esm

    TLD_Travelers.esm

    NVWillow.esp

    YUP - NPC Fixes (Base Game + All DLC).esp

    dD - Enhanced Blood Main NV.esp

    The Mod Configuration Menu.esp

    ElysiumAK.esp

    Immersive Hit Reactions.esp

    RetrievableThrowables.esp

    NPCs Can Miss.esp

    PerkEveryLevel.esp

    MaxFollowers12.esp

    Max Level 255.esp

    PickCompanionArmorandWeapons.esp

    JustVanillaSprint.esp

    Sorter - Combined.esp

    New Vegas Extended Crafting.esp

    EVE FNV - ALL DLC.esp

    FCO - NPC Changes.esp

    CNR_Beta.esp

    Weapons.of.the.New.Millenia.Store.esp

    NCRTrooperOverhaul.esp

    populatedcasino.esp

    QwibsBackpacks.esp

    The Weapon Mod Menu.esp

    Thrown Weapons Reworked Base Game.esp

    Weapon Retexture Project.esp

    JustHitMarker.esp

    Weapons.of.the.New.Millenia.Leveled.Lists.esp

    Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp

    Weapons.of.the.New.Millenia.Store.LITE.esp

    UnlimitedCompanions.esp

    NCR and Legion Vendors.esp

    NukaCola-Ojo.esp

    WinchesterM12.esp

    FCO - OHSB NPC Edits.esp

    FCO - Willow.esp

    first merge.esp

    Total active plugins: 55

    Total plugins: 57

    submitted by /u/GMANcdub
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    Low Textures

    Posted: 28 Jan 2020 12:38 PM PST

    So i load up my game,and ooops...low textures.My Armor,structures,streets everything had pretty low textures.I didnt changed anything it just randomly happened.I have the Mod Organizer 2 and 8 mods installed.Currently im not home but i name some:Durified HUD,Fallout 4 HUD,MCS Texture pack medium,Anti-Crash Mod,OneTweak or something like that sorry,Character Overhaul which works perfectly fine and some other but nothing but,no ENB.I start the game from the Mod Organizer as the NVSE,but i checked the normal steam version to check the settings but they are all set to max,but the textures are still low

    submitted by /u/Caamoorra
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    Played the game many times - currently doing my first Very Hard run, any tips for a player used to Normal? Getting my butt kicked in combat.

    Posted: 28 Jan 2020 12:09 PM PST

    Making money is a lot easier in NV than 3, so I've been repairing my enemies' weapons and selling them, and I've bought the sub-dermal armor implant and the Monocyte breeder already. I'm only level 10, but I've also bought some of the Gun Runners' guns - any tips though? Useful perk combos, etc? I'm not on Hardcore, so food and water aren't necessary, but even with a GRA rifle it's taking me 10 shots to take down a raider.

    Thanks in advance for any help!! I have all DLC's, and I know once I finish Old World Blues you can essentially break the game with virtually unlimited Stimpak crafting via Soylent green and your cyborg mods... saving that DLC for last ;)

    submitted by /u/quantumthiccy
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