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    Thursday, December 26, 2019

    Fallout | I have a theory about Vault Tec

    Fallout | I have a theory about Vault Tec


    I have a theory about Vault Tec

    Posted: 26 Dec 2019 01:12 AM PST

    TDLR: If any vexillologists existed pre war then they knew vault tec was up to something

    So for Christmas, because I live in Wichita, I got a Wichita flag that I immediately hung up on my wall. Then I noticed that if you cover the top and bottom spikes on the center symbol it forms the vault tec logo.

    Flags I'm talking about

    Now for those who don't know or didn't read the text I put in the link, the blue represents happiness and the white symbol is a Native American symbol for home. However vault tec's symbol is incomplete, suggesting that it really isn't a happy home, but instead (insert "experiment" here)

    I consider myself a vexillologist (one who studies flags. /r/vexillology ) and I love how much the Wichita flag is flown around here and I'm kinda mad at myself for not realizing this sooner. I know it's a stretch but the pieces fit suspiciously well into place. Even the vault doors (fo4 ones) are giant, mechanical vault tec logos, the company that convinced the public that they were the savior of America, despite their logo saying otherwise. It's 3am here so maybe I am crazy. Maybe if we ever see Wichita in a fallout game all of the vaults will be empty because of this theory. Goodnight everyone!

    submitted by /u/Supermagicalcookie
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    Am i the only one who thinks that Fallout 3 handled Feral Ghouls the best?

    Posted: 25 Dec 2019 02:38 PM PST

    I don't know if it was the atmosphere, the loneliness of Fallout or just good placement but i have always and still am to a certain extent been terrified of the Feral Ghouls from Fallout 3. When i first played 3 i dreaded every time that marker took me into the metro tunnels because i knew these creepy fucks would be there. I don't know but New Vegas's and 4's Feral Ghouls didn't have the same impact on me as in 3

    submitted by /u/prossnip42
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    The Vault Boy character has lost it's meaning

    Posted: 25 Dec 2019 09:19 AM PST

    Vault Boy was originally created as a form of satire about overcommercialization and marketing, which was both obvious and subtle at the same time (with vault boy being literally everywhere in the games, but we never notice how much he appears. Stat screens, perks, in-game artwork and videos, he's always there). Now, after Zenimax got complete control of Bethesda and turned it into a shell of a company that only wants money, they turned Vault Boy into an actual marketing character. Don't they realize how extremely hypocritical this is? I find it hilarious and sad at the same time.

    submitted by /u/SignalFire_Plae
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    Tou know what i miss in Fallout 4's compass? Friendly NPC indicators.

    Posted: 25 Dec 2019 07:24 PM PST

    It was a great help in 3 and NV when exploring the wastelands.

    submitted by /u/J0NICS
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    Just Finished fallout 1 for the first time, and i totally loved it

    Posted: 25 Dec 2019 11:21 PM PST

    So my introduction to fallout was with 4, played for about 300 hours and then jumped to new Vegas (270 hours) and then sadly 76. But never really played older fallouts. Today after 13 hours and a lot of suffering i finished fo1 and i gotta say its a great fucking game totally loved it. The characters, the athmosphere, the guns, it does everything better than modern fallouts, also the master is a great villain. Just made him auto-destroy with dialogue and the holotape, i also recorded most of it, kinda like a blind playthought thing but thats not important. Now im gonna Start fallout 2 and then tactics

    submitted by /u/Thomas_Rz
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    I've been playing Fallout 4 since it came out, but something new happened today.

    Posted: 25 Dec 2019 10:59 AM PST

    I got an alert that Starlight Drive-In was under attack, so I headed that way and saw that it was a synth attack, no big deal. As the attack was winding down, I noticed a settler beating the crap out of another settler, actually killing him. I searched the dead settler and sure enough, he had a synth component on him. Kind of wild to see settlers murder each other, guess he knew it was a synth.

    submitted by /u/TooFatToMatt
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    Custom Made Fallout Plushie of Dogmeat from Boyfriend for Christmas!

    Posted: 25 Dec 2019 02:49 PM PST

    picture here

    (Sorry if this breaks rule number 1)

    submitted by /u/0601722
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    The Size of Caesar's Legion.

    Posted: 25 Dec 2019 08:24 PM PST

    The description will be in the comments section below.

    Readers Beware: this will be a very long post so I ask that you please be patient. If I may be so modest, you won't be disappointed with my work; I've absolutely outdone myself this time! 😊

    submitted by /u/TheChonChon
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    An idea for a communist faction.

    Posted: 26 Dec 2019 02:50 AM PST

    Forgive any lore mistakes or discrepancies, I'm not completely familiar with the entirety of Fallout lore though I'm vaguely knowledgable about it.

    I feel like a communist faction would break up the monotony of random raiders and Brotherhood of Steel that seems to be all we get in most Bethesda Fallout games (with the exception of Obsidian's New Vegas which similarly broke up the monotony with the Legion and NCR).

    Further I think a game set in a country that was retro-futuristic perpetually stuck in 50s cultural cliches to not have a communist faction is a little silly (cough McCarthyism cough). It just fits

    My idea might seem pretty simple at first but I think it's the simplicity of it that opens up all its potential: Ghoulified Chinese commandos, still loyal to Maoism, who have had time since the bombs dropped to take a more neutral stance towards the anti-American crusade and have ingratiated themselves with certain segments of the open-minded population who were desperate enough to come them for help, and from that initial interaction accrued more and more followers until the faction grew much larger than just a few commandos and a couple of random people and now is seeking to seize control of dams, land, cities, fight raiders etc and rebuild America from the ashes under a Maoist doctrine.

    It'd be interesting to explore Chinese culture and aesthetics through the commandos, and it'd be interesting to see the interplay between what the commandos teach and how the settlers learn it and make it their own; the aesthetics of the group would be peculiarly American (post-war) but with a very specific pre-war Maoist China influence (as opposed to traditional Chinese aesthetic).

    The group as a whole could be convinced that only using communist doctrine can rebuild America to its glory; a glory for everyone, not for the few at the top like those that ruled before the war, the old world that groups like the NCR are building just won't cut it for the idealists and desperates that join.

    It's just an idea but I think it could be a cool faction. I'm sure something like this has been suggested before

    submitted by /u/TrashMeNow263
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    The pipboy app for Fallout 4 is really helpful with unmarked locations.

    Posted: 26 Dec 2019 12:35 AM PST

    I always set it to Local Map, so every unmarked location pops up in the map.

    submitted by /u/J0NICS
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    [IDEA] Fallout: Pathfinder

    Posted: 25 Dec 2019 08:53 PM PST

    Hi All,

    This idea for a Fallout Game has been burrowing a hole in my head for the past few weeks and if I don't share it I feel I'm going to burst.

    The Setting

    Two of the most requested cities for a future Fallout game (on the East coast at least) are Philadelphia and New York City... but what if we could have both? In Fallout: Pathfinder, the game takes place in the space between these two metropolises - New Jersey, with Philadelphia and New York taking up the lower-left and top-right corners of the map.

    The game takes place between the events of Fallout 3 and Fallout 4, in 2283, and charts the events that occur between the two games. Like Fallout 76 (clearly everyone's favorite Fallout game! /s), the map will also be split into biomes that will represent the diversity of landscape present in the state. These areas will be:

    - The Gap: Following the mountainous area along the Delaware river on New Jersey's western border, this isolated and forested area will be the starting location for the player. Some major cities will include Hackettstown, home of Galaxy Confectionary HQ (producers of Big Pop's Bubblegum, Sugar Bombs, and other sugary goodness), and Morristown, the first major locale the player visits.

    - The College: In the huge suburban sprawl between Rutgers University and Princeton University, this area will feature callbacks to the intense rivalry between the two schools, and will be where the player encounters the first main story beats. It is also where the first major post war settlement will be located.

    - The Shore: Along the shoreline of New Jersey, this area will encompass the entire bottom right side of the map, full of high level ghouls due to the invention of the Rad-Bed, a tanning bed that used intense-but-short bursts of radiation to provide tanning, this area culminates in Atlantic City, a perverse reflection of New Vegas, where raider gangs roam the streets, and automated casinos provide these gambling-addicted raiders a fast way to dispose of their caps.

    - The Barrens: The bottom middle map features a ghostly and misty expanse of pinewood and brambles. Very few locations here, but designed to give players an uneasy feeling when traversing. While not as plentiful as Far Harbor and the Mire, a few Anglers can be spotted in the marshy areas of the Barrens, as well as tales of one of the Game's few cryptids. Legend says the Jersey Devil stalks the woods.

    - The Corridor: North of the College lies the corridor, an interminable series of Ghost towns that lead into New York City. Picked dry by prospectors and other entrepreneurial citizens of the College, the Corridor is one of the few relatively safe avenues for trade between the College and the warring gangs of lower Manhattan, flanked by the water on the right and the wilder sections of the Gap to its North and West.

    - Manhattan: In the Great War, a bomb struck New York city in the heart of Central Park, levelling most of the city (but not all) above Midtown. And yet, in the remaining lower section of the Island, gangs of raiders fight over the spoils of a post-nuclear New York. These gangs include the 54s, who have occupied the northernmost section of what remains of the city, the Villagers who inhabit the area in and around Washington Square Park, and the Bulls who occupy the southernmost point of the island. While they stand divided now, a united coalition could cast a wide shadow over the surrounding area.

    - Philadelphia: Inhabited by Enclave Reformers, these survivors (more below) seek to change and move past the legacy of war and genocide of their fathers, towards a different future, and they seek that future in the ruins of America's first capital, where it all began. Many in senior leadership however view the warring gangs of Manhattan as a threat that may have to be dealt with sooner rather than later. Will the wasteland cause their good intentions to die out?

    - Staten Island: This island will be for "post-game" content. Isolated from the rest of the area, the creatures here have been forged in a crucible of violence and are significantly stronger than anywhere else in the area. Are you ready for the challenge?

    The Factions

    - The Enclave Remnants: In the aftermath of the fall of Adams Airforce Base and the collapse of their senior leadership, the shattered and broken remnants of the Enclave on the East Coast make their way North-East, braving the swamps of Delaware and losing many in the process, but finally making their way to the ruins of Philadelphia, America's first Capital, where the new generation is attempting to shrug off the warlike tendencies and mistakes of their fathers. They are hoping to reinvent what the Enclave stands for going forward. Will this new generation move past the ghosts of their past?

    - The Brotherhood of Steel Recon Squad Artemis: Arthur Maxson has just taken control on the East Coast chapter of the Brotherhood of Steel and is beginning to chart a path to the Commonwealth. In order to do so, Recon Squads are being sent north to clear the way for the Prydwen. Led by Paladin Brandis, this squad has landed on the outskirts of the College, where rumors of the Enclave in Philadelphia are just beginning to reach them. Will they continue with their mission, or will they stamp out the Enclave the only way they know how? Violently.

    - The College: The central point between the two urban sprawls, the College rose up as first a major trading post, then as a true post-war settlement, the shanty town echoes the sibling rivalry of the two universities upon which it stands: extreme factionalism divides the town between those who would side with their new southern neighbors, and those who remain skeptical and look to the north for answers, and beyond these both, a new faction that would see the College capitalize its position to the fullest and remain strong, proud, and most importantly, independent.

    - The Manhattan Gangs: While these groups have been fighting for decades, to call them raiders would be reductive: each features their own distinct culture, identity and way of life in the shadow of the ruined husks of the city. A grand alliance between these factions could radically reshape the landscape of the Northeast. But, with the riches of the world's biggest city between them, will the ever-fighting gangs be able to forge a new path? And if they do, will the city that never sleeps awaken once more?

    - The Shore Raiders: Headquartered in Atlantic City, the Shore Raiders spend their day gambling, slaving, raiding, and drinking. And that's how they like it. With the right leadership and organization, the Shore Raiders could come to dominate the Garden State and burn it to the ground.

    The Story

    As with all mainline Fallout games, the main character begins life in a Vault. Vault 110, located near Hackettstown, the player character is the child of the Vault's overseer. Vault 110's experiment, made in conjunction with the Galaxy Confectionary Company, was to see what the long term effects of consuming pre-packaged candy and chocolate would be in the presence of a limited diet. When the Vault door closed, Vault residents discovered that they had been the manufacturing ability to create a nearly limitless amount of Sugar Bombs, Big Pop's Bubblegum, Galaxy Chocolate Bars and more, but no simple way to grow vegetables and no reliable source of protein.

    In order to solve this issue, the second Overseer of Vault 110, seeing his vault dwellers become hopelessly malnourished in spite of their high caloric intake, made some secret modifications to the manufacturing equipment that would reprocess the organic matter from dead vault dwellers and slowly redistribute those nutrients into the candy the Vault was eating. Each overseer vowed to keep this confectionarized cannibalism a secret from the rest of the Vault in order to avoid armed retaliation and/or an opening of the Vault Doors. On their nineteenth birthday, the player character discovers the ghastly truth, and confronting their father, they are exiled from the vault never to be seen again.

    Exiting the vault and descending into Hackettstown, the main character, henceforth "the Exile", encounters a group of peaceful prospectors in the ruins. These prospectors belong to a faction called "The Pathfinders" who are seeking a safe path through the Gap in order to find trade routes in Eastern Pennsylvania and beyond. The Pathfinders point the Exile towards their nearby camp in Morristown, telling the Exile that they are not the first Vault 110 dweller to have left the Vault. In Morristown, the Exile finds the Pathfinder camp under assault by Shore Raiders. After successfully fighting them off, the leader of the Pathfinders, a woman named Isa Gonzalez, notes that the Shore Raiders must be getting desperate to attack settlements so far north, and points you in the direction of the College, down the old Interstate 278. When asking about the previous Vault 110 dweller, Isa hands you a holotape she found in the ruins of Morristown, the voice matches that of your grandfather, who had gone missing ten years ago, when your father took over the overseer position. You resolve to go searching for him.

    Once at the College, the game opens up as you get involved in both the internal politics of the settlement and the broader game of factions, however the bread crumb trail of holotapes and stories from other Jersey residents lead the Exile down the Shore region until they reach Atlantic City, home of the Shore Raiders. Here you learn that the Exile's grandparent was one of the founders of the Shore Raiders faction and oversaw their transition from chem junkies and gambling addicts to organized slaving and raiding faction. Your grandfather, now the leader of the faction, justifies this by saying that in the Vault, you lived in a society dominated by rules, and that if you followed those rules to the letter you would be rewarded, but those rules were sick, they misled people, and the societies outside the vault have the same problem. Only by eliminating the rules, can the Wasteland be free. You are then given the choice: Join the Shore Raiders or leave and never return.

    Themes

    Each and every Fallout game has a recurring theme that informs the entire narrative. In Fallout: Pathfinder, that theme is legacy. In particular: how do we move past the legacy of our parents, of our forefathers? For the player character, this is quite central to their character, as the questionable moral decisionmaking of their father, and all previous overseers, is part of the character arc. In addition, each major faction (with the exception of the Shore Raiders) is grappling with the past in some way, and dealing with the legacy of their faction or their settlement.

    Ultimately the moral of the story is that you get to define what your faction is and what their legacy will be going forward.

    __________________

    I'm still fleshing out many of these ideas, but I'd love some feedback and if any modauthors/Fudgemuppeteers are reading this, let's talk!

    submitted by /u/MrPoliSciGuy
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    What would be the most boring area to have a Fallout game set in?

    Posted: 25 Dec 2019 09:09 PM PST

    Why is the Legion in FNV considered such a formidable foe and so feared by people in the Mojave when they don't have the strongest weapons and high tech gear?

    Posted: 25 Dec 2019 11:12 PM PST

    Yeah sure they have some super sledge, powerfists and that electric stick thingy for the higher ups but most of their force are baton/machete wielding roman cosplayers vs the gun armed and overwhelmingly numerous NCR..

    I'm halfway through New Vegas and just realized this.. Did I miss something? Was the Legion supposed to have a bigger army and a wider array of weaponry but Obsidian just couldn't make it in time for the deeadlines?

    I just couldn't understand why some normal raider gang armed with guns and explosives cower in fear vs a group of roman empire cosplayers..

    submitted by /u/Dotaspasm
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    Creepiest fallout DLC

    Posted: 26 Dec 2019 02:02 AM PST

    Running through Tale of two wastelands for the first time and not done any of the DLCs apart from Operation Anchorage for the loot.

    In the Mojave at the moment and realised that I was kinda dreading doing the Dead money DLC. While the atmosphere is great the ghost people really freak me out to the point that when I finish up and am given the chance to leave I always bug out immediately rather than having to keep dealing with them.

    Anyone else have the same experience? Or do you have different DLCs (or quests) that bug you more?

    submitted by /u/mootrix72
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    Fallout New Vegas keeps sending me to the credits seconds after I start a game

    Posted: 25 Dec 2019 10:46 PM PST

    I bought a new gaming computer for the first time ever, as I only had a macbook for homework and to play Civ 4 (I've always just owned consoles), and I wanted to play a modded version of New Vegas. I haven't even been able to play the game because the second after I start a game, it takes me straight to the credits. I'll post a a list of the mods I have, because I'm starting to think i don't have them in the right order.

    I also somehow fucked up while using imgur. I uploaded each one in numerical order, but somehow 3 came out on top. The order in the link below is 1=second picture 2=third picture 3=first picture. Any help is appreciated it. Thank you.

    https://imgur.com/a/injCaRm

    Edit: I forgot to add that the sound also doesn't work now. So, yeah....

    submitted by /u/STUNNERTHECROSS
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    Sim settlements: Conqueror crashing when approaching workbench

    Posted: 26 Dec 2019 03:18 AM PST

    My game crashes when approaching a workbench in a conqueror settlementload order:

    0 0 Fallout4.esm

    1 1 DLCRobot.esm

    2 2 DLCworkshop01.esm

    3 3 DLCCoast.esm

    4 4 DLCworkshop02.esm

    5 5 DLCworkshop03.esm

    6 6 DLCNukaWorld.esm

    7 7 DLCUltraHighResolution.esm

    8 8 Unofficial Fallout 4 Patch.esp

    9 9 Homemaker.esm

    254 FE 0 HoloDisplay.esl

    10 a Snap'n Build.esm

    11 b TrueStormsFO4.esm

    12 c ArmorKeywords.esm

    13 d Loads.esm

    14 e NewCalibers.esp

    15 f SimSettlements.esm

    16 10 WorkshopFramework.esm

    254 FE 1 PetAnyDog.esp

    17 11 SlowTime.esp

    18 12 3dscopes.esp

    19 13 GKX Commonwealth Cleanup DLC Version.esp

    20 14 ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp

    21 15 Weaponsmith Extended 2.esp

    22 16 BostonFPSFixAIO.esp

    23 17 Stm_DiamondCityExpansion.esp

    24 18 1ECHO.esp

    25 19 BetterModDescriptions.esp

    26 1a Armorsmith Extended.esp

    27 1b LegendaryModification.esp

    28 1c LegendaryModification2LM.esp

    29 1d LegendaryModificationCSA.esp

    30 1e LegendaryModificationGroknak.esp

    31 1f LegendaryModificationMisc.esp

    32 20 ClassicBehemoth.esp

    33 21 CleanSettlement Greenhouse.esp

    34 22 The Train.esp

    35 23 Eli_Armour_Compendium.esp

    36 24 QuazDiamondCityApartment.esp

    37 25 Some Assembly Required.esp

    38 26 CraftableAmmo.esp

    39 27 CraftableAmmo_plus.esp

    40 28 Crafting Workbench.esp

    41 29 Crafting Workbenches - Ammo.esp

    42 2a Crafting Workbenches - Automatron DLC.esp

    43 2b Crafting Workbenches - Junk Items.esp

    44 2c Crafting Workbenches - Power Armor.esp

    45 2d Crafting Workbenches - Pre War and Manufactured.esp

    254 FE 2 CROSS_CoA.esp

    46 2e DogBed.esp

    47 2f Dogmeat's Backpack.esp

    48 30 EveryonesBestFriend.esp

    49 31 FO4 Seasons - Autumn - AllDLC.esp

    50 32 GhoulMask.esp

    51 33 Home Plate Workbench - Mechanists Lair Workbench.esp

    52 34 K9TacticalHarness.esp

    53 35 Loads of Ammo - Leveled Lists.esp

    54 36 LongerPowerLines3x.esp

    55 37 LooksMenu.esp

    56 38 More Where That Came From Diamond City.esp

    57 39 NIArms_HK416.esp

    58 3a BetterModDescriptionsAE.esp

    59 3b BetterModDescriptionsLM2LMEasy.esp

    60 3c BetterModDescriptionsLMCSAEasy.esp

    61 3d BetterModDescriptionsLMGroknakEasy.esp

    62 3e BetterModDescriptionsLMMiscEasy.esp

    63 3f BetterModDescriptionsSTCSAdd.esp

    64 40 The Eyes Of Beauty.esp

    65 41 TheEyesOfBeauty.esp

    66 42 dD-Enhanced Blood Basic.esp

    67 43 KSHairdos.esp

    68 44 DX Courser X-92 Power Suit.esp

    69 45 BetterSettlersNoLollygagging.esp

    70 46 CBBE.esp

    71 47 Craftable Armor Size.esp

    72 48 Craftable Armor Size - Fix Material Requirements.esp

    73 49 ShadeArmorIV.esp

    74 4a VisibleWeapons.esp

    75 4b EnclaveX02.esp

    76 4c RaceMenuMorphsCBBE.esp

    77 4d PA-Quick Animations.esp

    78 4e BetterJunkFences.esp

    79 4f CROSS_Jetpack.esp

    80 50 More Durable Power Armor - 75%.esp

    81 51 Realistic Death Physics - ALL DLC.esp

    254 FE 3 UsefulCrank.esp

    82 52 AzarPonytailHairstyles.esp

    83 53 AnS Wearable Backpacks and Pouches.esp

    84 54 WET.esp

    85 55 FunctionalDisplays.esp

    86 56 FunctionalDisplays-Collectibles.esp

    87 57 WeightlessJunk.esp

    88 58 FunctionalDisplays-MISC-Vanilla.esp

    89 59 FunctionalDisplays-Patch-DLC-ALL.esp

    90 5a GhoulBlood.esp

    91 5b AnyModAnyWeapon2.esp

    92 5c MoreOutfitVariations.esp

    93 5d Diamond City Enhanced.esp

    94 5e W.A.T.Minutemen.esp

    95 5f SimSettlements_XPAC_Conqueror.esp

    96 60 Relic Space Marine.esp

    97 61 FV20_BallisticMasks.esp

    98 62 Campsite.esp

    99 63 Modern Assassin.esp

    100 64 ManufacturingExtended.esp

    101 65 Passthrough.esp

    102 66 CleanSettlement Snap'n Build.esp

    103 67 OWR_CraftableDecor.esp

    104 68 Hairstyles for Male and Female.esp

    105 69 LMBTOverlays.esp

    106 6a LooksMirror.esp

    107 6b SuperNaturalEyes.esp

    108 6c GhillieModRedux.esp

    109 6d LooksMenu Customization Compendium.esp

    110 6e GhillieModRedux - LMCC.esp

    111 6f AmazingFollowerTweaks.esp

    112 70 Claustrophobia.esp

    113 71 UniqueUniques.esp

    114 72 EnclaveFactionItems.esp

    115 73 Mk41GyrojetHMG.esp

    116 74 randompanserfollower.esp

    117 75 Mercenary.esp

    118 76 mjp_PTRS41ATR.esp

    119 77 Crossbow.esp

    120 78 RaiderOverhaul.esp

    121 79 SuperMutantRedux.esp

    122 7a powerarmort49.esp

    123 7b BioshockInspiredPowerArmor.esp

    124 7c G36Complex.esp

    125 7d F4NVServiceRifleRedux.esp

    126 7e Rangergearnew.esp

    127 7f WattzLaserGun.esp

    128 80 ellen.esp

    129 81 ClassicSniper.esp

    130 82 M1Garand.esp

    131 83 SkyrimInspiredPowerArmor.esp

    132 84 AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp

    133 85 SuperMutantRedux_WeaponsmithExtended_Patch.esp

    134 86 SuperMutantRedux_ArmorSmithExtended.esp

    135 87 GhoulsCombatDogs.esp

    136 88 ECV_Remnants.esp

    137 89 DT_GunnerMarksmanOutfit.esp

    138 8a FO4 NPCs Travel.esp

    139 8b llamaCompanionHeather.esp

    140 8c llamaCompanionHeather-VIS - AE Patch.esp

    141 8d BetterCompanions.esp

    142 8e CompRedo.esp

    143 8f Live Dismemberment - Brutal.esp

    144 90 Live Dismemberment - Insane-o.esp

    145 91 Live Dismemberment - Liebermode.esp

    146 92 Live Dismemberment - Mental.esp

    147 93 Live Dismemberment - Mind-Blowing.esp

    148 94 Live Dismemberment - POSTAL.esp

    149 95 Live Dismemberment - Regular.esp

    150 96 Crafting Mastery.esp

    151 97 Crafting Mastery - AE Patch.esp

    152 98 Crafting Mastery - Patch Loads of Ammo.esp

    153 99 Crafting Mastery - Patch Weaponsmith Extended.esp

    154 9a WeightlessAid.esp

    155 9b FunctionalDisplays-AID-Vanilla.esp

    156 9c CROSS_Cybernetics.esp

    157 9d Faster Terminal Displays (20x).esp

    158 9e OCDecorator.esp

    159 9f OCDecoratorDLC.esp

    160 a0 OCDispenser.esp

    161 a1 TakeCover.esp

    162 a2 VisibleCompanionAffinity.esp

    163 a3 Vivid Fallout - All in One - Best Choice.esp

    164 a4 WeightlessSpecialAmmo.esp

    165 a5 D.E.C.A.Y.esp

    166 a6 AK74M.esp

    167 a7 VTO Redux.esp

    168 a8 SSEX.esp

    169 a9 BasementLiving.esp

    254 FE 4 SimSettlements_XPAC_RiseOfTheCommonwealth.esp

    170 aa ExcavatorPA.esp

    171 ab ChineseStealthSuit.esp

    172 ac TrueStormsFO4-FarHarbor.esp

    173 ad TrueStormsFO4-NukaWorld-FH-Compat.esp

    174 ae DarkerNights.esp

    175 af DarkerNightsDetection.esp

    176 b0 MGSV_BattleDress.esp

    177 b1 P90.esp

    178 b2 P90NPC.esp

    179 b3 RemoteExplosives.esp

    180 b4 ClassicSniperVisibleWeap.esp

    181 b5 ClassicSniperCombatScopes.esp

    254 FE 5 CROSS_CryoLance.esp

    254 FE 6 CROSS_BreakActionLaser.esp

    182 b6 SalvageBeacons.esp

    183 b7 OWR.esp

    184 b8 VermillionFrost.esp

    185 b9 M1Garand - AWKCR-VIS-VW.esp

    186 ba TrueStormsFO4-EarlierSunsets.esp

    187 bb TrueStormsFO4-EarlierSunsetsFH.esp

    188 bc Scrap Everything - Ultimate Edition.esp

    189 bd BetterSettlers.esp

    190 be BetterSettlersCleanFacePack.esp

    191 bf BetterSettlersCCAPack2.0.esp

    192 c0 EnhancedLightsandFX.esp

    Video of it happening:

    https://www.twitch.tv/louzsy/clip/FrozenCuteYamCopyThis?filter=clips&range=7d&sort=timealso sorry for the bad quality idk why my stream went to shit at that moment, usually its really good

    Also can anyone point out mod conflicts in general?

    submitted by /u/Louzsy
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    Noticed a small detail about pipe revolvers FO4

    Posted: 25 Dec 2019 04:38 PM PST

    So Im playing FO4 and got my hands on the super rare pipe revolver and happened to notice that when its got a full 6 rounds in it the bullets appear normal. When you fire it the bullets on the left side of the gun change to get a dent in them. First time I noticed that minor detail.

    submitted by /u/PapadinDanse
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    Diamond City Christmas Heartbreak

    Posted: 25 Dec 2019 12:37 PM PST

    I've been waiting all day to get home and see Diamond City in all of its Christmas glory... not realising it works from the in game calendar and not real life. I've been so hyped about it too since getting my xbox at the beginning of the month, haha!

    Oh well, still playing Fallout on Christmas (plus it's November 18th currently in my game so not too long to go)! Hope you're all enjoying your festivities! :)

    submitted by /u/KimberryCherry
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    Fallout; An overarching exercise in the Dangers of Capitalism.

    Posted: 26 Dec 2019 02:29 AM PST

    So I think we can all agree one of fallouts earliest themes/purposes (this could be further debated) was that capitalism within america should be examined and that if left uncheck may at some point cause nuclear and subsequently fallout. The original developers of Fallout, those that wrote much of Fallout 1/2's lore desired to write games and lore that warned or at least informed the players of the dangers to society of unchecked capitalism and nationalism.

    Another theme, that I have seen on this sub recurringly since FO4's launch certainly more so since the dumpster fire that was F76's launch, is the new archetypal "Ebenezer scrooge" developers of fallout, who exist solely to transition money from customers to themeselves, using mountains of DLC and cosmetics, in addition to business models that are deeply skewed in favour of the developers.

    My theory is that the original developers of Fallout, have orchestrated every event since the launch of Fallout 1, substituting faith in developers for faith in our governments, to illustrate the dangers of capitalism on the final product/lives of the masses.

    Edit; Obviously this is a joke, just thought it would be humorous to point out the obvious irony of having a series devoted to the dangers of capitalism being taken deeply into the folds of capitalist business practices.

    submitted by /u/leukaemaniac
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    Your Starting Routes?

    Posted: 25 Dec 2019 06:49 PM PST

    I cant be the only person doing the same route on fallout 3, NV and 4.

    From Fallout 3, Vault 101 to megaton.

    Fallout NV, Goodspring to Primm.

    Fallout 4, Vault 111 to Sanctuary and Red Rocket.

    Does anyone just break the cycle and go the other direction? Its maddening just thinking about it.

    submitted by /u/watboschitt
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    My hopes of Fallout 5 being set in NYC

    Posted: 25 Dec 2019 05:20 PM PST

    I really hope FO5 will be set in New York. I know they have already done an East Coast state, but I would love to see futuristic, post-apocalyptic NYC and the rest of the state in a Fallout game. Since that game is a long road away from 2019 I really hope they will make a big map. Perhaps there could be another new faction introduced? Like police officers that founded a group after the war. I dunno, I just think it would be cool.

    Edit: Perhaps it should be called "The Empire Wasteland"??

    submitted by /u/FlashyFugitive
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    Merry Christmas to all the fellow wastelanders hope you all have a very blessed Christmas with family and friends

    Posted: 25 Dec 2019 08:24 AM PST

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